Publication: Learning from Games: HCI Design Innovations in Entertainment Software

Computer games are one of the most successful application domains in the history of interactive systems. This success has come despite the fact that games were 'separated at birth' from most of the accepted paradigms for designing usable interactive software. It is now apparent that this separate and less-constrained environment has allowed for much design creativity and many innovations that make game interfaces highly usable. We analyzed several current game interfaces looking for ideas that could be applied more widely to general UIs. In this paper we present four of these: effortless community, learning by watching, deep customizability, and fluid system-human interaction. These ideas have arisen in games because of their focus on user performance and user satisfaction, and we believe that they can help to improve the usability of other types of applications.

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Participants

Jeff Dyck
University of Saskatchewan
David Pinelle
College of Medicine, University of Saskatchewan
Barry Brown Carl Gutwin
University of Saskatchewan

Citation

Dyck, J., Pinelle, D., Brown, B., Gutwin, C. 2003. Learning from Games: HCI Design Innovations in Entertainment Software. In Proceedings of Graphics Interface.

BibTeX

@inproceedings {games-gi03,
author= {Jeff Dyck and David Pinelle and Barry Brown and Carl Gutwin},
title= {Learning from Games: HCI Design Innovations in Entertainment Software},
booktitle= {Proceedings of Graphics Interface},
year= {2003}
}