Project: Jelly Polo: a sports game using small-scale exertion

Sports video games should be inherently competitive, but they fall short in providing true competition for the players. The emphasis on statistical simulations in traditional sports video games has taken away the ability for players to gain expertise development, differentiate how they play from other players, and change the way they play throughout the course of the game. Jelly Polo, a 2D 3-on-3 sports video game uses small-scale exertion to counter the drawbacks stated above.

By providing impulse-based movement and precision passing, players can gain expertise in running and passing, differentiating how they play. The small-scale exertion aspect also makes players fatigued, forcing them to strategize how they play throughout the course of a game. Jelly Polo is the first game to show that small-scale exertion can increase the richness and competitiveness in sports video games.

Searching 'Jelly Polo' on YouTube will bring up gameplay video, but below are some videos explaining the research behind the game.

CHI 2014 video:

CHI Play 2014 video:

Participants

Mike Sheinin Carl Gutwin
University of Saskatchewan