Electroencephalographic Assessment of Player Experience: A Pilot Study in Affective LudologyImproving Network QoS in GroupwareCale PassmoreMichael BzowySteve LevyJared CechanowiczScott DavisGame HeuristicsPosture Training With Real-time Visual FeedbackJesse RolheiserPointing in Collaborative Virtual EnvironmentsCraig YellowleesScott BatemanCalibration Games: Making Calibration Tasks Enjoyable by Adding Motivating Game ElementsAdvanced gaze visualizations for three-dimensional virtual environmentsInfluencing Experience: The Effects of Reading Game Reviews on Player ExperienceBrainHex: Preliminary Results from a Neurobiological Gamer Typology SurveyThe Effects of Local Lag on Tightly-Coupled Interaction in Distributed GroupwareNelson WongLAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment EnvironmentsRodrigo Vicencio-MoreiraWeston CarlsonSaul GreenbergScott OlsonImproving Expertise-Sensitive Help SystemsWiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay InteractionAmy SkopikBiofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game InteractionGeneral Compression Techniques for Small, Frequent MessagesOliver SchneiderAryan ZohoorianRita OrjiAn Evaluation of Coordination Techniques for Protecting Objects and Territories in Tabletop GroupwareYue GaoExertion in the small: improving differentiation and expressiveness in sports games with physical controlsAmy KwanStephen DammMore Than a Feeling: Measurement of Sonic User Experience and Psychophysiology in a First-Person Shooter GameGameplay experience testing with playability and usability surveys - An experimental pilot studyAccessible Games SIGEvaluating Groupware UsabilityLéo LanièceAffective ComputingRoger BlumLaVizKit: A visualization toolkitThe Impact of Negative Game Reviews and User Comments on Player ExperienceJason BoweyCalvin Lough

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus: Use Hands as Landmarks in Large Touch Screens
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
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Recent Publications

FTVR in VR: Evaluation of 3D Perception With a Simulated Volumetric Fish-Tank Virtual Reality Display
Fafard, D., Stavness, I., Dechant, M., Mandryk, R., Zhou, Q., Fels, S. (2019), Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, CHI. Glasgow. <doi:10.1145/3290605.3300763>
The potential of game-based digital biomarkers for modeling mental health
Mandryk, R., Birk, M. (2019), JMIR mental health, vol. 6 no. 4, e13485. <doi:10.2196/13485>
Peripheral Notifications: Effects of Feature Combination and Task Interference
Mairena, A. (2019) M.Sc. Thesis, University of Saskatchewan, Department of Computer Science.
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