Julie FraserDavid FlatlaColby JohansonNelson WongCarl GutwinScott DavisMichael KalynInteraction Techniques for Digital TablesRich User Embodiment in GroupwareChengzhao LiJan SmeddinckGame HeuristicsSteve SutcliffeSPRWeb: Preserving Subjective Responses to Website Colour Schemes through Automatic RecolouringMethods for Evaluating Gameplay Experience in a Serious Gaming ContextAccessible Games SIGRobert XiaoAccessibility for Individuals with Color Vision DeficiencyKinectArms: a Toolkit for Capturing and Displaying Arm Embodiments in Distributed Tabletop GroupwareSpencer ClarkASSETS 2011 Doctoral Consortium: Accessibility for Individuals with Color Vision DeficiencyJade AndersonInvestigation of Targeting-Assistance Techniques for Distant Pointing with Relative Ray CastingForward Error Correction for GroupwareShane DielschneiderAn Evaluation of Coordination Techniques for Protecting Objects and Territories in Tabletop GroupwareMangalagouri (Gouri) MasarakalGamification: Using Game Design Elements in Non-Gaming ContextsVarun GaurBanani RoyThe Effects of Changing Projection Geometry on the Interpretation of 3D Orientation on TabletopsThe Haptic Tabletop Puck: Tactile Feedback for Interactive TabletopsCarrie GatesStephanie SmaleAffective ComputingInfluencing Experience: The Effects of Reading Game Reviews on Player ExperienceAmin TavassolianDiane WatsonThe Impact of Negative Game Reviews and User Comments on Player ExperienceFaham NeginiMiguel NacentaMichael BzowyProcedural Audio Awareness through GTBlackboardThe Search Dashboard:  How Reflection and Comparison Impact Search BehaviorLAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment EnvironmentsJoey EremondiBrain, body and bytes: psychophysiological user interactionAryan Zohoorian

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
KINECTWheels: Wheelchair Input for Motion-Based Video Games
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research.
Gaming for Fitness
Approximately one in two adults in industrialized countries are physically inactive. This lifestyle contributes to dramatically increasing rates of obesity.
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Recent Publications

How Person-Centric Traits Moderate the Influence of Needs Satisfaction on Player Engagement with Games
Birk, M., Mandryk, R. (2015), CHI'15 Workshop "Crossing Domains: Diverse Perspectives on Players".
The Effects of Adding Premise and Backstory to Psychological Tasks
Birk, M., Mandryk, R., Bowey, J., Buttlar, B. (2015), CHI'15 Workshop "Researching Gamification: Strategies, Opportunities, Challenges, Ethics".
Designing wheelchair-based movement games
Gerling, K., Mandryk, R., Miller, M., Kalyn, M., Birk, M., Smeddinck, J. (2015), ACM Transactions on Accessible Computing (TACCESS), vol. 6 no. 2, 6. <doi:10.1145/2724729>
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