Yue GaoElectroencephalographic Assessment of Player Experience: A Pilot Study in Affective LudologyChristopher BrooksImproving Expertise-Sensitive Help SystemsAndy CockburnChristianne Rooke3D Attentional Maps - Aggregated Gaze Visualizations in Three-Dimensional Virtual EnvironmentsSocial Navigation for Loosely-Coupled Information Seeking in Tightly-Knit Groups using WebWearAbove Water: an educational game for anxietyFran├žois Roewer-DespresBenj HingstonChase CrawfordAbove Water: extending the play space for healthJoey EremondiAlix GogueyRobert XiaoPressure Sensing InteractionsThe Neurobiology of PlayNickolas GoughMichael LongRich User Embodiment in GroupwareMd. Sami UddinDiane WatsonKinectArmsMiguel NacentaAmy SkopikMax BirkDisconnection Handling in Real-time GroupwareSriram SubramanianEvaluating Groupware UsabilityBanani RoyEffects of Visual Distinctiveness on Learning and Retrieval in Icon ToolbarsInvestigation of Targeting-Assistance Techniques for Distant Pointing with Relative Ray CastingOliver SchneiderSaul GreenbergCody EdeBenjamin ButtlarImproving Early Navigation in Time-Lapse Video with Spread-Frame LoadingThe Impact of Negative Game Reviews and User Comments on Player ExperienceHandMark Menus: Use Hands as Landmarks in Large Touch ScreensPress Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in GamesJared CechanowiczAmy KwanBiofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game InteractionTad StachEvaluation of Emotional Response to Non-Photorealistic ImagesGame HeuristicsYichen Dang

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.

Faculty

Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus: Use Hands as Landmarks in Large Touch Screens
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
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Recent Publications

Effects of Visual Distinctiveness on Learning and Retrieval in Icon Toolbars
Chajadi, F., Uddin, M., Gutwin, C. (2020), Proceedings of the 46th Graphics Interface Conference, GI 2020. Toronto, ON, Canada. 11. To appear.
In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs
Dechant, M., Poeller, S., Johanson, C., Wiley, K., Mandryk, R. (2020), Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. <doi:10.1145/3313831.3376734>
How Points and Theme Affect Performance and Experience in a Gamified Cognitive Task
Wiley, K., Vedress, S., Mandryk, R. (2020), CHI '20. <doi:10.1145/3313831.3376697>
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