KINECTWheels: Wheelchair Input for Motion-Based Video GamesJesse RolheiserAmin TavassolianAnsgar DeppingMax BirkDiane WatsonGamification: Toward a DefinitionHandMark Menus: Rapid Command Selection and Large  Command Sets on Multi-Touch DisplaysRagu KattinakereGameplay experience testing with playability and usability surveys - An experimental pilot studyUIST 2011 Doctoral Symposium: Accessibility for Individuals with Color Vision DeficiencyYichen DangKinectArms: a Toolkit for Capturing and Displaying Arm Embodiments in Distributed Tabletop GroupwareJan SmeddinckThe Neurobiology of PlayGamification: Using Game Design Elements in Non-Gaming ContextsSPRWeb: Preserving Subjective Responses to Website Colour Schemes through Automatic RecolouringColour Blindness and Information VisualizationGaming for FitnessMultiperson control in real-time groupwareBanani RoyRodrigo Vicencio-MoreiraEhsan SotoodehAlix GogueyBenjamin ButtlarUsing Artificial Landmarks to Improve Revisitation Performance and Spatial Learning in Linear Control WidgetsRTChess: Real-Time ChessPressure Sensing InteractionsAccessibility for Individuals with Color Vision DeficiencyKatelyn WileyKinectArmsAndy CockburnAdrian ReetzSpencer ClarkYudi XueScott BatemanCross-display object movement in multi-display environmentsPointing in Collaborative Virtual EnvironmentsJelly Polo: a sports game using small-scale exertionThe Search Dashboard:  How Reflection and Comparison Impact Search BehaviorMangalagouri (Gouri) MasarakalCritic-Proofing: Robust Validation Through Data-MiningCraig YellowleesRapid Command Selection on Multi-Touch Tablets with Single-Handed HandMark MenusAryan ZohoorianGeneral Compression Techniques for Small, Frequent MessagesYue GaoGame Heuristics

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.

Faculty

Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

Racial Diversity in Indie Games: Patterns, Challenges, and Opportunities
Passmore, C., Yates, R., Birk, M., Mandryk, R. (2017), Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, Amsterdam, Netherlands. 137-151. <doi:10.1145/3130859.3131438>
Competitive action video game players display rightward error bias during on-line video game play
Roebuck, A., Dubnyk, A., Cochran, D., Mandryk, R., Howland, J., Harms, V. (2017), Laterality: Asymmetries of Body, Brain and Cognition. <doi:10.1080/1357650X.2017.1374965>
Cooperation and Interdependence: How Multiplayer Games Increase Social Closeness
Depping, A., Mandryk, R. (2017), CHI PLAY '17 Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Amsterdam, The Netherlands. 449-461. Honourable Mention Award (top 5%). <doi:10.1145/3116595.3116639>
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