Jeremy StorringSpencer ClarkImproving Digital Handoff Using the Space Above the TableIndividualized Models of Colour Differentiation through Situation-Specific ModellingRodrigo Vicencio-MoreiraParker NeufeldRich User Embodiment in GroupwareSWaGUR: Saskatchewan-Waterloo Games User ResearchAdvanced gaze visualizations for three-dimensional virtual environmentsLearning The Land: Improving map-based interactionsGaurav AroraShane DielschneiderJory CooperImproving Early Navigation in Time-Lapse Video with Spread-Frame LoadingMore Than a Feeling: Measurement of Sonic User Experience and Psychophysiology in a First-Person Shooter GameGranular SynthesisKathrin GerlingSPRWeb: Preserving Subjective Responses to Website Colour Schemes through Automatic RecolouringMichael KalynPosture Training With Real-time Visual FeedbackFran├žois Roewer-DespresMultiperson control in real-time groupwareInvestigation of Targeting-Assistance Techniques for Distant Pointing with Relative Ray CastingImproving Assistive Software for Color Vision Deficiency through Multiple Model AggregationIndividual Models of Color Differentiation to Improve Interpretability of Information VisualizationImproving Expertise-Sensitive Help SystemsKinectArms: a Toolkit for Capturing and Displaying Arm Embodiments in Distributed Tabletop GroupwareWiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay InteractionOliver SchneiderDavid PinelleAbove Water: extending the play space for healthPressure Sensing InteractionsRobert XiaoCarl GutwinMichael LongJelly Polo: a sports game using small-scale exertionCraig YellowleesScott DavisValentyna ArtemchukExertion in the small: improving differentiation and expressiveness in sports games with physical controlsCross-display object movement in multi-display environmentsM Aminul IslamThe Haptic Tabletop Puck: Tactile Feedback for Interactive TabletopsVita AndersoneChristopher BrooksAffective Ludology: Scientific Measurement of User Experience in Interactive EntertainmentAmy FulmerJason Bowey

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.

Faculty

Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus: Use Hands as Landmarks in Large Touch Screens
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
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Recent Publications

Effects of Visual Distinctiveness on Learning and Retrieval in Icon Toolbars
Chajadi, F., Uddin, M., Gutwin, C. (2020), Proceedings of the 46th Graphics Interface Conference, GI 2020. Toronto, ON, Canada. 11. To appear.
In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs
Dechant, M., Poeller, S., Johanson, C., Wiley, K., Mandryk, R. (2020), Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. <doi:10.1145/3313831.3376734>
How Points and Theme Affect Performance and Experience in a Gamified Cognitive Task
Wiley, K., Vedress, S., Mandryk, R. (2020), CHI '20. <doi:10.1145/3313831.3376697>
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