Cody EdeColour Blindness and Information VisualizationFaham NeginiAdrian ReetzRTChess: Real-Time ChessGroupware Toolkit for C#Influencing Experience: The Effects of Reading Game Reviews on Player ExperienceGame HeuristicsChristianne RookeLaVizKit: A visualization toolkitShane DielschneiderBiofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game InteractionDiane WatsonMichael BzowyPersonalized Simulations of Colour Vision Deficiency"So Thatʼs What You See!" Building Understanding with Personalized Simulations of Colour Vision DeficiencyTad StachKathrin GerlingStephanie SmaleASSETS 2011 Doctoral Consortium: Accessibility for Individuals with Color Vision DeficiencyMike SheininTowards a Framework of Player Experience ResearchKristen DergousoffCéline FerréRobert KapiszkaScott OlsonIndividual Models of Color Differentiation to Improve Interpretability of Information VisualizationPressure Sensing InteractionsJade AndersonDavid FlatlaGaurav AroraIndividualized Models of Colour Differentiation through Situation-Specific ModellingTarget Assistance for Subtly Balancing Competitive PlayTargeting Assistance for Distant Pointing at Interactive SurfacesMultiperson control in real-time groupwareMangalagouri (Gouri) MasarakalFrançois Roewer-DespresSocial Navigation for Loosely-Coupled Information Seeking in Tightly-Knit Groups using WebWearEvaluating Groupware UsabilityLiu JunMichael KalynThe Effects of Intended Use on Target AcquisitionGamification: Toward a DefinitionBanani RoyImproving Calibration Time and Accuracy for Situation-Specific Models of Color DifferentiationBrain, body and bytes: psychophysiological user interactionAdvanced gaze visualizations for three-dimensional virtual environmentsMax Birk

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
KINECTWheels: Wheelchair Input for Motion-Based Video Games
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research.
Gaming for Fitness
Approximately one in two adults in industrialized countries are physically inactive. This lifestyle contributes to dramatically increasing rates of obesity.
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Recent Publications

All Across the Circle: Using Auto-Ordering to Improve Object Transfer between Mobile Devices
Li, C., Gutwin, C., Stanley, K., Nacenta, M. (2016), Graphics Interface (GI'2016), Victoria, BC, Canada. To appear.
How Disclosing Skill Assistance Affects Play Experience in a Multiplayer First-Person Shooter Game
Depping, A., Mandryk, R., Li, C., Gutwin, C., Vicencio-Moreira, R. (2016), CHI 2016, San Jose, CA. 11.
How to present game difficulty choices? Exploring the impact on player experience
Smeddinck, J., Mandryk, R., Birk, M., Gerling, K., Barsilowski, D., Malaka, R. (2016), n Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI'2016), San Jose, CA, USA. To appear.
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