Developing a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual characterAdvanced gaze visualizations for three-dimensional virtual environmentsColour Blindness and Information VisualizationGregor McEwanModelling Steering within Above-the-Surface Interaction LayersThe Effects of Intended Use on Target AcquisitionSILVERVIZ: Extending SILVER for coordination in distributed collaborative modelingASSETS 2011 Doctoral Consortium: Accessibility for Individuals with Color Vision DeficiencyPressure Sensing InteractionsSonia ChiassonCritic-Proofing: Robust Validation Through Data-MiningCross-display object movement in multi-display environmentsEvaluation of Emotional Response to Non-Photorealistic ImagesInteraction Techniques for Digital TablesBrett TaylorProcedural Audio Awareness through GTBlackboardInfluencing Experience: The Effects of Reading Game Reviews on Player ExperienceLaVizKit: A visualization toolkitMike SheininTowards a Framework of Player Experience ResearchJade AndersonInvestigation of Targeting-Assistance Techniques for Distant Pointing with Relative Ray CastingWiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay InteractionCalvin LoughLAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment EnvironmentsJared CechanowiczPointing in Collaborative Virtual EnvironmentsElectroencephalographic Assessment of Player Experience: A Pilot Study in Affective LudologyAaron GenestRTChess: Real-Time ChessLennart NackeOliver SchneiderGeneral Compression Techniques for Small, Frequent MessagesIan LivingstonAn Evaluation of Coordination Techniques for Protecting Objects and Territories in Tabletop GroupwareThe Impact of Negative Game Reviews and User Comments on Player ExperienceCéline FerréThe Effects of Changing Projection Geometry on the Interpretation of 3D Orientation on TabletopsBrain, body and bytes: psychophysiological user interactionChristopher BrooksAdvanced Interaction for Multi-display EnvironmentsThe Haptic Tabletop Puck: Tactile Feedback for Interactive TabletopsAndy CockburnMethods for Evaluating Gameplay Experience in a Serious Gaming ContextGame HeuristicsDisconnection Handling in Real-time GroupwareImproving Calibration Time and Accuracy for Situation-Specific Models of Color DifferentiationCalibration Games: Making Calibration Tasks Enjoyable by Adding Motivating Game Elements

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.

Faculty

Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan

Current Research

Gaming for Fitness
Approximately one in two adults in industrialized countries are physically inactive. This lifestyle contributes to dramatically increasing rates of obesity.
Affective Computing
Evaluation of a user's emotional experience with technology is not well understood, especially when the primary goal of a technology is to entertain (e.g., computer game) or to invoke an emotional experience (e.g., animated film).
Granular Synthesis
Summary Granular synthesis is a library that allows dynamic real time sampling of multiple sound sources within a sound space based on customized input directives.
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Recent Publications

Full-Body Motion-Based Game Interaction for Older Adults
Gerling, K., Livingston, I., Nacke, L., Mandryk, R. (2012), CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, Austin, Texas, USA. To appear.
SSMRecolor: Improving Recoloring Tools with Situation-Specific Models of Color Differentiation
Flatla, D., Gutwin, C. (2012), CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, Austin, Texas, USA. To appear.
Verbal Coordination in First Person Shooter Games
Tang, A., Massey, J., Wong, N., Reilly, D., Edwards, K. (2012), The 2012 ACM Conference on Computer Supported Cooperative Work, Seattle, Washington, USA.
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