SSMRecolor: Improving Recoloring Tools with Situation-Specific Models of Color DifferentiationGaming for FitnessAndre DoucetteAccessible Games SIG3D Attentional Maps - Aggregated Gaze Visualizations in Three-Dimensional Virtual EnvironmentsYichen DangPointing in Collaborative Virtual EnvironmentsZenja IvkovicImproving Calibration Time and Accuracy for Situation-Specific Models of Color DifferentiationMax BirkSPRWeb: Preserving Subjective Responses to Website Colour Schemes through Automatic RecolouringUbiquitous Cursor: A Comparison of Direct and Indirect Pointing Feedback in Multi-Display EnvironmentsKathrin GerlingRegan MandrykInfluencing Experience: The Effects of Reading Game Reviews on Player ExperienceCalvin LoughDisconnection Handling in Real-time GroupwareYudi XueKINECTWheels: Wheelchair Input for Motion-Based Video GamesScott DavisLearning The Land: Improving map-based interactionsEvaluation of Emotional Response to Non-Photorealistic ImagesOliver SchneiderTowards a Framework of Player Experience ResearchCéline FerréShane DielschneiderKinectArmsChristopher BrooksJared CechanowiczTargeting Assistance for Distant Pointing at Interactive SurfacesLiu JunRoger BlumPosture Training With Real-time Visual FeedbackBrett TaylorStephen DammMichael BzowySpencer ClarkGamification: Using Game Design Elements in Non-Gaming ContextsSonia ChiassonSocial Navigation for Loosely-Coupled Information Seeking in Tightly-Knit Groups using WebWearThe Impact of Negative Game Reviews and User Comments on Player ExperienceCarl GutwinNelson WongBrain and Body Interfaces: Designing for Meaningful InteractionCritic-Proofing: Robust Validation Through Data-MiningStephanie SmaleDirections in Physiological Game Evaluation and InteractionJesse Rolheiser

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
KINECTWheels: Wheelchair Input for Motion-Based Video Games
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research.
Gaming for Fitness
Approximately one in two adults in industrialized countries are physically inactive. This lifestyle contributes to dramatically increasing rates of obesity.
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Recent Publications

Designing Video Games for Older Adults and Caregivers
Gerling, K., Mandryk, R. (2014), Meaningful Play 2014, East Lansing, MI, USA. To appear.
Exertion in the small: improving differentiation and expressiveness in sports games with physical controls
Sheinin, M., Gutwin, C. (2014), CHI '14, Toronto, Ontario, Canada. 1845-1854. <doi:10.1145/2556288.2557385>
Modeling the efficacy of persuasive strategies for different gamer types in serious games for health
Orji, R., Vassileva, J., Mandryk, R. (2014), User Model User-Adaptive Interaction, 1573-1391. <doi:DOI 10.1007/s11257-014-9149-8>
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