Shane DielschneiderGroupware Toolkit for C#Jared CechanowiczInteraction Techniques for Digital TablesPressure Sensing InteractionsBenjamin LafreniereDisconnection Handling in Real-time GroupwareYue GaoExertion in the small: improving differentiation and expressiveness in sports games with physical controlsEvaluating Groupware UsabilityJan SmeddinckCarrie GatesTarget Assistance for Subtly Balancing Competitive PlayMichael BzowyWorld Pointing: Improving Natural Pointing Interaction with Real-World LandmarksMd Sami UddinMike SheininSteve LevyOliver SchneiderColby JohansonAaron GenestThe Effects of Local Lag on Tightly-Coupled Interaction in Distributed GroupwareSocial Navigation for Loosely-Coupled Information Seeking in Tightly-Knit Groups using WebWearGeneral Compression Techniques for Small, Frequent MessagesDylan KnowlesTad StachBiofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game InteractionSpencer ClarkThe Effects of Changing Projection Geometry on the Interpretation of 3D Orientation on TabletopsEmotional response and visual attention to non-photorealistic imagesImproving Assistive Software for Color Vision Deficiency through Multiple Model AggregationRodrigo Vicencio-MoreiraUbiquitous Cursor: A Comparison of Direct and Indirect Pointing Feedback in Multi-Display EnvironmentsUIST 2011 Doctoral Symposium: Accessibility for Individuals with Color Vision DeficiencyYudi XueGranular SynthesisChengzhao LiCreating and Interpreting Abstract Visualizations of EmotionDeveloping a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual characterThe Neurobiology of PlayJelly Polo: a sports game using small-scale exertionHow Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience - A Model PropositionProcedural Audio Awareness through GTBlackboardStephen DammGregor McEwanJulie FraserSaul GreenbergAffective Ludology: Scientific Measurement of User Experience in Interactive Entertainment

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
KINECTWheels: Wheelchair Input for Motion-Based Video Games
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research.
Gaming for Fitness
Approximately one in two adults in industrialized countries are physically inactive. This lifestyle contributes to dramatically increasing rates of obesity.
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Recent Publications

Overcoming Interaction Barriers in Large Public Displays Using Personal Devices
Cheung, V., Watson, D., Vermeulen, J., Hancock, M., Scott, S. (2014), ITS'14, Dresden, Germany. 375-380. <doi:10.1145/2669485.2669549>
Designing a Gameful System to Support the Collection, Curation, Exploration, and Sharing of Sports Memorabilia
Watson, D., Valtchanov, D., Hancock, M., Mandryk, R. (2014), CHIPlay'14, 451-452. <doi:10.1145/2658537.2661322>
Iterative Design of an Augmented Reality Game and Level-Editing Tool for Use in the Classroom
Farjana, E., Stanley, K., Mandryk, R. (2014), IEEE Games, Entertainment, and Media 2014, Toronto, Canada. To appear.
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