Shane DielschneiderChase CrawfordIan StavnessHandMark Menus: Rapid Command Selection and Large  Command Sets on Multi-Touch DisplaysDavid PinelleSWaGUR: Saskatchewan-Waterloo Games User ResearchMike LippoldIndividual Models of Color Differentiation to Improve Interpretability of Information VisualizationDisconnection Handling in Real-time GroupwareAmy SkopikRowan YatesMax BirkGame HeuristicsGregor McEwanAccessible Games SIGInvestigation of Targeting-Assistance Techniques for Distant Pointing with Relative Ray CastingAn Evaluation of Coordination Techniques for Protecting Objects and Territories in Tabletop GroupwareChris ChamberlainCraig YellowleesKinectArms: a Toolkit for Capturing and Displaying Arm Embodiments in Distributed Tabletop GroupwareJason BoweyAmin TavassolianVenkat BandiSILVERVIZ: Extending SILVER for coordination in distributed collaborative modelingMiguel NacentaScott OlsonSSMRecolor: Improving Recoloring Tools with Situation-Specific Models of Color DifferentiationGamification: Using Game Design Elements in Non-Gaming ContextsVita AndersoneEffects of View, Input Device, and Track Width on Video Game DrivingLiu JunAndre DoucetteWeston CarlsonMethods for Evaluating Gameplay Experience in a Serious Gaming ContextSonia ChiassonKinectArmsScott DavisThe Effects of Artificial Landmarks on Learning and Performance in Spatial-Memory InterfacesCody EdeRegan MandrykOliver SchneiderPointing in Collaborative Virtual EnvironmentsMichael KalynGurjot BhattiBenjamin ButtlarCreating and Interpreting Abstract Visualizations of EmotionColby JohansonCamille Jansen

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus: Use Hands as Landmarks in Large Touch Screens
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
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Recent Publications

Peripheral Notifications in Large Displays: Effects of Feature Combination and Task Interference
Mairena, A., Gutwin, C., Cockburn, A. (2019), Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI 2019), Glasgow, Scotland UK. 12 pages. To appear. <>
Healthy Lies: The Effects of Misrepresenting Player Health Data on Experience, Behavior, and Performance
Wuertz, J., Birk, M., Bateman, S. (2019), Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI 2019), Glasgow, Scotland, UK. 12. <doi:10.1145/3290605.3300549>
Improving the Efficacy of Cognitive Training for Digital Mental Health Interventions Through Avatar Customization: Crowdsourced Quasi-Experimental Study
Birk, M., Mandryk, R. (2019), J Med Internet Res, vol. 21 no. 1, e10133. <doi:10.2196/10133>
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