The Search Dashboard:  How Reflection and Comparison Impact Search BehaviorGamification: Using Game Design Elements in Non-Gaming ContextsHandMark Menus: Rapid Command Selection and Large  Command Sets on Multi-Touch DisplaysCody EdeNickolas GoughRobert KapiszkaKathrin GerlingWorld Pointing: Improving Natural Pointing Interaction with Real-World LandmarksEvaluating Groupware UsabilityStephen DammLéo LanièceSaul GreenbergDavid FlatlaUsing Artificial Landmarks to Improve Revisitation Performance and Spatial Learning in Linear Control WidgetsEhsan SotoodehTarget Assistance for Subtly Balancing Competitive PlayAdvanced gaze visualizations for three-dimensional virtual environmentsLaVizKit: A visualization toolkitNajeeb KhanExertion in the small: improving differentiation and expressiveness in sports games with physical controlsEmotional response and visual attention to non-photorealistic imagesSSMRecolor: Improving Recoloring Tools with Situation-Specific Models of Color DifferentiationBenjamin LafreniereJade AndersonKatelyn WileyChris ChamberlainChristianne RookeThe Haptic Tabletop Puck: Tactile Feedback for Interactive TabletopsRoger BlumCalvin LoughHandMark Menus: Use Hands as Landmarks in Large Touch ScreensLennart NackeRich User Embodiment in GroupwareBrett TaylorElectroencephalographic Assessment of Player Experience: A Pilot Study in Affective LudologyAnke ReinschlüsselMichael LongJeremy StorringJulie FraserThe Effects of Intended Use on Target AcquisitionAlix GogueyYichen DangPressure Sensing InteractionsJory CooperOliver SchneiderDirections in Physiological Game Evaluation and InteractionBenj HingstonAaron Genest

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.

Faculty

Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus: Use Hands as Landmarks in Large Touch Screens
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
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Recent Publications

Poster: Two-Level Artificial-Landmark Scrollbars to Improve Revisitation in Long Documents
Sotoodeh, E., Uddin, M., Gutwin, C. (2018), AVI '18: International Conference on Advanced Visual Interfaces, Castiglione della Pescaia, Grosseto, Italy. Poster for Demo.
Multiplexing Spatial Memory: Increasing the Capacity of FastTap Menus with Multiple Tabs
Gaur, V., Uddin, M., Gutwin, C. (2018), MobileHCI '18: 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, Barcelona, Spain. 13 pages. To appear. <doi:10.1145/3229434.3229482>
Two-Level Artificial-Landmark Scrollbars to Improve Revisitation in Long Documents
Sotoodeh, E., Uddin, M., Gutwin, C. (2018), AVI '18: Proceedings of the International Conference on Advanced Visual Interfaces, Castiglione della Pescaia, Grosseto, Italy. 2 pages. Extended Abstract for Demo. <doi:10.1145/3206505.3206588>
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