Oliver SchneiderThe Effects of Intended Use on Target AcquisitionJulie FraserThe Effects of Local Lag on Tightly-Coupled Interaction in Distributed GroupwareEhsan SotoodehEffects of View, Input Device, and Track Width on Video Game DrivingMichael LongJeff DyckRich User Embodiment in GroupwareSteve SutcliffeCraig Yellowlees"So Thatʼs What You See!" Building Understanding with Personalized Simulations of Colour Vision DeficiencySingle-Handed HandMark Menus: Rapid Command Selection on TabletsCody EdeImproving Early Navigation in Time-Lapse Video with Spread-Frame LoadingMultiplexing Spatial Memory: Increasing the Capacity of FastTap Menus with Multiple TabsAnke ReinschlüsselYichen DangErik WidingCarrie GatesSarah VedressGranular SynthesisDavid FlatlaRapid Command Selection on Multi-Touch Tablets with Single-Handed HandMark MenusBrett TaylorGameplay experience testing with playability and usability surveys - An experimental pilot studyShane DielschneiderScott DavisMike LippoldKinectArms: a Toolkit for Capturing and Displaying Arm Embodiments in Distributed Tabletop GroupwareDisconnection Handling in Real-time GroupwareBiofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game InteractionProcedural Audio Awareness through GTBlackboardM Aminul IslamClayton EppNelson WongYudi XueMartin DechantGamification: Using Game Design Elements in Non-Gaming ContextsJustin GowenTarget Assistance for Subtly Balancing Competitive PlayImproving Assistive Software for Color Vision Deficiency through Multiple Model AggregationScott BatemanParker NeufeldChase CrawfordEmotional response and visual attention to non-photorealistic imagesLéo LanièceVenkat Bandi

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus: Use Hands as Landmarks in Large Touch Screens
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
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Recent Publications

Effects of Visual Distinctiveness on Learning and Retrieval in Icon Toolbars
Chajadi, F., Uddin, M., Gutwin, C. (2020), Proceedings of the 2020 Conference on Graphics Interface, GI 2020. Toronto, ON, Canada. 11. To appear.
In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs
Dechant, M., Poeller, S., Johanson, C., Wiley, K., Mandryk, R. (2020), Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. <doi:10.1145/3313831.3376734>
How Points and Theme Affect Performance and Experience in a Gamified Cognitive Task
Wiley, K., Vedress, S., Mandryk, R. (2020), CHI '20. <doi:10.1145/3313831.3376697>
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