Shane DielschneiderCritic-Proofing: Robust Validation Through Data-MiningPersonalized Simulations of Colour Vision DeficiencyASSETS 2011 Doctoral Consortium: Accessibility for Individuals with Color Vision DeficiencyRobert XiaoAnsgar DeppingMaximillian FriehsTargeting Assistance for Distant Pointing at Interactive SurfacesMiguel NacentaKinectArmsCraig YellowleesAmy KwanJoey EremondiMax BirkMore Than a Feeling: Measurement of Sonic User Experience and Psychophysiology in a First-Person Shooter GameCross-display object movement in multi-display environmentsRasam Bin HossainCarl GutwinImproving Digital Handoff Using the Space Above the TableIan LivingstonStephen DammExertion in the small: improving differentiation and expressiveness in sports games with physical controlsBrett TaylorGeneral Compression Techniques for Small, Frequent MessagesSSMRecolor: Improving Recoloring Tools with Situation-Specific Models of Color DifferentiationRodrigo Vicencio-MoreiraMichael LongSriram SubramanianCreating and Interpreting Abstract Visualizations of EmotionRita OrjiClayton EppGaming for FitnessKINECTWheels: Wheelchair Input for Motion-Based Video GamesDmitry AlexandrovskyJared CechanowiczDeveloping a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual characterLennart NackeModelling Steering within Above-the-Surface Interaction LayersVarun GaurKatherine SchrammJade AndersonGame HeuristicsUbiquitous Cursor: A Comparison of Direct and Indirect Pointing Feedback in Multi-Display EnvironmentsCalvin LoughAristides (Ari) MairenaAttention DetectionBrainHex: Preliminary Results from a Neurobiological Gamer Typology SurveyAaron Genest

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

'They All Look the Same to Me.'An Agent Based Simulation of Out-Group Homogeneity
Depping, A., Osgood, N., Krueger, K. (2017), International Conference on Social Computing, Behavioral-Cultural Modeling and Prediction and Behavior Representation in Modeling and Simulation (SBP-BRiMS 2017), 60-64. <doi:10.1007/978-3-319-60240-0_7>
The Effects of Interaction Sequencing on User Experience and Preference
Cockburn, A., Quinn, P., Gutwin, C. (2017), International Journal of Human-Computer Studies, vol. 108, 89-104.
A Case Study of How a Reduction in Explicit Leadership Changed an Online Game Community
McEwan, G., Gutwin, C. (2017), Computer Supported Cooperative Work (CSCW) 2017, vol. 26, 873-925. <doi:10.1007/s10606-017-9282-0>
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