Groupware Toolkit for C#Julie FraserPersonalized Simulations of Colour Vision DeficiencyBiofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game InteractionChris ChamberlainMatthew MillerKinectArms: a Toolkit for Capturing and Displaying Arm Embodiments in Distributed Tabletop GroupwareBrainHex: Preliminary Results from a Neurobiological Gamer Typology SurveyPointing in Collaborative Virtual EnvironmentsRobert KapiszkaIndividual Models of Color Differentiation to Improve Interpretability of Information VisualizationThe Effects of Changing Projection Geometry on the Interpretation of 3D Orientation on TabletopsAndre DoucetteRaquel RobinsonSILVERVIZ: Extending SILVER for coordination in distributed collaborative modelingLiu JunBenj HingstonRagu KattinakereMore Than a Feeling: Measurement of Sonic User Experience and Psychophysiology in a First-Person Shooter GameInfluencing Experience: The Effects of Reading Game Reviews on Player ExperienceValentyna ArtemchukSaul GreenbergAmy KwanFaham NeginiHow Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience - A Model PropositionInteraction Techniques for Digital TablesHandMark Menus: Rapid Command Selection and Large  Command Sets on Multi-Touch DisplaysGurjot BhattiJulian FrommelAttention DetectionKinectArmsInvestigation of Targeting-Assistance Techniques for Distant Pointing with Relative Ray CastingThomas MünderSPRWeb: Preserving Subjective Responses to Website Colour Schemes through Automatic RecolouringIndividualized Models of Colour Differentiation through Situation-Specific ModellingCalvin LoughAbove Water: an educational game for anxietyMethods for Evaluating Gameplay Experience in a Serious Gaming ContextMultiplexing Spatial Memory: Increasing the Capacity of FastTap Menus with Multiple TabsJared CechanowiczAffective Ludology: Scientific Measurement of User Experience in Interactive EntertainmentGameplay experience testing with playability and usability surveys - An experimental pilot studyRowan YatesUbiquitous Cursor: A Comparison of Direct and Indirect Pointing Feedback in Multi-Display EnvironmentsNickolas GoughKatelyn WileyGeneral Compression Techniques for Small, Frequent MessagesMike Sheinin

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus: Use Hands as Landmarks in Large Touch Screens
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
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Recent Publications

Peripheral Notifications in Large Displays: Effects of Feature Combination and Task Interference
Mairena, A., Gutwin, C., Cockburn, A. (2019), Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI 2019), Glasgow, Scotland UK. 12 pages. To appear. <>
Healthy Lies: The Effects of Misrepresenting Player Health Data on Experience, Behavior, and Performance
Wuertz, J., Birk, M., Bateman, S. (2019), Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI 2019), Glasgow, Scotland, UK. 12. <doi:10.1145/3290605.3300549>
Improving the Efficacy of Cognitive Training for Digital Mental Health Interventions Through Avatar Customization: Crowdsourced Quasi-Experimental Study
Birk, M., Mandryk, R. (2019), J Med Internet Res, vol. 21 no. 1, e10133. <doi:10.2196/10133>
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