Benjamin ButtlarChristianne RookeChris ChamberlainScott OlsonThomas MünderGamification: Using Game Design Elements in Non-Gaming ContextsAttention DetectionMd. Sami UddinAaron GenestAffective Ludology: Scientific Measurement of User Experience in Interactive EntertainmentEffects of View, Input Device, and Track Width on Video Game DrivingChristopher BrooksJory CooperRagu KattinakereVarun GaurCraig YellowleesCody EdeAndre DoucettePosture Training With Real-time Visual FeedbackVita AndersoneTargeting Assistance for Distant Pointing at Interactive SurfacesHow Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience - A Model PropositionWeston CarlsonWiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay InteractionGaming for FitnessImproving Digital Handoff Using the Space Above the TableRoger BlumSPRWeb: Preserving Subjective Responses to Website Colour Schemes through Automatic RecolouringCalibration Games: Making Calibration Tasks Enjoyable by Adding Motivating Game ElementsModelling Steering within Above-the-Surface Interaction LayersProcedural Audio Awareness through GTBlackboardSILVERVIZ: Extending SILVER for coordination in distributed collaborative modelingRich User Embodiment in GroupwareSarah VedressCarl GutwinTushita PatelRobert XiaoThe Effects of Intended Use on Target AcquisitionAmy KwanCritic-Proofing: Robust Validation Through Data-MiningCreating and Interpreting Abstract Visualizations of EmotionRTChess: Real-Time ChessGranular SynthesisJeff DyckMultiplexing Spatial Memory: Increasing the Capacity of FastTap Menus with Multiple TabsAnke ReinschlüsselAdvanced Interaction for Multi-display EnvironmentsNajeeb Khan

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus: Use Hands as Landmarks in Large Touch Screens
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
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Recent Publications

Improving Early Navigation in Time-Lapse Video with Spread Loading
Gutwin, C., van der Kamp, M., Uddin, M., Stanley, K., Stavness, I., Vail, S. (2019), Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI 2019), Glasgow, Scotland UK. 12 pages. To appear. <doi:10.1145/3290605.3300785>
Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions.
Goguey, A., Casiez, G., Vogel, D., Gutwin, C. (2018), Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI 2018), Montreal QC, Canada. 12. <doi:10.1145/3173574.3174163>
Pointing All Around You: Selection Performance of Mouse and Ray-Cast Pointing in Full-Coverage Displays.
Petford, J., Nacenta, M., Gutwin, C. (2018), Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI 2018), Montreal QC, Canada. 14. <doi:10.1145/3173574.3174107>
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