Christianne RookeVarun GaurMangalagouri (Gouri) MasarakalGranular SynthesisStephen DammRapid Command Selection on Multi-Touch Tablets with Single-Handed HandMark MenusAttention DetectionAccessible Games SIGNelson WongCarl GutwinYudi XueMiguel NacentaShane DielschneiderMultiperson control in real-time groupwareGroupware Toolkit for C#Ian LivingstonKINECTWheels: Wheelchair Input for Motion-Based Video GamesAaron GenestHow Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience - A Model PropositionJeff DyckSaul GreenbergEmotional response and visual attention to non-photorealistic imagesTad StachGamification: Toward a DefinitionWiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay InteractionThe Impact of Negative Game Reviews and User Comments on Player ExperienceFaham NeginiCalibration Games: Making Calibration Tasks Enjoyable by Adding Motivating Game ElementsUseful Junk? The Effects of Visual Embellishment on Comprehension and Memorability of ChartsUbiquitous Cursor: A Comparison of Direct and Indirect Pointing Feedback in Multi-Display EnvironmentsDeveloping a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual characterPersonalized Simulations of Colour Vision DeficiencyLAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment EnvironmentsThe Effects of Intended Use on Target AcquisitionInfluencing Experience: The Effects of Reading Game Reviews on Player ExperienceAmin TavassolianMichael KalynEvaluation of Emotional Response to Non-Photorealistic ImagesMike LippoldTargeting Assistance for Distant Pointing at Interactive SurfacesValentyna ArtemchukChengzhao LiIndividual Models of Color Differentiation to Improve Interpretability of Information VisualizationDavid FlatlaEffects of View, Input Device, and Track Width on Video Game DrivingAffective Ludology: Scientific Measurement of User Experience in Interactive EntertainmentJory CooperHandMark Menus

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.

Faculty

Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

Looking Away and Catching Up: Dealing with Brief Attentional Disconnection in Synchronous Groupware
Gutwin, C., Bateman, S., Coveney, A., Arora, G. (2017), Proceedings of the ACM Conference on Computer Supported Cooperative Work (CSCW 2015).
(The Lack of) Privacy Concerns with Sharing Web Activity at Work and the Implications for Collaborative Search
Bateman, S., Gutwin, C. (2016), Proceedings of the ACM Conference on Human-Information Interaction and Retrieval (CHIIR 2016), ISBN 978-1-4503-3751-9. 43-52. <doi:10.1145/2854946.2854977>
Faster Command Selection on Touchscreen Watches
Lafreniere, B., Gutwin, C., Cockburn, A., Grossman, T. (2016), Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2016), 4663-4674. <doi:10.1145/2858036.2858166>
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