The Effects of Changing Projection Geometry on the Interpretation of 3D Orientation on TabletopsAryan ZohoorianNajeeb KhanTowards a Framework of Player Experience ResearchPressure Sensing InteractionsGurjot BhattiJulian FrommelMichael KalynEvaluation of Emotional Response to Non-Photorealistic ImagesMangalagouri (Gouri) MasarakalWeston CarlsonThe Neurobiology of PlayAdrian ReetzM Aminul IslamLéo LanièceChristianne RookeJeremy StorringAnsgar DeppingColby JohansonAmy SkopikMax BirkLAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment EnvironmentsChengzhao LiGame Heuristics3D Attentional Maps - Aggregated Gaze Visualizations in Three-Dimensional Virtual EnvironmentsGamification: Toward a DefinitionIndividual Models of Color Differentiation to Improve Interpretability of Information VisualizationIndividualized Models of Colour Differentiation through Situation-Specific ModellingKathrin GerlingMichael LongSPRWeb: Preserving Subjective Responses to Website Colour Schemes through Automatic RecolouringScott BatemanJoey EremondiKinectArms: a Toolkit for Capturing and Displaying Arm Embodiments in Distributed Tabletop GroupwareJade AndersonBrett TaylorVarun GaurParker NeufeldRTChess: Real-Time ChessJesse RolheiserEffects of View, Input Device, and Track Width on Video Game DrivingPointing in Collaborative Virtual EnvironmentsRapid Command Selection on Multi-Touch Tablets with Single-Handed HandMark MenusLennart NackeCalibration Games: Making Calibration Tasks Enjoyable by Adding Motivating Game ElementsMd. Sami UddinThe Effects of Intended Use on Target AcquisitionTarget Assistance for Subtly Balancing Competitive Play

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.

Faculty

Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus: Use Hands as Landmarks in Large Touch Screens
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
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Recent Publications

Characterizing and Modeling the Effects of Local Latency on Game Performance and Experience
Long, M., Gutwin, C. (2018), Proceedings of the ACM Symposium on Computer-Human Interaction in Play (CHI Play 2018), Melbourne, VC, Australia. 13. <doi:https://doi.org/10.1145/3242671.3242678>
Poster: Two-Level Artificial-Landmark Scrollbars to Improve Revisitation in Long Documents
Sotoodeh, E., Uddin, M., Gutwin, C. (2018), AVI '18: International Conference on Advanced Visual Interfaces, Castiglione della Pescaia, Grosseto, Italy. Poster for Demo.
Multiplexing Spatial Memory: Increasing the Capacity of FastTap Menus with Multiple Tabs
Gaur, V., Uddin, M., Gutwin, C. (2018), MobileHCI '18: 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, Barcelona, Spain. 13 pages. <doi:10.1145/3229434.3229482>
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