Jory CooperCorrelation between heart rate, electrodermal activity and player experience in First-Person Shooter gamesImproving Calibration Time and Accuracy for Situation-Specific Models of Color DifferentiationDisconnection Handling in Real-time GroupwareBenjamin ButtlarImproving Digital Handoff Using the Space Above the TableWeston CarlsonJade AndersonThe Haptic Tabletop Puck: Tactile Feedback for Interactive TabletopsYudi XueGregor McEwanVita AndersoneSPRWeb: Preserving Subjective Responses to Website Colour Schemes through Automatic RecolouringIndividual Models of Color Differentiation to Improve Interpretability of Information VisualizationThe Search Dashboard:  How Reflection and Comparison Impact Search BehaviorImproving Network QoS in GroupwareAndy CockburnVarun GaurGamification: Toward a DefinitionTarget Assistance for Subtly Balancing Competitive PlayUbiquitous Cursor: A Comparison of Direct and Indirect Pointing Feedback in Multi-Display EnvironmentsLaVizKit: A visualization toolkitSILVERVIZ: Extending SILVER for coordination in distributed collaborative modelingRoger BlumJan SmeddinckBanani RoyRich User Embodiment in GroupwareInfluencing Experience: The Effects of Reading Game Reviews on Player ExperienceColour Blindness and Information VisualizationGranular SynthesisFrançois Roewer-DespresKinectArms: a Toolkit for Capturing and Displaying Arm Embodiments in Distributed Tabletop GroupwarePressure Sensing InteractionsInteraction Techniques for Digital TablesKinectArmsShane DielschneiderSocial Navigation for Loosely-Coupled Information Seeking in Tightly-Knit Groups using WebWearIan StavnessAn Evaluation of Coordination Techniques for Protecting Objects and Territories in Tabletop GroupwareTowards a Framework of Player Experience ResearchMultiperson control in real-time groupwareSaul GreenbergLiu JunAnke ReinschlüsselMangalagouri (Gouri) MasarakalAndre DoucetteEvaluating Groupware UsabilityCraig Yellowlees

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect
Mekler, E., Rank, S., Steinemann, S., Birk, M., Iacovides, I. (2016), Workshop at the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), Austin, TX, USA.
The Motivational Push of Games: The Interplay of Intrinsic Motivation and External Rewards in Games for Training
Birk, M., Mandryk, R., Atkins, C. (2016), The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY).
Technical Solutions to Crowdsource Playtesting Online
Birk, M. (2016), Games Developer Conference Europe 2016, Cologne, Germany.
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