Julie FraserForward Error Correction for GroupwareAaron GenestGaming for FitnessMd. Sami UddinMultiplexing Spatial Memory: Increasing the Capacity of FastTap Menus with Multiple TabsMatthew MillerThe Search Dashboard:  How Reflection and Comparison Impact Search BehaviorTushita PatelDavid PinelleImproving Digital Handoff Using the Space Above the TableBenjamin LafreniereMichael LongBrain, body and bytes: psychophysiological user interactionCritic-Proofing: Robust Validation Through Data-MiningEhsan SotoodehThe Effects of Local Lag on Tightly-Coupled Interaction in Distributed GroupwareValentyna ArtemchukM Aminul IslamCarl GutwinHow Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience - A Model PropositionIan LivingstonVarun GaurJelly Polo: a sports game using small-scale exertionKatherine SchrammAmy KwanThe Effects of Changing Projection Geometry on the Interpretation of 3D Orientation on TabletopsRegan MandrykColour Blindness and Information VisualizationWeston CarlsonCamille JansenGamification: Using Game Design Elements in Non-Gaming ContextsParker NeufeldArtificial Landmarks Augmented Linear Control Widgets to Improve Spatial Learning and Revisitation PerformanceLAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment EnvironmentsIndividualized Models of Colour Differentiation through Situation-Specific ModellingGurjot BhattiTad StachAnke Reinschl├╝sselClayton EppJustin GowenDavid FlatlaPlayer-game Interaction Through Affective SoundUbiquitous Cursor: A Comparison of Direct and Indirect Pointing Feedback in Multi-Display EnvironmentsAmy SkopikStephanie SmaleChristianne RookeAmy Fulmer

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus: Use Hands as Landmarks in Large Touch Screens
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
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Recent Publications

Game Dynamics that Support Snacking, not Feasting
Alexandrovsky, D., Friehs, M., Birk, M., Yates, R., Mandryk, R. (2019), CHI PLAY 2019, Barcelona, Spain. To appear.
Red or Blue Pill: Fostering Identification and Transportation through Dialogue Choices in RPGs
Bowey, J., Friehs, M., Mandryk, R. (2019), Foundations of Digital Games, San Luis Obispo, CA, USA. Article 28. 11 pages. <doi:10.1145/3337722.3337734>
Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games
Johanson, C., Gutwin, C., Bowey, J., Mandryk, R. (2019), CHI PLAY '19, Barcelona, Spain. <doi:10.1145/3311350.3347195>
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