Banani RoyAmin TavassolianBiofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game InteractionSocial Navigation for Loosely-Coupled Information Seeking in Tightly-Knit Groups using WebWearCarl GutwinAndre DoucetteAffective Ludology: Scientific Measurement of User Experience in Interactive EntertainmentSPRWeb: Preserving Subjective Responses to Website Colour Schemes through Automatic RecolouringThe Effects of Intended Use on Target AcquisitionYue GaoAn Evaluation of Coordination Techniques for Protecting Objects and Territories in Tabletop GroupwareSSMRecolor: Improving Recoloring Tools with Situation-Specific Models of Color DifferentiationBrainHex: Preliminary Results from a Neurobiological Gamer Typology SurveyAccessibility for Individuals with Color Vision DeficiencyGroupware Toolkit for C#Sonia ChiassonPlayer-game Interaction Through Affective SoundImproving Assistive Software for Color Vision Deficiency through Multiple Model AggregationYichen DangIndividualized Models of Colour Differentiation through Situation-Specific ModellingYudi XueDisconnection Handling in Real-time GroupwareDirections in Physiological Game Evaluation and InteractionFaham NeginiStephanie SmaleEmotional response and visual attention to non-photorealistic imagesScott OlsonRita OrjiPosture Training With Real-time Visual FeedbackForward Error Correction for GroupwareChengzhao LiGranular SynthesisSpencer ClarkRobert XiaoDavid PinelleMichael KalynCéline FerréJelly Polo: a sports game using small-scale exertionUbiquitous Cursor: A Comparison of Direct and Indirect Pointing Feedback in Multi-Display EnvironmentsSteve LevyAttention DetectionMd Sami UddinCraig YellowleesTargeting Assistance for Distant Pointing at Interactive Surfaces"So Thatʼs What You See!" Building Understanding with Personalized Simulations of Colour Vision DeficiencyRodrigo Vicencio-MoreiraCross-display object movement in multi-display environmentsCarrie Gates

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.

Faculty

Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
KINECTWheels: Wheelchair Input for Motion-Based Video Games
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research.
Gaming for Fitness
Approximately one in two adults in industrialized countries are physically inactive. This lifestyle contributes to dramatically increasing rates of obesity.
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Recent Publications

Long-Term Use of Motion-Based Video Games in Care Home Settings
Gerling, K., Mandryk, R., Linehan, C. (2015), CHI'15: Proceedings of the 2015 CHI international conference on Human factors in computing systems, To appear.
Now You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter Game
Vicencio-Moreira, R., Mandryk, R., Gutwin, C. (2015), CHI'15: Proceedings of the 2015 CHI international conference on Human factors in computing systems, To appear.
Mobile Gamification for Crowdsourcing Data Collection: Leveraging the Freemium Model
Dergousoff, K., Mandryk, R. (2015), CHI'15: Proceedings of the 2015 CHI international conference on Human factors in computing systems, To appear.
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