LaVizKit: A visualization toolkitKinectArms: a Toolkit for Capturing and Displaying Arm Embodiments in Distributed Tabletop GroupwareScott DavisGameplay experience testing with playability and usability surveys - An experimental pilot studyTushita PatelAristides MairenaVita AndersoneDmitry AlexandrovskyArtificial Landmarks Augmented Linear Control Widgets to Improve Spatial Learning and Revisitation PerformanceAaron GenestPosture Training With Real-time Visual FeedbackNickolas GoughAndy CockburnUsing Artificial Landmarks to Improve Revisitation Performance and Spatial Learning in Linear Control WidgetsKatelyn WileyCamille JansenGamification: Using Game Design Elements in Non-Gaming ContextsBenj HingstonMultiperson control in real-time groupwareErik WidingCarrie GatesRowan YatesRasam Bin HossainJory CooperScott OlsonGame HeuristicsPressure Sensing InteractionsMethods for Evaluating Gameplay Experience in a Serious Gaming ContextM Aminul IslamCalvin LoughElectroencephalographic Assessment of Player Experience: A Pilot Study in Affective LudologyCéline FerréJulian FrommelAlix GogueyGames as Neurofeedback Training for Children with FASDAttention DetectionYudi XueIan LivingstonWiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay InteractionKathrin GerlingSonia ChiassonNajeeb KhanBenjamin LafreniereAbove Water: extending the play space for healthMike LippoldRoger BlumCorrelation between heart rate, electrodermal activity and player experience in First-Person Shooter gamesJan Smeddinck

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus: Use Hands as Landmarks in Large Touch Screens
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
View All >>

Recent Publications

Game Dynamics that Support Snacking, not Feasting
Alexandrovsky, D., Friehs, M., Birk, M., Yates, R., Mandryk, R. (2019), CHI PLAY 2019, Barcelona, Spain. To appear.
Red or Blue Pill: Fostering Identification and Transportation through Dialogue Choices in RPGs
Bowey, J., Friehs, M., Mandryk, R. (2019), Foundations of Digital Games, San Luis Obispo, CA, USA. Article 28. 11 pages. <doi:10.1145/3337722.3337734>
Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games
Johanson, C., Gutwin, C., Bowey, J., Mandryk, R. (2019), CHI PLAY '19, Barcelona, Spain. <doi:10.1145/3311350.3347195>
View All >>