Targeting Assistance for Distant Pointing at Interactive SurfacesZenja IvkovicAffective ComputingAccessible Games SIGFaham NeginiBenjamin LafreniereAbove Water: extending the play space for healthColour Blindness and Information VisualizationJustin GowenHandMark Menus: Rapid Command Selection and Large  Command Sets on Multi-Touch DisplaysSteve LevyPersonalized Simulations of Colour Vision DeficiencyEffects of View, Input Device, and Track Width on Video Game DrivingKathrin GerlingThe Effects of Changing Projection Geometry on the Interpretation of 3D Orientation on TabletopsAccessibility for Individuals with Color Vision DeficiencyImproving Expertise-Sensitive Help SystemsMike LippoldClayton EppRita OrjiAmin TavassolianGameplay experience testing with playability and usability surveys - An experimental pilot studyProcedural Audio Awareness through GTBlackboardImproving Digital Handoff Using the Space Above the TableRagu KattinakereEmotional response and visual attention to non-photorealistic imagesAaron Genest3D Attentional Maps - Aggregated Gaze Visualizations in Three-Dimensional Virtual EnvironmentsGranular SynthesisMultiperson control in real-time groupwareHandMark MenusBanani RoyRegan MandrykBenj HingstonPressure Sensing InteractionsMatthew Miller"So Thatʼs What You See!" Building Understanding with Personalized Simulations of Colour Vision DeficiencyKINECTWheels: Wheelchair Input for Motion-Based Video GamesGamification: Using Game Design Elements in Non-Gaming ContextsAmy KwanDisconnection Handling in Real-time GroupwareCraig YellowleesThe Impact of Negative Game Reviews and User Comments on Player ExperienceWorld Pointing: Improving Natural Pointing Interaction with Real-World LandmarksTowards a Framework of Player Experience ResearchSaul GreenbergOliver SchneiderKatherine Schramm

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

Those are not the Stories you are Looking For: Using Text Prototypes to Evaluate Game Narratives Early
Bowey, J., Mandryk, R. (2017), Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play, Amsterdam, Netherlands. <doi:10.1145/3116595.3116636>
The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D Game
Johanson, C., Gutwin, C., Mandryk, R. (2017), Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play, Amsterdam, Netherlands. To appear.
Artificial Landmarks Augmented Media Player for Video Revisitation (Poster)
Uddin, M., Gutwin, C., Goguey, A. (2017), Graphics Interface 2017 (GI 2017), Edmonton, AB, Canada. *Best Poster Award*.
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