Valentyna ArtemchukBrain, body and bytes: psychophysiological user interactionCamille JansenColby JohansonThe Effects of Intended Use on Target AcquisitionPosture Training With Real-time Visual FeedbackBrett TaylorTargeting Assistance for Distant Pointing at Interactive SurfacesAlix GogueyKinectArms: a Toolkit for Capturing and Displaying Arm Embodiments in Distributed Tabletop GroupwareRagu KattinakereChristianne RookeDavid FlatlaArtificial Landmarks Augmented Linear Control Widgets to Improve Spatial Learning and Revisitation PerformanceUseful Junk? The Effects of Visual Embellishment on Comprehension and Memorability of ChartsVenkat BandiCéline FerréImproving Calibration Time and Accuracy for Situation-Specific Models of Color DifferentiationAndre DoucetteAttention DetectionRich User Embodiment in GroupwareMichael BzowyCarl GutwinEffects of View, Input Device, and Track Width on Video Game DrivingSSMRecolor: Improving Recoloring Tools with Situation-Specific Models of Color DifferentiationBrain and Body Interfaces: Designing for Meaningful InteractionKristen DergousoffAmy KwanTowards a Framework of Player Experience ResearchWorld Pointing: Improving Natural Pointing Interaction with Real-World LandmarksJeff DyckStephen DammGameplay experience testing with playability and usability surveys - An experimental pilot studyNatanael TomeIndividualized Models of Colour Differentiation through Situation-Specific ModellingIan StavnessScott OlsonIan LivingstonAmy FulmerKatelyn WileyAdvanced Interaction for Multi-display EnvironmentsRTChess: Real-Time ChessEmotional response and visual attention to non-photorealistic imagesTushita PatelYichen DangJeremy StorringGamification: Toward a DefinitionAndy Cockburn

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus: Use Hands as Landmarks in Large Touch Screens
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
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Recent Publications

FTVR in VR: Evaluation of 3D Perception With a Simulated Volumetric Fish-Tank Virtual Reality Display
Fafard, D., Stavness, I., Dechant, M., Mandryk, R., Zhou, Q., Fels, S. (2019), Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, CHI. Glasgow. <doi:10.1145/3290605.3300763>
The potential of game-based digital biomarkers for modeling mental health
Mandryk, R., Birk, M. (2019), JMIR mental health, vol. 6 no. 4, e13485. <doi:10.2196/13485>
Peripheral Notifications: Effects of Feature Combination and Task Interference
Mairena, A. (2019) M.Sc. Thesis, University of Saskatchewan, Department of Computer Science.
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