Anke ReinschlüsselThomas MünderGameplay experience testing with playability and usability surveys - An experimental pilot studyEvaluation of Emotional Response to Non-Photorealistic ImagesAnsgar DeppingCross-display object movement in multi-display environmentsBiofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game InteractionAaron GenestRich User Embodiment in GroupwareChengzhao LiSriram SubramanianEvaluating Groupware UsabilityUsing Artificial Landmarks to Improve Revisitation Performance and Spatial Learning in Linear Control WidgetsBrett TaylorThe Impact of Negative Game Reviews and User Comments on Player ExperienceSPRWeb: Preserving Subjective Responses to Website Colour Schemes through Automatic RecolouringDisconnection Handling in Real-time GroupwareImproving Network QoS in GroupwareAbove Water: an educational game for anxietyColby JohansonModelling Steering within Above-the-Surface Interaction LayersRowan YatesHandMark Menus: Use Hands as Landmarks in Large Touch ScreensYichen DangAccessible Games SIGBenj HingstonBrain and Body Interfaces: Designing for Meaningful InteractionSWaGUR: Saskatchewan-Waterloo Games User ResearchAmin TavassolianErik WidingVenkat BandiHandMark Menus: Rapid Command Selection and Large  Command Sets on Multi-Touch DisplaysJared CechanowiczAmy KwanNajeeb KhanJustin GowenGregor McEwanImproving Expertise-Sensitive Help SystemsProcedural Audio Awareness through GTBlackboardAmy FulmerRodrigo Vicencio-MoreiraScott BatemanScott DavisRobert KapiszkaBrainHex: Preliminary Results from a Neurobiological Gamer Typology SurveySonia ChiassonNatanael TomeTowards a Framework of Player Experience Research

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.

Faculty

Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus: Use Hands as Landmarks in Large Touch Screens
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
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Recent Publications

Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions.
Goguey, A., Casiez, G., Vogel, D., Gutwin, C. (2018), Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI 2018), Montreal QC, Canada. 12. <doi:10.1145/3173574.3174163>
Pointing All Around You: Selection Performance of Mouse and Ray-Cast Pointing in Full-Coverage Displays.
Petford, J., Nacenta, M., Gutwin, C. (2018), Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI 2018), Montreal QC, Canada. 14. <doi:10.1145/3173574.3174107>
Improving Discoverability and Expert Performance in Force-Sensitive Text Selection for Touch Devices with Mode Gauges
Goguey, A., Malacria, S., Gutwin, C. (2018), Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI 2018), Montreal QC, Canada. 12. <doi:10.1145/3173574.3174051>
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