Advanced gaze visualizations for three-dimensional virtual environmentsShane DielschneiderWorld Pointing: Improving Natural Pointing Interaction with Real-World LandmarksValentyna ArtemchukInteraction Techniques for Digital TablesAttention DetectionBrain and Body Interfaces: Designing for Meaningful InteractionFaham NeginiMax BirkRodrigo Vicencio-MoreiraElectroencephalographic Assessment of Player Experience: A Pilot Study in Affective LudologySILVERVIZ: Extending SILVER for coordination in distributed collaborative modelingCarl GutwinMatthew MillerThe Effects of Local Lag on Tightly-Coupled Interaction in Distributed GroupwareCale PassmoreCorrelation between heart rate, electrodermal activity and player experience in First-Person Shooter gamesKinectArmsHandMark Menus: Rapid Command Selection and Large  Command Sets on Multi-Touch DisplaysZenja IvkovicThe Haptic Tabletop Puck: Tactile Feedback for Interactive TabletopsRobert XiaoColby JohansonKathrin GerlingImproving Digital Handoff Using the Space Above the TableAbove Water: extending the play space for healthCarrie GatesAlix GogueyEmotional response and visual attention to non-photorealistic imagesTarget Assistance for Subtly Balancing Competitive PlayScott OlsonTad StachEffects of View, Input Device, and Track Width on Video Game DrivingLiu JunSSMRecolor: Improving Recoloring Tools with Situation-Specific Models of Color DifferentiationKINECTWheels: Wheelchair Input for Motion-Based Video GamesThe Impact of Negative Game Reviews and User Comments on Player ExperienceJustin GowenJared CechanowiczChristopher BrooksFran├žois Roewer-DespresGames as Neurofeedback Training for Children with FASDAnsgar DeppingAccessible Games SIGAndre DoucetteDavid FlatlaClayton EppEhsan Sotoodeh

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.

Faculty

Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

The Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital Gaming
Passmore, C., Birk, M., Mandryk, R. (2018), CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada. To appear.
Combating Attrition in Digital Self-Improvement Programs using Avatar Customization
Birk, M., Mandryk, R. (2018), CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, Canada. To appear.
Racial Diversity in Indie Games: Patterns, Challenges, and Opportunities
Passmore, C., Yates, R., Birk, M., Mandryk, R. (2017), Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, Amsterdam, Netherlands. 137-151. <doi:10.1145/3130859.3131438>
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