Aaron GenestEmotional response and visual attention to non-photorealistic imagesMike LippoldWeston CarlsonTad StachIan LivingstonImproving Assistive Software for Color Vision Deficiency through Multiple Model AggregationAnke ReinschlüsselDylan KnowlesChristianne RookeCalibration Games: Making Calibration Tasks Enjoyable by Adding Motivating Game ElementsMore Than a Feeling: Measurement of Sonic User Experience and Psychophysiology in a First-Person Shooter GameJason BoweyBenjamin LafreniereEffects of View, Input Device, and Track Width on Video Game DrivingLaVizKit: A visualization toolkitWorld Pointing: Improving Natural Pointing Interaction with Real-World LandmarksCritic-Proofing: Robust Validation Through Data-MiningFrançois Roewer-DespresHandMark Menus: Rapid Command Selection and Large  Command Sets on Multi-Touch DisplaysEvaluating Groupware UsabilityJelly Polo: a sports game using small-scale exertionAffective Ludology: Scientific Measurement of User Experience in Interactive EntertainmentSSMRecolor: Improving Recoloring Tools with Situation-Specific Models of Color DifferentiationLennart NackeChengzhao LiAttention DetectionGaurav AroraGamification: Toward a DefinitionLAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment Environments3D Attentional Maps - Aggregated Gaze Visualizations in Three-Dimensional Virtual EnvironmentsInvestigation of Targeting-Assistance Techniques for Distant Pointing with Relative Ray CastingJulie FraserIan StavnessHow Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience - A Model PropositionYue GaoInteraction Techniques for Digital TablesJared CechanowiczAdvanced Interaction for Multi-display EnvironmentsCody EdeThe Neurobiology of PlayKinectArms: a Toolkit for Capturing and Displaying Arm Embodiments in Distributed Tabletop GroupwareCalvin LoughGame HeuristicsPointing in Collaborative Virtual EnvironmentsAffective ComputingVarun GaurGranular Synthesis

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
KINECTWheels: Wheelchair Input for Motion-Based Video Games
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research.
Gaming for Fitness
Approximately one in two adults in industrialized countries are physically inactive. This lifestyle contributes to dramatically increasing rates of obesity.
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Recent Publications

All Across the Circle: Using Auto-Ordering to Improve Object Transfer between Mobile Devices
Li, C., Gutwin, C., Stanley, K., Nacenta, M. (2016), Graphics Interface (GI'2016), Victoria, BC, Canada. 49-56.
How Disclosing Skill Assistance Affects Play Experience in a Multiplayer First-Person Shooter Game
Depping, A., Mandryk, R., Li, C., Gutwin, C., Vicencio-Moreira, R. (2016), CHI 2016, San Jose, CA. 11.
How to present game difficulty choices? Exploring the impact on player experience
Smeddinck, J., Mandryk, R., Birk, M., Gerling, K., Barsilowski, D., Malaka, R. (2016), n Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI'2016), San Jose, CA, USA. To appear.
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