Kristen DergousoffWiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay InteractionAn Evaluation of Coordination Techniques for Protecting Objects and Territories in Tabletop GroupwareChengzhao LiRoger BlumPointing in Collaborative Virtual EnvironmentsJesse RolheiserLearning The Land: Improving map-based interactionsPressure Sensing InteractionsJulie FraserIan StavnessDisconnection Handling in Real-time GroupwareKinectArms: a Toolkit for Capturing and Displaying Arm Embodiments in Distributed Tabletop GroupwareDylan KnowlesMangalagouri (Gouri) MasarakalScott BatemanEmotional response and visual attention to non-photorealistic imagesKinectArmsLennart NackeThe Effects of Intended Use on Target AcquisitionRTChess: Real-Time ChessCross-display object movement in multi-display environmentsGames as Neurofeedback Training for Children with FASDWorld Pointing: Improving Natural Pointing Interaction with Real-World LandmarksEvaluation of Emotional Response to Non-Photorealistic ImagesThe Neurobiology of PlayScott OlsonPersonalized Simulations of Colour Vision DeficiencyAffective ComputingAdvanced Interaction for Multi-display EnvironmentsBiofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game InteractionFaham NeginiRobert XiaoKINECTWheels: Wheelchair Input for Motion-Based Video GamesInvestigation of Targeting-Assistance Techniques for Distant Pointing with Relative Ray CastingModelling Steering within Above-the-Surface Interaction LayersRegan MandrykColour Blindness and Information VisualizationDavid PinelleASSETS 2011 Doctoral Consortium: Accessibility for Individuals with Color Vision DeficiencyYichen DangNelson WongJared CechanowiczGameplay experience testing with playability and usability surveys - An experimental pilot studyOliver SchneiderImproving Expertise-Sensitive Help SystemsGamification: Using Game Design Elements in Non-Gaming ContextsCalvin Lough

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
KINECTWheels: Wheelchair Input for Motion-Based Video Games
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research.
Gaming for Fitness
Approximately one in two adults in industrialized countries are physically inactive. This lifestyle contributes to dramatically increasing rates of obesity.
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Recent Publications

Iterative Design of an Augmented Reality Game and Level-Editing Tool for Use in the Classroom
Farjana, E., Stanley, K., Mandryk, R. (2014), IEEE Games, Entertainment, and Media 2014, Toronto, Canada. To appear.
Gemini Redux: Understanding Player Perception of Accumulated Context
Stanley, K., Farjana, E., Anderson, E., Mandryk, R. (2014), IEEE Games, Entertainment, and Media 2014, Toronto, Canada. To appear.
Using Affective State to Adapt Characters, NPCs, and the Environment in a First-Person Shooter Game
Negini, F., Mandryk, R., Stanley, K. (2014), IEEE Games, Entertainment, and Media 2014, Toronto, Canada. To appear.
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