Camille JansenMike SheininGameplay experience testing with playability and usability surveys - An experimental pilot studyGregor McEwanJan SmeddinckEmotional response and visual attention to non-photorealistic imagesYichen DangJade AndersonTarget Assistance for Subtly Balancing Competitive PlayGamification: Toward a DefinitionSPRWeb: Preserving Subjective Responses to Website Colour Schemes through Automatic RecolouringScott OlsonJason BoweyMiguel NacentaSingle-Handed HandMark Menus: Rapid Command Selection on Tablets3D Attentional Maps - Aggregated Gaze Visualizations in Three-Dimensional Virtual EnvironmentsYudi XueEffects of View, Input Device, and Track Width on Video Game DrivingAmy KwanDavid FlatlaBenjamin LafreniereKinectArms: a Toolkit for Capturing and Displaying Arm Embodiments in Distributed Tabletop GroupwareScott DavisGaming for FitnessUseful Junk? The Effects of Visual Embellishment on Comprehension and Memorability of ChartsNelson WongJoey EremondiIan StavnessColour Blindness and Information VisualizationImproving Expertise-Sensitive Help SystemsIndividual Models of Color Differentiation to Improve Interpretability of Information VisualizationBenjamin ButtlarSteve SutcliffeMatthew MillerRowan YatesMike LippoldAmin TavassolianThe Haptic Tabletop Puck: Tactile Feedback for Interactive TabletopsGeneral Compression Techniques for Small, Frequent MessagesThomas MünderCross-display object movement in multi-display environmentsMultiplexing Spatial Memory: Increasing the Capacity of FastTap Menus with Multiple TabsModelling Steering within Above-the-Surface Interaction LayersUIST 2011 Doctoral Symposium: Accessibility for Individuals with Color Vision DeficiencyPosture Training With Real-time Visual FeedbackRagu KattinakereVarun GaurStephanie Smale

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus: Use Hands as Landmarks in Large Touch Screens
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
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Recent Publications

Designing for Friendship: Modeling Properties of Play, In-Game Social Capiral, and Psychological Well-being
Depping, A., Johanson, C., Mandryk, R. (2018), Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, Melbourne, VIC, Australia. <doi:10.1145/3242671.3242702>
Characterizing and Modeling the Effects of Local Latency on Game Performance and Experience
Long, M., Gutwin, C. (2018), Proceedings of the ACM Symposium on Computer-Human Interaction in Play (CHI Play 2018), Melbourne, VC, Australia. 13. <doi:>
Poster: Two-Level Artificial-Landmark Scrollbars to Improve Revisitation in Long Documents
Sotoodeh, E., Uddin, M., Gutwin, C. (2018), AVI '18: International Conference on Advanced Visual Interfaces, Castiglione della Pescaia, Grosseto, Italy. Poster for Demo.
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