Accessibility for Individuals with Color Vision DeficiencyEffects of View, Input Device, and Track Width on Video Game DrivingAn Evaluation of Coordination Techniques for Protecting Objects and Territories in Tabletop GroupwareRowan YatesAdvanced Interaction for Multi-display EnvironmentsKristen DergousoffUbiquitous Cursor: A Comparison of Direct and Indirect Pointing Feedback in Multi-Display EnvironmentsUsing Artificial Landmarks to Improve Revisitation Performance and Spatial Learning in Linear Control WidgetsGaming for FitnessSteve LevyRasam Bin HossainLiu JunGeneral Compression Techniques for Small, Frequent MessagesCreating and Interpreting Abstract Visualizations of EmotionSSMRecolor: Improving Recoloring Tools with Situation-Specific Models of Color DifferentiationJulie FraserWiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay InteractionClayton EppJesse RolheiserPressure Sensing InteractionsWeston CarlsonMike LippoldJan SmeddinckAbove Water: extending the play space for healthJeremy StorringDmitry AlexandrovskyJelly Polo: a sports game using small-scale exertionStephanie SmaleBenjamin ButtlarGaurav AroraRegan MandrykExertion in the small: improving differentiation and expressiveness in sports games with physical controlsPlayer-game Interaction Through Affective SoundKatelyn WileyM Aminul IslamPointing in Collaborative Virtual EnvironmentsSteve SutcliffeKinectArms: a Toolkit for Capturing and Displaying Arm Embodiments in Distributed Tabletop GroupwareBenjamin LafreniereLaVizKit: A visualization toolkitDeveloping a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual characterRTChess: Real-Time ChessTowards a Framework of Player Experience ResearchDisconnection Handling in Real-time GroupwareWorld Pointing: Improving Natural Pointing Interaction with Real-World LandmarksRoger BlumImproving Early Navigation in Time-Lapse Video with Spread-Frame LoadingChengzhao Li

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.

Faculty

Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus: Use Hands as Landmarks in Large Touch Screens
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
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Recent Publications

Game Dynamics that Support Snacking, not Feasting
Alexandrovsky, D., Friehs, M., Birk, M., Yates, R., Mandryk, R. (2019), CHI PLAY 2019, Barcelona, Spain. To appear.
Red or Blue Pill: Fostering Identification and Transportation through Dialogue Choices in RPGs
Bowey, J., Friehs, M., Mandryk, R. (2019), Foundations of Digital Games, San Luis Obispo, CA, USA. Article 28. 11 pages. <doi:10.1145/3337722.3337734>
Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games
Johanson, C., Gutwin, C., Bowey, J., Mandryk, R. (2019), CHI PLAY '19, Barcelona, Spain. <doi:10.1145/3311350.3347195>
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