Maximillian FriehsCross-display object movement in multi-display environmentsRobert XiaoGregor McEwanDirections in Physiological Game Evaluation and InteractionTad StachAccessibility for Individuals with Color Vision DeficiencyMiguel NacentaAttention DetectionThe Effects of Artificial Landmarks on Learning and Performance in Spatial-Memory InterfacesAnke Reinschl├╝sselBanani RoyBrain, body and bytes: psychophysiological user interactionJared CechanowiczEffects of View, Input Device, and Track Width on Video Game DrivingClayton EppKinectArms: a Toolkit for Capturing and Displaying Arm Embodiments in Distributed Tabletop GroupwareJason BoweyInfluencing Experience: The Effects of Reading Game Reviews on Player ExperienceDavid PinelleAryan ZohoorianUseful Junk? The Effects of Visual Embellishment on Comprehension and Memorability of ChartsJory CooperYichen DangMichael BzowyTarget Assistance for Subtly Balancing Competitive PlayAnsgar DeppingDmitry AlexandrovskyDisconnection Handling in Real-time GroupwareCarrie GatesGaming for FitnessRobert KapiszkaErik WidingJesse RolheiserKristen DergousoffIndividualized Models of Colour Differentiation through Situation-Specific ModellingMd. Sami UddinColby JohansonUsing Artificial Landmarks to Improve Revisitation Performance and Spatial Learning in Linear Control WidgetsSILVERVIZ: Extending SILVER for coordination in distributed collaborative modelingCalvin LoughChristianne RookeYudi XueCale PassmoreIan LivingstonSPRWeb: Preserving Subjective Responses to Website Colour Schemes through Automatic RecolouringCreating and Interpreting Abstract Visualizations of EmotionInteraction Techniques for Digital Tables

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

Using Artificial Landmarks to Improve Revisitation Performance and Spatial Learning in Linear Control Widgets
Uddin, M., Gutwin, C., Goguey, A. (2017), Proceedings of ACM symposium on Spatial User Interaction - SUI'17, Brighton, United Kingdom. To appear. <doi:10.1145/3131277.3132184>
Games for the Assessment and Treatment of Mental Health
Mandryk, R., Birk, M., Lobel, A., van Rooij, M., Granic, I., Vanden Abeele, V. (2017), Workshop at CHI Play 2017,
Age-Based Preferences and Player Experience: A Crowdsourced Cross-sectional Study
Birk, M., Friehs, M., Mandryk, R. (2017), CHI Play 2017, Amsterdam, Netherlands. To appear.
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