Evaluation of Emotional Response to Non-Photorealistic ImagesThomas MünderJade AndersonScott BatemanPressure Sensing InteractionsSpencer ClarkAmin TavassolianRTChess: Real-Time ChessAbove Water: an educational game for anxietyUIST 2011 Doctoral Symposium: Accessibility for Individuals with Color Vision DeficiencySILVERVIZ: Extending SILVER for coordination in distributed collaborative modelingVita AndersoneImproving Assistive Software for Color Vision Deficiency through Multiple Model AggregationSocial Navigation for Loosely-Coupled Information Seeking in Tightly-Knit Groups using WebWearASSETS 2011 Doctoral Consortium: Accessibility for Individuals with Color Vision DeficiencyThe Effects of Intended Use on Target AcquisitionElectroencephalographic Assessment of Player Experience: A Pilot Study in Affective LudologyM Aminul IslamMichael LongCalibration Games: Making Calibration Tasks Enjoyable by Adding Motivating Game ElementsRapid Command Selection on Multi-Touch Tablets with Single-Handed HandMark MenusMd. Sami UddinAbove Water: extending the play space for healthSaul GreenbergPosture Training With Real-time Visual FeedbackGroupware Toolkit for C#Léo LanièceDylan Knowles"So Thatʼs What You See!" Building Understanding with Personalized Simulations of Colour Vision DeficiencyUsing Artificial Landmarks to Improve Revisitation Performance and Spatial Learning in Linear Control Widgets3D Attentional Maps - Aggregated Gaze Visualizations in Three-Dimensional Virtual EnvironmentsThe Neurobiology of PlayClayton EppMultiperson control in real-time groupwareJoey EremondiCross-display object movement in multi-display environmentsModelling Steering within Above-the-Surface Interaction LayersAlix GogueyBanani RoyMichael KalynWiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay InteractionImproving Network QoS in GroupwareMultiplexing Spatial Memory: Increasing the Capacity of FastTap Menus with Multiple TabsDeveloping a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual characterBrainHex: Preliminary Results from a Neurobiological Gamer Typology SurveyEvaluating Groupware UsabilityDavid FlatlaTad Stach

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.

Faculty

Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

Poster: Two-Level Artificial-Landmark Scrollbars to Improve Revisitation in Long Documents
Sotoodeh, E., Uddin, M., Gutwin, C. (2018), AVI '18: International Conference on Advanced Visual Interfaces, Castiglione della Pescaia, Grosseto, Italy. Poster for Demo.
Multiplexing Spatial Memory: Increasing the Capacity of FastTap Menus with Multiple Tabs
Gaur, V., Uddin, M., Gutwin, C. (2018), MobileHCI '18: 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, Barcelona, Spain. 13 pages. To appear. <doi:10.1145/3229434.3229482>
Two-Level Artificial-Landmark Scrollbars to Improve Revisitation in Long Documents
Sotoodeh, E., Uddin, M., Gutwin, C. (2018), AVI '18: Proceedings of the International Conference on Advanced Visual Interfaces, Castiglione della Pescaia, Grosseto, Italy. 2 pages. Extended Abstract for Demo. <doi:10.1145/3206505.3206588>
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