The Neurobiology of PlayColby JohansonThe Effects of Artificial Landmarks on Learning and Performance in Spatial-Memory Interfaces3D Attentional Maps - Aggregated Gaze Visualizations in Three-Dimensional Virtual EnvironmentsUseful Junk? The Effects of Visual Embellishment on Comprehension and Memorability of ChartsAaron GenestMichael LongKinectArms: a Toolkit for Capturing and Displaying Arm Embodiments in Distributed Tabletop GroupwareThomas M√ľnderInfluencing Experience: The Effects of Reading Game Reviews on Player ExperienceStephanie SmaleMichael KalynDisconnection Handling in Real-time GroupwareLAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment EnvironmentsBrain and Body Interfaces: Designing for Meaningful InteractionRagu KattinakereWorld Pointing: Improving Natural Pointing Interaction with Real-World LandmarksAryan ZohoorianAn Evaluation of Coordination Techniques for Protecting Objects and Territories in Tabletop GroupwareProcedural Audio Awareness through GTBlackboardShane DielschneiderMiguel NacentaChristianne RookeJared CechanowiczScott BatemanAndy CockburnMultiplexing Spatial Memory: Increasing the Capacity of FastTap Menus with Multiple TabsAdvanced Interaction for Multi-display EnvironmentsCalvin LoughThe Effects of Local Lag on Tightly-Coupled Interaction in Distributed GroupwareTowards a Framework of Player Experience ResearchEvaluation of Emotional Response to Non-Photorealistic ImagesPress Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in GamesGroupware Toolkit for C#The Impact of Negative Game Reviews and User Comments on Player ExperienceGamification: Toward a DefinitionTargeting Assistance for Distant Pointing at Interactive SurfacesCamille JansenVarun GaurElectroencephalographic Assessment of Player Experience: A Pilot Study in Affective LudologyAbove Water: extending the play space for healthCreating and Interpreting Abstract Visualizations of EmotionMatthew MillerJustin GowenRobert XiaoSteve LevyDavid FlatlaHandMark Menus: Use Hands as Landmarks in Large Touch Screens

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.

Faculty

Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus: Use Hands as Landmarks in Large Touch Screens
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
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Recent Publications

Clone Swarm: A Cloud Based Code-Clone Analysis Tool
Bandi, V., Roy, C., Gutwin, C. (2020), International Workshop on Software Clones, SANER, 2020, London, Ontario. To appear.
Game Dynamics that Support Snacking, not Feasting
Alexandrovsky, D., Friehs, M., Birk, M., Yates, R., Mandryk, R. (2019), CHI PLAY 2019, Barcelona, Spain. To appear.
Red or Blue Pill: Fostering Identification and Transportation through Dialogue Choices in RPGs
Bowey, J., Friehs, M., Mandryk, R. (2019), Foundations of Digital Games, San Luis Obispo, CA, USA. Article 28. 11 pages. <doi:10.1145/3337722.3337734>
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