Accessibility for Individuals with Color Vision DeficiencyAdvanced Interaction for Multi-display EnvironmentsLearning The Land: Improving map-based interactionsSriram SubramanianBenjamin ButtlarJesse RolheiserGames as Neurofeedback Training for Children with FASDDiane WatsonAndre DoucetteJelly Polo: a sports game using small-scale exertionCreating and Interpreting Abstract Visualizations of EmotionJan SmeddinckASSETS 2011 Doctoral Consortium: Accessibility for Individuals with Color Vision DeficiencyBenjamin LafreniereJulie FraserGregor McEwanImproving Expertise-Sensitive Help SystemsImproving Calibration Time and Accuracy for Situation-Specific Models of Color DifferentiationProcedural Audio Awareness through GTBlackboardGamification: Using Game Design Elements in Non-Gaming ContextsDavid PinelleThe Neurobiology of PlayCorrelation between heart rate, electrodermal activity and player experience in First-Person Shooter gamesMike SheininDeveloping a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual characterScott OlsonTargeting Assistance for Distant Pointing at Interactive SurfacesFaham NeginiKathrin GerlingCraig YellowleesInteraction Techniques for Digital TablesCritic-Proofing: Robust Validation Through Data-MiningKristen DergousoffEvaluating Groupware UsabilityAffective ComputingWiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay InteractionShane DielschneiderLiu JunForward Error Correction for GroupwareSILVERVIZ: Extending SILVER for coordination in distributed collaborative modelingIan LivingstonEvaluation of Emotional Response to Non-Photorealistic ImagesChristopher BrooksAn Evaluation of Coordination Techniques for Protecting Objects and Territories in Tabletop GroupwareGroupware Toolkit for C#Regan MandrykKINECTWheels: Wheelchair Input for Motion-Based Video GamesWorld Pointing: Improving Natural Pointing Interaction with Real-World Landmarks

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
KINECTWheels: Wheelchair Input for Motion-Based Video Games
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research.
Gaming for Fitness
Approximately one in two adults in industrialized countries are physically inactive. This lifestyle contributes to dramatically increasing rates of obesity.
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Recent Publications

Iterative Design of an Augmented Reality Game and Level-Editing Tool for Use in the Classroom
Farjana, E., Stanley, K., Mandryk, R. (2014), IEEE Games, Entertainment, and Media 2014, Toronto, Canada. To appear.
Gemini Redux: Understanding Player Perception of Accumulated Context
Stanley, K., Farjana, E., Anderson, E., Mandryk, R. (2014), IEEE Games, Entertainment, and Media 2014, Toronto, Canada. To appear.
Using Affective State to Adapt Characters, NPCs, and the Environment in a First-Person Shooter Game
Negini, F., Mandryk, R., Stanley, K. (2014), IEEE Games, Entertainment, and Media 2014, Toronto, Canada. To appear.
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