Jelly Polo: a sports game using small-scale exertionAccessibility for Individuals with Color Vision DeficiencyTad StachOliver SchneiderWeston CarlsonThe Effects of Intended Use on Target AcquisitionInteraction Techniques for Digital TablesUbiquitous Cursor: A Comparison of Direct and Indirect Pointing Feedback in Multi-Display EnvironmentsAdvanced Interaction for Multi-display EnvironmentsImproving Digital Handoff Using the Space Above the TableCorrelation between heart rate, electrodermal activity and player experience in First-Person Shooter gamesLaVizKit: A visualization toolkitScott BatemanKINECTWheels: Wheelchair Input for Motion-Based Video GamesTarget Assistance for Subtly Balancing Competitive PlayRegan MandrykLAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment EnvironmentsIan LivingstonGaming for FitnessMatthew MillerRagu KattinakereColour Blindness and Information VisualizationAndre DoucetteUseful Junk? The Effects of Visual Embellishment on Comprehension and Memorability of ChartsDylan KnowlesGamification: Toward a DefinitionCarl GutwinAdrian ReetzNelson WongGregor McEwanAdvanced gaze visualizations for three-dimensional virtual environmentsMichael KalynAn Evaluation of Coordination Techniques for Protecting Objects and Territories in Tabletop GroupwareClayton EppEvaluating Groupware UsabilityKinectArms: a Toolkit for Capturing and Displaying Arm Embodiments in Distributed Tabletop GroupwareElectroencephalographic Assessment of Player Experience: A Pilot Study in Affective LudologySteve LevyJared CechanowiczBrain, body and bytes: psychophysiological user interactionLearning The Land: Improving map-based interactionsRobert KapiszkaRTChess: Real-Time ChessYudi XueStephanie SmaleDirections in Physiological Game Evaluation and Interaction3D Attentional Maps - Aggregated Gaze Visualizations in Three-Dimensional Virtual EnvironmentsGranular Synthesis

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
KINECTWheels: Wheelchair Input for Motion-Based Video Games
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research.
Gaming for Fitness
Approximately one in two adults in industrialized countries are physically inactive. This lifestyle contributes to dramatically increasing rates of obesity.
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Recent Publications

Designing Video Games for Older Adults and Caregivers
Gerling, K., Mandryk, R. (2014), Meaningful Play 2014, East Lansing, MI, USA. To appear.
Exertion in the small: improving differentiation and expressiveness in sports games with physical controls
Sheinin, M., Gutwin, C. (2014), CHI '14, Toronto, Ontario, Canada. 1845-1854. <doi:10.1145/2556288.2557385>
Modeling the efficacy of persuasive strategies for different gamer types in serious games for health
Orji, R., Vassileva, J., Mandryk, R. (2014), User Model User-Adaptive Interaction, 1573-1391. <doi:DOI 10.1007/s11257-014-9149-8>
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