The Impact of Negative Game Reviews and User Comments on Player ExperienceValentyna ArtemchukLiu JunThe Effects of Local Lag on Tightly-Coupled Interaction in Distributed GroupwareRoger BlumGeneral Compression Techniques for Small, Frequent MessagesLennart NackeOliver SchneiderRich User Embodiment in GroupwareWiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay InteractionGameplay experience testing with playability and usability surveys - An experimental pilot studyCarrie GatesErik WidingHandMark Menus: Rapid Command Selection and Large  Command Sets on Multi-Touch DisplaysRobert KapiszkaImproving Digital Handoff Using the Space Above the TableMore Than a Feeling: Measurement of Sonic User Experience and Psychophysiology in a First-Person Shooter GameDylan KnowlesCéline FerréJoey EremondiBrett TaylorGregor McEwanIan LivingstonJared CechanowiczTad StachNelson WongAndy CockburnGaming for FitnessRita OrjiAmy SkopikMd. Sami UddinPosture Training With Real-time Visual FeedbackCalibration Games: Making Calibration Tasks Enjoyable by Adding Motivating Game ElementsElectroencephalographic Assessment of Player Experience: A Pilot Study in Affective LudologyKINECTWheels: Wheelchair Input for Motion-Based Video GamesNickolas GoughLaVizKit: A visualization toolkitStephanie SmaleDirections in Physiological Game Evaluation and InteractionSaul GreenbergBrain, body and bytes: psychophysiological user interactionCody EdePressure Sensing InteractionsScott BatemanSpencer ClarkCorrelation between heart rate, electrodermal activity and player experience in First-Person Shooter gamesBenjamin LafreniereTargeting Assistance for Distant Pointing at Interactive Surfaces

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

Habits and preferences of players as a context for the design of game-based digital mental health interventions
Mandryk, R., Birk, M. (2017), Journal of Medical Internet Research, vol. forthcoming, <doi:10.2196/jmir.6906>
The Effects of Artificial Landmarks on Learning and Performance in Spatial-Memory Interfaces
Uddin, M., Gutwin, C., Cockburn, A. (2017), CHI '17: Proceedings of the 2017 SIGCHI Conference on Human Factors in Computing Systems, Denver, CO, USA. <doi:10.1145/3025453.3025497>
Through the Looking Glass: Effects of Feedback on Self-Awareness and Conversation during Video Chat
Miller, M., Mandryk, R., Birk, M., Depping, A., Patel, T. (2017), Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2017), Denver, CO, USA. Honourable Mention Award (top 5%). <doi:10.1145/3025453.3025548>
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