Emotional response and visual attention to non-photorealistic imagesBiofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game InteractionOliver SchneiderScott OlsonStephen DammDiane WatsonPosture Training With Real-time Visual FeedbackAccessible Games SIGInteraction Techniques for Digital TablesUseful Junk? The Effects of Visual Embellishment on Comprehension and Memorability of ChartsFaham NeginiMd Sami UddinImproving Calibration Time and Accuracy for Situation-Specific Models of Color DifferentiationAdrian ReetzStephanie SmaleWeston CarlsonGamification: Toward a DefinitionKathrin GerlingGame HeuristicsDeveloping a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual characterBrett TaylorRobert XiaoSriram SubramanianCarl GutwinProcedural Audio Awareness through GTBlackboardDylan KnowlesInvestigation of Targeting-Assistance Techniques for Distant Pointing with Relative Ray CastingRTChess: Real-Time ChessGameplay experience testing with playability and usability surveys - An experimental pilot studyMichael KalynAccessibility for Individuals with Color Vision DeficiencyGamification: Using Game Design Elements in Non-Gaming ContextsAryan ZohoorianCéline FerréMethods for Evaluating Gameplay Experience in a Serious Gaming ContextCalvin LoughYue GaoChristopher BrooksAffective Ludology: Scientific Measurement of User Experience in Interactive EntertainmentImproving Network QoS in GroupwareImproving Digital Handoff Using the Space Above the TableSSMRecolor: Improving Recoloring Tools with Situation-Specific Models of Color DifferentiationMichael BzowyRagu KattinakereRoger BlumDirections in Physiological Game Evaluation and InteractionPointing in Collaborative Virtual EnvironmentsThe Impact of Negative Game Reviews and User Comments on Player Experience

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
KINECTWheels: Wheelchair Input for Motion-Based Video Games
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research.
Gaming for Fitness
Approximately one in two adults in industrialized countries are physically inactive. This lifestyle contributes to dramatically increasing rates of obesity.
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Recent Publications

Designing Video Games for Older Adults and Caregivers
Gerling, K., Mandryk, R. (2014), Meaningful Play 2014, East Lansing, MI, USA. To appear.
Exertion in the small: improving differentiation and expressiveness in sports games with physical controls
Sheinin, M., Gutwin, C. (2014), CHI '14, Toronto, Ontario, Canada. 1845-1854. <doi:10.1145/2556288.2557385>
Modeling the efficacy of persuasive strategies for different gamer types in serious games for health
Orji, R., Vassileva, J., Mandryk, R. (2014), User Model User-Adaptive Interaction, 1573-1391. <doi:DOI 10.1007/s11257-014-9149-8>
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