Banani RoyModelling Steering within Above-the-Surface Interaction LayersMartin DechantChristianne RookeTushita PatelGurjot BhattiKINECTWheels: Wheelchair Input for Motion-Based Video GamesOliver SchneiderRodrigo Vicencio-MoreiraStephanie SmaleThe Effects of Local Lag on Tightly-Coupled Interaction in Distributed GroupwareSSMRecolor: Improving Recoloring Tools with Situation-Specific Models of Color DifferentiationDavid FlatlaRowan YatesIan StavnessYudi XueEmotional response and visual attention to non-photorealistic imagesFrançois Roewer-DespresCarrie GatesLiu JunMethods for Evaluating Gameplay Experience in a Serious Gaming ContextBiofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game InteractionBrain and Body Interfaces: Designing for Meaningful InteractionJeff DyckChengzhao LiImproving Assistive Software for Color Vision Deficiency through Multiple Model AggregationAmy FulmerWiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay InteractionMd. Sami UddinShane DielschneiderLaVizKit: A visualization toolkitArtificial Landmarks Augmented Linear Control Widgets to Improve Spatial Learning and Revisitation PerformanceScott BatemanPersonalized Simulations of Colour Vision DeficiencyJelly Polo: a sports game using small-scale exertionCorrelation between heart rate, electrodermal activity and player experience in First-Person Shooter gamesScott OlsonRagu KattinakereLéo LanièceJulie FraserChristopher BrooksJustin GowenGame HeuristicsCéline FerréHandMark Menus: Use Hands as Landmarks in Large Touch ScreensGaurav AroraAdvanced gaze visualizations for three-dimensional virtual environmentsKatelyn Wiley

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus: Use Hands as Landmarks in Large Touch Screens
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
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Recent Publications

Effects of Visual Distinctiveness on Learning and Retrieval in Icon Toolbars
Chajadi, F., Uddin, M., Gutwin, C. (2020), Proceedings of the 46th Graphics Interface Conference, GI 2020. Toronto, ON, Canada. 11. To appear.
In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs
Dechant, M., Poeller, S., Johanson, C., Wiley, K., Mandryk, R. (2020), Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. <doi:10.1145/3313831.3376734>
How Points and Theme Affect Performance and Experience in a Gamified Cognitive Task
Wiley, K., Vedress, S., Mandryk, R. (2020), CHI '20. <doi:10.1145/3313831.3376697>
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