Learning The Land: Improving map-based interactionsCross-display object movement in multi-display environmentsAmin TavassolianCraig YellowleesBanani RoyJade AndersonProcedural Audio Awareness through GTBlackboardInteraction Techniques for Digital TablesModelling Steering within Above-the-Surface Interaction LayersUseful Junk? The Effects of Visual Embellishment on Comprehension and Memorability of ChartsElectroencephalographic Assessment of Player Experience: A Pilot Study in Affective LudologySonia ChiassonSteve LevyGame HeuristicsAdrian ReetzCéline FerréAaron GenestHow Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience - A Model PropositionRobert KapiszkaRich User Embodiment in GroupwareEvaluation of Emotional Response to Non-Photorealistic ImagesThe Effects of Changing Projection Geometry on the Interpretation of 3D Orientation on TabletopsEvaluating Groupware UsabilityMax BirkImproving Calibration Time and Accuracy for Situation-Specific Models of Color DifferentiationClayton EppAn Evaluation of Coordination Techniques for Protecting Objects and Territories in Tabletop Groupwareyichen dang3D Attentional Maps - Aggregated Gaze Visualizations in Three-Dimensional Virtual EnvironmentsEffects of View, Input Device, and Track Width on Video Game DrivingPointing in Collaborative Virtual EnvironmentsGranular SynthesisDirections in Physiological Game Evaluation and InteractionSriram SubramanianLAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment EnvironmentsLennart NackeThe Effects of Intended Use on Target AcquisitionRagu KattinakereSaul GreenbergThe Impact of Negative Game Reviews and User Comments on Player ExperienceBrett TaylorRegan MandrykAdvanced Interaction for Multi-display EnvironmentsScott DavisBrainHex: Preliminary Results from a Neurobiological Gamer Typology SurveyGamification: Using Game Design Elements in Non-Gaming ContextsAndy CockburnMike Lippold

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.

Faculty

Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan

Current Research

Gaming for Fitness
Approximately one in two adults in industrialized countries are physically inactive. This lifestyle contributes to dramatically increasing rates of obesity.
Affective Computing
Evaluation of a user's emotional experience with technology is not well understood, especially when the primary goal of a technology is to entertain (e.g., computer game) or to invoke an emotional experience (e.g., animated film).
Granular Synthesis
Summary Granular synthesis is a library that allows dynamic real time sampling of multiple sound sources within a sound space based on customized input directives.
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Recent Publications

Software for visualization and coordination of the distributed simulation modeling process
Xue, Y. (2012) M.Sc. Thesis, University of Saskatchewan. http://code.google.com/p/uofs-silver-hg/.
Why Expressiveness Matters in Command & Control Visualizations
Genest, A., Bateman, S., Tang, A., Scott, S., Gutwin, C. (2012), ACM CSCW Workshop on Crisis Informatics, Workshop organized by Volkmar Pipek, Jonas Landgren, and Leysia Palen..
The Search Dashboard: How Reflection and Comparison Impact Search Behavior
Bateman, S., Teevan, J., White, R. (2012), CHI 2012, Austin, Texas.
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