THE INTERACTION LAB

We research computer-supported cooperation, next-generation interfaces, digital games, esports, affective computing, and information visualization.

Games
Research

Investigating and evaluating digital game play experiences and phenomena.

Affective
Computing

Exploring and building systems that interact with user emotional states.

Information Visualization

Advancing the display of complex data for the benefit of human interpretation.

Next-Generation Interfaces

Driving innovations in interfaces that change how we interact with digital systems.

Our Lab

The Interaction Lab is a research collective in the Department of Computer Science at the University of Saskatchewan, Canada.

Media Inquiries

For general media inquiries, you can reach the University at:

Visit Us

The Interaction Lab
Department of Computer Science
Room 373, Thorvaldson Bldg
University of Saskatchewan
110 Science Place
Saskatoon, SK, S7N 5C9

Recent Publications

Kevin C. Lam, Carl Gutwin, Madison Klarkowski, Andy Cockburn (2021) The Effects of System Interpretation Errors on Learning New Input Mechanisms, p. 1-13, Association for Computing Machinery (ACM), doi:10.1145/3411764.3445366

Alix Goguey, Carl Gutwin, Zhe Chen, Pang Suwanaposee, Andy Cockburn (2021) Interaction Pace and User Preferences, p. 1-14, Association for Computing Machinery (ACM), doi:10.1145/3411764.3445772

Md. Sami Uddin, Carl Gutwin (2021) The Image of the Interface: How People Use Landmarks to Develop Spatial Memory of Commands in Graphical Interfaces, p. 1-17, Association for Computing Machinery (ACM), doi:10.1145/3411764.3445050

Julian Frommel, Cody Phillips, Regan L Mandryk (2021) Gathering Self-Report Data in Games through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information Intimacy, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM

Martin Dechant, Julian Frommel, Regan L Mandryk (2021) Assessing Social Anxiety Through Digital Biomarkers Embedded in a Gaming Task, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM

Nicole A Beres, Julian Frommel, Elizabeth Reid, Regan L Mandryk, Madison Klarkowski (2021) Don’t You Know That You’re Toxic: Normalization of Toxicity in Online Gaming, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM

Dmitry Alexandrovsky, Maximilian Achim Friehs, Jendrik Grittner, Susanne Putze, Max V Birk, Rainer Malaka, Regan L Mandryk (2021) Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM

Matthew K Miller, Martin Johannes Dechant, Regan L Mandryk (2021) Meeting You, Seeing Me: The Role of Social Anxiety, Feedback, and Interface Layout in a Get-to-Know-You Task via Video Chat, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM

Susanne Poeller, Karla Waldenmeier, Nicola Baumann, Regan L Mandryk (2021) Prepare for Trouble and Make It Double: The Power Motive Predicts Pokémon Choices Based on Apparent Strength, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM

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