Useful Junk? The Effects of Visual Embellishment on Comprehension and Memorability of ChartsCalibration Games: Making Calibration Tasks Enjoyable by Adding Motivating Game ElementsMax BirkIndividual Models of Color Differentiation to Improve Interpretability of Information VisualizationRobert XiaoAryan ZohoorianLearning The Land: Improving map-based interactionsKathrin GerlingScott BatemanAdvanced Interaction for Multi-display EnvironmentsThe Effects of Local Lag on Tightly-Coupled Interaction in Distributed GroupwareAdvanced gaze visualizations for three-dimensional virtual environmentsCarrie GatesJan SmeddinckMangalagouri (Gouri) MasarakalPersonalized Simulations of Colour Vision DeficiencyDirections in Physiological Game Evaluation and InteractionAmy SkopikAmin TavassolianDisconnection Handling in Real-time GroupwareAccessibility for Individuals with Color Vision DeficiencyOliver SchneiderMore Than a Feeling: Measurement of Sonic User Experience and Psychophysiology in a First-Person Shooter GameScott DavisCritic-Proofing: Robust Validation Through Data-MiningAndre DoucetteModelling Steering within Above-the-Surface Interaction LayersHow Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience - A Model PropositionThe Neurobiology of PlayForward Error Correction for GroupwareDavid FlatlaIan LivingstonCreating and Interpreting Abstract Visualizations of EmotionColour Blindness and Information VisualizationEvaluation of Emotional Response to Non-Photorealistic ImagesPlayer-game Interaction Through Affective SoundYichen DangLaVizKit: A visualization toolkitBrain, body and bytes: psychophysiological user interactionDiane WatsonStephen DammMike SheininStephanie SmaleAndy CockburnKinectArms: a Toolkit for Capturing and Displaying Arm Embodiments in Distributed Tabletop GroupwarePointing in Collaborative Virtual EnvironmentsMiguel NacentaSriram Subramanian

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan

Current Research

KINECTWheels: Wheelchair Input for Motion-Based Video Games
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research.
Gaming for Fitness
Approximately one in two adults in industrialized countries are physically inactive. This lifestyle contributes to dramatically increasing rates of obesity.
Affective Computing
Evaluation of a user's emotional experience with technology is not well understood, especially when the primary goal of a technology is to entertain (e.g., computer game) or to invoke an emotional experience (e.g., animated film).
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Recent Publications

Support for Deictic Pointing in CVEs: Still Fragmented after All These Years?
Wong, N., Gutwin, C. (2014), CSCW '14 Proceedings of the 2014 conference on Computer-Supported Cooperative Work and Social Computing, Baltimore, MD. 1377-1387. <doi:10.1145/2531602.2531691>
Learning to Measure Influence in a Scientific Social Network
Bergsma, S., Mandryk, R., McCalla, G. (2014), Artificial Intelligence (AI 2014).
Designing Games to Discourage Sedentary Behaviour
Mandryk, R., Gerling, K., Stanley, K. (2014), Playful User Interfaces (A. Nijholt, Ed.), Gaming Media and Social Effects. 253-274. Springer. <doi:10.1007/978-981-4560-96-2_12>
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