Affective Ludology: Scientific Measurement of User Experience in Interactive EntertainmentSaul GreenbergAryan Zohoorian3D Attentional Maps - Aggregated Gaze Visualizations in Three-Dimensional Virtual EnvironmentsAffective ComputingTad StachMore Than a Feeling: Measurement of Sonic User Experience and Psychophysiology in a First-Person Shooter GameUIST 2011 Doctoral Symposium: Accessibility for Individuals with Color Vision DeficiencyIan StavnessElectroencephalographic Assessment of Player Experience: A Pilot Study in Affective LudologyAn Evaluation of Coordination Techniques for Protecting Objects and Territories in Tabletop GroupwareLennart NackeColby JohansonAndre DoucetteJeff DyckRich User Embodiment in GroupwareSteve LevyRegan MandrykThe Impact of Negative Game Reviews and User Comments on Player ExperienceInteraction Techniques for Digital TablesMichael KalynBrain and Body Interfaces: Designing for Meaningful InteractionThe Search Dashboard:  How Reflection and Comparison Impact Search BehaviorGameplay experience testing with playability and usability surveys - An experimental pilot studyCéline FerréEffects of View, Input Device, and Track Width on Video Game DrivingFaham NeginiPersonalized Simulations of Colour Vision DeficiencyDavid PinelleThe Haptic Tabletop Puck: Tactile Feedback for Interactive TabletopsSPRWeb: Preserving Subjective Responses to Website Colour Schemes through Automatic RecolouringAaron GenestGregor McEwanColour Blindness and Information VisualizationVarun GaurMike LippoldAdvanced gaze visualizations for three-dimensional virtual environmentsAmy SkopikStephen DammMethods for Evaluating Gameplay Experience in a Serious Gaming ContextScott DavisImproving Network QoS in GroupwareMangalagouri (Gouri) MasarakalDisconnection Handling in Real-time GroupwareSriram SubramanianJulie FraserProcedural Audio Awareness through GTBlackboardJelly Polo: a sports game using small-scale exertion

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
KINECTWheels: Wheelchair Input for Motion-Based Video Games
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research.
Gaming for Fitness
Approximately one in two adults in industrialized countries are physically inactive. This lifestyle contributes to dramatically increasing rates of obesity.
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Recent Publications

Iterative Design of an Augmented Reality Game and Level-Editing Tool for Use in the Classroom
Farjana, E., Stanley, K., Mandryk, R. (2014), IEEE Games, Entertainment, and Media 2014, Toronto, Canada. To appear.
Gemini Redux: Understanding Player Perception of Accumulated Context
Stanley, K., Farjana, E., Anderson, E., Mandryk, R. (2014), IEEE Games, Entertainment, and Media 2014, Toronto, Canada. To appear.
Using Affective State to Adapt Characters, NPCs, and the Environment in a First-Person Shooter Game
Negini, F., Mandryk, R., Stanley, K. (2014), IEEE Games, Entertainment, and Media 2014, Toronto, Canada. To appear.
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