Gamification: Using Game Design Elements in Non-Gaming ContextsThe Neurobiology of PlayScott DavisImproving Assistive Software for Color Vision Deficiency through Multiple Model AggregationMichael KalynTad StachOliver SchneiderProcedural Audio Awareness through GTBlackboard"So Thatʼs What You See!" Building Understanding with Personalized Simulations of Colour Vision DeficiencyGaming for FitnessIndividualized Models of Colour Differentiation through Situation-Specific ModellingSriram SubramanianForward Error Correction for GroupwareElectroencephalographic Assessment of Player Experience: A Pilot Study in Affective LudologyRita OrjiRegan MandrykIndividual Models of Color Differentiation to Improve Interpretability of Information VisualizationSteve LevyRobert XiaoBrainHex: Preliminary Results from a Neurobiological Gamer Typology SurveySPRWeb: Preserving Subjective Responses to Website Colour Schemes through Automatic RecolouringEvaluation of Emotional Response to Non-Photorealistic ImagesJade AndersonMichael BzowyRobert KapiszkaJeff DyckSpencer ClarkGame HeuristicsEffects of View, Input Device, and Track Width on Video Game DrivingInfluencing Experience: The Effects of Reading Game Reviews on Player ExperienceTowards a Framework of Player Experience ResearchRoger BlumAn Evaluation of Coordination Techniques for Protecting Objects and Territories in Tabletop GroupwareMike SheininDirections in Physiological Game Evaluation and InteractionDeveloping a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual characterDavid PinellePersonalized Simulations of Colour Vision DeficiencyImproving Expertise-Sensitive Help SystemsShane DielschneiderLaVizKit: A visualization toolkitIan StavnessScott BatemanGeneral Compression Techniques for Small, Frequent MessagesASSETS 2011 Doctoral Consortium: Accessibility for Individuals with Color Vision DeficiencyRTChess: Real-Time ChessVarun GaurAndre Doucette

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
KINECTWheels: Wheelchair Input for Motion-Based Video Games
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research.
Gaming for Fitness
Approximately one in two adults in industrialized countries are physically inactive. This lifestyle contributes to dramatically increasing rates of obesity.
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Recent Publications

Long-Term Use of Motion-Based Video Games in Care Home Settings
Gerling, K., Mandryk, R., Linehan, C. (2015), CHI'15: Proceedings of the 2015 CHI international conference on Human factors in computing systems, To appear.
Now You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter Game
Vicencio-Moreira, R., Mandryk, R., Gutwin, C. (2015), CHI'15: Proceedings of the 2015 CHI international conference on Human factors in computing systems, To appear.
Mobile Gamification for Crowdsourcing Data Collection: Leveraging the Freemium Model
Dergousoff, K., Mandryk, R. (2015), CHI'15: Proceedings of the 2015 CHI international conference on Human factors in computing systems, To appear.
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