The Impact of Negative Game Reviews and User Comments on Player ExperienceBanani RoyImproving Expertise-Sensitive Help SystemsAnke ReinschlüsselVarun GaurDavid FlatlaSonia ChiassonRobert KapiszkaGaurav AroraIndividual Models of Color Differentiation to Improve Interpretability of Information VisualizationJelly Polo: a sports game using small-scale exertionMichael BzowyLaVizKit: A visualization toolkitEvaluating Groupware UsabilityMultiperson control in real-time groupwareCorrelation between heart rate, electrodermal activity and player experience in First-Person Shooter gamesSriram SubramanianJeff DyckIndividualized Models of Colour Differentiation through Situation-Specific ModellingKinectArms: a Toolkit for Capturing and Displaying Arm Embodiments in Distributed Tabletop GroupwareGaming for FitnessCritic-Proofing: Robust Validation Through Data-Mining3D Attentional Maps - Aggregated Gaze Visualizations in Three-Dimensional Virtual EnvironmentsDavid PinelleLennart NackeMike LippoldStephen DammAdvanced Interaction for Multi-display EnvironmentsInfluencing Experience: The Effects of Reading Game Reviews on Player ExperienceLAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment EnvironmentsPosture Training With Real-time Visual FeedbackThomas MünderScott BatemanKINECTWheels: Wheelchair Input for Motion-Based Video GamesMike SheininDirections in Physiological Game Evaluation and InteractionAmin TavassolianSSMRecolor: Improving Recoloring Tools with Situation-Specific Models of Color DifferentiationRasam Bin HossainEvaluation of Emotional Response to Non-Photorealistic ImagesProcedural Audio Awareness through GTBlackboardForward Error Correction for GroupwareCalvin LoughAndre DoucetteChristopher BrooksMore Than a Feeling: Measurement of Sonic User Experience and Psychophysiology in a First-Person Shooter GameWeston CarlsonNelson Wong

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
KINECTWheels: Wheelchair Input for Motion-Based Video Games
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research.
Gaming for Fitness
Approximately one in two adults in industrialized countries are physically inactive. This lifestyle contributes to dramatically increasing rates of obesity.
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Recent Publications

Manipulating Leaderboards to Induce Player Experience
Bowey, J., Birk, M., Mandryk, R. (2015), The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), London, UK. To appear. Best Paper (1%).
How Self-Esteem Shapes our Interactions with Play Technologies
Birk, M., Mandryk, R., Miller, M., Gerling, K. (2015), The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), London, UK. To appear. Honourable Mentions (top 5%).
A Metric for Automatically Flagging Problem Levels in Games from Prototype Walkthrough Data
Birk, M., Luerig, C., Mandryk, R. (2015), Academic MindTrek'15, Tampere, Finland. To appear.
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