Saul GreenbergAaron GenestRagu KattinakereBrainHex: Preliminary Results from a Neurobiological Gamer Typology SurveyEffects of View, Input Device, and Track Width on Video Game DrivingClayton EppAbove Water: extending the play space for healthZenja IvkovicJory CooperIan LivingstonVita AndersoneIndividual Models of Color Differentiation to Improve Interpretability of Information VisualizationAn Evaluation of Coordination Techniques for Protecting Objects and Territories in Tabletop GroupwareKatherine SchrammLearning The Land: Improving map-based interactionsThe Haptic Tabletop Puck: Tactile Feedback for Interactive TabletopsBenjamin ButtlarNajeeb KhanCorrelation between heart rate, electrodermal activity and player experience in First-Person Shooter gamesThe Search Dashboard:  How Reflection and Comparison Impact Search BehaviorAryan ZohoorianSWaGUR: Saskatchewan-Waterloo Games User ResearchJustin GowenOliver SchneiderMike SheininHandMark Menus: Rapid Command Selection and Large  Command Sets on Multi-Touch DisplaysIndividualized Models of Colour Differentiation through Situation-Specific ModellingAnke ReinschlüsselDiane Watson3D Attentional Maps - Aggregated Gaze Visualizations in Three-Dimensional Virtual EnvironmentsYichen DangSteve SutcliffeJulie FraserLaVizKit: A visualization toolkitAnsgar DeppingMike LippoldSocial Navigation for Loosely-Coupled Information Seeking in Tightly-Knit Groups using WebWearUbiquitous Cursor: A Comparison of Direct and Indirect Pointing Feedback in Multi-Display EnvironmentsImproving Assistive Software for Color Vision Deficiency through Multiple Model AggregationGaming for FitnessThomas MünderUseful Junk? The Effects of Visual Embellishment on Comprehension and Memorability of ChartsFaham NeginiLiu JunAmy SkopikMichael KalynShane DielschneiderBrett Taylor

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

Let Me Be Implicit: Using Motive Disposition Theory to Predict and Explain Behaviour in Digital Games
Poeller, S., Birk, M., Baumann, N., Mandryk, R. (2018), CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada. To appear.
The Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital Gaming
Passmore, C., Birk, M., Mandryk, R. (2018), CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada. To appear.
Combating Attrition in Digital Self-Improvement Programs using Avatar Customization
Birk, M., Mandryk, R. (2018), CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada.
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