Rodrigo Vicencio-MoreiraImproving Expertise-Sensitive Help SystemsScott DavisGeneral Compression Techniques for Small, Frequent MessagesRegan MandrykJade AndersonRagu KattinakereCalibration Games: Making Calibration Tasks Enjoyable by Adding Motivating Game ElementsShane DielschneiderBrain, body and bytes: psychophysiological user interactionAccessible Games SIGDylan KnowlesCorrelation between heart rate, electrodermal activity and player experience in First-Person Shooter gamesGameplay experience testing with playability and usability surveys - An experimental pilot studyFaham NeginiIan Stavness"So Thatʼs What You See!" Building Understanding with Personalized Simulations of Colour Vision DeficiencyYichen DangBrett TaylorRoger BlumInvestigation of Targeting-Assistance Techniques for Distant Pointing with Relative Ray CastingWiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay InteractionColby JohansonJan SmeddinckIndividual Models of Color Differentiation to Improve Interpretability of Information VisualizationHow Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience - A Model PropositionScott BatemanVarun GaurAdrian ReetzAmin TavassolianAdvanced Interaction for Multi-display EnvironmentsJory CooperBrain and Body Interfaces: Designing for Meaningful InteractionAccessibility for Individuals with Color Vision DeficiencyGaurav AroraMd Sami UddinRita OrjiEmotional response and visual attention to non-photorealistic imagesSPRWeb: Preserving Subjective Responses to Website Colour Schemes through Automatic RecolouringKinectArmsLAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment EnvironmentsDavid FlatlaLiu JunIndividualized Models of Colour Differentiation through Situation-Specific ModellingJulie FraserSteve LevySSMRecolor: Improving Recoloring Tools with Situation-Specific Models of Color DifferentiationCéline Ferré

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
KINECTWheels: Wheelchair Input for Motion-Based Video Games
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research.
Gaming for Fitness
Approximately one in two adults in industrialized countries are physically inactive. This lifestyle contributes to dramatically increasing rates of obesity.
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Recent Publications

Discouraging sedentary behaviors using interactive play
Mandryk, R., Gerling, K. (2015), Interactions, vol. 22 no. 3, 52-55. <doi:10.1145/2744707>
Custom-Designed Motion-Based Games for Older Adults: A Review of Literature in Human-Computer Interaction
Gerling, K., Mandryk, R. (2015), Gerontechnology, To appear.
Gender, Age, and Responsiveness to Cialdini's Persuasion Strategies
Orji, R., Mandryk, R., Vassileva, J. (2015), Persuasive Technology, vol. 9072, 147-159. <doi:10.1007/978-3-319-20306-5_14>
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