Julie FraserExertion in the small: improving differentiation and expressiveness in sports games with physical controlsDiane WatsonScott BatemanKinectArms: a Toolkit for Capturing and Displaying Arm Embodiments in Distributed Tabletop GroupwareValentyna ArtemchukRTChess: Real-Time ChessDylan KnowlesErik WidingCross-display object movement in multi-display environmentsKINECTWheels: Wheelchair Input for Motion-Based Video GamesGurjot BhattiColour Blindness and Information VisualizationHow Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience - A Model PropositionColby JohansonJason BoweyInteraction Techniques for Digital TablesAffective ComputingMatthew MillerGames as Neurofeedback Training for Children with FASDPersonalized Simulations of Colour Vision DeficiencyThe Effects of Changing Projection Geometry on the Interpretation of 3D Orientation on TabletopsCritic-Proofing: Robust Validation Through Data-MiningThe Effects of Local Lag on Tightly-Coupled Interaction in Distributed GroupwareAmy KwanForward Error Correction for GroupwareSSMRecolor: Improving Recoloring Tools with Situation-Specific Models of Color DifferentiationJelly Polo: a sports game using small-scale exertionBrain, body and bytes: psychophysiological user interactionGaming for FitnessBenjamin LafreniereEvaluating Groupware UsabilityHandMark Menus: Rapid Command Selection and Large  Command Sets on Multi-Touch DisplaysUIST 2011 Doctoral Symposium: Accessibility for Individuals with Color Vision DeficiencyLiu JunPressure Sensing InteractionsVita AndersoneIndividualized Models of Colour Differentiation through Situation-Specific ModellingElectroencephalographic Assessment of Player Experience: A Pilot Study in Affective LudologyScott DavisRasam Bin HossainSWaGUR: Saskatchewan-Waterloo Games User ResearchWorld Pointing: Improving Natural Pointing Interaction with Real-World LandmarksSpencer ClarkAccessibility for Individuals with Color Vision DeficiencyJared CechanowiczIan LivingstonAbove Water: an educational game for anxiety

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.

Faculty

Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

Artificial Landmarks Augmented Media Player for Video Revisitation (Poster)
Uddin, M., Gutwin, C., Goguey, A. (2017), Graphics Interface 2017 (GI 2017), Edmonton, AB, Canada. *Best Poster Award*.
Conversational Chat Circles: Being All Here Without Having to Hear It All
Miller, M., Tang, J., Venolia, G., Wilkinson, G., Inkpen, K. (2017), Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2017), Denver, CO, USA. 2394-2404. <doi:10.1145/3025453.3025621>
Toward Game-Based Digital Mental Health Interventions: Player Habits and Preferences
Mandryk, R., Birk, M. (2017), Journal of Medical Internet Research, vol. 19 no. 4, <doi:10.2196/jmir.6906>
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