Gurjot BhattiTowards a Framework of Player Experience ResearchKristen DergousoffAbove Water: extending the play space for health"So Thatʼs What You See!" Building Understanding with Personalized Simulations of Colour Vision DeficiencyRagu KattinakereVita AndersoneYue GaoMatthew MillerThe Neurobiology of PlayNajeeb KhanHow Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience - A Model PropositionChengzhao LiStephanie SmaleInfluencing Experience: The Effects of Reading Game Reviews on Player ExperienceCody EdeSteve SutcliffePressure Sensing InteractionsJason BoweyFaham NeginiTargeting Assistance for Distant Pointing at Interactive SurfacesScott BatemanAbove Water: an educational game for anxietyPointing in Collaborative Virtual EnvironmentsCéline FerréWeston CarlsonExertion in the small: improving differentiation and expressiveness in sports games with physical controlsTad StachAmy SkopikGamification: Using Game Design Elements in Non-Gaming ContextsModelling Steering within Above-the-Surface Interaction LayersAaron GenestDisconnection Handling in Real-time GroupwareVarun GaurAccessible Games SIGJustin GowenThe Haptic Tabletop Puck: Tactile Feedback for Interactive TabletopsKatelyn WileyImproving Expertise-Sensitive Help SystemsCalvin LoughChris ChamberlainGaming for FitnessUIST 2011 Doctoral Symposium: Accessibility for Individuals with Color Vision DeficiencyImproving Assistive Software for Color Vision Deficiency through Multiple Model AggregationGroupware Toolkit for C#Advanced gaze visualizations for three-dimensional virtual environmentsImproving Digital Handoff Using the Space Above the TableColour Blindness and Information Visualization

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.

Faculty

Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

Artificial Landmarks Augmented Media Player for Video Revisitation (Poster)
Uddin, M., Gutwin, C., Goguey, A. (2017), Graphics Interface 2017 (GI 2017), Edmonton, AB, Canada. *Best Poster Award*.
Conversational Chat Circles: Being All Here Without Having to Hear It All
Miller, M., Tang, J., Venolia, G., Wilkinson, G., Inkpen, K. (2017), Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2017), Denver, CO, USA. 2394-2404. <doi:10.1145/3025453.3025621>
Toward Game-Based Digital Mental Health Interventions: Player Habits and Preferences
Mandryk, R., Birk, M. (2017), Journal of Medical Internet Research, vol. 19 no. 4, <doi:10.2196/jmir.6906>
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