Sarah VedressCamille JansenAbove Water: extending the play space for healthJade AndersonChristopher BrooksArtificial Landmarks Augmented Linear Control Widgets to Improve Spatial Learning and Revisitation PerformanceGurjot BhattiAdrian ReetzMichael BzowyHow Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience - A Model PropositionCalibration Games: Making Calibration Tasks Enjoyable by Adding Motivating Game ElementsThe Neurobiology of PlayLennart NackeVenkat BandiGregor McEwanCritic-Proofing: Robust Validation Through Data-MiningAmy KwanIan StavnessGaurav AroraTarget Assistance for Subtly Balancing Competitive PlayKatherine SchrammThomas MünderMiguel NacentaGameplay experience testing with playability and usability surveys - An experimental pilot studyKathrin GerlingImproving Calibration Time and Accuracy for Situation-Specific Models of Color DifferentiationIndividualized Models of Colour Differentiation through Situation-Specific ModellingAmy SkopikNatanael TomeThe Effects of Artificial Landmarks on Learning and Performance in Spatial-Memory InterfacesCale PassmoreRegan MandrykLiu JunScott OlsonJelly Polo: a sports game using small-scale exertionSocial Navigation for Loosely-Coupled Information Seeking in Tightly-Knit Groups using WebWearChris ChamberlainCéline FerréDavid FlatlaPosture Training With Real-time Visual FeedbackCorrelation between heart rate, electrodermal activity and player experience in First-Person Shooter gamesRobert KapiszkaMike SheininRodrigo Vicencio-MoreiraGamification: Using Game Design Elements in Non-Gaming ContextsSteve LevyBenj HingstonElectroencephalographic Assessment of Player Experience: A Pilot Study in Affective Ludology

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus: Use Hands as Landmarks in Large Touch Screens
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
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Recent Publications

Clone Swarm: A Cloud Based Code-Clone Analysis Tool
Bandi, V., Roy, C., Gutwin, C. (2020), International Workshop on Software Clones, SANER, 2020, London, Ontario. To appear.
Game Dynamics that Support Snacking, not Feasting
Alexandrovsky, D., Friehs, M., Birk, M., Yates, R., Mandryk, R. (2019), CHI PLAY 2019, Barcelona, Spain. To appear.
Red or Blue Pill: Fostering Identification and Transportation through Dialogue Choices in RPGs
Bowey, J., Friehs, M., Mandryk, R. (2019), Foundations of Digital Games, San Luis Obispo, CA, USA. Article 28. 11 pages. <doi:10.1145/3337722.3337734>
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