Jeff DyckAffective Ludology: Scientific Measurement of User Experience in Interactive EntertainmentWeston CarlsonVita AndersoneMike LippoldAmy SkopikRobert XiaoEvaluation of Emotional Response to Non-Photorealistic ImagesJelly Polo: a sports game using small-scale exertionImproving Digital Handoff Using the Space Above the TableAryan ZohoorianBrainHex: Preliminary Results from a Neurobiological Gamer Typology SurveyGames as Neurofeedback Training for Children with FASDInfluencing Experience: The Effects of Reading Game Reviews on Player ExperienceScott DavisKathrin GerlingShane DielschneiderCarl GutwinUbiquitous Cursor: A Comparison of Direct and Indirect Pointing Feedback in Multi-Display EnvironmentsJesse RolheiserIan LivingstonThe Effects of Intended Use on Target AcquisitionArtificial Landmarks Augmented Linear Control Widgets to Improve Spatial Learning and Revisitation PerformanceSWaGUR: Saskatchewan-Waterloo Games User ResearchAnsgar DeppingStephen DammJulie FraserRobert KapiszkaTushita PatelBenjamin LafreniereInvestigation of Targeting-Assistance Techniques for Distant Pointing with Relative Ray CastingSteve SutcliffeBrett TaylorThe Neurobiology of PlayIan StavnessGamification: Toward a DefinitionVarun GaurPointing in Collaborative Virtual EnvironmentsCraig YellowleesAmy FulmerGranular SynthesisGeneral Compression Techniques for Small, Frequent MessagesAristides (Ari) MairenaAlix GogueySingle-Handed HandMark Menus: Rapid Command Selection on TabletsNelson WongAccessible Games SIGPlayer-game Interaction Through Affective Sound

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus: Use Hands as Landmarks in Large Touch Screens
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
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Recent Publications

Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions.
Goguey, A., Casiez, G., Vogel, D., Gutwin, C. (2018), Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI 2018), Montreal QC, Canada. 12. <doi:10.1145/3173574.3174163>
Pointing All Around You: Selection Performance of Mouse and Ray-Cast Pointing in Full-Coverage Displays.
Petford, J., Nacenta, M., Gutwin, C. (2018), Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI 2018), Montreal QC, Canada. 14. <doi:10.1145/3173574.3174107>
Improving Discoverability and Expert Performance in Force-Sensitive Text Selection for Touch Devices with Mode Gauges
Goguey, A., Malacria, S., Gutwin, C. (2018), Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI 2018), Montreal QC, Canada. 12. <doi:10.1145/3173574.3174051>
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