Procedural Audio Awareness through GTBlackboardSPRWeb: Preserving Subjective Responses to Website Colour Schemes through Automatic RecolouringDmitry AlexandrovskyUseful Junk? The Effects of Visual Embellishment on Comprehension and Memorability of ChartsBenjamin ButtlarPosture Training With Real-time Visual FeedbackHow Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience - A Model PropositionShane DielschneiderAmy KwanSingle-Handed HandMark Menus: Rapid Command Selection on TabletsAbove Water: an educational game for anxietyTarget Assistance for Subtly Balancing Competitive PlayAdrian ReetzEvaluation of Emotional Response to Non-Photorealistic ImagesNickolas GoughGregor McEwanAdvanced Interaction for Multi-display EnvironmentsTowards a Framework of Player Experience ResearchImproving Network QoS in GroupwareArtificial Landmarks Augmented Linear Control Widgets to Improve Spatial Learning and Revisitation PerformanceThe Haptic Tabletop Puck: Tactile Feedback for Interactive TabletopsASSETS 2011 Doctoral Consortium: Accessibility for Individuals with Color Vision DeficiencyStephen DammElectroencephalographic Assessment of Player Experience: A Pilot Study in Affective LudologyTad StachRowan YatesImproving Expertise-Sensitive Help SystemsNelson WongSonia ChiassonPressure Sensing InteractionsTargeting Assistance for Distant Pointing at Interactive SurfacesPointing in Collaborative Virtual EnvironmentsJulian FrommelBrett TaylorRegan MandrykGame HeuristicsGaurav AroraWeston CarlsonBanani RoyIndividual Models of Color Differentiation to Improve Interpretability of Information VisualizationMichael LongHandMark Menus: Rapid Command Selection and Large  Command Sets on Multi-Touch DisplaysAccessibility for Individuals with Color Vision DeficiencyDavid FlatlaSpencer ClarkAnsgar DeppingNajeeb KhanJason Bowey

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.

Faculty

Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

Two-Level Artificial- Landmark Scrollbars to Improve Revisitation in Long Documents
Sotoodeh, E., Uddin, M., Gutwin, C. (2018), AVI '18: Proceedings of the International Conference on Advanced Visual Interfaces, Castiglione della Pescaia, Italy. To appear. Extended Abstract for Demo. <doi:10.1145/3206505.3206588>
Improving Revisitation in Long Documents with Two-Level Artificial-Landmark Scrollbars
Sotoodeh, E., Uddin, M., Gutwin, C. (2018), AVI '18: Proceedings of the International Conference on Advanced Visual Interfaces, Castiglione della Pescaia, Italy. To appear. <doi:10.1145/3206505.3206554>
Let Me Be Implicit: Using Motive Disposition Theory to Predict and Explain Behaviour in Digital Games
Poeller, S., Birk, M., Baumann, N., Mandryk, R. (2018), CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada. To appear.
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