Ian LivingstonNajeeb KhanJelly Polo: a sports game using small-scale exertionThe Effects of Local Lag on Tightly-Coupled Interaction in Distributed GroupwareBenj HingstonGaming for FitnessBrainHex: Preliminary Results from a Neurobiological Gamer Typology SurveyBenjamin LafreniereJoey EremondiMd. Sami UddinCritic-Proofing: Robust Validation Through Data-MiningKathrin GerlingGregor McEwanLAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment EnvironmentsAffective Ludology: Scientific Measurement of User Experience in Interactive EntertainmentIan StavnessZenja IvkovicTargeting Assistance for Distant Pointing at Interactive SurfacesMore Than a Feeling: Measurement of Sonic User Experience and Psychophysiology in a First-Person Shooter GameBanani RoyScott BatemanAaron GenestRegan MandrykAffective ComputingGroupware Toolkit for C#Colby JohansonAccessibility for Individuals with Color Vision DeficiencyClayton EppKINECTWheels: Wheelchair Input for Motion-Based Video GamesUseful Junk? The Effects of Visual Embellishment on Comprehension and Memorability of ChartsEvaluating Groupware UsabilityMax BirkGeneral Compression Techniques for Small, Frequent MessagesCéline FerréChris ChamberlainForward Error Correction for GroupwareAn Evaluation of Coordination Techniques for Protecting Objects and Territories in Tabletop GroupwareRoger BlumJustin GowenAttention DetectionDisconnection Handling in Real-time GroupwareLennart NackeThe Effects of Changing Projection Geometry on the Interpretation of 3D Orientation on TabletopsUbiquitous Cursor: A Comparison of Direct and Indirect Pointing Feedback in Multi-Display EnvironmentsRita OrjiCalibration Games: Making Calibration Tasks Enjoyable by Adding Motivating Game ElementsCreating and Interpreting Abstract Visualizations of EmotionExertion in the small: improving differentiation and expressiveness in sports games with physical controls

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.

Faculty

Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
KINECTWheels: Wheelchair Input for Motion-Based Video Games
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research.
Gaming for Fitness
Approximately one in two adults in industrialized countries are physically inactive. This lifestyle contributes to dramatically increasing rates of obesity.
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Recent Publications

All Across the Circle: Using Auto-Ordering to Improve Object Transfer between Mobile Devices
Li, C., Gutwin, C., Stanley, K., Nacenta, M. (2016), Graphics Interface (GI'2016), Victoria, BC, Canada. To appear.
How Disclosing Skill Assistance Affects Play Experience in a Multiplayer First-Person Shooter Game
Depping, A., Mandryk, R., Li, C., Gutwin, C., Vicencio-Moreira, R. (2016), CHI 2016, San Jose, CA. 11.
How to present game difficulty choices? Exploring the impact on player experience
Smeddinck, J., Mandryk, R., Birk, M., Gerling, K., Barsilowski, D., Malaka, R. (2016), n Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI'2016), San Jose, CA, USA. To appear.
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