KinectArms: a Toolkit for Capturing and Displaying Arm Embodiments in Distributed Tabletop Groupware3D Attentional Maps - Aggregated Gaze Visualizations in Three-Dimensional Virtual EnvironmentsOliver SchneiderChengzhao LiKINECTWheels: Wheelchair Input for Motion-Based Video GamesKatelyn WileyImproving Expertise-Sensitive Help SystemsGaurav AroraRTChess: Real-Time ChessRodrigo Vicencio-MoreiraMax BirkModelling Steering within Above-the-Surface Interaction LayersBrain and Body Interfaces: Designing for Meaningful InteractionJory CooperGranular SynthesisTargeting Assistance for Distant Pointing at Interactive SurfacesJustin GowenAryan ZohoorianLearning The Land: Improving map-based interactionsAn Evaluation of Coordination Techniques for Protecting Objects and Territories in Tabletop GroupwareCarl GutwinNelson WongAttention DetectionGameplay experience testing with playability and usability surveys - An experimental pilot studyCalvin LoughJesse RolheiserJade AndersonLennart NackeJared CechanowiczRowan YatesZenja IvkovicRapid Command Selection on Multi-Touch Tablets with Single-Handed HandMark MenusJeff DyckJan SmeddinckImproving Assistive Software for Color Vision Deficiency through Multiple Model AggregationChris ChamberlainStephanie SmaleAnsgar DeppingScott DavisIndividual Models of Color Differentiation to Improve Interpretability of Information VisualizationMatthew MillerColby JohansonSPRWeb: Preserving Subjective Responses to Website Colour Schemes through Automatic RecolouringYichen DangGaming for FitnessThe Haptic Tabletop Puck: Tactile Feedback for Interactive TabletopsMd. Sami UddinAmy Kwan

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.

Faculty

Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus: Use Hands as Landmarks in Large Touch Screens
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
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Recent Publications

Poster: Two-Level Artificial-Landmark Scrollbars to Improve Revisitation in Long Documents
Sotoodeh, E., Uddin, M., Gutwin, C. (2018), AVI '18: International Conference on Advanced Visual Interfaces, Castiglione della Pescaia, Grosseto, Italy. Poster for Demo.
Multiplexing Spatial Memory: Increasing the Capacity of FastTap Menus with Multiple Tabs
Gaur, V., Uddin, M., Gutwin, C. (2018), MobileHCI '18: 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, Barcelona, Spain. 13 pages. To appear. <doi:10.1145/3229434.3229482>
Two-Level Artificial-Landmark Scrollbars to Improve Revisitation in Long Documents
Sotoodeh, E., Uddin, M., Gutwin, C. (2018), AVI '18: Proceedings of the International Conference on Advanced Visual Interfaces, Castiglione della Pescaia, Grosseto, Italy. 2 pages. Extended Abstract for Demo. <doi:10.1145/3206505.3206588>
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