Spencer ClarkDirections in Physiological Game Evaluation and InteractionGranular SynthesisKathrin GerlingTushita PatelCarl GutwinUseful Junk? The Effects of Visual Embellishment on Comprehension and Memorability of ChartsFaham NeginiLennart NackeJason BoweyRapid Command Selection on Multi-Touch Tablets with Single-Handed HandMark MenusGaurav AroraProcedural Audio Awareness through GTBlackboardMatthew MillerCorrelation between heart rate, electrodermal activity and player experience in First-Person Shooter gamesWeston CarlsonColour Blindness and Information VisualizationAlix GogueySWaGUR: Saskatchewan-Waterloo Games User ResearchSteve SutcliffeIan LivingstonCross-display object movement in multi-display environmentsLiu JunGroupware Toolkit for C#Oliver SchneiderAdrian ReetzKristen DergousoffPointing in Collaborative Virtual EnvironmentsZenja IvkovicBenjamin LafreniereCreating and Interpreting Abstract Visualizations of EmotionWorld Pointing: Improving Natural Pointing Interaction with Real-World LandmarksSaul GreenbergMax BirkYudi XueStephanie SmaleDavid PinelleColby JohansonPlayer-game Interaction Through Affective SoundDavid FlatlaMichael KalynRobert KapiszkaWiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay InteractionThe Effects of Changing Projection Geometry on the Interpretation of 3D Orientation on TabletopsDeveloping a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual characterJan SmeddinckMike SheininImproving Digital Handoff Using the Space Above the Table

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

Differentiating in-Game Frustration from at-Game Frustration using Touch Pressure
Miller, M., Mandryk, R. (2016), ISS '16 Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 225-234. <doi:10.1145/2992154.2992185>
Trust Me: Social Games are Better than Social Icebreakers at Building Trust
Depping, A., Mandryk, R., Johanson, C., Bowey, J., Thomson, S. (2016), CHI PLAY '16: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play.
Above Water: extending the play space for health
Wehbe, R., Watson, D., Tondello, G., Nacke, L. (2016), ISS'16, Niagara Falls, CA.. 497-499. <doi:10.1145/2992154.2996882>
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