More Than a Feeling: Measurement of Sonic User Experience and Psychophysiology in a First-Person Shooter GameUseful Junk? The Effects of Visual Embellishment on Comprehension and Memorability of ChartsBenjamin LafrenierePointing in Collaborative Virtual EnvironmentsClayton EppMiguel NacentaThe Impact of Negative Game Reviews and User Comments on Player ExperienceGame HeuristicsBrett TaylorRagu KattinakereThe Effects of Local Lag on Tightly-Coupled Interaction in Distributed GroupwareCalvin LoughExertion in the small: improving differentiation and expressiveness in sports games with physical controlsImproving Network QoS in GroupwareMultiperson control in real-time groupwareColby JohansonImproving Digital Handoff Using the Space Above the TableJulie FraserMd Sami UddinPressure Sensing InteractionsEvaluation of Emotional Response to Non-Photorealistic ImagesGroupware Toolkit for C#Chengzhao LiRobert KapiszkaBrain and Body Interfaces: Designing for Meaningful InteractionRita OrjiCalibration Games: Making Calibration Tasks Enjoyable by Adding Motivating Game ElementsBiofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game InteractionThe Effects of Changing Projection Geometry on the Interpretation of 3D Orientation on TabletopsTad StachLiu JunJade AndersonRich User Embodiment in GroupwareDisconnection Handling in Real-time GroupwareAdrian ReetzMichael KalynUIST 2011 Doctoral Symposium: Accessibility for Individuals with Color Vision DeficiencyWiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay InteractionBanani RoyAdvanced gaze visualizations for three-dimensional virtual environmentsAndy CockburnRoger BlumKinectArmsSteve SutcliffeCorrelation between heart rate, electrodermal activity and player experience in First-Person Shooter gamesThe Search Dashboard:  How Reflection and Comparison Impact Search BehaviorProcedural Audio Awareness through GTBlackboardGregor McEwan

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
KINECTWheels: Wheelchair Input for Motion-Based Video Games
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research.
Gaming for Fitness
Approximately one in two adults in industrialized countries are physically inactive. This lifestyle contributes to dramatically increasing rates of obesity.
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Recent Publications

Long-Term Use of Motion-Based Video Games in Care Home Settings
Gerling, K., Mandryk, R., Linehan, C. (2015), CHI'15: Proceedings of the 2015 CHI international conference on Human factors in computing systems, To appear.
Now You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter Game
Vicencio-Moreira, R., Mandryk, R., Gutwin, C. (2015), CHI'15: Proceedings of the 2015 CHI international conference on Human factors in computing systems, To appear.
Mobile Gamification for Crowdsourcing Data Collection: Leveraging the Freemium Model
Dergousoff, K., Mandryk, R. (2015), CHI'15: Proceedings of the 2015 CHI international conference on Human factors in computing systems, To appear.
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