Anke ReinschlüsselStephen DammMethods for Evaluating Gameplay Experience in a Serious Gaming ContextBiofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game InteractionSonia ChiassonRoger BlumCéline FerréThe Effects of Local Lag on Tightly-Coupled Interaction in Distributed GroupwareAbove Water: extending the play space for healthRodrigo Vicencio-MoreiraUIST 2011 Doctoral Symposium: Accessibility for Individuals with Color Vision DeficiencyElectroencephalographic Assessment of Player Experience: A Pilot Study in Affective LudologyBenjamin LafreniereFaham NeginiChristianne RookeUsing Artificial Landmarks to Improve Revisitation Performance and Spatial Learning in Linear Control WidgetsProcedural Audio Awareness through GTBlackboardWorld Pointing: Improving Natural Pointing Interaction with Real-World LandmarksSWaGUR: Saskatchewan-Waterloo Games User ResearchAffective Ludology: Scientific Measurement of User Experience in Interactive EntertainmentMore Than a Feeling: Measurement of Sonic User Experience and Psychophysiology in a First-Person Shooter GameUseful Junk? The Effects of Visual Embellishment on Comprehension and Memorability of Charts3D Attentional Maps - Aggregated Gaze Visualizations in Three-Dimensional Virtual EnvironmentsOliver SchneiderMichael BzowyAmy KwanIndividualized Models of Colour Differentiation through Situation-Specific ModellingRagu KattinakereNajeeb KhanMultiperson control in real-time groupwareMiguel NacentaGame HeuristicsJan SmeddinckBrett TaylorPressure Sensing InteractionsMichael LongNickolas GoughAaron GenestBenjamin ButtlarScott DavisIan StavnessDeveloping a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual characterJesse RolheiserGeneral Compression Techniques for Small, Frequent MessagesMax BirkClayton EppMaximillian FriehsASSETS 2011 Doctoral Consortium: Accessibility for Individuals with Color Vision Deficiency

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.

Faculty

Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

The Effects of Interaction Sequencing on User Experience and Preference
Cockburn, A., Quinn, P., Gutwin, C. (2017), International Journal of Human-Computer Studies, vol. 108, 89-104.
A Case Study of How a Reduction in Explicit Leadership Changed an Online Game Community
McEwan, G., Gutwin, C. (2017), Computer Supported Cooperative Work (CSCW) 2017, vol. 26, 873-925. <doi:10.1007/s10606-017-9282-0>
Artificial Landmarks Augmented Linear Control Widgets to Improve Spatial Learning and Revisitation Performance
Uddin, M., Gutwin, C., Goguey, A. (2017), Proceedings of ACM symposium on Spatial User Interaction - SUI'17, Brighton, United Kingdom. To appear. Extended abstract for demo.. <doi:10.1145/3131277.3134367>
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