Player-game Interaction Through Affective Sound3D Attentional Maps - Aggregated Gaze Visualizations in Three-Dimensional Virtual EnvironmentsDylan KnowlesMd. Sami UddinCorrelation between heart rate, electrodermal activity and player experience in First-Person Shooter gamesJade AndersonAffective Ludology: Scientific Measurement of User Experience in Interactive EntertainmentStephen DammMike SheininShane DielschneiderBiofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game InteractionMore Than a Feeling: Measurement of Sonic User Experience and Psychophysiology in a First-Person Shooter GamePointing in Collaborative Virtual EnvironmentsClayton EppMichael KalynScott OlsonVarun GaurColby JohansonPosture Training With Real-time Visual FeedbackIndividual Models of Color Differentiation to Improve Interpretability of Information VisualizationScott BatemanLaVizKit: A visualization toolkitGames as Neurofeedback Training for Children with FASDKINECTWheels: Wheelchair Input for Motion-Based Video GamesMiguel NacentaColour Blindness and Information VisualizationUseful Junk? The Effects of Visual Embellishment on Comprehension and Memorability of ChartsPressure Sensing InteractionsSSMRecolor: Improving Recoloring Tools with Situation-Specific Models of Color DifferentiationJason BoweyDisconnection Handling in Real-time GroupwareTargeting Assistance for Distant Pointing at Interactive SurfacesThe Neurobiology of PlayCéline FerréYue GaoAttention DetectionEffects of View, Input Device, and Track Width on Video Game DrivingASSETS 2011 Doctoral Consortium: Accessibility for Individuals with Color Vision DeficiencyImproving Assistive Software for Color Vision Deficiency through Multiple Model AggregationRobert XiaoKinectArms: a Toolkit for Capturing and Displaying Arm Embodiments in Distributed Tabletop GroupwareThomas MünderAndy CockburnLearning The Land: Improving map-based interactionsRasam Bin HossainZenja IvkovicRegan MandrykJory Cooper

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
KINECTWheels: Wheelchair Input for Motion-Based Video Games
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research.
Gaming for Fitness
Approximately one in two adults in industrialized countries are physically inactive. This lifestyle contributes to dramatically increasing rates of obesity.
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Recent Publications

The Benefits of Digital Games for the Assessment and Treatment of Mental Health
Birk, M., Mandryk, R. (2016), CHI 2016 Computing and Mental Health Workshop, San Jose, USA.
Peak-End Effects on Player Experience in Casual Games
Gutwin, C., Rooke, C., Cockburn, A., Mandryk, R., Lafreniere, B. (2016), Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2016), San Jose, USA. 5608-5619. Honourable Mention Award (top 5%).
All Across the Circle: Using Auto-Ordering to Improve Object Transfer between Mobile Devices
Li, C., Gutwin, C., Stanley, K., Nacenta, M. (2016), Graphics Interface (GI'2016), Victoria, BC, Canada. 49-56.
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