Mike LippoldPersonalized Simulations of Colour Vision DeficiencyDirections in Physiological Game Evaluation and InteractionEffects of View, Input Device, and Track Width on Video Game DrivingGeneral Compression Techniques for Small, Frequent MessagesRodrigo Vicencio-MoreiraSteve SutcliffeEmotional response and visual attention to non-photorealistic imagesGregor McEwanAndre DoucetteChengzhao LiExertion in the small: improving differentiation and expressiveness in sports games with physical controlsUbiquitous Cursor: A Comparison of Direct and Indirect Pointing Feedback in Multi-Display EnvironmentsImproving Assistive Software for Color Vision Deficiency through Multiple Model AggregationGranular SynthesisAn Evaluation of Coordination Techniques for Protecting Objects and Territories in Tabletop GroupwareGaming for FitnessRagu KattinakereGamification: Toward a Definition"So Thatʼs What You See!" Building Understanding with Personalized Simulations of Colour Vision DeficiencyAndy CockburnLAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment EnvironmentsInteraction Techniques for Digital TablesJustin GowenImproving Digital Handoff Using the Space Above the TableBrain and Body Interfaces: Designing for Meaningful InteractionKINECTWheels: Wheelchair Input for Motion-Based Video GamesCross-display object movement in multi-display environmentsOliver SchneiderJesse RolheiserBenjamin ButtlarJared CechanowiczColby JohansonRita OrjiProcedural Audio Awareness through GTBlackboardScott OlsonTargeting Assistance for Distant Pointing at Interactive SurfacesYue GaoThe Effects of Intended Use on Target AcquisitionTowards a Framework of Player Experience ResearchAryan ZohoorianSocial Navigation for Loosely-Coupled Information Seeking in Tightly-Knit Groups using WebWearMike SheininThe Search Dashboard:  How Reflection and Comparison Impact Search BehaviorRobert XiaoStephen DammIndividual Models of Color Differentiation to Improve Interpretability of Information VisualizationIan Stavness

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
KINECTWheels: Wheelchair Input for Motion-Based Video Games
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research.
Gaming for Fitness
Approximately one in two adults in industrialized countries are physically inactive. This lifestyle contributes to dramatically increasing rates of obesity.
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Recent Publications

Iterative Design of an Augmented Reality Game and Level-Editing Tool for Use in the Classroom
Farjana, E., Stanley, K., Mandryk, R. (2014), IEEE Games, Entertainment, and Media 2014, Toronto, Canada. To appear.
Gemini Redux: Understanding Player Perception of Accumulated Context
Stanley, K., Farjana, E., Anderson, E., Mandryk, R. (2014), IEEE Games, Entertainment, and Media 2014, Toronto, Canada. To appear.
Using Affective State to Adapt Characters, NPCs, and the Environment in a First-Person Shooter Game
Negini, F., Mandryk, R., Stanley, K. (2014), IEEE Games, Entertainment, and Media 2014, Toronto, Canada. To appear.
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