The Impact of Negative Game Reviews and User Comments on Player Experience3D Attentional Maps - Aggregated Gaze Visualizations in Three-Dimensional Virtual EnvironmentsGroupware Toolkit for C#Jan SmeddinckCorrelation between heart rate, electrodermal activity and player experience in First-Person Shooter gamesKinectArmsChristopher BrooksRegan MandrykAdvanced gaze visualizations for three-dimensional virtual environmentsMichael BzowySocial Navigation for Loosely-Coupled Information Seeking in Tightly-Knit Groups using WebWearRagu KattinakereCalvin LoughBenjamin LafreniereSteve LevyLaVizKit: A visualization toolkitEvaluation of Emotional Response to Non-Photorealistic ImagesBiofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game InteractionCraig YellowleesScott OlsonGame HeuristicsJustin GowenMax BirkStephen DammClayton EppBrainHex: Preliminary Results from a Neurobiological Gamer Typology SurveyWeston CarlsonSILVERVIZ: Extending SILVER for coordination in distributed collaborative modelingJeff DyckMichael KalynCarl GutwinBrain and Body Interfaces: Designing for Meaningful InteractionForward Error Correction for GroupwarePersonalized Simulations of Colour Vision DeficiencyBanani RoyAccessibility for Individuals with Color Vision DeficiencyAn Evaluation of Coordination Techniques for Protecting Objects and Territories in Tabletop GroupwareIan StavnessFaham NeginiLearning The Land: Improving map-based interactionsPlayer-game Interaction Through Affective SoundWiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay InteractionJulie FraserAndre DoucetteThe Search Dashboard:  How Reflection and Comparison Impact Search BehaviorRobert KapiszkaJelly Polo: a sports game using small-scale exertionNelson Wong

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
KINECTWheels: Wheelchair Input for Motion-Based Video Games
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research.
Gaming for Fitness
Approximately one in two adults in industrialized countries are physically inactive. This lifestyle contributes to dramatically increasing rates of obesity.
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Recent Publications

Iterative Design of an Augmented Reality Game and Level-Editing Tool for Use in the Classroom
Farjana, E., Stanley, K., Mandryk, R. (2014), IEEE Games, Entertainment, and Media 2014, Toronto, Canada. To appear.
Gemini Redux: Understanding Player Perception of Accumulated Context
Stanley, K., Farjana, E., Anderson, E., Mandryk, R. (2014), IEEE Games, Entertainment, and Media 2014, Toronto, Canada. To appear.
Using Affective State to Adapt Characters, NPCs, and the Environment in a First-Person Shooter Game
Negini, F., Mandryk, R., Stanley, K. (2014), IEEE Games, Entertainment, and Media 2014, Toronto, Canada. To appear.
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