Jared CechanowiczAmin TavassolianRagu KattinakereRich User Embodiment in GroupwareExertion in the small: improving differentiation and expressiveness in sports games with physical controlsLaVizKit: A visualization toolkitCross-display object movement in multi-display environmentsColour Blindness and Information VisualizationMatthew MillerSocial Navigation for Loosely-Coupled Information Seeking in Tightly-Knit Groups using WebWearSpencer ClarkAn Evaluation of Coordination Techniques for Protecting Objects and Territories in Tabletop GroupwareAffective ComputingWeston CarlsonAndy CockburnEffects of View, Input Device, and Track Width on Video Game DrivingCarl GutwinIan StavnessRoger BlumProcedural Audio Awareness through GTBlackboardMiguel NacentaGranular SynthesisVarun GaurTad StachChristopher BrooksJason BoweyEvaluating Groupware UsabilityHow Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience - A Model PropositionMethods for Evaluating Gameplay Experience in a Serious Gaming ContextImproving Calibration Time and Accuracy for Situation-Specific Models of Color DifferentiationPosture Training With Real-time Visual FeedbackRTChess: Real-Time ChessDisconnection Handling in Real-time GroupwareKinectArms: a Toolkit for Capturing and Displaying Arm Embodiments in Distributed Tabletop GroupwareAdrian ReetzPlayer-game Interaction Through Affective SoundImproving Assistive Software for Color Vision Deficiency through Multiple Model AggregationDiane WatsonGaurav AroraThe Search Dashboard:  How Reflection and Comparison Impact Search BehaviorMike LippoldMax BirkDavid FlatlaCreating and Interpreting Abstract Visualizations of EmotionSriram SubramanianGamification: Using Game Design Elements in Non-Gaming ContextsFaham NeginiTargeting Assistance for Distant Pointing at Interactive Surfaces

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
KINECTWheels: Wheelchair Input for Motion-Based Video Games
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research.
Gaming for Fitness
Approximately one in two adults in industrialized countries are physically inactive. This lifestyle contributes to dramatically increasing rates of obesity.
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Recent Publications

Personalization in Serious and Persuasive Games and Gamified Interactions
Busch, M., Mattheiss, E., Hochleitner, W., Orji, R., Nacke, L., Marczewski, A., Tscheligi, M. (2015), The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) - See more at: http://chiplay.org/#sthash.K9tjTmMK.dpuf, To appear.
Discouraging sedentary behaviors using interactive play
Mandryk, R., Gerling, K. (2015), Interactions, vol. 22 no. 3, 52-55. <doi:10.1145/2744707>
Custom-Designed Motion-Based Games for Older Adults: A Review of Literature in Human-Computer Interaction
Gerling, K., Mandryk, R. (2015), Gerontechnology, To appear.
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