Electroencephalographic Assessment of Player Experience: A Pilot Study in Affective LudologyGame HeuristicsBenjamin LafreniereAndy CockburnHandMark Menus: Rapid Command Selection and Large  Command Sets on Multi-Touch DisplaysRapid Command Selection on Multi-Touch Tablets with Single-Handed HandMark MenusAristides (Ari) MairenaTushita PatelDiane WatsonInfluencing Experience: The Effects of Reading Game Reviews on Player ExperienceIan StavnessIndividualized Models of Colour Differentiation through Situation-Specific ModellingMatthew MillerGames as Neurofeedback Training for Children with FASDGamification: Using Game Design Elements in Non-Gaming ContextsColour Blindness and Information VisualizationPosture Training With Real-time Visual FeedbackAmy SkopikForward Error Correction for GroupwareThomas MünderCarl GutwinChengzhao LiScott OlsonAn Evaluation of Coordination Techniques for Protecting Objects and Territories in Tabletop GroupwareGeneral Compression Techniques for Small, Frequent MessagesNickolas GoughScott DavisShane DielschneiderWeston CarlsonMike SheininThe Impact of Negative Game Reviews and User Comments on Player ExperienceGregor McEwanKinectArms: a Toolkit for Capturing and Displaying Arm Embodiments in Distributed Tabletop GroupwareSteve SutcliffeSocial Navigation for Loosely-Coupled Information Seeking in Tightly-Knit Groups using WebWearGaming for FitnessRobert XiaoScott BatemanMaximillian FriehsEvaluation of Emotional Response to Non-Photorealistic ImagesJeff DyckDisconnection Handling in Real-time GroupwareMultiperson control in real-time groupwareMd. Sami UddinJoey EremondiJustin GowenCéline FerréAttention Detection

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

Racial Diversity in Indie Games: Patterns, Challenges, and Opportunities
Passmore, C., Yates, R., Birk, M., Mandryk, R. (2017), Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, Amsterdam, Netherlands. 137-151. <doi:10.1145/3130859.3131438>
Competitive action video game players display rightward error bias during on-line video game play
Roebuck, A., Dubnyk, A., Cochran, D., Mandryk, R., Howland, J., Harms, V. (2017), Laterality: Asymmetries of Body, Brain and Cognition. <doi:10.1080/1357650X.2017.1374965>
Cooperation and Interdependence: How Multiplayer Games Increase Social Closeness
Depping, A., Mandryk, R. (2017), CHI PLAY '17 Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Amsterdam, The Netherlands. 449-461. Honourable Mention Award (top 5%). <doi:10.1145/3116595.3116639>
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