Regan MandrykSILVERVIZ: Extending SILVER for coordination in distributed collaborative modelingMike LippoldGamification: Toward a DefinitionAndre DoucetteSteve SutcliffeDirections in Physiological Game Evaluation and InteractionFaham NeginiJulie FraserImproving Assistive Software for Color Vision Deficiency through Multiple Model AggregationBrainHex: Preliminary Results from a Neurobiological Gamer Typology SurveyAryan ZohoorianEvaluating Groupware UsabilityRoger BlumNelson WongGameplay experience testing with playability and usability surveys - An experimental pilot studyThe Effects of Changing Projection Geometry on the Interpretation of 3D Orientation on TabletopsSocial Navigation for Loosely-Coupled Information Seeking in Tightly-Knit Groups using WebWearInfluencing Experience: The Effects of Reading Game Reviews on Player ExperienceGeneral Compression Techniques for Small, Frequent MessagesGroupware Toolkit for C#Advanced gaze visualizations for three-dimensional virtual environmentsThe Neurobiology of PlayZenja IvkovicMike SheininTad StachCraig YellowleesGregor McEwanImproving Digital Handoff Using the Space Above the TableChengzhao LiBrain, body and bytes: psychophysiological user interactionOliver SchneiderHow Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience - A Model PropositionJeff DyckStephen DammColour Blindness and Information VisualizationIndividual Models of Color Differentiation to Improve Interpretability of Information VisualizationCritic-Proofing: Robust Validation Through Data-MiningMatthew MillerGamification: Using Game Design Elements in Non-Gaming ContextsCorrelation between heart rate, electrodermal activity and player experience in First-Person Shooter gamesKINECTWheels: Wheelchair Input for Motion-Based Video GamesScott BatemanJason BoweyAaron GenestTowards a Framework of Player Experience ResearchModelling Steering within Above-the-Surface Interaction LayersImproving Expertise-Sensitive Help Systems

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
KINECTWheels: Wheelchair Input for Motion-Based Video Games
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research.
Gaming for Fitness
Approximately one in two adults in industrialized countries are physically inactive. This lifestyle contributes to dramatically increasing rates of obesity.
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Recent Publications

Gender, Age, and Responsiveness to Cialdini's Persuasion Strategies
Orji, R., Mandryk, R., Vassileva, J. (2015), Persuasive Technology Conference, Chicago, Illionois, USA, PERSUASIVE 2015, LNCS 9072. 147-159.
How Person-Centric Traits Moderate the Influence of Needs Satisfaction on Player Engagement with Games
Birk, M., Mandryk, R. (2015), CHI'15 Workshop "Crossing Domains: Diverse Perspectives on Players".
The Effects of Adding Premise and Backstory to Psychological Tasks
Birk, M., Mandryk, R., Bowey, J., Buttlar, B. (2015), CHI'15 Workshop "Researching Gamification: Strategies, Opportunities, Challenges, Ethics".
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