Exertion in the small: improving differentiation and expressiveness in sports games with physical controlsParker NeufeldKinectArms: a Toolkit for Capturing and Displaying Arm Embodiments in Distributed Tabletop GroupwareJan SmeddinckAryan ZohoorianMultiperson control in real-time groupwareRobert XiaoMethods for Evaluating Gameplay Experience in a Serious Gaming ContextCalvin LoughBenjamin ButtlarChase CrawfordTushita PatelJulian FrommelColour Blindness and Information VisualizationEhsan SotoodehRita OrjiKatherine SchrammGame HeuristicsMaximillian FriehsCody EdeCraig YellowleesRodrigo Vicencio-MoreiraJoey EremondiHandMark Menus: Use Hands as Landmarks in Large Touch ScreensUsing Artificial Landmarks to Improve Revisitation Performance and Spatial Learning in Linear Control WidgetsVita AndersoneAccessible Games SIGSteve LevyDiane WatsonJade AndersonInvestigation of Targeting-Assistance Techniques for Distant Pointing with Relative Ray CastingIndividual Models of Color Differentiation to Improve Interpretability of Information VisualizationYudi XueTowards a Framework of Player Experience ResearchAbove Water: extending the play space for healthJelly Polo: a sports game using small-scale exertionNelson WongBanani RoyM Aminul IslamLennart NackeDavid PinelleEvaluating Groupware UsabilityCale PassmoreCross-display object movement in multi-display environmentsImproving Expertise-Sensitive Help SystemsWiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay InteractionWeston CarlsonSaul Greenberg

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus: Use Hands as Landmarks in Large Touch Screens
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
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Recent Publications

Effects of Visual Distinctiveness on Learning and Retrieval in Icon Toolbars
Chajadi, F., Uddin, M., Gutwin, C. (2020), Proceedings of the 46th Graphics Interface Conference, GI 2020. Toronto, ON, Canada. 11. To appear.
In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs
Dechant, M., Poeller, S., Johanson, C., Wiley, K., Mandryk, R. (2020), Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. <doi:10.1145/3313831.3376734>
How Points and Theme Affect Performance and Experience in a Gamified Cognitive Task
Wiley, K., Vedress, S., Mandryk, R. (2020), CHI '20. <doi:10.1145/3313831.3376697>
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