The Haptic Tabletop Puck: Tactile Feedback for Interactive TabletopsAffective ComputingEmotional response and visual attention to non-photorealistic imagesThe Effects of Changing Projection Geometry on the Interpretation of 3D Orientation on TabletopsUseful Junk? The Effects of Visual Embellishment on Comprehension and Memorability of ChartsOliver SchneiderCale PassmoreAbove Water: an educational game for anxietyMike SheininSteve LevyAristides (Ari) MairenaBenjamin LafreniereBrainHex: Preliminary Results from a Neurobiological Gamer Typology SurveyAmy KwanKinectArmsCarl GutwinThe Effects of Artificial Landmarks on Learning and Performance in Spatial-Memory InterfacesJeff DyckMax BirkGurjot BhattiRasam Bin HossainHandMark MenusGeneral Compression Techniques for Small, Frequent MessagesIan StavnessForward Error Correction for GroupwareSpencer ClarkDavid PinelleShane DielschneiderBrain and Body Interfaces: Designing for Meaningful InteractionStephen DammRich User Embodiment in GroupwareIan LivingstonAlix GogueyMd. Sami UddinJason BoweyEvaluation of Emotional Response to Non-Photorealistic ImagesFaham NeginiGregor McEwanDylan KnowlesSSMRecolor: Improving Recoloring Tools with Situation-Specific Models of Color DifferentiationPointing in Collaborative Virtual EnvironmentsKristen DergousoffAdvanced Interaction for Multi-display EnvironmentsRoger BlumRowan YatesMultiperson control in real-time groupwarePosture Training With Real-time Visual FeedbackSonia Chiasson

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.

Faculty

Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
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Recent Publications

Let Me Be Implicit: Using Motive Disposition Theory to Predict and Explain Behaviour in Digital Games
Poeller, S., Birk, M., Baumann, N., Mandryk, R. (2018), CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada. To appear.
The Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital Gaming
Passmore, C., Birk, M., Mandryk, R. (2018), CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada. To appear.
Combating Attrition in Digital Self-Improvement Programs using Avatar Customization
Birk, M., Mandryk, R. (2018), CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada.
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