Improving Expertise-Sensitive Help SystemsCreating and Interpreting Abstract Visualizations of EmotionSPRWeb: Preserving Subjective Responses to Website Colour Schemes through Automatic RecolouringSILVERVIZ: Extending SILVER for coordination in distributed collaborative modelingGaurav AroraFaham NeginiIan StavnessMichael BzowyEmotional response and visual attention to non-photorealistic imagesAnke ReinschlüsselEvaluation of Emotional Response to Non-Photorealistic ImagesMethods for Evaluating Gameplay Experience in a Serious Gaming ContextCéline FerréClayton EppNelson WongRapid Command Selection on Multi-Touch Tablets with Single-Handed HandMark MenusThe Effects of Changing Projection Geometry on the Interpretation of 3D Orientation on TabletopsGurjot BhattiKristen DergousoffJory CooperUIST 2011 Doctoral Symposium: Accessibility for Individuals with Color Vision DeficiencyTad StachLiu JunTowards a Framework of Player Experience ResearchAndre DoucetteBrainHex: Preliminary Results from a Neurobiological Gamer Typology SurveyCorrelation between heart rate, electrodermal activity and player experience in First-Person Shooter gamesGames as Neurofeedback Training for Children with FASDMiguel NacentaStephen DammCarl GutwinGroupware Toolkit for C#KinectArmsDylan KnowlesM Aminul IslamBiofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game InteractionScott OlsonRowan YatesMartin DechantPersonalized Simulations of Colour Vision DeficiencyStephanie SmaleSocial Navigation for Loosely-Coupled Information Seeking in Tightly-Knit Groups using WebWearAlix GogueyJustin GowenJesse RolheiserParker NeufeldMax BirkTargeting Assistance for Distant Pointing at Interactive Surfaces

The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan. We carry out research in computer-supported cooperation, next-generation interfaces, computer games, affective computing, surface computing, and information visualization.


Regan Mandryk
University of Saskatchewan
Carl Gutwin
University of Saskatchewan
Ian Stavness
University of Saskatchewan

Current Research

HandMark Menus: Use Hands as Landmarks in Large Touch Screens
HandMark Menus are rapid access techniques specially designed for large multi-touch surfaces. There are two versions of HandMark Menus, and both place commands in spatially stable spaces around and between the fingers of both hands, so with practice, users can learn locations of commands by taking advantage of the proprioceptive knowledge of their own hands and fingers.
SWaGUR: Saskatchewan-Waterloo Games User Research
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years.
Jelly Polo: a sports game using small-scale exertion
Sports video games should be inherently competitive, but they fall short in providing true competition for the players.
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Recent Publications

Peripheral Notifications in Large Displays: Effects of Feature Combination and Task Interference
Mairena, A., Gutwin, C., Cockburn, A. (2019), Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI 2019), Glasgow, Scotland UK. 12 pages. To appear. <>
Healthy Lies: The Effects of Misrepresenting Player Health Data on Experience, Behavior, and Performance
Wuertz, J., Birk, M., Bateman, S. (2019), Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI 2019), Glasgow, Scotland, UK. 12. <doi:10.1145/3290605.3300549>
Improving the Efficacy of Cognitive Training for Digital Mental Health Interventions Through Avatar Customization: Crowdsourced Quasi-Experimental Study
Birk, M., Mandryk, R. (2019), J Med Internet Res, vol. 21 no. 1, e10133. <doi:10.2196/10133>
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