THE INTERACTION LAB

We research computer-supported cooperation, next-generation interfaces, digital games, esports, affective computing, and information visualization.

Games
Research

Investigating and evaluating digital game play experiences and phenomena.

Affective
Computing

Exploring and building systems that interact with user emotional states.

Information Visualization

Advancing the display of complex data for the benefit of human interpretation.

Next-Generation Interfaces

Driving innovations in interfaces that change how we interact with digital systems.

Our Lab

The Interaction Lab is a research collective in the Department of Computer Science at the University of Saskatchewan, Canada.

Media Inquiries

For general media inquiries, you can reach the University at:

Visit Us

The Interaction Lab
Department of Computer Science
Room 373, Thorvaldson Bldg
University of Saskatchewan
110 Science Place
Saskatoon, SK, S7N 5C9

Recent Publications

Febi Chajadi (2020) Effects of Visual Distinctiveness on Learning and Retrieval in Icon Toolbars., p. 103-113, doi:10.20380/GI2020.12

Carl Gutwin (2020) Testing the Limits of the Spatial Approach: Comparing Retrieval and Revisitation Performance of Spatial and Paged Data Organizations for Large Item Sets., p. 215-224, doi:10.20380/GI2020.22

Philippe Palanque, Andy Cockburn, Carl Gutwin (2020) A Classification of Faults Covering the Human-Computer Interaction Loop, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 12234 LNCS, p. 434-448, Springer, doi:10.1007/978-3-030-54549-9_29

Venkat Bandi, Chanchal K. Roy, Carl Gutwin (2020) Clone Swarm: A Cloud Based Code-Clone Analysis Tool, IWSC 2020 - Proceedings of the 2020 IEEE 14th International Workshop on Software Clones, p. 52-56, Institute of Electrical and Electronics Engineers Inc., doi:10.1109/IWSC50091.2020.9047642

Aristides Mairena (2020) A Baseline Study of Emphasis Effects in Information Visualization., p. 327-339, doi:10.20380/GI2020.33

Carl Gutwin (2020) Learning Multiple Mappings: an Evaluation of Interference, Transfer, and Retention with Chorded Shortcut Buttons., p. 206-214, doi:10.20380/GI2020.21

Andy Cockburn, Blaine Lewis, Philip Quinn, Carl Gutwin (2020) Framing Effects Influence Interface Feature Decisions, Conference on Human Factors in Computing Systems - Proceedings, p. 1-11, Association for Computing Machinery, doi:10.1145/3313831.3376496

Venkat Bandi (2020) Interactive Exploration of Genomic Conservation., p. 74-83, doi:10.20380/GI2020.09

Andy Cockburn, Pierre Dragicevic, Lonni Besançon, Carl Gutwin (2020) Threats of a replication crisis in empirical computer science, Communications of the ACM 63(8), p. 70-79, Association for Computing Machinery, doi:10.1145/3360311

Natanael Bandeira Romão Tomé, Madison Klarkowski, Carl Gutwin, Cody Phillips, Regan L. Mandryk, Andy Cockburn (2020) Risking Treasure: Testing Loss Aversion in an Adventure Game, CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, p. 306-320, Association for Computing Machinery, Inc, doi:10.1145/3410404.3414250

Brandon Piller, Colby Johanson, Cody Phillips, Carl Gutwin, Regan L. Mandryk (2020) Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game, CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, p. 294-305, Association for Computing Machinery, Inc, doi:10.1145/3410404.3414225

Mohammad Rakib Hasan, Debajyoti Mondal, Carl Gutwin (2020) Tracing shapes with eyes: Design and evaluation of an eye tracking based approach, ACM International Conference Proceeding Series, p. 19:1-19:4, Association for Computing Machinery, doi:10.1145/3396339.3396390

Raquel Robinson, Katelyn Wiley, Amir Rezaeivahdati, Madison Klarkowski, Regan L. Mandryk (2020) "Let's Get Physiological, Physiological!", Proceedings of the Annual Symposium on Computer-Human Interaction in Play, New York, NY, USA: ACM, doi:10.1145/3410404.3414227

Martin Kocur, Martin Johannes Dechant, Michael Lankes, Christian Wolff, Regan Mandryk (2020) Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games, Symposium on Eye Tracking Research and Applications, p. 1-6

Maximilian Achim Friehs, Martin Dechant, Sarah Vedress, Christian Frings, Regan Lee Mandryk (2020) Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments, JMIR serious games 8(3), p. e17810, JMIR Publications Inc., Toronto, Canada

Maximilian Achim Friehs, Martin Dechant, Sarah Vedress, Christian Frings, Regan Lee Mandryk (2020) Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments, JMIR serious games 8(3), p. e17810, JMIR Publications Inc., Toronto, Canada

Natanael Bandeira Romão Tomé, Madison Klarkowski, Carl Gutwin, Cody Phillips, Regan L. Mandryk, Andy Cockburn (2020) Risking Treasure: Testing Loss Aversion in an Adventure Game(November), p. 306-320, doi:10.1145/3410404.3414250

Raquel Robinson, Katelyn Wiley, Amir Rezaeivahdati, Madison Klarkowski, Regan L. Mandryk (2020) "Let's Get Physiological, Physiological!", Proceedings of the Annual Symposium on Computer-Human Interaction in Play, New York, NY, USA: ACM, doi:10.1145/3410404.3414227

Aristides Mairena, Carl Gutwin (2020) PlotWorkspace: An Interactive Visual Analytics Tool for Field Phenotyping Data, Poster Abstracts of IEEE VIS 2020 2020

Tobias Drey, Pascal Jansen, Fabian Fischbach, Julian Frommel, Enrico Rukzio (2020) Towards progress assessment for adaptive hints in educational virtual reality games, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/3334480.3382789