THE INTERACTION LAB
We research computer-supported cooperation, next-generation interfaces, digital games, esports, affective computing, and information visualization.

Games
Research
Investigating and evaluating digital game play experiences and phenomena.

Affective Computing
Exploring and building systems that interact with user emotional states.

Information Visualization
Advancing the display of complex data for the benefit of human interpretation.

Next-Generation Interfaces
Driving innovations in interfaces that change how we interact with digital systems.
Our Lab
The Interaction Lab is a research collective in the Department of Computer Science at the University of Saskatchewan, Canada.
Media Inquiries
For general media inquiries, you can reach the University at:
Visit Us
The Interaction Lab
Department of Computer Science
Room 373, Thorvaldson Bldg
University of Saskatchewan
110 Science Place
Saskatoon, SK, S7N 5C9
Recent Publications
Raquel Robinson, Katelyn Wiley, Amir Rezaeivahdati, Madison Klarkowski, Regan L. Mandryk (2020) "Let's Get Physiological, Physiological!", Proceedings of the Annual Symposium on Computer-Human Interaction in Play, New York, NY, USA: ACM, doi:10.1145/3410404.3414227
Martin Kocur, Martin Johannes Dechant, Michael Lankes, Christian Wolff, Regan Mandryk (2020) Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games, Symposium on Eye Tracking Research and Applications, p. 1-6
Maximilian Achim Friehs, Martin Dechant, Sarah Vedress, Christian Frings, Regan Lee Mandryk (2020) Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments, JMIR serious games 8(3), p. e17810, JMIR Publications Inc., Toronto, Canada
Maximilian Achim Friehs, Martin Dechant, Sarah Vedress, Christian Frings, Regan Lee Mandryk (2020) Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments, JMIR serious games 8(3), p. e17810, JMIR Publications Inc., Toronto, Canada
Natanael Bandeira Romão Tomé, Madison Klarkowski, Carl Gutwin, Cody Phillips, Regan L. Mandryk, Andy Cockburn (2020) Risking Treasure: Testing Loss Aversion in an Adventure Game(November), p. 306-320, doi:10.1145/3410404.3414250
Raquel Robinson, Katelyn Wiley, Amir Rezaeivahdati, Madison Klarkowski, Regan L. Mandryk (2020) "Let's Get Physiological, Physiological!", Proceedings of the Annual Symposium on Computer-Human Interaction in Play, New York, NY, USA: ACM, doi:10.1145/3410404.3414227
Aristides Mairena, Carl Gutwin (2020) PlotWorkspace: An Interactive Visual Analytics Tool for Field Phenotyping Data, Poster Abstracts of IEEE VIS 2020 2020
Tobias Drey, Pascal Jansen, Fabian Fischbach, Julian Frommel, Enrico Rukzio (2020) Towards progress assessment for adaptive hints in educational virtual reality games, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/3334480.3382789
Pascal Jansen, Fabian Fischbach, Jan Gugenheimer, Evgeny Stemasov, Julian Frommel, Enrico Rukzio (2020) ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays, doi:10.1145/3379337.3415843
Martin Dechant, Susanne Poeller, Colby Johanson, Katelyn Wiley, Regan L. Mandryk (2020) In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs, Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, p. 1-14, url, doi:10.1145/3313831.3376734
Andy Cockburn, Pierre Dragicevic, Lonni Besançon, Carl Gutwin (2020) Threats of a replication crisis in empirical computer science, Communications of the ACM 63(8), doi:10.1145/3360311
Mohammad Rakib Hasan, Debajyoti Mondal, Carl Gutwin (2020) Tracing shapes with eyes, doi:10.1145/3396339.3396390
Austen K. Smith, Kari N. Duerksen, Carl Gutwin, Lorin J. Elias (2020) Lateral biases in aesthetic and spatial location judgments: differences between tasks and native reading directions, Laterality 25(1), doi:10.1080/1357650X.2019.1577433
Andy Cockburn, Blaine Lewis, Philip Quinn, Carl Gutwin (2020) Framing Effects Influence Interface Feature Decisions, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/3313831.3376496
Venkat Bandi, Chanchal K. Roy, Carl Gutwin (2020) Clone Swarm: A Cloud Based Code-Clone Analysis Tool, IWSC 2020 - Proceedings of the 2020 IEEE 14th International Workshop on Software Clones, doi:10.1109/IWSC50091.2020.9047642
Febi Chajadi, Md Sami Uddin, Carl Gutwin (2020) Effects of visual distinctiveness on learning and retrieval in icon toolbars, Proceedings - Graphics Interface 2020-May
Mark Claypool, Andy Cockburn, Carl Gutwin (2020) The Impact of Motion and Delay on Selecting Game Targets with a Mouse, ACM Transactions on Multimedia Computing, Communications and Applications 16(2s), doi:10.1145/3390464
Mohammad Rakib Hasan, Debajyoti Mondal, Carl Gutwin (2020) Tracing shapes with eyes: Design and evaluation of an eye tracking based approach, ACM International Conference Proceeding Series, doi:10.1145/3396339.3396390
Philippe Palanque, Andy Cockburn, Carl Gutwin (2020) A Classification of Faults Covering the Human-Computer Interaction Loop, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 12234 LNCS, doi:10.1007/978-3-030-54549-9_29
Aristides Mairena, Martin Dechant, Carl Gutwin, Andy Cockburn (2020) A baseline study of emphasis effects in information visualization, Proceedings - Graphics Interface 2020-May