Publications

Kevin C. Lam, Carl Gutwin, Madison Klarkowski, Andy Cockburn (2021) The Effects of System Interpretation Errors on Learning New Input Mechanisms, p. 1-13, Association for Computing Machinery (ACM), doi:10.1145/3411764.3445366

Alix Goguey, Carl Gutwin, Zhe Chen, Pang Suwanaposee, Andy Cockburn (2021) Interaction Pace and User Preferences, p. 1-14, Association for Computing Machinery (ACM), doi:10.1145/3411764.3445772

Md. Sami Uddin, Carl Gutwin (2021) The Image of the Interface: How People Use Landmarks to Develop Spatial Memory of Commands in Graphical Interfaces, p. 1-17, Association for Computing Machinery (ACM), doi:10.1145/3411764.3445050

Julian Frommel, Cody Phillips, Regan L Mandryk (2021) Gathering Self-Report Data in Games through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information Intimacy, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM

Martin Dechant, Julian Frommel, Regan L Mandryk (2021) Assessing Social Anxiety Through Digital Biomarkers Embedded in a Gaming Task, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM

Nicole A Beres, Julian Frommel, Elizabeth Reid, Regan L Mandryk, Madison Klarkowski (2021) Don’t You Know That You’re Toxic: Normalization of Toxicity in Online Gaming, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM

Dmitry Alexandrovsky, Maximilian Achim Friehs, Jendrik Grittner, Susanne Putze, Max V Birk, Rainer Malaka, Regan L Mandryk (2021) Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM

Matthew K Miller, Martin Johannes Dechant, Regan L Mandryk (2021) Meeting You, Seeing Me: The Role of Social Anxiety, Feedback, and Interface Layout in a Get-to-Know-You Task via Video Chat, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM

Susanne Poeller, Karla Waldenmeier, Nicola Baumann, Regan L Mandryk (2021) Prepare for Trouble and Make It Double: The Power Motive Predicts Pokémon Choices Based on Apparent Strength, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM

Febi Chajadi (2020) Effects of Visual Distinctiveness on Learning and Retrieval in Icon Toolbars., p. 103-113, doi:10.20380/GI2020.12

Carl Gutwin (2020) Testing the Limits of the Spatial Approach: Comparing Retrieval and Revisitation Performance of Spatial and Paged Data Organizations for Large Item Sets., p. 215-224, doi:10.20380/GI2020.22

Philippe Palanque, Andy Cockburn, Carl Gutwin (2020) A Classification of Faults Covering the Human-Computer Interaction Loop, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 12234 LNCS, p. 434-448, Springer, doi:10.1007/978-3-030-54549-9_29

Venkat Bandi, Chanchal K. Roy, Carl Gutwin (2020) Clone Swarm: A Cloud Based Code-Clone Analysis Tool, IWSC 2020 – Proceedings of the 2020 IEEE 14th International Workshop on Software Clones, p. 52-56, Institute of Electrical and Electronics Engineers Inc., doi:10.1109/IWSC50091.2020.9047642

Aristides Mairena (2020) A Baseline Study of Emphasis Effects in Information Visualization., p. 327-339, doi:10.20380/GI2020.33

Carl Gutwin (2020) Learning Multiple Mappings: an Evaluation of Interference, Transfer, and Retention with Chorded Shortcut Buttons., p. 206-214, doi:10.20380/GI2020.21

Andy Cockburn, Blaine Lewis, Philip Quinn, Carl Gutwin (2020) Framing Effects Influence Interface Feature Decisions, Conference on Human Factors in Computing Systems – Proceedings, p. 1-11, Association for Computing Machinery, doi:10.1145/3313831.3376496

Venkat Bandi (2020) Interactive Exploration of Genomic Conservation., p. 74-83, doi:10.20380/GI2020.09

Andy Cockburn, Pierre Dragicevic, Lonni Besançon, Carl Gutwin (2020) Threats of a replication crisis in empirical computer science, Communications of the ACM 63(8), p. 70-79, Association for Computing Machinery, doi:10.1145/3360311

Natanael Bandeira Romão Tomé, Madison Klarkowski, Carl Gutwin, Cody Phillips, Regan L. Mandryk, Andy Cockburn (2020) Risking Treasure: Testing Loss Aversion in an Adventure Game, CHI PLAY 2020 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play, p. 306-320, Association for Computing Machinery, Inc, doi:10.1145/3410404.3414250

Brandon Piller, Colby Johanson, Cody Phillips, Carl Gutwin, Regan L. Mandryk (2020) Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game, CHI PLAY 2020 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play, p. 294-305, Association for Computing Machinery, Inc, doi:10.1145/3410404.3414225

Mohammad Rakib Hasan, Debajyoti Mondal, Carl Gutwin (2020) Tracing shapes with eyes: Design and evaluation of an eye tracking based approach, ACM International Conference Proceeding Series, p. 19:1-19:4, Association for Computing Machinery, doi:10.1145/3396339.3396390

Raquel Robinson, Katelyn Wiley, Amir Rezaeivahdati, Madison Klarkowski, Regan L. Mandryk (2020) “Let’s Get Physiological, Physiological!”, Proceedings of the Annual Symposium on Computer-Human Interaction in Play, New York, NY, USA: ACM, doi:10.1145/3410404.3414227

Martin Kocur, Martin Johannes Dechant, Michael Lankes, Christian Wolff, Regan Mandryk (2020) Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games, Symposium on Eye Tracking Research and Applications, p. 1-6

Maximilian Achim Friehs, Martin Dechant, Sarah Vedress, Christian Frings, Regan Lee Mandryk (2020) Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments, JMIR serious games 8(3), p. e17810, JMIR Publications Inc., Toronto, Canada

Maximilian Achim Friehs, Martin Dechant, Sarah Vedress, Christian Frings, Regan Lee Mandryk (2020) Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments, JMIR serious games 8(3), p. e17810, JMIR Publications Inc., Toronto, Canada

Natanael Bandeira Romão Tomé, Madison Klarkowski, Carl Gutwin, Cody Phillips, Regan L. Mandryk, Andy Cockburn (2020) Risking Treasure: Testing Loss Aversion in an Adventure Game(November), p. 306-320, doi:10.1145/3410404.3414250 pdf

Raquel Robinson, Katelyn Wiley, Amir Rezaeivahdati, Madison Klarkowski, Regan L. Mandryk (2020) “Let’s Get Physiological, Physiological!”, Proceedings of the Annual Symposium on Computer-Human Interaction in Play, New York, NY, USA: ACM, doi:10.1145/3410404.3414227

Aristides Mairena, Carl Gutwin (2020) PlotWorkspace: An Interactive Visual Analytics Tool for Field Phenotyping Data, Poster Abstracts of IEEE VIS 2020 2020 pdf

Tobias Drey, Pascal Jansen, Fabian Fischbach, Julian Frommel, Enrico Rukzio (2020) Towards progress assessment for adaptive hints in educational virtual reality games, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3334480.3382789

Pascal Jansen, Fabian Fischbach, Jan Gugenheimer, Evgeny Stemasov, Julian Frommel, Enrico Rukzio (2020) ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays, doi:10.1145/3379337.3415843

Martin Dechant, Susanne Poeller, Colby Johanson, Katelyn Wiley, Regan L. Mandryk (2020) In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs, Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, p. 1-14, url, doi:10.1145/3313831.3376734

Andy Cockburn, Pierre Dragicevic, Lonni Besançon, Carl Gutwin (2020) Threats of a replication crisis in empirical computer science, Communications of the ACM 63(8), doi:10.1145/3360311

Mohammad Rakib Hasan, Debajyoti Mondal, Carl Gutwin (2020) Tracing shapes with eyes, doi:10.1145/3396339.3396390

Austen K. Smith, Kari N. Duerksen, Carl Gutwin, Lorin J. Elias (2020) Lateral biases in aesthetic and spatial location judgments: differences between tasks and native reading directions, Laterality 25(1), doi:10.1080/1357650X.2019.1577433

Andy Cockburn, Blaine Lewis, Philip Quinn, Carl Gutwin (2020) Framing Effects Influence Interface Feature Decisions, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3313831.3376496

Venkat Bandi, Chanchal K. Roy, Carl Gutwin (2020) Clone Swarm: A Cloud Based Code-Clone Analysis Tool, IWSC 2020 – Proceedings of the 2020 IEEE 14th International Workshop on Software Clones, doi:10.1109/IWSC50091.2020.9047642

Febi Chajadi, Md Sami Uddin, Carl Gutwin (2020) Effects of visual distinctiveness on learning and retrieval in icon toolbars, Proceedings – Graphics Interface 2020-May

Mark Claypool, Andy Cockburn, Carl Gutwin (2020) The Impact of Motion and Delay on Selecting Game Targets with a Mouse, ACM Transactions on Multimedia Computing, Communications and Applications 16(2s), doi:10.1145/3390464

Mohammad Rakib Hasan, Debajyoti Mondal, Carl Gutwin (2020) Tracing shapes with eyes: Design and evaluation of an eye tracking based approach, ACM International Conference Proceeding Series, doi:10.1145/3396339.3396390

Philippe Palanque, Andy Cockburn, Carl Gutwin (2020) A Classification of Faults Covering the Human-Computer Interaction Loop, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 12234 LNCS, doi:10.1007/978-3-030-54549-9_29

Aristides Mairena, Martin Dechant, Carl Gutwin, Andy Cockburn (2020) A baseline study of emphasis effects in information visualization, Proceedings – Graphics Interface 2020-May pdf

Carl Gutwin, Carl Hofmeister, David Ledo, Alix Goguey (2020) Learning multiple mappings: An evaluation of interference, transfer, and retention with chorded shortcut buttons, Proceedings – Graphics Interface 2020-May

Venkat Bandi, Carl Gutwin (2020) Interactive exploration of genomic conservation, Proceedings – Graphics Interface 2020-May

Carl Gutwin, Michael Van Der Kamp, Jeremy Storring, Andy Cockburn, Cody Phillips (2020) Testing the limits of the spatial approach: Comparing retrieval and revisitation performance of spatial and paged data organizations for large item sets, Proceedings – Graphics Interface 2020-May

Maximilian Achim Friehs, Martin Dechant, Sarah Vedress, Christian Frings, Regan Lee Mandryk (2020) Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments, JMIR Serious Games 8(3), doi:10.2196/17810

Audrey Girouard, Jon E. Froehlich, Regan L. Mandryk, Mark Hancock (2020) Viewpoint: Organizing Family Support Services at ACM Conferences, Communications of the ACM 63(4), doi:10.1145/3382739

Cale J. Passmore, Regan L. Mandryk (2020) A Taxonomy of Coping Strategies and Discriminatory Stressors in Digital Gaming, Frontiers in Computer Science 2, doi:10.3389/fcomp.2020.00040

Helena Mentis, Regan Mandryk, Allison Druin, Andrew Kun, Shaowen Bardzell (2020) Supporting accessibility at SIGCHI conferences, Interactions 27(3), doi:10.1145/3391774

Helena M. Mentis, Regan Mandryk, Tovi Grossman, Cliff Lampe, Jessica Colnago (2020) CHI 2030: The Future is Wide Open, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3334480.3381065

Max V. Birk, Regan L. Mandryk, Nicola Baumann (2020) Just a click away: Action–state orientation moderates the impact of task interruptions on initiative, Journal of Personality 88(2), doi:10.1111/jopy.12498

Martin Kocur, Martin Johannes Dechant, Michael Lankes, Christian Wolff, Regan Mandryk (2020) Eye caramba: Gaze-based assistance for virtual reality aiming and throwing tasks in games, Eye Tracking Research and Applications Symposium (ETRA), doi:10.1145/3379156.3391841

Katelyn Wiley, Sarah Vedress, Regan L. Mandryk (2020) How Points and Theme Affect Performance and Experience in a Gamified Cognitive Task, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3313831.3376697

Martin Dechant, Susanne Poeller, Colby Johanson, Katelyn Wiley, Regan L. Mandryk (2020) In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3313831.3376734

Regan L. Mandryk, Julian Frommel, Ashley Armstrong, Daniel Johnson (2020) How Passion for Playing World of Warcraft Predicts In-Game Social Capital, Loneliness, and Wellbeing, Frontiers in Psychology 11, doi:10.3389/fpsyg.2020.02165

Susanne Poeller, Nicola Baumann, Regan L. Mandryk (2020) Power Play: How the Need to Empower or Overpower Other Players Predicts Preferences in League of Legends, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3313831.3376193

Raquel Breejon Robinson, Elizabeth Reid, James Collin Fey, Ansgar E. Depping, Katherine Isbister, Regan L. Mandryk (2020) Designing and Evaluating ‘In the Same Boat’, A Game of Embodied Synchronization for Enhancing Social Play, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3313831.3376433

Julian Frommel, Valentin Sagl, Ansgar E. Depping, Colby Johanson, Matthew K. Miller, Regan L. Mandryk (2020) Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3313831.3376446

Samantha N. Stahlke, Pejman Mirza-Babaei, Kathrin Gerling, Z. O. Toups, Daniel Johnson, Regan L. Mandryk (2020) Games and play SIG: Shaping the next decade of games & HCI research, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3334480.3381063

Jordan Ubbens, Mikolaj Cieslak, Przemyslaw Prusinkiewicz, Isobel Parkin, Jana Ebersbach, Ian Stavness (2020) Latent Space Phenotyping: Automatic Image-Based Phenotyping for Treatment Studies, Plant Phenomics 2020, doi:10.34133/2020/5801869

Shubhra Aich, Masaki Yamazaki, Yasuhiro Taniguchi, Ian Stavness (2020) Multi-Scale Weight Sharing Network for Image Recognition, Pattern Recognition Letters 131, doi:10.1016/j.patrec.2020.01.011

Qian Zhou, Fan Wu, Sidney Fels, Ian Stavness (2020) Closer Object Looks Smaller, doi:10.1145/3313831.3376601

Amir H. Abdi, Benedikt Sagl, Venkata P. Srungarapu, Ian Stavness, Eitan Prisman, Purang Abolmaesumi, Sidney Fels (2020) Characterizing Motor Control of Mastication With Soft Actor-Critic, Frontiers in Human Neuroscience 14, doi:10.3389/fnhum.2020.00188

John Lloyd, Francois Roewer-Despres, Ian Stavness (2020) Muscle Path Wrapping on Arbitrary Surfaces, IEEE Transactions on Biomedical Engineering, doi:10.1109/tbme.2020.3009922

Qian Zhou, Fan Wu, Sidney Fels, Ian Stavness (2020) Closer Object Looks Smaller: Investigating the Duality of Size Perception in a Spherical Fish Tank VR Display, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3313831.3376601

Bryan Gick, Connor Mayer, Chenhao Chiu, Erik Widing, François Roewer-Després, Sidney Fels, Ian Stavness (2020) Quantal biomechanical effects in speech postures of the lips, Journal of Neurophysiology 124(3), doi:10.1152/jn.00676.2019

Kellie Vella, Madison Klarkowski, Selen Turkay, Daniel Johnson (2020) Making friends in online games: gender differences and designing for greater social connectedness, Behaviour and Information Technology 39(8), doi:10.1080/0144929X.2019.1625442

Mitchell McEwan, Cody Phillips, Peta Wyeth, Daniel Johnson (2020) Puppy island: Theory-driven design of a serious game for young children with cystic fibrosis, Proceedings of the Interaction Design and Children Conference, IDC 2020, doi:10.1145/3392063.3394435

Martin Dechant, Susanne Poeller, Colby Johanson, Katelyn Wiley, Regan L. Mandryk (2020) In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs, Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, p. 1-14, url, doi:10.1145/3313831.3376734

Aristides Mairena, Carl Gutwin, Andy Cockburn (2019) Peripheral notifications in large displays: Effects of feature combination and task interference, Conference on Human Factors in Computing Systems – Proceedings, p. 640, Association for Computing Machinery, doi:10.1145/3290605.3300870

A. Cockburn, D. Masson, C. Gutwin, P. Palanque, A. Goguey, M. Yung, C. Gris, C. Trask (2019) Design and evaluation of braced touch for touchscreen input stabilisation, International Journal of Human Computer Studies 122, p. 21-37, Academic Press, doi:10.1016/j.ijhcs.2018.08.005

Michael Long, Carl Gutwin (2019) Effects of local latency on game pointing devices and game pointing tasks, Conference on Human Factors in Computing Systems – Proceedings, p. 208, Association for Computing Machinery, doi:10.1145/3290605.3300438

Julian Petford, Iain Carson, Miguel A. Nacenta, Carl Gutwin (2019) A comparison of guiding techniques for out-of-view objects in full-coverage displays, Conference on Human Factors in Computing Systems – Proceedings, p. 58, Association for Computing Machinery, doi:10.1145/3290605.3300288

Colby Johanson, Carl Gutwin, Jason T. Bowey, Regan L. Mandryk (2019) Press pause when you play: Comparing spaced practice intervals for skill development in games, CHI PLAY 2019 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play, p. 169-184, Association for Computing Machinery, Inc, doi:10.1145/3311350.3347195

Mark Claypool, Andy Cockburn, Carl Gutwin (2019) Game input with delay: Moving target selection parameters, Proceedings of the 10th ACM Multimedia Systems Conference, MMSys 2019, p. 25-35, Association for Computing Machinery, Inc, doi:10.1145/3304109.3306232

Alix Goguey, Sylvain Malacria, Andy Cockburn, Carl Gutwin (2019) Reducing error aversion to support novice-to-expert transitions with Fasttap, IHM 2019 – Actes de la 31e Conference Francophone sur l’Interaction Homme-Machine, p. 1:1-1:10, Association for Computing Machinery, Inc, doi:10.1145/3366550.3372247

Philippe Palanque, Andy Cockburn, Léopold Désert-Legendre, Carl Gutwin, Yannick Deleris (2019) Brace touch: A dependable, turbulence-tolerant, multi-touch interaction technique for interactive cockpits, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 11698 LNCS, p. 53-68, Springer Verlag, doi:10.1007/978-3-030-26601-1_4

Andy Cockburn, Carl Gutwin (2019) Anchoring effects and troublesome asymmetric transfer in subjective ratings, Conference on Human Factors in Computing Systems – Proceedings, p. 362, Association for Computing Machinery, doi:10.1145/3290605.3300592

Carl Gutwin, Michael van der Kamp, Md. Sami Uddin, Kevin Stanley, Ian Stavness, Sally Vail (2019) Improving Early Navigation in Time-Lapse Video with Spread-Frame Loading, p. 1-12, Association for Computing Machinery (ACM), doi:10.1145/3290605.3300785

Dylan Fafard, Ian Stavness, Martin Dechant, Regan Mandryk, Qian Zhou, Sidney Fels (2019) Ftvr in vr: Evaluation of 3d perception with a simulated volumetric fish-tank virtual reality display, Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, p. 1-12

Greg Hallihan, Jeff K. Caird, Ian Blanchard, Katelyn Wiley, Jessica Martel, Matt Wilkins, Brent Thorkelson, Mike Plato, Gerald Lazarenko (2019) The evaluation of an ambulance rear compartment using patient simulation: Issues of safety and efficiency during the delivery of patient care, Applied Ergonomics 81, doi:10.1016/j.apergo.2019.06.003

Katja Rogers, Jana Funke, Julian Frommel, Sven Stamm, Michael Weber (2019) Exploring Interaction Fidelity in Virtual Reality, doi:10.1145/3290605.3300644

Ida Damen, Andrea Bravo, Anouk Harde, Regina Bernhaupt, Maximilian Brehm, John McClelland, Julian Frommel (2019) MirrorMe: Increasing prosocial behaviour in public transport, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3290607.3312961

Julian Frommel, Dietmar Puschmann, Katja Rogers, Michael Weber (2019) Take back control: Effects of player influence on procedural level generation, CHI PLAY 2019 – Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3341215.3356288

Katja Rogers, Jana Funke, Julian Frommel, Sven Stamm, Michael Weber (2019) Exploring interaction fidelity in virtual reality: Object manipulation and whole-body movements, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3290605.3300644

Carl Gutwin (2019) A conversation with CHCCS 2019 Achievement Award recipient Dr. Carl Gutwin, Proceedings – Graphics Interface 2019-May

Colby Johanson, Carl Gutwin, Jason T. Bowey, Regan L. Mandryk (2019) Press Pause when you Play, doi:10.1145/3311350.3347195

Julian Petford, Iain Carson, Miguel A. Nacenta, Carl Gutwin (2019) A comparison of guiding techniques for out-of-view objects in full-coverage displays, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3290605.3300288

Aristides Mairena, Carl Gutwin, Andy Cockburn (2019) Peripheral notifications in large displays: Effects of feature combination and task interference, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3290605.3300870

Andy Cockburn, Carl Gutwin (2019) Anchoring effects and troublesome asymmetric transfer in subjective ratings, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3290605.3300592

Michael Long, Carl Gutwin (2019) Effects of local latency on game pointing devices and game pointing tasks, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3290605.3300438

Carl Gutwin, Michael van der Kamp, Md. Sami Uddin, Kevin Stanley, Ian Stavness, Sally Vail (2019) Improving Early Navigation in Time-Lapse Video with Spread-Frame Loading, doi:10.1145/3290605.3300785

Mark Claypool, Andy Cockburn, Carl Gutwin (2019) Game input with delay: Moving target selection parameters, Proceedings of the 10th ACM Multimedia Systems Conference, MMSys 2019, doi:10.1145/3304109.3306232

Colby Johanson, Carl Gutwin, Jason T. Bowey, Regan L. Mandryk (2019) Press pause when you play: Comparing spaced practice intervals for skill development in games, CHI PLAY 2019 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3311350.3347195

Alix Goguey, Sylvain Malacria, Andy Cockburn, Carl Gutwin (2019) Reducing error aversion to support novice-to-expert transitions with Fasttap, IHM 2019 – Actes de la 31e Conference Francophone sur l’Interaction Homme-Machine, doi:10.1145/3366550.3372247

Philippe Palanque, Andy Cockburn, Léopold Désert-Legendre, Carl Gutwin, Yannick Deleris (2019) Brace touch: A dependable, turbulence-tolerant, multi-touch interaction technique for interactive cockpits, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 11698 LNCS, doi:10.1007/978-3-030-26601-1_4

Mark Claypool, Andy Cockburn, Carl Gutwin (2019) Game input with delay, doi:10.1145/3304109.3306232

Max Birk, Greg Wadley, Vero Vanden Abeele, Regan Mandryk, John Torous (2019) Video games for mental health, Interactions 26(4), doi:10.1145/3328483

Dylan Fafard, Ian Stavness, Martin Dechant, Regan Mandryk, Qian Zhou, Sidney Fels (2019) FTVR in VR, doi:10.1145/3290605.3300763

Audrey Girouard, Jon E. Froehlich, Regan Mandryk, Mark Hancock (2019) Organizing family support services at ACM conferences, arXiv

Jason T Bowey, Maximilian A Friehs, Regan L Mandryk (2019) Red or blue pill, doi:10.1145/3337722.3337734

Raquel Breejon Robinson, Elizabeth Reid, Ansgar E. Depping, Regan Mandryk, James Collin Fey (2019) ‘In the same boat’, a game of mirroring emotions for enhancing social play, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3290607.3313268

Dylan Fafard, Ian Stavness, Martin Dechant, Regan Mandryk, Qian Zhou, Sidney Fels (2019) FTVR in VR: Evaluating 3D performance with a simulated volumetric fish-tank virtual reality display, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3290605.3300763

Max Valentin Birk, Regan Lee Mandryk (2019) Improving the efficacy of cognitive training for digital mental health interventions through avatar customization: Crowdsourced quasi-experimental study, Journal of Medical Internet Research 21(1), doi:10.2196/10133

Dmitry Alexandrovsky, Maximilian Achim Friehs, Max V. Birk, Rowan K. Yates, Regan L. Mandryk (2019) Game dynamics that support snacking, not feasting, CHI PLAY 2019 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3311350.3347151

Jason T. Bowey, Maximilian A. Friehs, Regan L. Mandryk (2019) Red or blue pill: Fostering identification and transportation through dialogue choices in RPGs, ACM International Conference Proceeding Series, doi:10.1145/3337722.3337734

Regan Lee Mandryk, Max Valentin Birk (2019) The potential of game-based digital biomarkers for modeling mental health, Journal of Medical Internet Research 21(4), doi:10.2196/13485

Regan Lee Mandryk, Max Valentin Birk (2019) Game-based Digital Biomarkers for Modeling Mental Health: A Scoping Review (Preprint), JMIR Mental Health

Sidney Fels, Ian Stavness (2019) Special issue on biomechanical and Parametric Modelling of Human Anatomy (PMHA-2016), Computer Methods in Biomechanics and Biomedical Engineering: Imaging and Visualization 7(4), doi:10.1080/21681163.2019.1608309

Bryan Gick, Murray Schellenberg, Ian Stavness, Ryan C. Taylor (2019) Articulatory phonetics, The Routledge Handbook of Phonetics, doi:10.4324/9780429056253-6

Peter Anderson, Sidney Fels, Ian Stavness, William G. Pearson, Bryan Gick (2019) Intravelar and extravelar portions of soft palate muscles in velic constrictions: A three-dimensional modeling study, Journal of Speech, Language, and Hearing Research 62(4), doi:10.1044/2018_JSLHR-S-17-0247

Benedikt Sagl, Martina Schmid-Schwap, Eva Piehslinger, Michael Kundi, Ian Stavness (2019) A Dynamic Jaw Model With a Finite-Element Temporomandibular Joint, Frontiers in Physiology 10, doi:10.3389/fphys.2019.01156

Benedikt Sagl, Clark R. Dickerson, Ian Stavness (2019) Fast forward-dynamics tracking simulation: Application to upper limb and shoulder modeling, IEEE Transactions on Biomedical Engineering 66(2), doi:10.1109/TBME.2018.2838020

Qian Zhou, Georg Hagemann, Dylan Fafard, Ian Stavness, Sidney Fels (2019) An Evaluation of Depth and Size Perception on a Spherical Fish Tank Virtual Reality Display, IEEE Transactions on Visualization and Computer Graphics 25(5), doi:10.1109/TVCG.2019.2898742

Najeeb Khan, Ian Stavness (2019) Sparseout: Controlling Sparsity in Deep Networks, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 11489 LNAI, doi:10.1007/978-3-030-18305-9_24

Benedikt Sagl, Martina Schmid-Schwap, Eva Piehslinger, Claudia Kronnerwetter, Michael Kundi, Siegfried Trattnig, Ian Stavness (2019) In vivo prediction of temporomandibular joint disc thickness and position changes for different jaw positions, Journal of Anatomy 234(5), doi:10.1111/joa.12951

Georg Hagemann, Qian Zhou, Ian Stavness, Sidney Fels (2019) Investigating spherical fish tank virtual reality displays for establishing realistic eye-contact, 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 – Proceedings, doi:10.1109/VR.2019.8797905

Sara Mardanisamani, Farhad Maleki, Sara Hosseinzadeh Kassani, Sajith Rajapaksa, Hema Duddu, Menglu Wang, Steve Shirtliffe, Seungbum Ryu, Anique Josuttes, Ti Zhang, Sally Vail, Curtis Pozniak, Isobel Parkin, Ian Stavness, Mark Eramian (2019) Crop lodging prediction from UAV-acquired images of wheat and canola using a DCNN augmented with handcrafted texture features, IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops 2019-June, doi:10.1109/CVPRW.2019.00322

John E. Lloyd, Antonio Sánchez, Erik Widing, Ian Stavness, Sidney Fels, Siamak Niroomandi, Antoine Perrier, Yohan Payan, Pascal Perrier (2019) New techniques for combined FEM-Multibody anatomical simulation, Lecture Notes in Computational Vision and Biomechanics 999, doi:10.1007/978-3-030-23073-9_6

Nico Higgs, Blanche Leyeza, Jordan Ubbens, Josh Kocur, William Van Der Kamp, Theron Cory, Christina Eynck, Sally Vail, Mark Eramian, Ian Stavness (2019) ProTractor: A lightweight ground imaging and analysis system for early-season field phenotyping, IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops 2019-June, doi:10.1109/CVPRW.2019.00319

Qian Zhou, Fan Wu, Ian Stavness, Sidney Fels (2019) Match the cube: Investigation of the head-coupled input with a spherical fish tank virtual reality display, 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 – Proceedings, doi:10.1109/VR.2019.8798362

Masoomeh Aslahishahri, Tuhin Paul, Kevin G. Stanley, Steve Shirtliffe, Sally Vail, Ian Stavness (2019) KL-Divergence as a Proxy for Plant Growth, 2019 IEEE 10th Annual Information Technology, Electronics and Mobile Communication Conference, IEMCON 2019, doi:10.1109/IEMCON.2019.8936253

Kellie Vella, Daniel Johnson, Vanessa Wan Sze Cheng, Tracey Davenport, Jo Mitchell, Madison Klarkowski, Cody Phillips (2019) A Sense of Belonging: Pokémon GO and Social Connectedness, Games and Culture 14(6), doi:10.1177/1555412017719973

Regan Lee Mandryk, Max Valentin Birk (2019) The potential of game-based digital biomarkers for modeling mental health, Journal of Medical Internet Research, doi:10.2196/13485

Kellie Vella, Daniel Johnson, Vanessa Wan Sze Cheng, Tracey Davenport, Jo Mitchell, Madison Klarkowski, Cody Phillips (2019) A Sense of Belonging: Pokémon GO and Social Connectedness, Games and Culture, doi:10.1177/1555412017719973

Max Valentin Birk, Regan Lee Mandryk (2019) Improving the efficacy of cognitive training for digital mental health interventions through avatar customization: Crowdsourced quasi-experimental study, Journal of Medical Internet Research, doi:10.2196/10133

Kellie Vella, Daniel Johnson, Vanessa Wan Sze Cheng, Tracey Davenport, Jo Mitchell, Madison Klarkowski, Cody Phillips (2019) A Sense of Belonging: Pokémon GO and Social Connectedness, Games and Culture, doi:10.1177/1555412017719973

Alix Goguey, Géry Casiez, Daniel Vogel, Carl Gutwin (2018) Characterizing finger pitch and roll orientation during Atomic touch actions, Conference on Human Factors in Computing Systems – Proceedings 2018-April, p. 589, Association for Computing Machinery, doi:10.1145/3173574.3174163

Jason Wuertz, Sultan A. Alharthi, William A. Hamilton, Scott Bateman, Carl Gutwin, Anthony Tang, Zachary O. Toups, Jessica Hammer (2018) A design framework for awareness cues in distributed multiplayer games, Conference on Human Factors in Computing Systems – Proceedings 2018-April, p. 243, Association for Computing Machinery, doi:10.1145/3173574.3173817

Varun Gaur, M. D. Sami Uddin, Carl Gutwin (2018) Multiplexing spatial memory: Increasing the capacity of Fasttap menus with multiple tabs, MobileHCI 2018 – Beyond Mobile: The Next 20 Years – 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, Conference Proceedings, p. 22:1-22:13, Association for Computing Machinery, Inc, doi:10.1145/3229434.3229482

Julian Petford, Miguel A. Nacenta, Carl Gutwin (2018) Pointing all around you: Selection performance of mouse and ray-cast pointing in full-coverage displays, Conference on Human Factors in Computing Systems – Proceedings 2018-April, p. 533, Association for Computing Machinery, doi:10.1145/3173574.3174107

Alix Goguey, Sylvain Malacria, Carl Gutwin (2018) Improving discoverability and expert performance in force-sensitive text selection for touch devices with mode gauges, Conference on Human Factors in Computing Systems – Proceedings 2018-April, p. 477, Association for Computing Machinery, doi:10.1145/3173574.3174051

Michael Long, Carl Gutwin (2018) Characterizing and modeling the effects of local latency on game performance and experience, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, p. 299-313, Association for Computing Machinery, Inc, doi:10.1145/3242671.3242678

Alix Goguey, Andy Cockburn, Géry Casiez, Carl Gutwin (2018) Storyboard-based empirical modeling of touch interface performance, Conference on Human Factors in Computing Systems – Proceedings 2018-April, Association for Computing Machinery, doi:10.1145/3170427.3186479

Andy Cockburn, Dion Woolley, Kien Tran Pham Thai, Don Clucas, Simon Hoermann, Carl Gutwin (2018) Reducing the attentional demands of in-vehicle touchscreens with stencil overlays, Proceedings – 10th International ACM Conference on Automotive User Interfaces and Interactive Vehicular Applications, AutomotiveUI 2018, p. 33-42, Association for Computing Machinery, Inc, doi:10.1145/3239060.3239061

Ehsan Sotoodeh Mollashahi, Md Sami Uddin, Carl Gutwin (2018) Two-level artificial-landmark scrollbars to improve revisitation in long documents, Proceedings of the Workshop on Advanced Visual Interfaces AVI, p. 85:1-85:2, Association for Computing Machinery, doi:10.1145/3206505.3206588

Ehsan Sotoodeh Mollashahi, Md Sami Uddin, Carl Gutwin (2018) Improving revisitation in long documents with two-level artificial-landmark scrollbars, Proceedings of the Workshop on Advanced Visual Interfaces AVI, p. 30:1-30:9, Association for Computing Machinery, doi:10.1145/3206505.3206554

Alix Goguey, Géry Casiez, Andy Cockburn, Carl Gutwin (2018) Storyboard-based empirical modelling of touch interface performance, Conference on Human Factors in Computing Systems – Proceedings 2018-April, p. 445, Association for Computing Machinery, doi:10.1145/3173574.3174019

Andy Cockburn, Carl Gutwin, Alan Dix (2018) HARK no more: On the preregistration of chi experiments, Conference on Human Factors in Computing Systems – Proceedings 2018-April, p. 141, Association for Computing Machinery, doi:10.1145/3173574.3173715

Michael Lankes, Joshua Newn, Bernhard Maurer, Eduardo Velloso, Martin Dechant, Hans Gellersen (2018) EyePlay revisited: Past, present and future challenges for eye-based interaction in games, Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, p. 689-693

Martin Dechant, Ian Stavness, Aristides Mairena, Regan L Mandryk (2018) Empirical evaluation of hybrid gaze-controller selection techniques in a gaming context, Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, p. 73-85

Jeff K. Caird, Sarah M. Simmons, Katelyn Wiley, Kate A. Johnston, William J. Horrey (2018) Does Talking on a Cell Phone, With a Passenger, or Dialing Affect Driving Performance? An Updated Systematic Review and Meta-Analysis of Experimental Studies, Human Factors: The Journal of the Human Factors and Ergonomics Society 60(1), doi:10.1177/0018720817748145

M.E. O’Connell, A. Scerbe, K. Wiley, B. Gould, J. Carter, C. Bourassa, D. Morgan, K. Jacklin, W. Warry (2018) Anticipated needs and worries about maintaining independence of rural/remote older adults: Opportunities for technology development in the context of the double digital divide, Gerontechnology 17(3), doi:10.4017/gt.2018.17.3.001.00

Justin H. Baers, Katelyn Wiley, J. M. Davies, Jeff K. Caird, Greg Hallihan, John Conly (2018) A Health System’s Preparedness for the “Next Ebola”, Ergonomics in Design: The Quarterly of Human Factors Applications 26(1), doi:10.1177/1064804617744694

Michael Rietzler, Florian Geiselhart, Julian Frommel, Enrico Rukzio (2018) Conveying the perception of kinesthetic feedback in virtual reality using state-of-the-art hardware, Conference on Human Factors in Computing Systems – Proceedings 2018-April, doi:10.1145/3173574.3174034

Jan Gugenheimer, Evgeny Stemasov, Julian Frommel, Enrico Hukzio (2018) A Demonstration of ShareVR: Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users, 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 – Proceedings, doi:10.1109/VR.2018.8446551

Katja Rogers, Mark Colley, David Lehr, Julian Frommel, Marcel Walch, Lennart E. Nacke, Michael Weber (2018) KickAR: Exploring game balancing through boosts and handicaps in augmented reality table football, Conference on Human Factors in Computing Systems – Proceedings 2018-April, doi:10.1145/3173574.3173740

Julian Frommel, Claudia Schrader, Michael Weber (2018) Towards Emotion-based Adaptive Games: Emotion recognition via input and performance features, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242672

Thomas Dreja, Michael Rietzler, Teresa Hirzle, Jan Gugenheimer, Julian Frommel, Enrico Rukzio (2018) A demonstration of VRSpinning: Exploring the design space of a 1D rotation platform to increase the perception of self-motion in VR, UIST 2018 Adjunct – Adjunct Publication of the 31st Annual ACM Symposium on User Interface Software and Technology, doi:10.1145/3266037.3271645

Julian Frommel, Fabian Fischbach, Katja Rogers, Michael Weber (2018) Emotion-based Dynamic Difficulty Adjustment Using Parameterized Difficulty and Self-Reports of Emotion, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242682

Michael Rietzler, Julian Frommel, Teresa Hirzle, Thomas Dreja, Jan Gugenheimer, Enrico Rukzio (2018) VRSpinning: Exploring the design space of a 1D rotation platform to increase the perception of self-motion in VR, DIS 2018 – Proceedings of the 2018 Designing Interactive Systems Conference, doi:10.1145/3196709.3196755

Birgit Lugrin, Julian Frommel, Elisabeth André (2018) Combining a data-driven and a theory-based approach to generate culture-dependent behaviours for virtual characters, Intelligent Systems Reference Library 134, doi:10.1007/978-3-319-67024-9_6

Julian Frommel, Claudia Schrader, Michael Weber (2018) Towards Emotion-based Adaptive Games, doi:10.1145/3242671.3242672

Andy Cockburn, Carl Gutwin, Alan Dix (2018) HARK No More, doi:10.1145/3173574.3173715

Andy Cockburn, Carl Gutwin, Alan Dix (2018) HARK no more: On the preregistration of chi experiments, Conference on Human Factors in Computing Systems – Proceedings 2018-April, doi:10.1145/3173574.3173715

Alix Goguey, Géry Casiez, Daniel Vogel, Carl Gutwin (2018) Characterizing finger pitch and roll orientation during Atomic touch actions, Conference on Human Factors in Computing Systems – Proceedings 2018-April, doi:10.1145/3173574.3174163

Jason Wuertz, Sultan A. Alharthi, William A. Hamilton, Scott Bateman, Carl Gutwin, Anthony Tang, Zachary O. Toups, Jessica Hammer (2018) A design framework for awareness cues in distributed multiplayer games, Conference on Human Factors in Computing Systems – Proceedings 2018-April, doi:10.1145/3173574.3173817

Alix Goguey, Sylvain Malacria, Carl Gutwin (2018) Improving discoverability and expert performance in force-sensitive text selection for touch devices with mode gauges, Conference on Human Factors in Computing Systems – Proceedings 2018-April, doi:10.1145/3173574.3174051

Alix Goguey, Andy Cockburn, Géry Casiez, Carl Gutwin (2018) Storyboard-based empirical modeling of touch interface performance, Conference on Human Factors in Computing Systems – Proceedings 2018-April, doi:10.1145/3170427.3186479

Julian Petford, Miguel A. Nacenta, Carl Gutwin (2018) Pointing all around you: Selection performance of mouse and ray-cast pointing in full-coverage displays, Conference on Human Factors in Computing Systems – Proceedings 2018-April, doi:10.1145/3173574.3174107

Andy Cockburn, Dion Woolley, Kien Tran Pham Thai, Don Clucas, Simon Hoermann, Carl Gutwin (2018) Reducing the attentional demands of in-vehicle touchscreens with stencil overlays, Proceedings – 10th International ACM Conference on Automotive User Interfaces and Interactive Vehicular Applications, AutomotiveUI 2018, doi:10.1145/3239060.3239061

Alix Goguey, Géry Casiez, Andy Cockburn, Carl Gutwin (2018) Storyboard-based empirical modelling of touch interface performance, Conference on Human Factors in Computing Systems – Proceedings 2018-April, doi:10.1145/3173574.3174019

Michael Long, Carl Gutwin (2018) Characterizing and modeling the effects of local latency on game performance and experience, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242678

Varun Gaur, Md. Sami Uddin, Carl Gutwin (2018) Multiplexing spatial memory, doi:10.1145/3229434.3229482

Varun Gaur, M. D. Sami Uddin, Carl Gutwin (2018) Multiplexing spatial memory: Increasing the capacity of Fasttap menus with multiple tabs, MobileHCI 2018 – Beyond Mobile: The Next 20 Years – 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, Conference Proceedings, doi:10.1145/3229434.3229482

Ehsan Sotoodeh Mollashahi, Md Sami Uddin, Carl Gutwin (2018) Improving revisitation in long documents with two-level artificial-landmark scrollbars, Proceedings of the Workshop on Advanced Visual Interfaces AVI, doi:10.1145/3206505.3206554

Ehsan Sotoodeh Mollashahi, Md Sami Uddin, Carl Gutwin (2018) Two-level artificial-landmark scrollbars to improve revisitation in long documents, Proceedings of the Workshop on Advanced Visual Interfaces AVI, doi:10.1145/3206505.3206588

Regan Mandryk, Mark Hancock (2018) CHI 2018 Paper Chairs, Committee Members, & Reviewers, Conference on Human Factors in Computing Systems – Proceedings 2018-April

Cale J. Passmore, Max V. Birk, Regan L. Mandryk (2018) The Privilege of Immersion, doi:10.1145/3173574.3173957

Ansgar E. Depping, Colby Johanson, Regan L. Mandryk (2018) Designing for Friendship, doi:10.1145/3242671.3242702

Cale J. Passmore, Regan Mandryk (2018) An About Face, doi:10.1145/3242671.3242711

Cale J. Passmore, Regan L. Mandryk, Sarah Schoemann, Daniel Gardner, Cayley MacArthur, Mark Hancock, Mahli Ann Butt, Josh Tanenbaum (2018) Gaming with the subaltern: Workshop on diversity and inclusion in games, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, doi:10.1145/3270316.3271552

Max V. Birk, Regan L. Mandryk (2018) Combating attrition in digital self-improvement programs using avatar customization, Conference on Human Factors in Computing Systems – Proceedings 2018-April, doi:10.1145/3173574.3174234

Cale J. Passmore, Max V. Birk, Regan L. Mandryk (2018) The privilege of immersion: Racial and ethnic experiences, perceptions, and beliefs in digital gaming, Conference on Human Factors in Computing Systems – Proceedings 2018-April, doi:10.1145/3173574.3173957

Andrew J. Roebuck, Aurora J.B. Dubnyk, David Cochran, Regan L. Mandryk, John G. Howland, Victoria Harms (2018) Competitive action video game players display rightward error bias during on-line video game play, Laterality 23(5), doi:10.1080/1357650X.2017.1374965

Susanne Poeller, Max V. Birk, Nicola Baumann, Regan L. Mandryk (2018) Let me be implicit: Using motive disposition theory to predict and explain behaviour in digital games, Conference on Human Factors in Computing Systems – Proceedings 2018-April, doi:10.1145/3173574.3173764

Susanne Poeller, Max V. Birk, Nicola Baumann, Regan L. Mandryk (2018) Let Me Be Implicit, doi:10.1145/3173574.3173764

Ansgar E. Depping, Colby Johanson, Regan L. Mandryk (2018) Designing for friendship: Modeling properties of play, in-game social capital, and psychological well-being, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242702

Cale J. Passmore, Regan L. Mandryk (2018) An about face: Diverse self-representation in games, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3270316.3271552

Kathrin Gerling, Conor Linehan, Regan Mandryk (2018) Involving players with special needs in Games User Research, Games User Research, doi:10.1093/oso/9780198794844.003.0027

Martin Dechant, Ian Stavness, Aristides Mairena, Regan L. Mandryk (2018) Empirical evaluation of hybrid gaze-controller selection techniques in a gaming context, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242699

Connor Mayer, Ian Stavness, Bryan Gick (2018) A biomechanical model for infant speech and aerodigestive movements, Canadian Acoustics – Acoustique Canadienne 46(4), doi:10.1121/1.5068576

Jordan R. Ubbens, Ian Stavness (2018) Corrigendum: Deep Plant Phenomics: A Deep Learning Platform for Complex Plant Phenotyping Tasks, Frontiers in Plant Science 8, doi:10.3389/fpls.2017.02245

Jordan Ubbens, Mikolaj Cieslak, Przemyslaw Prusinkiewicz, Ian Stavness (2018) The use of plant models in deep learning: An application to leaf counting in rosette plants, Plant Methods 14(1), doi:10.1186/s13007-018-0273-z

Jonathan De Vries, Ian Stavness, Sid Fels, Bryan Gick (2018) Speech-like movements emerge from simulated perioral muscle activation space without neural control, Canadian Acoustics – Acoustique Canadienne 46(4), doi:10.1121/1.5068324

Shubhra Aich, William Van Der Kamp, Ian Stavness (2018) Semantic binary segmentation using convolutional networks without decoders, IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops 2018-June, doi:10.1109/CVPRW.2018.00032

Sidney Fels, Ian Stavness (2018) Special issue on Biomechanical and Parametric Modeling of Human Anatomy (PMHA-2015), Computer Methods in Biomechanics and Biomedical Engineering: Imaging and Visualization 6(5), doi:10.1080/21681163.2018.1443026

Najeeb Khan, Jawad Shah, Ian Stavness (2018) Bridgeout: Stochastic Bridge Regularization for Deep Neural Networks, IEEE Access 6, doi:10.1109/ACCESS.2018.2863606

Masoud Malakoutian, John Street, Hans Joachim Wilke, Ian Stavness, Sidney Fels, Thomas Oxland (2018) A musculoskeletal model of the lumbar spine using ArtiSynth–development and validation, Computer Methods in Biomechanics and Biomedical Engineering: Imaging and Visualization 6(5), doi:10.1080/21681163.2016.1187087

Mohammad Shabani, Ian Stavness (2018) Simulating the effect of muscle stiffness and co-contraction on postural stability, Computer Methods in Biomechanics and Biomedical Engineering: Imaging and Visualization 6(5), doi:10.1080/21681163.2017.1332530

Shubhra Aich, Anique Josuttes, Ilya Ovsyannikov, Keegan Strueby, Imran Ahmed, Hema Sudhakar Duddu, Curtis Pozniak, Steve Shirtliffe, Ian Stavness (2018) DeepWheat: Estimating Phenotypic Traits from Crop Images with Deep Learning, Proceedings – 2018 IEEE Winter Conference on Applications of Computer Vision, WACV 2018 2018-January, doi:10.1109/WACV.2018.00042

Francois Roewer-Despres, Najeeb Khan, Ian Stavness (2018) Towards Finite-Element Simulation Using Deep Learning, 15th International Symposium on Computer Methods in Biomechanics and Biomedical Engineering

Amir H. Abdi, Alan G. Hannam, Ian K. Stavness, Sidney Fels (2018) Minimizing fiducial localization error using sphere-based registration in jaw tracking, Journal of Biomechanics 68, doi:10.1016/j.jbiomech.2017.12.016

Dylan Brodie Fafard, Georg Hagemann, Qian Zhou, Sidney Fels, Chris Chamberlain, Ian Stavness (2018) Design and implementation of a multi-person fish-tank virtual reality display, Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST, doi:10.1145/3281505.3281540

Merijn Eskes, Alfons J.M. Balm, Maarten J.A. van Alphen, Ludi E. Smeele, Ian Stavness, Ferdinand van der Heijden (2018) Simulation of facial expressions using person-specific sEMG signals controlling a biomechanical face model, International Journal of Computer Assisted Radiology and Surgery 13(1), doi:10.1007/s11548-017-1659-5

Georg Hagemann, Qian Zhou, Ian Stavness, Oky Dicky Ardiansyah Prima, Sidney S. Fels (2018) Here’s looking at you: A Spherical FTVR Display for Realistic Eye-Contact, ISS 2018 – Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, doi:10.1145/3279778.3281456

Qian Zhou, Georg Hagemann, Sidney Fels, Dylan Fafard, Andrew Wagemakers, Chris Chamberlain, Ian Stavness (2018) Coglobe, doi:10.1145/3214907.3214914

Qian Zhou, Georg Hagemann, Sidney Fels, Dylan Fafard, Andrew Wagemakers, Chris Chamberlain, Ian Stavness (2018) CoGlobe – a co-located multi-person FTVR experience, ACM SIGGRAPH 2018 Emerging Technologies, SIGGRAPH 2018, doi:10.1145/3214907.3214914

Danny Huang, Ian Stavness (2018) Simulation of emergent rippling on growing thin-shells, ACM SIGGRAPH 2018 Posters, SIGGRAPH 2018, doi:10.1145/3230744.3230790

Rahat Yasir, Mark Eramian, Ian Stavness, Steve Shirtliffe, Hema Duddu (2018) Data-driven multispectral image registration, Proceedings – 2018 15th Conference on Computer and Robot Vision, CRV 2018, doi:10.1109/CRV.2018.00040

Daniel Johnson, Madison Klarkowski, Kellie Vella, Cody Phillips, Mitchell McEwan, Christopher N. Watling (2018) Greater rewards in videogames lead to more presence, enjoyment and effort, Computers in Human Behavior 87, doi:10.1016/j.chb.2018.05.025

Aidan D’Souza, Bernd Ploderer, Madison Klarkowski, Peta Wyeth (2018) Augmenting Co-Located Social Play with Biofeedback, doi:10.1145/3242671.3242679

April Tyack, Peta Wyeth, Madison Klarkowski (2018) Video game selection procedures for experimental research, Conference on Human Factors in Computing Systems – Proceedings 2018-April, doi:10.1145/3173574.3173760

Kellie Vella, Nikki Peever, Madison Klarkowski, Bernd Ploderer, Jo Mitchell, Daniel Johnson (2018) Using applied games to engage mHealth users: A case study of MinDMax, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242686

Cody Phillips, Daniel Johnson, Madison Klarkowski, Melanie White, Leanne Hides (2018) The impact of rewards and trait reward responsiveness on player motivation, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242713

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody Phillips, Simon Smith (2018) Don’t sweat the small stuff: The effect of challenge-skill manipulation on electrodermal activity, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242714

Aidan D’Souza, Bernd Ploderer, Madison Klarkowski, Peta Wyeth (2018) Augmenting co-located social play with biofeedback: An interactional approach, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242679

Susanne Poeller, Max V. Birk, Nicola Baumann, Regan L. Mandryk (2018) Let me be implicit: Using motive disposition theory to predict and explain behaviour in digital games, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3173574.3173764

Max V. Birk, Regan L. Mandryk (2018) Combating attrition in digital self-improvement programs using avatar customization, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3173574.3174234

Cale J. Passmore, Max V. Birk, Regan L. Mandryk (2018) The privilege of immersion: Racial and ethnic experiences, perceptions, and beliefs in digital gaming, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3173574.3173957

Cody Phillips, Daniel Johnson, Madison Klarkowski, Melanie White, Leanne Hides (2018) The impact of rewards and trait reward responsiveness on player motivation, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242713

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody Phillips, Simon Smith (2018) Don’t sweat the small stuff: The effect of challenge-skill manipulation on electrodermal activity, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242714

Daniel Johnson, Madison Klarkowski, Kellie Vella, Cody Phillips, Mitchell McEwan, Christopher N. Watling (2018) Greater rewards in videogames lead to more presence, enjoyment and effort, Computers in Human Behavior, doi:10.1016/j.chb.2018.05.025

Daniel Johnson, Madison Klarkowski, Kellie Vella, Cody Phillips, Mitchell McEwan, Christopher N. Watling (2018) Greater rewards in videogames lead to more presence, enjoyment and effort, Computers in Human Behavior, doi:10.1016/j.chb.2018.05.025

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody Phillips, Simon Smith (2018) Don’t sweat the small stuff: The effect of challenge-skill manipulation on electrodermal activity, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242714

Cody Phillips, Daniel Johnson, Madison Klarkowski, Melanie White, Leanne Hides (2018) The impact of rewards and trait reward responsiveness on player motivation, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242713

Carl Gutwin, Scott Bateman, Gaurav Arora, Ashley Coveney (2017) Looking away and catching up: Dealing with brief attentional disconnection in synchronous groupware, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, p. 2221-2235, Association for Computing Machinery, doi:10.1145/2998181.2998226

Carl Gutwin (2017) Collaboration and Technology 10391, Carl Gutwin, Sergio F. Ochoa, Julita Vassileva, Tomoo Inoue (ed.), Cham: Springer International Publishing, url, doi:10.1007/978-3-319-63874-4

Md Sami Uddin, Carl Gutwin, Alix Goguey (2017) Using artificial landmarks to improve revisitation performance and spatial learning in linear control widgets, SUI 2017 – Proceedings of the 2017 Symposium on Spatial User Interaction, p. 48-57, Association for Computing Machinery, Inc, doi:10.1145/3131277.3132184

Carl Gutwin, Andy Cockburn, Nickolas Gough (2017) A field experiment of spatially-stable overviews for document navigation, Conference on Human Factors in Computing Systems – Proceedings 2017-May, p. 5905-5916, Association for Computing Machinery, doi:10.1145/3025453.3025905

Andy Cockburn, Carl Gutwin, Philippe Palanque, Yannick Deleris, Catherine Trask, Ashley Coveney, Marcus Yung, Karon MacLean (2017) Turbulent touch: Touchscreen input for cockpit displays, Conference on Human Factors in Computing Systems – Proceedings 2017-May, p. 6742-6753, Association for Computing Machinery, doi:10.1145/3025453.3025584

Carl Gutwin, Andy Cockburn, Ashley Coveney (2017) Peripheral popout: The influence of visual angle and stimulus intensity on popout effects, Conference on Human Factors in Computing Systems – Proceedings 2017-May, p. 208-219, Association for Computing Machinery, doi:10.1145/3025453.3025984

Gregor McEwan, Carl Gutwin (2017) A Case Study of How a Reduction in Explicit Leadership Changed an Online Game Community, Computer Supported Cooperative Work: CSCW: An International Journal 26(4-6), p. 873-925, Springer Netherlands, doi:10.1007/s10606-017-9282-0

Jeff Dyck, David Pinelle, Carl Gutwin (2017) Making interface customizations work: Lessons from a successful tailoring community, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 10391 LNCS, p. 229-243, Springer Verlag, doi:10.1007/978-3-319-63874-4_17

Md Sami Uddin, Carl Gutwin, Alix Goguey (2017) Artificial landmarks augmented linear control widgets to improve spatial learning and revisitation performance, SUI 2017 – Proceedings of the 2017 Symposium on Spatial User Interaction, p. 153, Association for Computing Machinery, Inc, doi:10.1145/3131277.3134367

Benjamin Lafreniere, Carl Gutwin, Andy Cockburn (2017) Investigating the post-training persistence of expert interaction techniques, ACM Transactions on Computer-Human Interaction 24(4), p. 29:1-29:46, Association for Computing Machinery, doi:10.1145/3119928

Andy Cockburn, Philip Quinn, Carl Gutwin (2017) The effects of interaction sequencing on user experience and preference, International Journal of Human Computer Studies 108, p. 89-104, Academic Press, doi:10.1016/j.ijhcs.2017.07.005

Colby Johanson, Carl Gutwin, Regan L. Mandryk (2017) The effects of navigation assistance on spatial learning and performance in a 3D game, CHI PLAY 2017 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play, p. 341-353, Association for Computing Machinery, Inc, doi:10.1145/3116595.3116602

Md Sami Uddin, Carl Gutwin, Andy Cockburn (2017) The effects of artificial landmarks on learning and performance in spatial-memory interfaces, Conference on Human Factors in Computing Systems – Proceedings 2017-May, p. 3843-3855, Association for Computing Machinery, doi:10.1145/3025453.3025497

Martin Dechant, Sabine Trimpl, Christian Wolff, Andreas Mühlberger, Youssef Shiban (2017) Potential of virtual reality as a diagnostic tool for social anxiety: a pilot study, Computers in Human Behavior 76, p. 128-134, Elsevier

Katelyn Wiley (2017) Tackling the Application Gap: Architecture Students’ Experiences of a Research Component in a Design Studio Classd, url

Katelyn Wiley, JM Davies (2017) Getting ahead of harm before it happens: A guide about proactive analyses for improving surgical care safety. , url

Jan Gugenheimer, Evgeny Stemasov, Julian Frommel, Enrico Rukzio (2017) ShareVR: Enabling co-located experiences for virtual reality between HMD and Non-HMD users, Conference on Human Factors in Computing Systems – Proceedings 2017-May, doi:10.1145/3025453.3025683

Valentin Riemer, Julian Frommel, Georg Layher, Heiko Neumann, Claudia Schrader (2017) Identifying features of bodily expression as indicators of emotional experience during multimedia learning, Frontiers in Psychology 8(JUL), doi:10.3389/fpsyg.2017.01303

Marcel Walch, Julian Frommel, Katja Rogers, Felix Schüssel, Philipp Hock, David Dobbelstein, Michael Weber (2017) Evaluating VR driving simulation from a player experience perspective, Conference on Human Factors in Computing Systems – Proceedings Part F127655, doi:10.1145/3027063.3053202

Julian Frommel, Sven Sonntag, Michael Weber (2017) Effects of controller-based locomotion on player experience in a virtual reality exploration game, ACM International Conference Proceeding Series Part F130151, doi:10.1145/3102071.3102082

Claudia Schrader, Julia Brich, Julian Frommel, Valentin Riemer, Katja Rogers (2017) Rising to the challenge: An emotion-driven approach toward adaptive serious games, Serious Games and Edutainment Applications: Volume II, doi:10.1007/978-3-319-51645-5_1

Julian Frommel, Kim Fahlbusch, Julia Brich, Michael Weber (2017) The effects of context-sensitive tutorials in virtual reality games, CHI PLAY 2017 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3116595.3116610

Julian Frommel, Enrico Rukzio, Jan Gugenheimer, Michael Weber, David Klein (2017) CanTouchThis: Examining the effect of physical contact in a mobile multiplayer game, Conference on Human Factors in Computing Systems – Proceedings Part F127655, doi:10.1145/3027063.3053087

Julia Brich, Katja Rogers, Julian Frommel, Martin Weidhaas, Adrian Brückner, Sarah Mirabile, Tamara Dorn, Valentin Riemer, Claudia Schrader, Michael Weber (2017) LiverDefense: how to employ a tower defense game as a customisable research tool, Visual Computer 33(4), doi:10.1007/s00371-016-1314-0

Carl Gutwin, Sergio F. Ochoa, Julita Vassileva, Tomoo Inoue (2017) Preface, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 10391 LNCS

Carl Gutwin, Scott Bateman, Gaurav Arora, Ashley Coveney (2017) Looking Away and Catching Up, doi:10.1145/2998181.2998226

Benjamin Lafreniere, Carl Gutwin, Andy Cockburn (2017) Investigating the post-training persistence of expert interaction techniques, ACM Transactions on Computer-Human Interaction 24(4), doi:10.1145/3119928

Andy Cockburn, Philip Quinn, Carl Gutwin (2017) The effects of interaction sequencing on user experience and preference, International Journal of Human Computer Studies 108, doi:10.1016/j.ijhcs.2017.07.005

Md Sami Uddin, Carl Gutwin, Andy Cockburn (2017) The effects of artificial landmarks on learning and performance in spatial-memory interfaces, Conference on Human Factors in Computing Systems – Proceedings 2017-May, doi:10.1145/3025453.3025497

Carl Gutwin, Andy Cockburn, Ashley Coveney (2017) Peripheral Popout, doi:10.1145/3025453.3025984

Carl Gutwin, Andy Cockburn, Ashley Coveney (2017) Peripheral popout: The influence of visual angle and stimulus intensity on popout effects, Conference on Human Factors in Computing Systems – Proceedings 2017-May, doi:10.1145/3025453.3025984

Colby Johanson, Carl Gutwin, Regan L. Mandryk (2017) The effects of navigation assistance on spatial learning and performance in a 3D game, CHI PLAY 2017 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3116595.3116602

Andy Cockburn, Carl Gutwin, Philippe Palanque, Yannick Deleris, Catherine Trask, Ashley Coveney, Marcus Yung, Karon MacLean (2017) Turbulent touch: Touchscreen input for cockpit displays, Conference on Human Factors in Computing Systems – Proceedings 2017-May, doi:10.1145/3025453.3025584

Carl Gutwin, Andy Cockburn, Nickolas Gough (2017) A field experiment of spatially-stable overviews for document navigation, Conference on Human Factors in Computing Systems – Proceedings 2017-May, doi:10.1145/3025453.3025905

Carl Gutwin, Scott Bateman, Gaurav Arora, Ashley Coveney (2017) Looking away and catching up: Dealing with brief attentional disconnection in synchronous groupware, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/2998181.2998226

Gregor McEwan, Carl Gutwin (2017) A Case Study of How a Reduction in Explicit Leadership Changed an Online Game Community, Computer Supported Cooperative Work: CSCW: An International Journal 26(4-6), doi:10.1007/s10606-017-9282-0

Md Sami Uddin, Carl Gutwin, Alix Goguey (2017) Artificial landmarks augmented linear control widgets to improve spatial learning and revisitation performance, SUI 2017 – Proceedings of the 2017 Symposium on Spatial User Interaction, doi:10.1145/3131277.3134367

Md Sami Uddin, Carl Gutwin, Alix Goguey (2017) Using artificial landmarks to improve revisitation performance and spatial learning in linear control widgets, SUI 2017 – Proceedings of the 2017 Symposium on Spatial User Interaction, doi:10.1145/3131277.3132184

Andy Cockburn, Carl Gutwin, Philippe Palanque, Yannick Deleris, Catherine Trask, Ashley Coveney, Marcus Yung, Karon MacLean (2017) Turbulent Touch, doi:10.1145/3025453.3025584

Jeff Dyck, David Pinelle, Carl Gutwin (2017) Making interface customizations work: Lessons from a successful tailoring community, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 10391 LNCS, doi:10.1007/978-3-319-63874-4_17

Jason T. Bowey, Ansgar E. Depping, Regan L. Mandryk (2017) Don’t Talk Dirty to Me, doi:10.1145/3025453.3025563

Rita Orji, Regan L. Mandryk, Julita Vassileva (2017) Improving the efficacy of games for change using personalization models, ACM Transactions on Computer-Human Interaction 24(5), doi:10.1145/3119929

Ansgar E. Depping, Regan L. Mandryk (2017) Why is this happening to me? How player attribution can broaden our understanding of player experience, Conference on Human Factors in Computing Systems – Proceedings 2017-May, doi:10.1145/3025453.3025648

Cale J. Passmore, Rowan Yates, Max V. Birk, Regan L. Mandryk (2017) Racial diversity in indie games: Patterns, challenges, and opportunities, CHI PLAY 2017 Extended Abstracts – Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3130859.3131438

Ansgar E. Depping, Regan L. Mandryk (2017) Cooperation and interdependence: How multiplayer games increase social closeness, CHI PLAY 2017 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3116595.3116639

Jason T. Bowey, Regan L. Mandryk (2017) Those are not the Stories you are Looking For, doi:10.1145/3116595.3116636

Jason T. Bowey, Ansgar E. Depping, Regan L. Mandryk (2017) Don’t talk dirty to me: How sexist beliefs affect experience in sexist games, Conference on Human Factors in Computing Systems – Proceedings 2017-May, doi:10.1145/3025453.3025563

Matthew K. Miller, Regan L. Mandryk, Max V. Birk, Ansgar E. Depping, Tushita Patel (2017) Through the looking glass: Effects of feedback on self-awareness and conversation during video chat, Conference on Human Factors in Computing Systems – Proceedings 2017-May, doi:10.1145/3025453.3025548

Regan L. Mandryk, Max V. Birk, Adam Lobel, Marieke Van Rooij, Isabela Granic, Vero Vanden Abeele (2017) Games for the assessment and treatment of mental health, CHI PLAY 2017 Extended Abstracts – Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3130859.3131445

Max V. Birk, Maximillian A. Friehs, Regan L. Mandryk (2017) Age-based preferences and player experience: A crowdsourced cross-sectional study, CHI PLAY 2017 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3116595.3116608

Jason T. Bowey, Regan L. Mandryk (2017) Those are not the stories you are looking for: Using text prototypes to evaluate game narratives early, CHI PLAY 2017 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3116595.3116636

Regan Lee Mandryk, Max Valentin Birk (2017) Toward game-based digital mental health interventions: Player habits and preferences, Journal of Medical Internet Research 19(4), doi:10.2196/jmir.6906

Regan L. Mandryk, Kori M. Inkpen, Thomas W. Calvert, Yingfang Zhang, Yi Pan, Junren Zhou, Ahmed Elgammal, Bingchen Liu, Mohamed Elhoseiny, Marian Mazzone, Danielle Sauer, Yee-Hong Yi-Hsuan Yang, Hua Peng, Changle Zhou, Huosheng Hu, Fei Chao, Jing Li, Tetsuro Kitahara, Sarah Taylor, Tae-hoon Taehwan Kim, Yisong Yue, Moshe Mahler, James Krahe, Anastasio Garcia Rodriguez, Jessica Hodgins, Iain Matthews, Kia Ng, Joanne Armitage, Alex Mclean, Michael Betancourt, Ramona Behravan, Hai X Pham, Samuel Cheung, Vladimir Pavlovic, Tony Bergstrom, Karrie Karahalios, John C Hart, Elaine Chew, Alexandre R J Francois, Thomas Terkildsen, Guido Makransky, Georgios N Yannakakis, Hector P Martinez, Maurizio Garbarino, Nuno N Correia, Ferda Ofli, Engin Erzin, Yücel Yemez, A Murat Tekalp, Georgios N Yannakakis, Julian Togelius, Tae Jong Choi, Chang Wook Ahn, Robert Bridson, Jim Houriham, Marcus Nordenstam, I Michael Revina, W R Sam Emmanuel, Carlos Brito, Patrik N Juslin, Filip Visnjic, Benj Edwards, Gabriel Dias Cantareira, Luis Gustavo Nonato, Fernando V Paulovich, Carolina Cruz-Neira, Daniel J Sandin, Thomas A DeFanti, Robert V Kenyon, John C Hart, Miller Puckette, others, Tae-hoon Taehwan Kim, Sang Il Park, Sung Yong Shin, Nick Collins, Julio D’Escriván, Marcel Zentner, Didier Grandjean, Klaus R Scherer, Fred Collopy, Jules Bloomenthal, Nimish J Oliapuram, Subodh Kumar, Jack Ox, Sören Pirk, Till Niese, Torsten Hädrich, Bedrich Benes, Oliver Deussen, Takaaki Shiratori, Atsushi Nakazawa, Katsushi Ikeuchi, Joel Lehman, Kenneth O Stanley, Marc Cardle, Loic Barthe, Stephen Brooks, Peter Robinson, Lennart E Nacke, Hongying Meng, Nadia Bianchi-Berthouze, Yangdong Deng, Jinkuang Cheng, John P Cosmas, Ryan Geiss, Kostas Giannakis, Eli Shlizerman, Lucio Dery, Hayden Schoen, Ira Kemelmacher-Shlizerman, William Moritz, Jos Stam, Ilias Bergstrom, Oliver Deussen, Bernd Lintermann, Marc Cardle, Stephen Brooks, Z Bar-Joseph, Peter Robinson, Adobe Systems, Bill Alves, Donglim Kim, Phi Van Ho, Younghwan Lim, others, Adriano Manfrè, Ignazio Infantino, Filippo Vella, Salvatore Gaglio, Alan Graves, Chris Hand, Andrew Hugill, Jakub Wejchert, David Haumann, Guangyu Xia, Junyun Tay, Roger B Dannenberg, Manuela Veloso, Athan Billias, John Whitney, Adam Matthew Wood-Gaines, Meinard Muller, Robyn Taylor, Daniel Torres, Pierre Boulanger, Andy O’Meara, Patricia Daukantas, Agnese Augello, Emanuele Cipolla, Ignazio Infantino, Adriano Manfre, Giovanni Pilato, Filippo Vella, Byeong-jun Han, Seungmin Rho, Roger B Dannenberg, Eenjun Hwang, Federica Patti, Yee-Hong Yi-Hsuan Yang, Homer H Chen, Randy Jones, Ben Nevile, José Luis Caivano, Tatsumi Sakaguchi, Jun Ohya, J B Mitroo, Nancy Herman, Norman I Badler, Adam Runions, Brendan Lane, Przemyslaw Prusinkiewicz, Daniel Torres, Pierre Boulanger, Adriano Manfré, Agnese Augello, Giovanni Pilato, Filippo Vella, Ignazio Infantino (2017) SoundSpectrum News – G-Force concert visuals, updates, shows, Computer Music Journal 19(3)

Jordan R. Ubbens, Ian Stavness (2017) Deep plant phenomics: A deep learning platform for complex plant phenotyping tasks, Frontiers in Plant Science 8, doi:10.3389/fpls.2017.01190

Sidney Fels, Ian Stavness (2017) Special issue on biomechanical and parametric modelling of human anatomy (PMHA-2014), Computer Methods in Biomechanics and Biomedical Engineering: Imaging and Visualization 5(6), doi:10.1080/21681163.2015.1123119

Dipankar Choudhury, Martin Vrbka, Azuddin Bin Mamat, Ian Stavness, Chanchal K. Roy, Rajshree Mootanah, Ivan Krupka (2017) The impact of surface and geometry on coefficient of friction of artificial hip joints, Journal of the Mechanical Behavior of Biomedical Materials 72, doi:10.1016/j.jmbbm.2017.05.011

Connor Mayer, Francois Roewer-Despres, Ian Stavness, Bryan Gick (2017) Do innate stereotypies serve as a basis for swallowing and learned speech movements?, The Behavioral and brain sciences 40, doi:10.1017/S0140525X16001928

Negar Mohaghegh Harandi, Ian Stavness, Jonghye Woo, Maureen Stone, Rafeef Abugharbieh, Sidney Fels (2017) Subject-specific biomechanical modelling of the oropharynx: towards speech production, Computer Methods in Biomechanics and Biomedical Engineering: Imaging and Visualization 5(6), doi:10.1080/21681163.2015.1033756

Merijn Eskes, Alfons J.M. Balm, Maarten J.A. Van Alphen, Ludi E. Smeele, Ian Stavness, Ferdinand Van Der Heijden (2017) SEMG-assisted inverse modelling of 3D lip movement: A feasibility study towards person-specific modelling, Scientific Reports 7(1), doi:10.1038/s41598-017-17790-4

Omar Zarifi, Ian Stavness (2017) Muscle wrapping on arbitrary meshes with the heat method, Computer Methods in Biomechanics and Biomedical Engineering 20(2), doi:10.1080/10255842.2016.1205043

Ian Stavness, Erik Widing, Francois Roewer-Despres, Bryan Gick (2017) Computer simulation of the vocal tract in speech production, The Journal of the Acoustical Society of America 141(5), doi:10.1121/1.4987885

Bryan Gick, Blake Allen, François Roewer-Després, Ian Stavness (2017) Speaking tongues are actively braced, Journal of Speech, Language, and Hearing Research 60(3), doi:10.1044/2016_JSLHR-S-15-0141

Shubhra Aich, Ian Stavness (2017) Leaf counting with deep convolutional and deconvolutional networks, Proceedings – 2017 IEEE International Conference on Computer Vision Workshops, ICCVW 2017 2018-January, doi:10.1109/ICCVW.2017.244

Rajkiran Natarajan, Ian Stavness, William Pearson (2017) Semi-automatic tracking of hyolaryngeal coordinates in videofluoroscopic swallowing studies, Computer Methods in Biomechanics and Biomedical Engineering: Imaging and Visualization 5(6), doi:10.1080/21681163.2015.1046190

Andrew John Wagemakers, Dylan Brodie Fafard, Ian Stavness (2017) Interactive visual calibration of volumetric head-tracked 3D displays, Conference on Human Factors in Computing Systems – Proceedings 2017-May, doi:10.1145/3025453.3025685

Qian Zhou, Gregor Miller, Kai Wu, Ian Stavness, Sidney Fels (2017) Analysis and practical minimization of registration error in a spherical fish tank virtual reality system, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 10114 LNCS, doi:10.1007/978-3-319-54190-7_32

Peter Anderson, Sidney Fels, Negar M. Harandi, Andrew Ho, Scott Moisik, C. Antonio Sánchez, Ian Stavness, Keyi Tang (2017) FRANK: A Hybrid 3D Biomechanical Model of the Head and Neck, Biomechanics of Living Organs: Hyperelastic Constitutive Laws for Finite Element Modeling, doi:10.1016/B978-0-12-804009-6.00020-1

Dylan Fafard, Andrew Wagemakers, Ian Stavness, Qian Zhou, Gregor Miller, Sidney S. Fels (2017) Calibration methods for effective fish tank VR in multi-screen displays, Conference on Human Factors in Computing Systems – Proceedings Part F127655, doi:10.1145/3027063.3052963

Qian Zhou, Kai Wu, Gregor Miller, Ian Stavness, Sidney Fels (2017) 3DPS: An auto-calibrated three-dimensional perspective-corrected spherical display, Proceedings – IEEE Virtual Reality, doi:10.1109/VR.2017.7892376

Clayton Adam, Davide Ambrosi, Peter Anderson, Stéphane Avril, Thiranja P. Babarenda Gamage, Pierre Badel, Chiara Bellini, Silvia S. Blemker, Mohamed Bader Boubaker, Peter H.M. Bovendeerd, Marek Bucki, Begonã Calvo, Francis Cannard, Matthieu Chabanas, Grégory Chagnon, Simon Chatelin, Hadrien Courtecuisse, Nicolas Curt, Christian J. Cyron, Tammo Delhaas, Hervé Delingette, Elena S. Di Martino, Raphaël Dumas, Olivier Dupuis, Denis Favier, Sidney Fels, Behrooz Fereidoonnezhad, Gérard Finet, Cormac Flynn, Fanny Frauziols, Jean-François Ganghoffer, Alberto Garcia, Thomas C. Gasser, Ahmed M. Gharib, Paul Glass, Hans Gregersen, Negar M. Harandi, Nicolas Hermant, Belén Hernández-Gascón, Andrew Ho, Gerhard A. Holzapfel, Jay D. Humphrey, Yoann Lafon, Sébastien Laporte, Donghua Liao, Vincent Luboz, Mauro Malvè, Stéphanie Marchesseau, Jean-Louis Martiel, Scott Moisik, Jérôme Molimard, Fanny Morin, Martyn P. Nash, Laurent Navarro, Mohammad Ali Nazari, Poul M.F. Nielsen, Jacques Ohayon, Cees W.J. Oomens, Yohan Payan, Estefanía Peña, Pascal Perrier, Antoine Perrier, Gerrit W.M. Peters, Roderic I. Pettigrew, Dominique P. Pioletti, Marieke Pluijmert, Lalao Rakotomanana, Pierre-Yves Rohan, Philippe Rouch, C. Antonio Sánchez, Wafa Skalli, Ian Stavness, Julien Stelletta, Keyi Tang, Maxim Van den Abbeele, Marc van Vijven, Arne Vogel, Nicolas Vuillerme, John S. Wilson, Saami K. Yazdani, Florence Zara, Jingbo Zhao (2017) Contributors, Biomechanics of Living Organs, doi:10.1016/b978-0-12-804009-6.09991-0

Nicole Peever, Kellie Vella, Daniel Johnson, Bernd Ploderer, Madison Klarkowski, Jo Mitchell (2017) Understanding initial experiences with mindmax, an mhealth app that draws on shared interests in sports and video games, ACM International Conference Proceeding Series, doi:10.1145/3152771.3156152

Rita Orji, Regan L. Mandryk, Julita Vassileva (2017) Improving the efficacy of games for change using personalization models, ACM Transactions on Computer-Human Interaction, doi:10.1145/3119929

Max V. Birk, Maximillian A. Friehs, Regan L. Mandryk (2017) Age-based preferences and player experience: A crowdsourced cross-sectional study, CHI PLAY 2017 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3116595.3116608

Ansgar E. Depping, Regan L. Mandryk (2017) Why is this happening to me? How player attribution can broaden our understanding of player experience, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3025453.3025648

Jason T. Bowey, Ansgar E. Depping, Regan L. Mandryk (2017) Don’t talk dirty to me: How sexist beliefs affect experience in sexist games, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3025453.3025563

Ansgar E. Depping, Regan L. Mandryk (2017) Cooperation and interdependence: How multiplayer games increase social closeness, CHI PLAY 2017 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3116595.3116639

Colby Johanson, Carl Gutwin, Regan L. Mandryk (2017) The effects of navigation assistance on spatial learning and performance in a 3D game, CHI PLAY 2017 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3116595.3116602

Regan Lee Mandryk, Max Valentin Birk (2017) Toward game-based digital mental health interventions: Player habits and preferences, Journal of Medical Internet Research, doi:10.2196/jmir.6906

Jason T. Bowey, Regan L. Mandryk (2017) Those are not the stories you are looking for: Using text prototypes to evaluate game narratives early, CHI PLAY 2017 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3116595.3116636

Miguel A. Nacenta, Mark Hancock, Carl Gutwin, Sheelagh Carpendale (2016) The effects of changing projection geometry on perception of 3D objects on and around tabletops, ACM Transactions on Computer-Human Interaction 23(2), p. 11:1-11:54, Association for Computing Machinery, doi:10.1145/2845081

Md Sami Uddin, Carl Gutwin (2016) Rapid command selection on multi-touch tablets with single-handed HandMark menus, Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces: Nature Meets Interactive Surfaces, ISS 2016, p. 205-214, Association for Computing Machinery, Inc, doi:10.1145/2992154.2992172

Benjamin Lafreniere, Carl Gutwin, Andy Cockburn, Tovi Grossman (2016) Faster command selection on touchscreen watches, Conference on Human Factors in Computing Systems – Proceedings, p. 4663-4674, Association for Computing Machinery, doi:10.1145/2858036.2858166

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Md Sami Uddin, Carl Gutwin (2016) Single-handed HandMark menus: Rapid command selection on tablets, Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces: Nature Meets Interactive Surfaces, ISS 2016, p. 453-456, Association for Computing Machinery, Inc, doi:10.1145/2992154.2996871

Scott Bateman, Carl Gutwin (2016) (The lack of) privacy concerns with sharing web activity at work and the implications for collaborative search, CHIIR 2016 – Proceedings of the 2016 ACM Conference on Human Information Interaction and Retrieval, p. 43-52, Association for Computing Machinery, Inc, doi:10.1145/2854946.2854977

Gregor McEwan, Carl Gutwin (2016) Chess as a conversation: Artefact-based communication in online competitive board games, Proceedings of the International ACM SIGGROUP Conference on Supporting Group Work 13-16-November-2016, p. 21-30, Association for Computing Machinery, doi:10.1145/2957276.2957314

Katherine Schramm, Carl Gutwin, Andy Cockburn (2016) Supporting transitions to expertise in hidden toolbars, Conference on Human Factors in Computing Systems – Proceedings, p. 4687-4698, Association for Computing Machinery, doi:10.1145/2858036.2858412

K. Wm Hall, C. Perin, P. G. Kusalik, C. Gutwin, S. Carpendale (2016) Formalizing Emphasis in Information Visualization, Computer Graphics Forum 35(3), p. 717-737, Blackwell Publishing Ltd, doi:10.1111/cgf.12936

Julian Petford, Miguel A. Nacenta, Carl Gutwin, Joseph Eremondi, Cody Ede (2016) The ASPECTA toolkit: Affordable full coverage displays, PerDis 2016 – Proceedings of the 5th ACM International Symposium on Pervasive Displays, p. 87-105, Association for Computing Machinery, Inc, doi:10.1145/2914920.2915006

Carl Gutwin, Christianne Rooke, Andy Cockburn, Regan L. Mandryk, Benjamin Lafreniere (2016) Peak-end effects on player experience in casual games, Conference on Human Factors in Computing Systems – Proceedings, p. 5608-5619, Association for Computing Machinery, doi:10.1145/2858036.2858419

Chengzhao Li (2016) All Across the Circle: Using Auto-Ordering to Improve Object Transfer between Mobile Devices., p. 49-56, doi:10.20380/GI2016.07

Carl Gutwin, Mutasem Barjawi, David Pinelle (2016) The emergence of high-speed interaction and coordination in a (formerly) turn-based groupware game, Proceedings of the International ACM SIGGROUP Conference on Supporting Group Work 13-16-November-2016, p. 277-286, Association for Computing Machinery, doi:10.1145/2957276.2957315

Md Sami Uddin, Carl Gutwin, Benjamin Lafreniere (2016) HandMark menus: Rapid Command selection and large command sets on multi-touch displays, Conference on Human Factors in Computing Systems – Proceedings, p. 5836-5848, Association for Computing Machinery, doi:10.1145/2858036.2858211

Saul Greenberg, Carl Gutwin (2016) Implications of We-Awareness to the Design of Distributed Groupware Tools, Computer Supported Cooperative Work: CSCW: An International Journal 25(4-5), p. 279-293, Springer Netherlands, doi:10.1007/s10606-016-9244-y

Ansgar E. Depping, Regan L. Mandryk, Chengzhao Li, Carl Gutwin, Rodrigo Vicencio-Moreira (2016) How disclosing skill assistance affects play experience in a multiplayer first-person shooter game, Conference on Human Factors in Computing Systems – Proceedings, p. 3462-3472, Association for Computing Machinery, doi:10.1145/2858036.2858156

Katelyn Wiley, JM Davies (2016) Prospective/Proactive Analysis: A Review of Published Frameworks, Models, Tools & Techniques

Julian Frommel, Katja Rogers, Thomas Dreja, Julian Winterfeldt, Christian Hunger, Maximilian Bär, Michael Weber (2016) 2084 – Safe New World: Designing ubiquitous interactions, CHI PLAY 2016 – Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2967934.2968087

Birgit Lugrin, Julian Frommel, Elisabeth André (2016) Modeling and Evaluating a Bayesian Network of Culture-Dependent Behaviors, Proceedings – 2015 International Conference on Culture and Computing, Culture and Computing 2015, doi:10.1109/Culture.and.Computing.2015.30

Saul Greenberg, Carl Gutwin (2016) Implications of We-Awareness to the Design of Distributed Groupware Tools, Computer Supported Cooperative Work: CSCW: An International Journal 25(4-5), doi:10.1007/s10606-016-9244-y

Miguel A. Nacenta, Mark Hancock, Carl Gutwin, Sheelagh Carpendale (2016) The effects of changing projection geometry on perception of 3D objects on and around tabletops, ACM Transactions on Computer-Human Interaction 23(2), doi:10.1145/2845081

Carl Gutwin, Christianne Rooke, Andy Cockburn, Regan L. Mandryk, Benjamin Lafreniere (2016) Peak-end effects on player experience in casual games, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858419

Carl Gutwin, Rodrigo Vicencio-Moreira, Regan L. Mandryk (2016) Does Helping Hurt?, doi:10.1145/2967934.2968101

Benjamin Lafreniere, Carl Gutwin, Andy Cockburn, Tovi Grossman (2016) Faster command selection on touchscreen watches, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858166

Ansgar E. Depping, Regan L. Mandryk, Chengzhao Li, Carl Gutwin, Rodrigo Vicencio-Moreira (2016) How disclosing skill assistance affects play experience in a multiplayer first-person shooter game, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858156

Md Sami Uddin, Carl Gutwin, Benjamin Lafreniere (2016) HandMark menus: Rapid Command selection and large command sets on multi-touch displays, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858211

Katherine Schramm, Carl Gutwin, Andy Cockburn (2016) Supporting transitions to expertise in hidden toolbars, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858412

Md. Sami Uddin, Carl Gutwin, Benjamin Lafreniere (2016) HandMark Menus, doi:10.1145/2858036.2858211

Carl Gutwin, Rodrigo Vicencio-Moreira, Regan L. Mandryk (2016) Does helping hurt? Aiming assistance and skill development in a first-person shooter game, CHI PLAY 2016 – Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2967934.2968101

Julian Petford, Miguel A. Nacenta, Carl Gutwin, Joseph Eremondi, Cody Ede (2016) The ASPECTA toolkit: Affordable full coverage displays, PerDis 2016 – Proceedings of the 5th ACM International Symposium on Pervasive Displays, doi:10.1145/2914920.2915006

Md Sami Uddin, Carl Gutwin (2016) Rapid command selection on multi-touch tablets with single-handed HandMark menus, Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces: Nature Meets Interactive Surfaces, ISS 2016, doi:10.1145/2992154.2992172

Scott Bateman, Carl Gutwin (2016) (The lack of) privacy concerns with sharing web activity at work and the implications for collaborative search, CHIIR 2016 – Proceedings of the 2016 ACM Conference on Human Information Interaction and Retrieval, doi:10.1145/2854946.2854977

Chengzhao Li, Carl Gutwin, Kevin G. Stanley, Miguel Nacenta (2016) All across the circle: Using auto-ordering to improve object transfer between mobile devices, Proceedings – Graphics Interface

Gregor McEwan, Carl Gutwin (2016) Chess as a conversation: Artefact-based communication in online competitive board games, Proceedings of the International ACM SIGGROUP Conference on Supporting Group Work 13-16-November-2016, doi:10.1145/2957276.2957314

Gregor McEwan, Carl Gutwin (2016) Chess as a Conversation, doi:10.1145/2957276.2957314

Carl Gutwin, Mutasem Barjawi, David Pinelle (2016) The emergence of high-speed interaction and coordination in a (formerly) turn-based groupware game, Proceedings of the International ACM SIGGROUP Conference on Supporting Group Work 13-16-November-2016, doi:10.1145/2957276.2957315

Regan L. Mandryk, Lennart E. Nacke (2016) Chapter 6 Biometrics in Gaming and Entertainment Technologies, Biometrics in a Data Driven World, doi:10.1201/9781315317083-7

Anna Cox, Regan Mandryk, Zach Toups, Paul Cairns (2016) CHI PLAY 2016 chairs’ welcome, CHI PLAY 2016 – Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play

Max V. Birk, Cheralyn Atkins, Jason T. Bowey, Regan L. Mandryk (2016) Fostering intrinsic motivation through avatar identification in digital games, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858062

Thomas Muender, Matthew K. Miller, Max V. Birk, Regan L. Mandryk (2016) Extracting heart rate from videos of online participants, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858064

Lennart E. Nacke, Anna Cox, Regan L. Mandryk, Paul Cairns (2016) SIGCHI Games, doi:10.1145/2851581.2886438

Max V. Birk, Benjamin Buttlar, Jason T. Bowey, Susanne Poeller, Shelby C. Thomson, Nicola Baumann, Regan L. Mandryk (2016) The effects of social exclusion on play experience and hostile cognitions in digital games, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858061

Max V. Birk, Regan L. Mandryk, Cheralyn Atkins (2016) The motivational push of games: The interplay of intrinsic motivation and external rewards in games for training, CHI PLAY 2016 – Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2967934.2968091

Colby Johanson, Regan L. Mandryk (2016) Scaffolding player location awareness through audio cues in first-person shooters, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858172

Anke V. Reinschluessel, Regan L. Mandryk (2016) Using positive or negative reinforcement in Neurofeedback games for training self-regulation, CHI PLAY 2016 – Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2967934.2968085

Ansgar E. Depping, Regan L. Mandryk, Colby Johanson, Jason T. Bowey, Shelby C. Thomson (2016) Trust me: Social games are better than social icebreakers at building trust, CHI PLAY 2016 – Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2967934.2968097

Lennart E. Nacke, Anna Cox, Regan L. Mandryk, Paul Cairns (2016) SIGCHI games: The scope of games and PLAY research at CHI, Conference on Human Factors in Computing Systems – Proceedings 07-12-May-2016, doi:10.1145/2851581.2886438

Jan D. Smeddinck, Regan L. Mandryk, Max V. Birk, Kathrin M. Gerling, Dietrich Barsilowski, Rainer Malaka (2016) How to Present Game Difficulty Choices?, doi:10.1145/2858036.2858574

Jan D. Smeddinck, Regan L. Mandryk, Max V. Birk, Kathrin M. Gerling, Dietrich Barsilowski, Rainer Malaka (2016) How to present game difficulty choices? Exploring the impact on player experience, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858574

Matthew K. Miller, Regan L. Mandryk (2016) Differentiating in-game frustration from at-game frustration using touch pressure, Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces: Nature Meets Interactive Surfaces, ISS 2016, doi:10.1145/2992154.2992185

Max V Birk, Regan L Mandryk (2016) The Benefits of Digital Games for the Assessment and Treatment of Mental Health, CHI 2016 Computing and Mental Health Workshop

Peter Anderson, Sidney Fels, Ian Stavness, Bryan Gick (2016) Intrinsic and extrinsic portions of soft palate muscles in velopharyngeal and oropharyngeal constriction: A 3D modeling study, Canadian Acoustics – Acoustique Canadienne 44(4)

Connor Mayer, François Roewer-Despres, Ian Stavness, Bryan Gick (2016) Does swallowing bootstrap speech learning?, Canadian Acoustics – Acoustique Canadienne 44(3)

Dipankar Choudhury, Jürgen M. Lackner, Lukasz Major, Takehiro Morita, Yoshinori Sawae, Azuddin Bin Mamat, Ian Stavness, Chanchal K. Roy, Ivan Krupka (2016) Improved wear resistance of functional diamond like carbon coated Ti–6Al–4V alloys in an edge loading conditions, Journal of the Mechanical Behavior of Biomedical Materials 59, doi:10.1016/j.jmbbm.2016.04.004

Ian Stavness, Francois Roewer-Despres, Bryan Gick (2016) Probabilistic simulation for analysis of quantal biomechanical-acoustic relations, The Journal of the Acoustical Society of America 140(4), doi:10.1121/1.4969752

Bryan Gick, Chenhao Chiu, Francois Roewer-Despres, Murray Schellenberg, Ian Stavness (2016) Articulatory setting as global coarticulation: Simulation, acoustics, and perception, The Journal of the Acoustical Society of America 140(4), doi:10.1121/1.4970164

Masoud Malakoutian, John Street, Hans Joachim Wilke, Ian Stavness, Marcel Dvorak, Sidney Fels, Thomas Oxland (2016) Role of muscle damage on loading at the level adjacent to a lumbar spine fusion: a biomechanical analysis, European Spine Journal 25(9), doi:10.1007/s00586-016-4686-y

Andreas Scholz, Michael Sherman, Ian Stavness, Scott Delp, Andrés Kecskeméthy (2016) A fast multi-obstacle muscle wrapping method using natural geodesic variations, Multibody System Dynamics 36(2), doi:10.1007/s11044-015-9451-1

Saeed Dabbaghchian, Marc Arnela, Olov Engwall, Oriol Guasch, Ian Stavness, Pierre Badin (2016) Using a biomechanical model and articulatory data for the numerical production of vowels, Proceedings of the Annual Conference of the International Speech Communication Association, INTERSPEECH 08-12-September-2016, doi:10.21437/Interspeech.2016-1500

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Mitchell McEwan, Cody Phillips, Simon Smith (2016) Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858563

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody Phillips, Simon Smith (2016) Psychophysiology of challenge in play: EDA and self-reported arousal, Conference on Human Factors in Computing Systems – Proceedings 07-12-May-2016, doi:10.1145/2851581.2892485

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody Phillips, Simon Smith (2016) Psychophysiology of Challenge in Play, doi:10.1145/2851581.2892485

Kellie Vella, Madison Klarkowski, Daniel Johnson, Leanne Hides, Peta Wyeth (2016) The Social Context of Video Game Play, doi:10.1145/2901790.2901823

Kellie Vella, Madison Klarkowski, Daniel Johnson, Leanne Hides, Peta Wyeth (2016) The social context of video game play: Challenges and strategies, DIS 2016 – Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse, doi:10.1145/2901790.2901823

Anke V. Reinschluessel, Regan L. Mandryk (2016) Using positive or negative reinforcement in Neurofeedback games for training self-regulation, CHI PLAY 2016 – Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2967934.2968085

Florian Floyd Mueller, Rohit Ashok Khot, Kathrin Gerling, Regan Mandryk (2016) Exertion games, Foundations and Trends in Human-Computer Interaction, doi:10.1561/1100000041

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Mitchell McEwan, Cody Phillips, Simon Smith (2016) Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858563

Zachary Fitz-Walter, Cody Phillips, Marigo Raftopoulos, Sarah Kristin Thiel (2016) Designing gameful and ethical experiences, DIS 2016 Companion – Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse, doi:10.1145/2908805.2913023

Matthew K. Miller, Regan L. Mandryk (2016) Differentiating in-game frustration from at-game frustration using touch pressure, Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces: Nature Meets Interactive Surfaces, ISS 2016, doi:10.1145/2992154.2992185

Max V. Birk, Cheralyn Atkins, Jason T. Bowey, Regan L. Mandryk (2016) Fostering intrinsic motivation through avatar identification in digital games, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858062

Colby Johanson, Regan L. Mandryk (2016) Scaffolding player location awareness through audio cues in first-person shooters, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858172

Carl Gutwin, Christianne Rooke, Andy Cockburn, Regan L. Mandryk, Benjamin Lafreniere (2016) Peak-end effects on player experience in casual games, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858419

Max V. Birk, Regan L. Mandryk, Cheralyn Atkins (2016) The motivational push of games: The interplay of intrinsic motivation and external rewards in games for training, CHI PLAY 2016 – Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2967934.2968091

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody Phillips, Simon Smith (2016) Psychophysiology of Challenge in Play, doi:10.1145/2851581.2892485

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody Phillips, Simon Smith (2016) Psychophysiology of challenge in play: EDA and self-reported arousal, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2851581.2892485

Max V Birk, Regan L Mandryk (2016) The Benefits of Digital Games for the Assessment and Treatment of Mental Health, CHI 2016 Computing and Mental Health Workshop

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody Phillips, Simon Smith (2016) Psychophysiology of challenge in play: EDA and self-reported arousal, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2851581.2892485

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Mitchell McEwan, Cody Phillips, Simon Smith (2016) Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858563

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody Phillips, Simon Smith (2016) Psychophysiology of Challenge in Play, doi:10.1145/2851581.2892485

Zachary Fitz-Walter, Cody Phillips, Marigo Raftopoulos, Sarah Kristin Thiel (2016) Designing gameful and ethical experiences, DIS 2016 Companion – Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse, doi:10.1145/2908805.2913023

Joey Scarr, Carl Gutwin, Andy Cockburn, Andrea Bunt (2015) StencilMaps and EphemeralMaps: Spatially stable interfaces that highlight command subsets, Behaviour and Information Technology 34(11), p. 1092-1106, Taylor and Francis Ltd., doi:10.1080/0144929X.2015.1046927

Zenja Ivkovic, Ian Stavness, Carl Gutwin, Steve Sutcliffe (2015) Quantifying and mitigating the negative effects of local latencies on aiming in 3D shooter games, Conference on Human Factors in Computing Systems – Proceedings 2015-April, p. 135-144, Association for Computing Machinery, doi:10.1145/2702123.2702432

Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin (2015) Balancing multiplayer first-person shooter games using aiming assistance, Conference Proceedings – 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014, p. 1-8, Institute of Electrical and Electronics Engineers Inc., doi:10.1109/GEM.2014.7048086

Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin (2015) Now you can compete with anyone: Balancing players of different skill levels in a first-person shooter game, Conference on Human Factors in Computing Systems – Proceedings 2015-April, p. 2255-2264, Association for Computing Machinery, doi:10.1145/2702123.2702242

Mike Sheinin, Carl Gutwin (2015) Jelly polo: True sport-like competition using small-scale exertion, Conference on Human Factors in Computing Systems – Proceedings 18, p. 85-88, Association for Computing Machinery, doi:10.1145/2702613.2728658

Andy Cockburn, Philip Quinn, Carl Gutwin (2015) Examining the peak-end effects of subjective experience, Conference on Human Factors in Computing Systems – Proceedings 2015-April, p. 357-366, Association for Computing Machinery, doi:10.1145/2702123.2702139

Md Sami Uddin, Varun Gaur, Carl Gutwin, Chanchal K. Roy (2015) On the comprehension of code clone visualizations: A controlled study using eye tracking, 2015 IEEE 15th International Working Conference on Source Code Analysis and Manipulation, SCAM 2015 – Proceedings, p. 161-170, Institute of Electrical and Electronics Engineers Inc., doi:10.1109/SCAM.2015.7335412

David Pinelle, Carl Gutwin (2015) The effects of view portals on performance and awareness in Co-located tabletop groupware, CSCW 2015 – Proceedings of the 2015 ACM International Conference on Computer-Supported Cooperative Work and Social Computing, p. 195-206, Association for Computing Machinery, Inc, doi:10.1145/2675133.2675196

Mike Sheinin, Carl Gutwin (2015) Quantifying individual differences, skill development, and fatigue effects in small-scale exertion interfaces, CHI PLAY 2015 – Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, p. 57-66, Association for Computing Machinery, Inc, doi:10.1145/2793107.2793129

Greg Hallihan, Jan Davies, Justin Baers, Katelyn Wiley, Jaime Kaufman, John Conly, Jeff K. Caird (2015) Potential Health Care Worker Contamination from Ebola Virus Disease during Personal Protective Equipment Removal and Disposal, Proceedings of the Human Factors and Ergonomics Society Annual Meeting 59(1), doi:10.1177/1541931215591118

Gregory Hallihan, Justin Baers, Katelyn Wiley, Jan Davies, Jaime Kaufman, John Conly, Jeff Caird (2015) Human Factors Evaluation to Identify Systems Factors to Improve Safety During Donning and Doffing Personal Protective Equipment (PPE) in Ebola Virus Disease Management Scenarios, Open Forum Infectious Diseases 2(suppl_1), doi:10.1093/ofid/ofv133.952

Julian Frommel, Katja Rogers, Julia Brich, Daniel Besserer, Leonard Bradatsch, Isabel Ortinau, Ramona Schabenberger, Valentin Riemer, Claudia Schrader, Michael Weber (2015) Integrated questionnaires: Maintaining presence in game environments for self-reported data acquisition, CHI PLAY 2015 – Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2793107.2793130

Julia Brich, Julian Frommel, Katja Rogers, Adrian Brückner, Martin Weidhaas, Tamara Dorn, Sarah Mirabile, Valentin Riemer, Claudia Schrader, Michael Weber (2015) Liverdefense: An educational tower defense game as an evaluation platform, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 9090, doi:10.1007/978-3-319-19126-3_17

Katja Rogers, Julian Frommel, Larissa Breier, Sinan Celik, Harry Kramer, Stefan Kreidel, Julia Brich, Valentin Riemer, Claudia Schrader (2015) Mobile Augmented Reality as an Orientation Aid: A Scavenger Hunt Prototype, Proceedings – 2015 International Conference on Intelligent Environments, IE 2015, doi:10.1109/IE.2015.37

Julia Brich, Katja Rogers, Julian Frommel, Martin Weidhaas, Adrian Bruckner, Sarah Mirabile, Tamara Dorn, Valentin Riemer, Claudia Schrader, Michael Weber (2015) LiverDefense: Using a Tower Defense Game as a Customisable Research Tool, VS-Games 2015 – 7th International Conference on Games and Virtual Worlds for Serious Applications, doi:10.1109/VS-GAMES.2015.7295779

Andy Cockburn, Philip Quinn, Carl Gutwin (2015) Examining the peak-end effects of subjective experience, Conference on Human Factors in Computing Systems – Proceedings 2015-April, doi:10.1145/2702123.2702139

Zenja Ivkovic, Ian Stavness, Carl Gutwin, Steve Sutcliffe (2015) Quantifying and mitigating the negative effects of local latencies on aiming in 3D shooter games, Conference on Human Factors in Computing Systems – Proceedings 2015-April, doi:10.1145/2702123.2702432

Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin (2015) Now you can compete with anyone: Balancing players of different skill levels in a first-person shooter game, Conference on Human Factors in Computing Systems – Proceedings 2015-April, doi:10.1145/2702123.2702242

Briana Brownell, Jared Cechanowicz, Carl Gutwin (2015) Gamification of survey research: Empirical results from gamifying a conjoint experiment, Gamification in Education and Business, doi:10.1007/978-3-319-10208-5_29

Joey Scarr, Carl Gutwin, Andy Cockburn, Andrea Bunt (2015) StencilMaps and EphemeralMaps: Spatially stable interfaces that highlight command subsets, Behaviour and Information Technology 34(11), doi:10.1080/0144929X.2015.1046927

Mike Sheinin, Carl Gutwin (2015) Quantifying individual differences, skill development, and fatigue effects in small-scale exertion interfaces, CHI PLAY 2015 – Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2793107.2793129

David Pinelle, Carl Gutwin (2015) The effects of view portals on performance and awareness in Co-located tabletop groupware, CSCW 2015 – Proceedings of the 2015 ACM International Conference on Computer-Supported Cooperative Work and Social Computing, doi:10.1145/2675133.2675196

Mike Sheinin, Carl Gutwin (2015) Jelly Polo, doi:10.1145/2702613.2728658

Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin (2015) Now You Can Compete With Anyone, doi:10.1145/2702123.2702242

Md Sami Uddin, Varun Gaur, Carl Gutwin, Chanchal K. Roy (2015) On the comprehension of code clone visualizations: A controlled study using eye tracking, 2015 IEEE 15th International Working Conference on Source Code Analysis and Manipulation, SCAM 2015 – Proceedings, doi:10.1109/SCAM.2015.7335412

Mike Sheinin, Carl Gutwin (2015) Jelly polo: True sport-like competition using small-scale exertion, Conference on Human Factors in Computing Systems – Proceedings 18, doi:10.1145/2702613.2728658

Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin (2015) Balancing multiplayer first-person shooter games using aiming assistance, Conference Proceedings – 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014, doi:10.1109/GEM.2014.7048086

Carl Gutwin, Andy Cockburn, Benjamin Lafreniere (2015) Testing the rehearsal hypothesis with two FastTap interfaces, Proceedings – Graphics Interface 2015-June

Andre Doucette, Carl Gutwin, Regan Mandryk (2015) Effects of arm embodiment on implicit coordination, co-presence, and awareness in mixed-focus distributed tabletop tasks, Proceedings – Graphics Interface 2015-June

Emily Brown, Paul Cairns, J. Fereday, E. Muir-Cochrane, Qualitative Researchers, Tamara Munzner, Gareth R. White, Pejman Mirza-babaei, Graham McAllister, Judith Good, Yvonne Rogers, Helen Sharp, Jenny Preece, Pejman Mirza-babaei, Lennart E. Nacke, Geraldine Ann Fitzpatrick, Gareth R. White, Graham McAllister, Nick Collins, Erin Cherry, Celine Latulipe, Gifford K. Cheung, Thomas Zimmermann, Nachiappan Nagappan, Joy Kim, Mira Dontcheva, Wilmot Li, Michael S. Bernstein, Daniela Steinsapir, Melodie Vidal, Remi Bismuth, Andreas Bulling, Hans Gellersen, Karin Slegers, Pieter Duysburgh, Peter O’Donovan, Aseem Agarwala, Aaron Hertzmann, Nan Cao, Yu-Ru Lin, Liangyue Li, Hanghang Tong, Jonathan Hook, Rachel Clarke, John McCarthy, Kate Anderson, Jane Dudman, Peter Wright, Jian Zhao, Zhicheng Liu, Mira Dontcheva, Aaron Hertzmann, Alan Wilson, Ioanna Iacovides, Anna L. Cox, Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin, Chat Wacharamanotham, Krishna Subramanian, Sarah Theres Völkel, Jan Borchers, Casper Harteveld, Steven C. Sutherland, Jin Ha Lee, Sungsoo (Ray) Hong, Hyerim Cho, Yea-Seul Kim, Dennis L. Kappen, Lennart E. Nacke, Kathrin M. Gerling, Lia E. Tsotsos, Boriana Koleva, Peter Tolmie, Pat Brundell, Steve Benford, Stefan Rennick Egglestone, C H I Play, Marion Boberg, Evangelos Karapanos, Jussi Holopainen, Andrés Lucero, Randy J Pagulayan, Kevin Keeker, Dennis Wixon, Ramon L Romero, Thomas Fuller (2015) Statsplorer: Guiding Novices in Statistical Analysis ChatWacharamanotham, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems – CHI ’15 Vienna, Au(6)

Regan L. Mandryk, Kathrin M. Gerling (2015) Discouraging sedentary behaviors using interactive play, Interactions 22(3), doi:10.1145/2744707

Max V. Birk, Regan L. Mandryk, Jason Bowey, Benjamin Buttlar (2015) The Effects of Adding Premise and Backstory to Psychological Tasks, Conference on Human Factors in Computing Systems – Proceedings

Regan L. Mandryk, Daniel Johnson (2015) Message from the papers chairs, CHI PLAY 2015 – Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play

Max V. Birk, Ioanna Iacovides, Daniel Johnson, Regan L. Mandryk (2015) The false dichotomy between positive and negative affect in game play, CHI PLAY 2015 – Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2793107.2810258

Kathrin M. Gerling, Regan L. Mandryk, Matthew Miller, Michael R. Kalyn, Max Birk, Jan D. Smeddinck (2015) Designing wheelchair-based movement games, ACM Transactions on Accessible Computing 6(2), doi:10.1145/2724729

Max V. Birk, Regan L. Mandryk (2015) How Person-Centric Traits Moderate the Influence of Needs Satisfaction on Player Engagement with Games, CHI’15 Workshop “Crossing Domains: Diverse Perspectives on Players”

Jason T. Bowey, Max V. Birk, Regan L. Mandryk (2015) Manipulating leaderboards to induce player experience, CHI PLAY 2015 – Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2793107.2793138

Kathrin M. Gerling, Regan L. Mandryk, Conor Linehan (2015) Long-term use of motion-based video games in care home settings, Conference on Human Factors in Computing Systems – Proceedings 2015-April, doi:10.1145/2702123.2702125

Rita Orji, Regan L. Mandryk, Julita Vassileva (2015) Gender, age, and responsiveness to cialdini’s persuasion strategies, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 9072, doi:10.1007/978-3-319-20306-5_14

Kristen Dergousoff, Regan L. Mandryk (2015) Mobile gamification for crowdsourcing data collection: Leveraging the freemium model, Conference on Human Factors in Computing Systems – Proceedings 2015-April, doi:10.1145/2702123.2702296

Kristen Dergousoff, Regan L Mandryk (2015) Mobile Gamification for Experiment Data Collection : Leveraging the Freemium Model, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2015)

Max V. Birk, Regan L. Mandryk, Matthew K. Miller, Kathrin M. Gerling (2015) How self-esteem shapes our interactions with play technologies, CHI PLAY 2015 – Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2793107.2793111

Max V. Birk, Dereck Toker, Regan L. Mandryk, Cristina Conati (2015) Modeling motivation in a social network game using player-centric traits and personality traits, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 9146, doi:10.1007/978-3-319-20267-9_2

Farjana Z. Eishita, Kevin G. Stanley, Regan Mandryk (2015) Iterative design of an augmented reality game and level-editing tool for use in the classroom, Conference Proceedings – 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014, doi:10.1109/GEM.2014.7048093

Faham Negini, Regan L. Mandryk, Kevin G. Stanley (2015) Using affective state to adapt characters, NPCs, and the environment in a first-person shooter game, Conference Proceedings – 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014, doi:10.1109/GEM.2014.7048094

Max V. Birk, Christoph Lürig, Regan L. Mandryk (2015) A metric for automatically flagging problem levels in games from prototype walkthrough data, ACADEMICMINDTREK 2015 – Proceedings of the 19th International Academic Mindtrek Conference, doi:10.1145/2818187.2818281

Kevin G. Stanley, Farjana Z. Eishita, Eva Anderson, Regan Mandryk (2015) Gemini redux: Understanding player perception of accumulated context, Conference Proceedings – 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014, doi:10.1109/GEM.2014.7048100

Donald Derrick, Ian Stavness, Bryan Gick (2015) Three speech sounds, one motor action: Evidence for speech-motor disparity from English flap production, The Journal of the Acoustical Society of America 137(3), doi:10.1121/1.4906831

Cormac Flynn, Ian Stavness, John Lloyd, Sidney Fels (2015) A finite element model of the face including an orthotropic skin model under in vivo tension, Computer Methods in Biomechanics and Biomedical Engineering 18(6), doi:10.1080/10255842.2013.820720

Peter Anderson, Negar M. Harandi, Scott Moisik, Ian Stavness, Sidney Fels (2015) A comprehensive 3D biomechanically-driven vocal tract model including inverse dynamics for speech research, Proceedings of the Annual Conference of the International Speech Communication Association, INTERSPEECH 2015-January

Cody Phillips, Daniel Johnson, Peta Wyeth, Leanne Hides, Madison Klarkowski (2015) Redefining videogame reward types, OzCHI 2015: Being Human – Conference Proceedings, doi:10.1145/2838739.2838782

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Simon Smith, Cody Phillips (2015) Operationalising and measuring flow in video games, OzCHI 2015: Being Human – Conference Proceedings, doi:10.1145/2838739.2838826

Daniel Johnson, Peta Wyeth, Madison Clark, Christopher Watling (2015) Cooperative game play with avatars and agents: Differences in brain activity and the experience of play, Conference on Human Factors in Computing Systems – Proceedings 2015-April, doi:10.1145/2702123.2702468

Kristen Dergousoff, Regan L. Mandryk (2015) Mobile gamification for crowdsourcing data collection: Leveraging the freemium model, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2702123.2702296

Kristen Dergousoff, Regan L. Mandryk (2015) Mobile Gamification for Crowdsourcing Data Collection, doi:10.1145/2702123.2702296

Max V. Birk, Dereck Toker, Regan L. Mandryk, Cristina Conati (2015) Modeling motivation in a social network game using player-centric traits and personality traits, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), doi:10.1007/978-3-319-20267-9_2

Kathrin M. Gerling, Regan L. Mandryk, Conor Linehan (2015) Long-term use of motion-based video games in care home settings, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2702123.2702125

Cody Phillips, Daniel Johnson, Peta Wyeth, Leanne Hides, Madison Klarkowski (2015) Redefining videogame reward types, OzCHI 2015: Being Human – Conference Proceedings, doi:10.1145/2838739.2838782

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Simon Smith, Cody Phillips (2015) Operationalising and measuring flow in video games, OzCHI 2015: Being Human – Conference Proceedings, doi:10.1145/2838739.2838826

Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin (2015) Now you can compete with anyone: Balancing players of different skill levels in a first-person shooter game, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2702123.2702242

Rita Orji, Regan L. Mandryk, Julita Vassileva (2015) Gender, age, and responsiveness to cialdini’s persuasion strategies, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), doi:10.1007/978-3-319-20306-5_14

Jason T. Bowey, Max V. Birk, Regan L. Mandryk (2015) Manipulating leaderboards to induce player experience, CHI PLAY 2015 – Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2793107.2793138

Max V. Birk, Ioanna Iacovides, Daniel Johnson, Regan L. Mandryk (2015) The false dichotomy between positive and negative affect in game play, CHI PLAY 2015 – Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2793107.2810258

Kristen Dergousoff, Regan L Mandryk (2015) Mobile Gamification for Experiment Data Collection : Leveraging the Freemium Model, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2015)

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Simon Smith, Cody Phillips (2015) Operationalising and measuring flow in video games, OzCHI 2015: Being Human – Conference Proceedings, doi:10.1145/2838739.2838826

Cody Phillips, Daniel Johnson, Peta Wyeth, Leanne Hides, Madison Klarkowski (2015) Redefining videogame reward types, OzCHI 2015: Being Human – Conference Proceedings, doi:10.1145/2838739.2838782

Stephen Fitchett, Andy Cockburn, Carl Gutwin (2014) Finder highlights: Field evaluation and design of an augmented file browser, Conference on Human Factors in Computing Systems – Proceedings, p. 3685-3694, Association for Computing Machinery, doi:10.1145/2556288.2557014

Mike Sheinin, Carl Gutwin (2014) Jelly polo: Increasing richness and competition in sports games using small-scale exertion, CHI PLAY 2014 – Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play, p. 367-370, Association for Computing Machinery, Inc, doi:10.1145/2658537.2662981

Adrian Reetz, Carl Gutwin (2014) Making big gestures: Effects of gesture size on observability and identification for co-located group awareness, Conference on Human Factors in Computing Systems – Proceedings, p. 4087-4096, Association for Computing Machinery, doi:10.1145/2556288.2557219

Nelson Wong, Carl Gutwin (2014) Support for deictic pointing in cves: Still fragmented after all these years?, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, p. 1377-1387, Association for Computing Machinery, doi:10.1145/2531602.2531691

Amin Tavassolian, Kevin G. Stanley, Carl Gutwin (2014) The effect of temporal adaptation granularity and game genre on the time-balancing abilities of adaptive time-varying minigames, Entertainment Computing 5(1), p. 43-54, Elsevier B.V., doi:10.1016/j.entcom.2013.06.003

Christophe Bortolaso, Matthew Oskamp, Greg Phillips, Carl Gutwin, T. C. Nicholas Graham (2014) The effectof view techniqueson collaboration and awareness in tabletop map-based tasks, ITS 2014 – Proceedings of the 2014 ACM International Conference on Interactive Tabletops and Surfaces, p. 79-88, Association for Computing Machinery, Inc, doi:10.1145/2669485.2669504

Jared Cechanowicz, Carl Gutwin, Scott Bateman, Regan L. Mandryk, Ian Stavness (2014) Improving player balancing in racing games, CHI PLAY 2014 – Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play, p. 47-56, Association for Computing Machinery, Inc, doi:10.1145/2658537.2658701

Rodrigo Vicencio-Moriera, Regan L. Mandryk, Carl Gutwin, Scott Bateman (2014) The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games, Conference on Human Factors in Computing Systems – Proceedings, p. 937-946, Association for Computing Machinery, doi:10.1145/2556288.2557308

Mike Sheinin, Carl Gutwin (2014) Exertion in the small: Improving differentiation and expressiveness in sports games with physical controls, Conference on Human Factors in Computing Systems – Proceedings, p. 1845-1854, Association for Computing Machinery, doi:10.1145/2556288.2557385

Chery Savery, T. C.Nicholas Graham, Carl Gutwin, Michelle Brown (2014) The effects of consistency maintenance methods on player experience and performance in networked games, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, p. 1344-1355, Association for Computing Machinery, doi:10.1145/2531602.2531616

Ian J. Livingston, Carl Gutwin, Regan L. Mandryk, Max Birk (2014) How Players value their characters in world of warcraft, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, p. 1333-1343, Association for Computing Machinery, doi:10.1145/2531602.2531661

Christopher Brooks, Graham Erickson, Jim Greer, Carl Gutwin (2014) Modelling and quantifying the behaviours of students in lecture capture environments, Computers and Education 75, p. 282-292, Elsevier Ltd, doi:10.1016/j.compedu.2014.03.002

Carl Gutwin, Andy Cockburn, Joey Scarr, Sylvain Malacria, Scott Olson (2014) Faster command selection on tablets with FastTap, Conference on Human Factors in Computing Systems – Proceedings, p. 2617-2626, Association for Computing Machinery, doi:10.1145/2556288.2557136

Andy Cockburn, Carl Gutwin, Joey Scarr, Sylvain Malacria (2014) Supporting novice to expert transitions in user interfaces, ACM Computing Surveys 47(2), p. 31:1-31:36, Association for Computing Machinery, doi:10.1145/2659796

Joey Scarr, Andy Cockburn, Carl Gutwin, Andrea Bunt, Jared Cechanowicz (2014) The usability of CommandMaps in realistic tasks, Conference on Human Factors in Computing Systems – Proceedings, p. 2241-2250, Association for Computing Machinery, doi:10.1145/2556288.2556976

Birgit Endrass, Julian Frommel, Elisabeth André (2014) A hybrid approach to model a Bayesian network of culture-specific behavior, 13th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2014 2

Christopher Brooks, Graham Erickson, Jim Greer, Carl Gutwin (2014) Modelling and quantifying the behaviours of students in lecture capture environments, Computers and Education 75, doi:10.1016/j.compedu.2014.03.002

Andy Cockburn, Carl Gutwin, Joey Scarr, Sylvain Malacria (2014) Supporting novice to expert transitions in user interfaces, ACM Computing Surveys 47(2), doi:10.1145/2659796

Stephen Fitchett, Andy Cockburn, Carl Gutwin (2014) Finder highlights, doi:10.1145/2556288.2557014

Carl Gutwin, Andy Cockburn, Joey Scarr, Sylvain Malacria, Scott Olson (2014) Faster command selection on tablets with FastTap, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2556288.2557136

Christopher Brooks, Jim Greer, Carl Gutwin (2014) The data-assisted approach to building intelligent technology-enhanced learning environments, Learning Analytics: From Research to Practice, doi:10.1007/978-1-4614-3305-7_7

Rodrigo Vicencio-Moriera, Regan L. Mandryk, Carl Gutwin, Scott Bateman (2014) The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2556288.2557308

Joey Scarr, Andy Cockburn, Carl Gutwin, Andrea Bunt, Jared Cechanowicz (2014) The usability of CommandMaps in realistic tasks, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2556288.2556976

Ian J. Livingston, Carl Gutwin, Regan L. Mandryk, Max Birk (2014) How Players value their characters in world of warcraft, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/2531602.2531661

Jared Cechanowicz, Carl Gutwin, Scott Bateman, Regan L. Mandryk, Ian Stavness (2014) Improving player balancing in racing games, CHI PLAY 2014 – Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2658537.2658701

Chery Savery, T. C.Nicholas Graham, Carl Gutwin, Michelle Brown (2014) The effects of consistency maintenance methods on player experience and performance in networked games, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/2531602.2531616

Amin Tavassolian, Kevin G. Stanley, Carl Gutwin (2014) The effect of temporal adaptation granularity and game genre on the time-balancing abilities of adaptive time-varying minigames, Entertainment Computing 5(1), doi:10.1016/j.entcom.2013.06.003

B. Joyce Davison, Michael Szafron, Carl Gutwin, Kishore Visvanathan (2014) Une intervention en ligne de soutien à la décision pour faciliter la communication patient-médecin en lien avec le traitement du cancer de la prostate, Canadian Oncology Nursing Journal 24(4), doi:10.5737/1181912×244248255

Christophe Bortolaso, Matthew Oskamp, Greg Phillips, Carl Gutwin, T. C. Nicholas Graham (2014) The effectof view techniqueson collaboration and awareness in tabletop map-based tasks, ITS 2014 – Proceedings of the 2014 ACM International Conference on Interactive Tabletops and Surfaces, doi:10.1145/2669485.2669504

Adrian Reetz, Carl Gutwin (2014) Making big gestures: Effects of gesture size on observability and identification for co-located group awareness, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2556288.2557219

Mike Sheinin, Carl Gutwin (2014) Exertion in the small: Improving differentiation and expressiveness in sports games with physical controls, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2556288.2557385

Nelson Wong, Carl Gutwin (2014) Support for deictic pointing in cves: Still fragmented after all these years?, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/2531602.2531691

Stephen Fitchett, Andy Cockburn, Carl Gutwin (2014) Finder highlights: Field evaluation and design of an augmented file browser, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2556288.2557014

Mike Sheinin, Carl Gutwin (2014) Jelly polo: Increasing richness and competition in sports games using small-scale exertion, CHI PLAY 2014 – Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2658537.2662981

B. Joyce Davison, Michael Szafron, Carl Gutwin, Kishore Visvanathan (2014) Using a web-based decision support intervention to facilitate patient-physician communication at prostate cancer treatment discussions, Canadian Oncology Nursing Journal 24(4), doi:10.5737/1181912×244241247

Lennart E. Nacke, Chris Bateman, Regan L. Mandryk (2014) BrainHex: A neurobiological gamer typology survey, Entertainment Computing 5(1), doi:10.1016/j.entcom.2013.06.002

Rita Orji, Julita Vassileva, Regan L. Mandryk (2014) Modeling the efficacy of persuasive strategies for different gamer types in serious games for health, User Modeling and User-Adapted Interaction 24(5), doi:10.1007/s11257-014-9149-8

Kathrin M. Gerling, Regan L. Mandryk, Max Birk, Matthew Miller, Rita Orji (2014) The effects of embodied persuasive games on player attitudes toward people using wheelchairs, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2556288.2556962

Rita Orji, Regan L. Mandryk (2014) Developing culturally relevant design guidelines for encouraging healthy eating behavior, International Journal of Human Computer Studies 72(2), doi:10.1016/j.ijhcs.2013.08.012

Kathrin M. Gerling, Matthew Miller, Regan L. Mandryk, Max Birk, Jan Smeddinck (2014) Effects of skill balancing for physical abilities on player performance, experience and self-esteemin exergames, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2556288.2556963

Diane Watson, Deltcho Valtchanov, Mark Hancock, Regan Mandryk (2014) Designing a gameful system to support the collection, curation, exploration, and sharing of sports memorabilia, CHI PLAY 2014 – Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2658537.2661322

Regan L. Mandryk, Kathrin M. Gerling, Kevin G. Stanley (2014) Designing Games to Discourage Sedentary Behaviour, doi:10.1007/978-981-4560-96-2_12

Yue Gao, Kathrin M. Gerling, Regan L. Mandryk, Kevin G. Stanley (2014) Decreasing sedentary behaviours in pre-adolescents using casual exergames at school, CHI PLAY 2014 – Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2658537.2658693

Kathrin Gerling, Regan Mandryk (2014) Custom-designed motion-based games for older adults: A review of literature in human-computer interaction, Gerontechnology 12(2), doi:10.4017/gt.2013.12.2.001.00

Shane Bergsma, Regan L. Mandryk, Gordon McCalla (2014) Learning to measure influence in a scientific social network, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 8436 LNAI, doi:10.1007/978-3-319-06483-3_4

Xiyu Wu, Jianwu Dang, Ian Stavness (2014) Iterative method to estimate muscle activation with a physiological articulatory model, Acoustical Science and Technology 35(4), doi:10.1250/ast.35.201

Bryan Gick, Peter Anderson, Hui Chen, Chenhao Chiu, Ho Beom Kwon, Ian Stavness, Ling Tsou, Sidney Fels (2014) Speech function of the oropharyngeal isthmus: a modelling study, Computer Methods in Biomechanics and Biomedical Engineering: Imaging and Visualization 2(4), doi:10.1080/21681163.2013.851627

Ian Stavness (2014) Muscle-driven tentacle animation, SIGGRAPH Asia 2014 Posters, SIGGRAPH ASIA 2014, doi:10.1145/2668975.2669007

Yichen Tang, Ian Stavness, Sidney S. Fels (2014) The new pCubee, doi:10.1145/2559206.2574835

Yichen Tang, Ian Stavness, Sidney Fels (2014) The new pCubee: Multi-touch perspective-corrected cubic display, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2559206.2574835

Ian Stavness, C. Antonio Sánchez, John Lloyd, Andrew Ho, Johnty Wang, Sidney Fels, Danny Huang (2014) Unified skinning of rigid and deformable models for anatomical simulations, SIGGRAPH Asia 2014 Technical Briefs, SA 2014, doi:10.1145/2669024.2669031

Ian Stavness, Mohammad Ali Nazari, Cormac Flynn, Pascal Perrier, Yohan Payan, John E. Lloyd, Sidney Fels (2014) Coupled biomechanical modeling of the face, jaw, skull, tongue, and hyoid bone, 3D Multiscale Physiological Human 9781447162759, doi:10.1007/978-1-4471-6275-9_11

Andreas Scholz, Ian Stavness, Michael Sherman, Scott Delp, Andrés Kecskeméthy (2014) Improved muscle wrapping algorithms using explicit path-error Jacobians, Mechanisms and Machine Science 15, doi:10.1007/978-94-007-7214-4_44

Regan L. Mandryk, Kathrin M. Gerling, Kevin G. Stanley (2014) Designing Games to Discourage Sedentary Behaviour, doi:10.1007/978-981-4560-96-2_12

Kathrin M. Gerling, Matthew Miller, Regan L. Mandryk, Max Birk, Jan Smeddinck (2014) Effects of skill balancing for physical abilities on player performance, experience and self-esteemin exergames, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2556288.2556963

Kathrin Gerling, Regan Mandryk (2014) Custom-designed motion-based games for older adults: A review of literature in human-computer interaction, Gerontechnology, doi:10.4017/gt.2013.12.2.001.00

Kathrin M. Gerling, Regan L. Mandryk, Max Birk, Matthew Miller, Rita Orji (2014) The effects of embodied persuasive games on player attitudes toward people using wheelchairs, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2556288.2556962

Rita Orji, Julita Vassileva, Regan L. Mandryk (2014) Modeling the efficacy of persuasive strategies for different gamer types in serious games for health, User Modeling and User-Adapted Interaction, doi:10.1007/s11257-014-9149-8

Ian J. Livingston, Carl Gutwin, Regan L. Mandryk, Max Birk (2014) How Players value their characters in world of warcraft, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/2531602.2531661

Rodrigo Vicencio-Moriera, Regan L. Mandryk, Carl Gutwin, Scott Bateman (2014) The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2556288.2557308

Lennart E. Nacke, Chris Bateman, Regan L. Mandryk (2014) BrainHex: A neurobiological gamer typology survey, Entertainment Computing, doi:10.1016/j.entcom.2013.06.002

Rita Orji, Regan L. Mandryk (2014) Developing culturally relevant design guidelines for encouraging healthy eating behavior, International Journal of Human Computer Studies, doi:10.1016/j.ijhcs.2013.08.012

Andre Doucette, Carl Gutwin, Regan Mandryk, Miguel Nacenta, Sunny Sharma (2013) Sometimes when we touch: How arm embodiments change reaching and coordination on digital tables, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, p. 193-202, doi:10.1145/2441776.2441799

Katharina Reinecke, David R. Flatla, Erin Solovey, Carl Gutwin, Krzysztof Z. Gajos, Jeffrey Heer (2013) Many People, Many Eyes: Aggregating Influences of Visual Perception on User Interface Design, Conference on Human Factors in Computing Systems – Proceedings 2013-April, p. 3299-3302, Association for Computing Machinery, doi:10.1145/2468356.2479671

Aaron Genest, Carl Gutwin, Anthony Tang, Michael Kalyn, Zenja Ivkovic (2013) KinectArms: A toolkit for capturing and displaying arm embodiments in distributed tabletop groupware, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, p. 157-166, doi:10.1145/2441776.2441796

Stephen Fitchett, Andy Cockburn, Carl Gutwin (2013) Improving navigation-based file retrieval, Conference on Human Factors in Computing Systems – Proceedings, p. 2329-2338, doi:10.1145/2470654.2481323

David R. Flatla, Katharina Reinecke, Carl Gutwin, Krzysztof Z. Gajos (2013) SPRWeb: Preserving subjective responses to website colour schemes through automatic recolouring, Conference on Human Factors in Computing Systems – Proceedings, p. 2069-2078, doi:10.1145/2470654.2481283

Steven W.T. Sutcliffe, Zenja Ivkovic, David R. Flatla, Andriy Pavlovych, Ian Stavness, Carl Gutwin (2013) Improving digital object handoff using the space above the table, Conference on Human Factors in Computing Systems – Proceedings, p. 735-744, doi:10.1145/2470654.2470758

Sylvain Malacria, Gilles Bailly, Joel Harrison, Andy Cockburn, Carl Gutwin (2013) Promoting hotkey use through rehearsal with ExposeHK, Conference on Human Factors in Computing Systems – Proceedings, p. 573-582, doi:10.1145/2470654.2470735

Andre Doucette, Regan L. Mandryk, Carl Gutwin, Miguel Nacenta, Andriy Pavlovych (2013) The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments, Conference on Human Factors in Computing Systems – Proceedings, p. 1891-1900, doi:10.1145/2470654.2466250

Joey Scarr, Andy Cockburn, Carl Gutwin, Sylvain Malacria (2013) Testing the robustness and performance of spatially consistent interfaces, Conference on Human Factors in Computing Systems – Proceedings, p. 3139-3148, doi:10.1145/2470654.2466430

David R. Flatla, Katharina Reinecke, Carl Gutwin, Krzysztof Z. Gajos (2013) SPRWEB, p. 2805, Association for Computing Machinery (ACM), doi:10.1145/2468356.2479521

Martin Dechant, Markus Heckner, Christian Wolff (2013) Den Schrecken im Blick: Eye Tracking und Survival Horror-Spiele, Mensch & Computer 2013-Workshopband, Oldenbourg Verlag

Jared Cechanowicz, Carl Gutwin, Briana Brownell, Larry Goodfellow (2013) Effects of gamification on participation and data quality in a real-world market research domain, ACM International Conference Proceeding Series, doi:10.1145/2583008.2583016

David B. Nicholas, Carl Gutwin, Barbara Paterson (2013) Examining Preferences for Website Support to Parents of Adolescents With Diabetes, Social Work in Health Care 52(9), doi:10.1080/00981389.2013.827144

Sylvain Malacria, Joey Scarr, Andy Cockburn, Carl Gutwin, Tovi Grossman (2013) Skillometers: Reflective widgets that motivate and help users to improve performance, UIST 2013 – Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, doi:10.1145/2501988.2501996

David R. Flatla, Katharina Reinecke, Carl Gutwin, Krzysztof Z. Gajos (2013) SPRWeb, doi:10.1145/2470654.2481283

Katharina Reinecke, David R. Flatla, Erin Solovey, Carl Gutwin, Krzysztof Z. Gajos, Jeffrey Heer (2013) Many people, many eyes, doi:10.1145/2468356.2479671

Aaron Genest, Carl Gutwin, Anthony Tang, Michael Kalyn, Zenja Ivkovic (2013) KinectArms: A toolkit for capturing and displaying arm embodiments in distributed tabletop groupware, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/2441776.2441796

Katharina Reinecke, David R. Flatla, Erin Solovey, Carl Gutwin, Krzysztof Z. Gajos, Jeffrey Heer (2013) Many People, Many Eyes: Aggregating Influences of Visual Perception on User Interface Design, Conference on Human Factors in Computing Systems – Proceedings 2013-April, doi:10.1145/2468356.2479671

Stephen Fitchett, Andy Cockburn, Carl Gutwin (2013) Improving navigation-based file retrieval, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2470654.2481323

Andre Doucette, Regan L. Mandryk, Carl Gutwin, Miguel Nacenta, Andriy Pavlovych (2013) The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2470654.2466250

Sylvain Malacria, Gilles Bailly, Joel Harrison, Andy Cockburn, Carl Gutwin (2013) Promoting hotkey use through rehearsal with ExposeHK, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2470654.2470735

David R. Flatla, Katharina Reinecke, Carl Gutwin, Krzysztof Z. Gajos (2013) SPRWeb: Preserving subjective responses to website colour schemes through automatic recolouring, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2470654.2481283

Andre Doucette, Carl Gutwin, Regan Mandryk, Miguel Nacenta, Sunny Sharma (2013) Sometimes when we touch: How arm embodiments change reaching and coordination on digital tables, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/2441776.2441799

Joey Scarr, Andy Cockburn, Carl Gutwin, Sylvain Malacria (2013) Testing the robustness and performance of spatially consistent interfaces, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2470654.2466430

Scott Bateman, Carl Gutwin, Gordon McCalla (2013) Social navigation for loosely-coupled information seeking in tightly-knit groups using webwear, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/2441776.2441885

Scott Bateman, Regan L. Mandryk, Carl Gutwin, Robert Xiao (2013) Analysis and comparison of target assistance techniques for relative ray-cast pointing, International Journal of Human Computer Studies 71(5), doi:10.1016/j.ijhcs.2012.12.006

Steven W.T. Sutcliffe, Zenja Ivkovic, David R. Flatla, Andriy Pavlovych, Ian Stavness, Carl Gutwin (2013) Improving digital object handoff using the space above the table, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2470654.2470758

Mayank Bawa, Tyson Condie, Prasanna Ganesan, Wei Dong, Charikar Moses, Kai Li, Mohammad Norouzi, Ali Punjani, David J. Fleet, James H. Collier, Arun S. Konagurthu, Lars Backstrom, Jeff Johnson, Matthijs Douze, Ron Boschma, Ilias Diakonikolas, Gautam Kamath, Daniel M. Kane, Jerry Li, Ankur Moitra, Alistair Stewart, Scott Bateman, Regan L Mandryk, Carl Gutwin, Aaron Genest, David Mcdine, Christopher Brooks, Yan Ming Zhang, Kaizhu Huang, Guanggang Geng, Cheng Lin Liu, Jingdong Jianfeng Wang, Jingdong Jianfeng Wang, Nenghai Yu, Shipeng Li, David Bihanic, Peter N. Yianilos, Rachit Agarwal, Anurag Khandelwal, Ion Stoica, Nivan Ferreira, Danyel Fisher, Microsoft Research-xcg, Kai-Min Chung, Michael Mitzenmacher, Salil Vadhan, William Webber, Alistair Moffat, Justin Zobel (2013) Departamento de COMPUTACIÓN, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 28(1)

Diane Watson, Mark Hancock, Regan L. Mandryk (2013) Gamifying behaviour that leads to learning, ACM International Conference Proceeding Series, doi:10.1145/2583008.2583021

Brett Taylor, Max Birk, Regan L. Mandryk, Zenja Ivkovic (2013) Posture Training with Real-time Visual Feedback, Conference on Human Factors in Computing Systems – Proceedings 2013-April, doi:10.1145/2468356.2479629

Rita Orji, Julita Vassileva, Regan L. Mandryk (2013) LunchTime: A slow-casual game for long-term dietary behavior change, Personal and Ubiquitous Computing 17(6), doi:10.1007/s00779-012-0590-6

Rita Orji, Regan L. Mandryk, Julita Vassileva, Kathrin M. Gerling (2013) Tailoring persuasive health games to gamer type, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2470654.2481341

Diane Watson, Regan L. Mandryk, Kevin G. Stanley (2013) The design and evaluation of a classroom exergame, ACM International Conference Proceeding Series, doi:10.1145/2583008.2583013

Max Birk, Regan L. Mandryk (2013) Control your game-self: Effects of controller type on enjoyment, motivation, and personality in game, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2470654.2470752

Kathrin M. Gerling, Michael R. Kalyn, Regan L. Mandryk (2013) KINECTWheels: Wheelchair-Accessible Motion-Based Game Interaction, Conference on Human Factors in Computing Systems – Proceedings 2013-April, doi:10.1145/2468356.2479634

Kathrin M. Gerling, Regan L. Mandryk, Michael R. Kalyn (2013) Wheelchair-based game design for older adults, Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2013, doi:10.1145/2513383.2513436

Kathrin M. Gerling, Max Birk, Regan L. Mandryk, Andre Doucette (2013) The effects of graphical fidelity on player experience, Proceedings of the 17th International Academic MindTrek Conference: “Making Sense of Converging Media”, MindTrek 2013, doi:10.1145/2523429.2523473

Regan L. Mandryk, Shane Dielschneider, Michael R. Kalyn, Christopher P. Bertram, Michael Gaetz, Andre Doucette, Brett A. Taylor, Alison Pritchard Orr, Kathy Keiver (2013) Games as neurofeedback training for children with FASD, ACM International Conference Proceeding Series, doi:10.1145/2485760.2485762

Kathrin M. Gerling, Kristen K. Dergousoff, Regan L. Mandryk (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults, Proceedings – Graphics Interface

Diane Watson, Mark Hancock, Regan L. Mandryk, Max Birk (2013) Deconstructing the touch experience, ITS 2013 – Proceedings of the 2013 ACM International Conference on Interactive Tabletops and Surfaces, doi:10.1145/2512349.2512819

Rita O. Orji, Julita Vassileva, Regan L. Mandryk (2013) Modeling gender differences in healthy eating determinants for persuasive intervention design, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 7822 LNCS, doi:10.1007/978-3-642-37157-8_20

Kathrin M. Gerling, Michael R. Kalyn, Regan L. Mandryk (2013) KINECTWheels: Wheelchair-Accessible Motion-Based Game Interaction, Conference on Human Factors in Computing Systems – Proceedings 2013-April, doi:10.1145/2468356.2479609

Kathrin M. Gerling, Michael R. Kalyn, Regan L. Mandryk (2013) KINECT wheels , doi:10.1145/2468356.2479609

Regan L Mandryk, Shane Dielschneider, Michael R Kalyn, Christopher P Bertram, Andre Doucette, Brett A Taylor, Alison Pritchard Orr, Kathy Keiver (2013) Games as Neurofeedback Training for Kids with FASD, Interaction Design and Children

Bryan Gick, Ian Stavness (2013) Modularizing speech, Frontiers in Psychology 4(DEC), doi:10.3389/fpsyg.2013.00977

Bryan Gick, Blake Allen, Ian Stavness, Ian Wilson (2013) Speaking tongues are always braced, The Journal of the Acoustical Society of America 134(5), doi:10.1121/1.4831431

Bryan Gick, Ian Stavness (2013) Coarticulation in a whole event model of speech production, The Journal of the Acoustical Society of America 133(5), doi:10.1121/1.4806530

Ian Stavness, Mohammad Ali Nazari, Pascal Perrier, Didier Demolin, Yohan Payan (2013) A biomechanical modeling study of the effects of the orbicularis oris muscle and jaw posture on lip shape, Journal of Speech, Language, and Hearing Research 56(3), doi:10.1044/1092-4388(2012/12-0200)

Bryan Gick, Ian Stavness, Chenhao Chiu (2013) Coarticulation in a whole event model of speech production, Proceedings of Meetings on Acoustics 19, doi:10.1121/1.4799482

Kathrin M. Gerling, Regan L. Mandryk, Michael R. Kalyn (2013) Wheelchair-based game design for older adults, Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2013, doi:10.1145/2513383.2513436

Cody Phillips, Daniel Johnson, Peta Wyeth (2013) Videogame reward types, ACM International Conference Proceeding Series, doi:10.1145/2583008.2583025

Brett Taylor, Max Birk, Regan L. Mandryk, Zenja Ivkovic (2013) Posture Training with Real-time Visual Feedback, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2468356.2479629

Max Birk, Regan L. Mandryk (2013) Control your game-self, doi:10.1145/2470654.2470752

Kathrin M. Gerling, Michael R. Kalyn, Regan L. Mandryk (2013) KINECTWheels: Wheelchair-Accessible Motion-Based Game Interaction, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2468356.2479634

Diane Watson, Mark Hancock, Regan L. Mandryk, Max Birk (2013) Deconstructing the touch experience, ITS 2013 – Proceedings of the 2013 ACM International Conference on Interactive Tabletops and Surfaces, doi:10.1145/2512349.2512819

Kathrin M. Gerling, Kristen K. Dergousoff, Regan L. Mandryk (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults, Proceedings – Graphics Interface

Scott Bateman, Regan L. Mandryk, Carl Gutwin, Robert Xiao (2013) Analysis and comparison of target assistance techniques for relative ray-cast pointing, International Journal of Human Computer Studies, doi:10.1016/j.ijhcs.2012.12.006

Max Birk, Regan L. Mandryk (2013) Control your game-self: Effects of controller type on enjoyment, motivation, and personality in game, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2470654.2470752

Andre Doucette, Carl Gutwin, Regan Mandryk, Miguel Nacenta, Sunny Sharma (2013) Sometimes when we touch: How arm embodiments change reaching and coordination on digital tables, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/2441776.2441799

Rita O. Orji, Julita Vassileva, Regan L. Mandryk (2013) Modeling gender differences in healthy eating determinants for persuasive intervention design, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), doi:10.1007/978-3-642-37157-8_20

Diane Watson, Mark Hancock, Regan L. Mandryk (2013) Gamifying behaviour that leads to learning, ACM International Conference Proceeding Series, doi:10.1145/2583008.2583021

Diane Watson, Regan L. Mandryk, Kevin G. Stanley (2013) The design and evaluation of a classroom exergame, ACM International Conference Proceeding Series, doi:10.1145/2583008.2583013

Rita Orji, Regan L. Mandryk, Julita Vassileva, Kathrin M. Gerling (2013) Tailoring persuasive health games to gamer type, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2470654.2481341

Kathrin M. Gerling, Max Birk, Regan L. Mandryk, Andre Doucette (2013) The effects of graphical fidelity on player experience, Proceedings of the 17th International Academic MindTrek Conference: “Making Sense of Converging Media”, MindTrek 2013, doi:10.1145/2523429.2523473

Rita Orji, Julita Vassileva, Regan L. Mandryk (2013) LunchTime: A slow-casual game for long-term dietary behavior change, Personal and Ubiquitous Computing, doi:10.1007/s00779-012-0590-6

Cody Phillips, Daniel Johnson, Peta Wyeth (2013) Videogame reward types, ACM International Conference Proceeding Series, doi:10.1145/2583008.2583025

Joey Scarr, Andy Cockburn, Carl Gutwin (2012) Supporting and exploiting spatial memory in user interfaces, Foundations and Trends in Human-Computer Interaction 6(1), p. 1-84, doi:10.1561/1100000046 pdf

G McEwan, Carl Gutwin, RL Mandryk, Lennart Nacke (2012) Analysing Social Metrics in an Online Game Site, Grand 2012

Joey Scarr, Andy Cockburn, Carl Gutwin (2012) Supporting and exploiting spatial memory in user interfaces, Foundations and Trends in Human-Computer Interaction 6(1), doi:10.1561/1100000046

Joey Scarr, Andy Cockburn, Carl Gutwin, Andrea Bunt (2012) Improving command selection with CommandMaps, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2207676.2207713

Nicole A. Thomas, Oliver Schneider, Carl Gutwin, Lorin J. Elias (2012) Dorsal stream contributions to perceptual asymmetries, Journal of the International Neuropsychological Society 18(2), doi:10.1017/S1355617711001585

Christopher A. Brooks, Jim Greer, Carl Gutwin (2012) Using an instructional expert to mediate the locus of control in adaptive e-learning systems, ACM International Conference Proceeding Series, doi:10.1145/2330601.2330626

Andy Cockburn, Philip Quinn, Carl Gutwin, Stephen Fitchett (2012) Improving scrolling devices with document-length-dependent gain, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2207676.2207714

Gunnar Stevens, Sebastian Draxler, Tobias Schwartz, Carl Gutwin, Saul Greenberg, Tracy Ross, Valerie a. Mitchell, Andrew J. May, Paul Dourish, Victoria Bellotti, Sebastian Draxler, Gunnar Stevens, Martin Stein, Alexander Boden, David Randall, Philip Merikle (2012) Appropriation: A work practice perspective to provisioning, Beitrag zum Application Provisioning Symposium der Eclipse Summit Europe 2007 22(November)

Gregor McEwan, Carl Gutwin, Regan L. Mandryk, Lennart Nacke (2012) “I’m just here to play games”: Social dynamics and sociality in an online game site, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/2145204.2145289

Philip Quinn, Andy Cockburn, Géry Casiez, Nicolas Roussel, Carl Gutwin (2012) Exposing and understanding scrolling transfer functions, UIST’12 – Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, doi:10.1145/2380116.2380161

David R. Flatla, Carl Gutwin (2012) So that?s what you see!” building understanding withpersonalized simulations of colour vision deficiency, ASSETS’12 – Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, doi:10.1145/2384916.2384946

Aaron Genest, Carl Gutwin (2012) Evaluating the effectiveness of height visualizations for improving gestural communication at distributed tabletops, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/2145204.2145285

David R. Flatla, Carl Gutwin (2012) Situation-specific models of color differentiation, ACM Transactions on Accessible Computing 4(3), doi:10.1145/2399193.2399197

David R. Flatla, Carl Gutwin (2012) SSMRecolor: Improving recoloring tools with situation-specific models of color differentiation, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2207676.2208388

Banani Roy, Nicholas Graham, Carl Gutwin (2012) DiscoTech: A plug-in toolkit to improve handling of disconnection and reconnection in real-time groupware, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/2145204.2145397

Ariyan Zohoorian, Kevin G. Stanley, Carl Gutwin, Amin Tavassolian (2012) PLATO: A coordination framework for designers of multi-player real-time digital games, Foundations of Digital Games 2012, FDG 2012 – Conference Program, doi:10.1145/2282338.2282368

Andriy Pavlovych, Carl Gutwin (2012) Assessing target acquisition and tracking performance for complex moving targets in the presence of latency and jitter, Proceedings – Graphics Interface

Nelson Wong, Carl Gutwin (2012) Controlling an avatar’s pointing gestures in desktop collaborative virtual environments, GROUP’12 – Proceedings of the ACM 2012 International Conference on Support Group Work, doi:10.1145/2389176.2389180

Jeff Dyck, Carl Gutwin, Dwight Makaroff (2012) Adaptive forward error correction for real-time groupware, GROUP’12 – Proceedings of the ACM 2012 International Conference on Support Group Work, doi:10.1145/2389176.2389196

David R. Flatla, Carl Gutwin (2012) “So that’s what you see”, doi:10.1145/2384916.2384946

Henry Rimminen, Juha Lindström, Matti Linnavuo, Raimo Sepponen, A Dissertation, General Description, Ambient Assisted Living, Thomas Guthrie Zimmerman, Joshua Reynolds Smith, Joseph A. Joe Joseph a. Paradiso, David Allport, Neil Gershenfeld, Cuong Pham, Thomas Ploetz, Patrick Oliver, Yukang Guo, Mike Hazas, Jong-bum Woo, Fully Integrated, Single Chip, Uart Controller, Active Power Management, George Demiris, Marilyn J Rantz, Myra A Aud, Karen D Marek, Harry W Tyrer, Marjorie Skubic, Ali A Hussam, Weiguo Feng, Rui Liu, Ming Zhu, Zach Shelby, Carsten Bormann, Cypress, The Design, Ulman Lindenberger, Martin Lövdén, Michael Schellenbach, Shu-chen Chen Li, Antonio Krüger, Tomas Brezmes, Juan-Luis Gorricho, Josep Cotrina, Florian Kirchbuchner, C. J. Harland, T. D. Clark, R. J. Prance, Doc No Rev B, Champion Court, San Jose, Capsense Express Controller, Ingrid Mulder, Andreas Braun, Sebastian Zander-walz, Stefan Krepp, Silvia Rus, Reiner Wichert, Fraunhofer Igd, Technische Universität Darmstadt, Assisted Home, Wireless Embedded Internet, and Chih-Jen Lin Chih-Wei Hsu, Chih-Chung Chang, Philipp Teske, Thomas Auckenthaler, H. Ishii, B. Ullmer, Gabe a. Cohn, Sidhant Gupta, Tien-Jui Tienjui Tracy Tien-jui Lee, Daniel Morris, Joshua Reynolds Smith, M.S. Matthew S Reynolds, Desney S. Tan, Shwetak N. S.N. Patel, Internet Privacy Concerns, Jun Rekimoto, Zach Shelby, Carsten Bormann, Michael Isard, Andrew Blake, Veljo Otsason, Alex Varshavsky, Anthony Lamarca, Eyal De Lara, Christopher John O Brien, Raphael Wimmer, Lee Middleton, Alex A. Buss, Alex Bazin, Mark S. Nixon, Gabe a. Cohn, Daniel Morris, Shwetak N. S.N. Patel, Desney S. Tan, A Hermann, James R. Melcher, Solutions Manual, Raghavendiran Srinivasan, Chao Chen, Diane J Cook, Patrick P. Mercier, Anantha P. Chandrakasan, Joshua Reynolds Smith, Axel Steinhage, Christl Lauterbach, Lorcan Walsh, Eddie Moloney, Seán McLoone, Sebastian Ries, Leonardo A Martucci, Statistical Quality Design, Tobias Alexander Große-Puppendahl, Alexander Marinc, Andreas Braun, Micah Alpern, Katie Minardo, Chris Harrison, Munehiko Sato, Ivan Poupyrev, Mihail Popescu, Yun Yang Yi Li, Marjorie Skubic, Marilyn J Rantz, A Hermann, James R. Melcher, Solutions Manual, Quebec H a Canada, Alanson P. Sample, Daniel J. Yeager, Joshua Reynolds Smith, Jack Goldsmith, Daryl Levinson, Source Harvard, Law Review, No May, Jingyuan Cheng, Oliver Amft, Gernot Bahle, Paul Lukowicz, Esa Kuronen, Susan McKeever, Proximity Sensing, White Paper, By Bryce Osoinach, Applications Engineer, T. Ficker, M D Buhmann, Simon J. Leigh, Robert J. Bradley, Christopher P. Purssell, Duncan R. Billson, David A. Hutchins, User-controlled Button Scan Rate, Emile Aarts, Alejandro Alanis, Trang Thai, Gerald Dejean, Ran Gilad-backrach, Dimitrios Lymberopoulos, Touchscreen Touchsensing Solutions, Paul Lukowicz, Holger Junker, Mathias Staeger, T. Von Büren, Gerhard Tröster, Michael Isard, Andrew Blake, Masaaki Fukumoto, Yoshinobu Tonomura, Doc No Rev B, Champion Court, San Jose, Jaehyun Jungong Jefferson Y. Han, Max Mühlhäuser, Iryna Gurevych, Ling Bao, Stephen S Intille, Oliver Amft, Mathias St, Paul Lukowicz, Gerhard Tr, Tobias Grosse-Puppendahl, Eugen Berlin, Marko Borazio, Shwetak N. S.N. Patel, Thomas Robertson, Julie A Kientz, M.S. Matthew S Reynolds, Gregory D Abowd, Fachgebiet G Kommunikationstechnik, Peter Georgieff, Chunyi Chuan-Xhyuan Peng, Guobin Shen, Yongguang Zhang, Peter Georgieff, Roy Want, Andy Hopper, Veronica Falcao, Jonathan Gibbons, Veronica Falcão, Jonathan Gibbons, Veronica Falcao, Jonathan Gibbons, M. Turjo, BT Smith, JM Boyle, Sidhant Gupta, M.S. 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Haus, James R. Melcher, M Minami, Y Fukuju, K Hirasawa, S Yokoyama, Thomas Kleinberger, Martin Becker, Eric Ras, Andreas Holzinger, Paul Müller, Kevin Chetty, Graeme E. Smith, Karl Woodbridge, Fabrice Labeau, Erwin Aitenbichler, Max Mühlhäuser, Jamie A. Ward, Paul Lukowicz, Gerhard Tröster, Thad E. Starner, David McGookin, Euan Robertson, S.a. Brewster, Hermann a. Haus, James R. Melcher, James Fogarty, Carolyn Au, Scott E. Hudson, Caroline Rougier, Jean Meunier, Alain St-Arnaud, Jacqueline Rousseau, Nguyen Duc Anh, Doc No Rev C, Champion Court, San Jose, T.S. Barger, D.E. Brown, Majd Alwan, C Kreucher, M Morelande, K Kastella, A Hero, Publisher Taylor, A Kourtis, C H Mantakas, V Zacharopoulos, Javier Nicolas Sanchez, Adam Milstein, Evan Tang Williamson, Betreuer Daniel Keysers, Hermann a. Haus, James R. 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Alexandre Demeure, Gaëlle Calvary, Aljosha Demeulemeester, Katriina Kilpi, Shirley A Elprama, Sammy Lievens, Charles-Frederik Hollemeersch, An Jacobs, Peter Lambert, Rik Van de Walle, Boris Debackere, David A Shamma, Elizabeth F Churchill, Raffaele de Amicis, Giuseppe Conti, Michele Fiorentino, Brian de Alwis, Wilhelm Dangelmaier, Matthias Fischer, Daniel Huber, Christoph Laroque, Tim Süß, Chi Tai Dang, Elisabeth André, Rossana Damiano, Cristina Gena, Vincenzo Lombardo, Fabrizio Nunnari, Areti Damala, Pierre Cubaud, Anne Bationo, Pascal Houlier, Isabelle Marchal, Peter Dalsgaard, Andrew Cunningham, Ben Close, Peter Hutterer, Stefania Cuccurullo, Rita Francese, Sharefa Murad, Ignazio Passero, Maurizio Tucci, Murray Crease, Céline Coutrix, Daniel Cotting, Enrico Costanza, Samuel A Inverso, Elan Pavlov, Rebecca Allen, Carlos J Costa, Manuela Aparício, J A Corrales, F A Candelas, F Torres, Volker Coors, Karen Collins, Kamen Kanev, Bill Kapralos, Philip R Cohen, David R McGee, Dane Coffey, Nicholas Malbraaten, Trung Le, Iman Borazjani, Fotis Sotiropoulos, Anthony Cocciolo, Debbie Rabina, Brendon Clark, Jan Ciger, Mario Gutierrez, Susan Dray, Ame Elliott, Patrick Larvie, David Siegel, Neville Churcher, Warwick Irwin, Ron Kriz, Karen Church, Via Augusta, Barry Smyth, Yim-Pan Chui, Ulrik Christensen, Jonathan Chow, Haoyang Feng, Robert Amor, Burkhard C Wünsche, Stephen H Choi, Eugene Ch’ng, Gene Chipman, Mona Leigh Guha, Dianne Beer, Pei-Yu Peggy Chi, Jason Linder, Mira Dontcheva, Wilmot Li, Jeffrey Tze Kwan Valino Koh, Roshan Lalintha Peiris, Owen Noel Newton Fernando, Li-Te Cheng, Cleidson R B de Souza, Susanne Hupfer, John Patterson, Steven Ross, Taeil Kwak, Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Beth Kolko, Leo Sang-Min Whang, Michael Ching-Hui Fu, Sicheng Chen, Miao Milton Chen, Asim Evren Yantaç, Mathias Bergmark, Anders Sundin, Michael J Barnes, Fadi Chehimi, Paul Coulton, Reuben Edwards, Siddhartha Chattopadhyay, Suchendra M Bhandarkar, Syrine Charfi, Leith Hin Yip Chan, Sarah Kenderdine, Jeffrey Shaw, Ju Row Farr, Joe Marshall, Tom Rodden, Matthew Chalmers, I MacColl, M Bell, Jonathan Chaboissier, Frédéric Vernier, Nick Cercone, Amir Yasif, Romain Cavagna, Maha Abdallah, Eliya Buyukkaya, Christian Bouville, Stefano Carrino, Alexandre Péclat, Elena Mugellini, Omar Abou Khaled, Rolf Ingold, Maurizio Caon, Yong Yue, Giuseppe Andreoni, Charles Callaway, Oliviero Stock, Elyon Dekoven, Kinneret Noy, Yael Citron, Yael Dobrin, Ozan Cakmakci, Yonggang Ha, Jannick P Rolland, J J Cadiz, Mary Czerwinski, Scott Mccrickard, John Stasko, Santi Caballé, Néstor Mora, Ian Dunwell, David Gañan, Jacob Buur, Euan Fraser, Soila Oinonen, Max Rolfstam, Steve Hodges, David Molyneaux, Danny Kong, Monika Büscher, Gunnar Kramp, Brogan Bunt, Sam Bucolo, David Sickinger, Alessandro Diogo Brükheimer, Marcelo Da Silva Hounsell, Antônio Vinícius Soares, Barry Brown, Mark Perry, Carolina Browall, Kristina Lindquist, Christina Brodersen, Jannie Friis Kristensen, Willem-Paul Brinkman, Alessandra Gorini, Andrea Gaggioli, Mark Neerincx, John G Breslin, Thomas N Burg, Hong-Gee Kim, Tom Raftery, Jan-Hinrik Schmidt, Jared Donovan, Tone Bratteteig, Michael Boyle, Christopher Edwards, Jared N Bott, James G Crowley, Heather Bort, Dennis Brylow, Thomas Booth, Cindy Grimm, Reynold Bailey, John E Booker, Flavio Bonomi, Rodolfo Milito, Jiang Zhu, Sateesh Addepalli, Bert Bongers, Philipp Bolliger, Moritz Köhler, Kay Römer, Jeremy Birnholtz, Nanyi Bi, Susan Fussell, Oliver Bimber, Mark Bilandzic, Mark Bernstein, João Bernardes, Ricardo Nakamura, Daniel Calife, Daniel Tokunaga, Romero Tori, Joseba Beristain, Xabier Arenaza, Iñaki Prieto, Lionel Bennes, Florence Bazzaro, Jean-Claude Sagot, Holger Schnädelbach, Rob Anastasi, Chris Greenhalgh, Ahmed Ghali, Bill Gaver, Andy Boucher, Sarah Pennington, Rémi Bec, Michel Beaudouin-Lafon, Sahar Bayoumi, Olivier Bau, Aryabrata Basu, Andrew Raij, Kyle Johnsen, Jan Carlo Barca, Raymond Koon Li, Maria Andréia Formico Rodridges, Evan Barba, Michel Banâtre, Paul Couderc, Jean-Marc Menaud, Frédéric Weis, Melanie Baljko, Nell Tenhaaf, Menelaos Bakopoulos, Sofia Tsekeridou, Eri Giannaka, Zheng-Hua Tan, Ramjee Prasad, Saskia Bakker, Alissa N Antle, Paramvir Bahl, Matthai Philipose, Lin Zhong, Richard Y Han, Li Erran Li, Claus Atzenbeck, Hazeline Asuncion, David Socha, Kelvin Sung, Scott Berfield, Wanda Gregory, Stylianos Asteriadis, Anargyros Chatzitofis, Dimitrios Zarpalas, I Assenmacher, B Hentschel, C Ni, T Kuhlen, C Bischof, Maryam Ashoori, Chunyan Miao, Yundong Cai, Holly Rushmeier, Katsushi Ikeuchi, Roberto Scopigno, Carmelo Ardito, Paolo Buono, Maria F Costabile, Oscar Ardaiz, Ernesto Arroyo, Valeria Righi, Oriol Galimany, Josep Blat, Kota Aoki, Yoshihiko Sakuraba, Hiroshi Nagahashi, Ian Anderson, Julie Maitland, Scott Sherwood, Louise Barkhuus, Malcolm Hall, Mahoro Anabuki, Apostolos Ampatzoglou, Apostolos Kritikos, Elvira-Maria Arvanitou, Antonis Gortzis, Fragkiskos Chatziasimidis, Ioannis Stamelos, Petter Alexanderson, Konrad Tollmar, Samar Al Moubayed, Jens Edlund, Jonas Beskow, A Agostini, S Albolino, R Boselli, G De Michelis, F De Paoli, R Dondi, Anne Adams, Elizabeth Fitzgerald, Gary Priestnall, Elizabeth D Mynatt, Shadi Abou-Zahra, Johan Aberg (2012) NotPhDSurveyPaper, Personal and Ubiquitous Computing 1

Kathrin M Gerling, Ian J Livingston, Lennart E Nacke, Regan L Mandryk (2012) Motion-Based Game Design for Older Adults, Gerontologist

Kathrin M. Gerling, Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk (2012) Full-body motion-based game interaction for older adults, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2207676.2208324

Yue Gao, Regan L. Mandryk (2012) The acute cognitive benefits of casual exergame play, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2207676.2208323

Diane Watson, Regan L. Mandryk (2012) Modeling musical mood from audio features and listening context on an in-situ data set, Proceedings of the 13th International Society for Music Information Retrieval Conference, ISMIR 2012

Mohammad Hashemian, Dylan Knowles, Jonathan Calver, Weicheng Qian, Michael C. Bullock, Scott Bell, Regan L. Mandryk, Nathaniel D. Osgood, Kevin G. Stanley (2012) iEpi: An end to end solution for collecting, conditioning and utilizing epidemiologically relevant data, Proceedings of the International Symposium on Mobile Ad Hoc Networking and Computing (MobiHoc), doi:10.1145/2248341.2248345

Regan L. Mandryk, Michael Kalyn, Yichen Dang, Andre Doucette, Brett Taylor, Shane Dielschneider (2012) Turning off-the-shelf games into biofeedback games, ASSETS’12 – Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, doi:10.1145/2384916.2384952

Rita Orji, Julita Vassileva, Regan Mandryk (2012) Towards an Effective Health Interventions Design: An Extension of the Health Belief Model, Online Journal of Public Health Informatics 4(3), doi:10.5210/ojphi.v4i3.4321

David Mould, Regan L. Mandryk, Hua Li (2012) Emotional response and visual attention to non-photorealistic images, Computers and Graphics (Pergamon) 36(6), doi:10.1016/j.cag.2012.03.039

Brett Taylor, Regan L. Mandryk (2012) Creating and interpreting abstract visualizations of emotion, Proceedings – Graphics Interface

Rita Orji, Regan L. Mandryk, Julita Vassileva (2012) Towards a data-driven approach to intervention design: A predictive path model of healthy eating determinants, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 7284 LNCS, doi:10.1007/978-3-642-31037-9_18

Diane Watson, Regan L. Mandryk (2012) An in-situ study of real-life listening context, Proceedings of the 9th Sound and Music Computing Conference, SMC 2012

David E Culler, Paul (Usa) Wade, Five Chaptef, F A E Fh, L K E Leg, M E H Mh, F A E Je, M E H K Gei, E. Kviesis-Kipge, J. Zaharans, O. Rubenis, a. Grabovskis, Ethical Hacking, C C Palmer, Ethical Hacking, N-channel Trench Mosfet, Samples Tps, V V Tps, D So, Working Voltage, Working Current, Thomas Christy, Zhenli Lu, Aneesh Chauhan, Filipe Silva, Luis Seabra Lopes, James A. Russell, Yali Zheng, Billy Leung, Stanley Sy, Yuan-Ting Yuanting Yuan-ting Zhang, Carmen C Y Poon, Ryan Aylward, Joseph a. Paradiso, G. Lu, F. Yang, J. A. Taylor, J. F. Stein, L. Roselli, F. Alimenti, M. Comez, V. Palazzari, F. Placentino, N. Porzi, a. Scarponi, Christina Strohrmann, Mirco Rossi, Bert Arnrich, Gerhard Tr, B Lohman, Olga Boric-Lubecke, Victor M Lubecke, P W Ong, M M Sondhi, James a.C. Patterson, Douglas C. McIlwraith, Guang-Zhong Yang, Regan L. Mandryk, M. Stella Atkins, Jason M. O’Kane, Jason M. O. Kane, Huichan Zhao, Jonathan Jalving, Rukang Huang, Ross Knepper, Andy Ruina, Robert F. Shepherd, RM Murray, Z Li, SS Sastry, Ming-zher Poh, Daniel Mcduff, R.W. Rosalind W. Picard, Chenggang Yu, Zhenqiu Liu, Thomas McKenna, Andrew T Reisner, Jaques Reifman, Etienne Burdet, Rieko Osu, David W D.W. Franklin, T. Yoshioka, Theodore E Milner, Mitsuo Kawato, Farid Mobasser, Keyvan Hashtrudi-Zaad, Amy Droitcour, Victor M Lubecke, Jenshan Lin, Olga Boric-Lubecke, Masoud Roham, Enrique Saldivar, Srinivas Raghavan, Mark Zurcher, Jonathan Mack, Mehran Mehregany, Senior Student Member, Rasoul Yousefi, Senior Student Member, Mehrdad Nourani, Senior Student Member, Sarah Ostadabbas, Anastasios I. Mourikis, Stergios I. Roumeliotis, Duk Shin, Jaehyo Jung Yup Kim, Yasuharu Koike, Xiao Hu, Wendy M Murray, Eric J Perreault, Ming Hui Chang, Han Pang Huang, Shyue Bin Shu Wei Chang, M. Raghu Ram, K. Venu Madhav, E. Hari Krishna, Nagarjuna Reddy Komalla, K. Ashoka Reddy, Kunsoo Shin, Youngwook Young-tae Yong-jun Younho Kim, Sanggon Bae, Kunkook Park, Sookwan R Kim, Lawrence Barr, Heidi Howarth, Stephen Popkin, Robert J Carroll, Isaac P. Clements, Youngwook Young-tae Yong-jun Younho Kim, Dinal Andreasen, Ravi V. Bellamkonda, Xu Li, Qimin Xu, Sune Bro Duun, Rasmus G. Haahr, Karen Birkelund, Erik V. Thomsen, David Tedaldi, Alberto Pretto, Emanuele Menegatti, Mark Looney, Ryan Libby, Bruce Carter, Yanzhe Yu-Chi Wu, Wei-Hong Hsu, Chao-shu Chang, Wen-Ching Yu, Wen-Liang Huang, Meng-Jen Chen, M J P Van Bussel, J B A M Arends, F Massé, A Serteyn, J Penders, P A M Griep, María Viqueira Villarejo, Begoña García Zapirain, Amaia Méndez Zorrilla, Alexandros Pantelopoulos, Nikolaos G N.G. Bourbakis, David Sander, Didier Grandjean, Klaus R. Scherer, H.H. Asada, O. Khatib, Joseph a. Paradiso, Thesis Supervisor, Deb Roy, Ming-zher Poh, Senior Student Member, Nicholas C. Swenson, R.W. Rosalind W. Picard, Citable Link, Ming-zher Poh, Senior Student Member, Nicholas C. Swenson, R.W. Rosalind W. Picard, Eric S Winokur, Senior Student Member, David Da He, G Charles, A Head Ballistocardiogram Bcg, Charles G Sodini, Felix K Assah, Ulf Ekelund, Soren Brage, Antony Wright, Jean Claude Mbanya, Nicholas J Wareham, With Active Gateway, Chun-Yen Wang, Kea-Tiong Tang, H Harry Asada, Hong-Hui Jiang, Peter Gibbs, Ian D Loram, Constantinos N Maganaris, Martin Lakie, Lennart Ljung, Svante Gunnarsson, Boreom Lee, Youngwook Kee, Jonghee Han, Won Jin Yi, Neville Hogan, Omar Abdallah and Armin Bolz, Paolo de Leva, Rafael A Calvo, Senior Student Member, Sidney D Mello, Ieee Computer Society, Kiel Gilleade, Alan Dix, Jen Allanson, Berthold Bauml, Gerd Hirzinger, Intel Core, Max Speed, Allwinner Technology Co, All Rights Reserved, Urs Anliker, Jamie a Ward, Paul Lukowicz, Gerhard Tröster, François Dolveck, Michel Baer, Fatou Keita, Eran B Schenker, Fabrizio Catarsi, Luca Coluccini, Andrea Belardinelli, Dror Shklarski, Menachem Alon, Etienne Hirt, Rolf Schmid, Milica Vuskovic, Vitaliy Kolodyazhniy, Sylvia D Kreibig, James J Gross, Walton T Roth, Frank H Wilhelm, David Da He, Eric S Winokur, Charles G Sodini, Yong-sheng Yan, Yuan-Ting Yuanting Yuan-ting Zhang, A Conventional Pulse Oximetry, David G Lloyd, Thor F Besier, H. D. Mittelmann, O. J. Woodman, Neville Hogan, Chulsung Park, Pai H. Chou, Ying Bai, Robert Matthews, Andrew Hibbs, B Jang, United States, Mentor Aidan Kehoe, Chandra Praphulla, El An, Segger Microcontroller Gmbh, Basic Current Measurements, Klaus R. Scherer, Maximum Ratings, Static Electrical Characteristics, Riccardo Scattolini, Joseph Yiu, N F Jones, S Schneeberger, Benoît MARIANI, Programme Doctoral, E N Informatique, Communications E T Information, Laboratoire D E Mesure, E T D Analyse, D E S Mouvements, N Selvaraj, A Jaryal, J Santhosh, K K Deepak, S Anand, Deutsche Messe Ag, Ashish Kapoor, Winslow Burleson, R.W. Rosalind W. Picard, Sylvia D Kreibig, Thu Dec, Tampere University of Technology, Enables Interrupts, Arduino Uno, Nicolas Larsen, Roddy Cowie, Ellen Douglas-Cowie, Cate Cox, Frédéric Crevecoeur, Stephen H Scott, P a Wieringa, R W F Wiertz, E de Weerd, Wim L C Rutten, I Foreword, Mike Ambinder, Neville Hogan, Deirdre Dan Morris, Shirley Coyle, Yanzhe Yu-Chi Wu, King Tong Lau, Gordon Wallace, Dermot Diamond, Motor Control Unit, Voltage Regulator, Additional Features, Bosch, D E Display Enable, By Yu Zhang, g.tec, Brian S Dean, Theodore A Roth, R T K Application, Board Package, Cia Draft, Standard Proposal, Application Profile, Passenger Information, Yue-der Yen-ting Lin, Ya-hsueh Chien, Yue-der Yen-ting Lin, Shih-fan Wang, Ching-che Cheng-lun Tsai, Ching-che Cheng-lun Tsai, A Design Criteria, Mentor Remy Zimmermann, Logitech Engineering, Internship Report, Zijin Yu, Master Mt, Ming-zher Poh, Kyunghee H Kim, Andrew D. Goessling, Nicholas C. Swenson, R.W. Rosalind W. Picard, Product Detail, Rohs Compliant, Cosmopolitan Vdara Hospitality, Westgate Hospitality Suites, Renaissance Hospitality Suites, Venetian Palazzo, Hospitality Suites, Wynn Encore, Hospitality Suites, C M U Graphics, Jean-marc Gauthier Spring, Katherine a Wilkinson, Heidi E Kloefkorn, Shawn Hochman, Soldering Method, Agency Information, Environmental Data, Proposal For, T H E Creation, O F A New, Working Group, Melissa Abellanida, Randy Doug Bish, John Jack Bott, Allyson Ally, Demetriadis Kristin, Elizabeth Ele Eckert, Tim Frigot, Joshua Hoppe, Courtney Kellogg, Christopher Lefever, Jamie Mull, Citable Link, Richard R Fletcher, Sarang Kulkarni, K Yoshida, Kenneth W Horch, Erwin de Vlugt, Alfred C Schouten, Frans C T van der Helm, Jay Friedenberg, Gordon Silverman, Laura Boccanfuso, Eva Juarez Perez, Myra Robinson, Jason M. O. Kane, L Nilsson, T Goscinski, S Kalman, L-G Lindberg, A Johansson, Jihyoung Jong-seok Lee, Kenta Matsumura, Ken-Ichi Yamakoshi, Peter Rolfe, Shinobu Tanaka, Takehiro Yamakoshi, Alex Simpkins, Emanuel Todorov, Dominic Lakatos, Florian Petit, Patrick Van Der Smagt, Proposal Draft, Mohammad Darainy, Farzad Towhidkhah, David J Ostry, Covered Persons, Anders Drachen, Anja Lee Pedersen, Check Samples Tpsb, De Zurich, Mohammad Mahdi Kiaee, Personal E-mail, Material Engineering, Jared B. Bancroft, Gérard Lachapelle, Edward Taub, Israel a. Goldberg, Phyllis Taub, Mohammad Soleymani, Senior Student Member, Jihyoung Jong-seok Lee, Richard Stallman, Roland Pesch, Stan Shebs, Tale Of, T H E Tape, Mentor Aidan Kehoe, Simi Susan Thomas, Viswam Nathan, Chengzhi Zong, Praveen Aroul, Lijoy Philipose, Karthikeyan Soundarapandian, Xiangrong Shi, Roozbeh Jafari, L W K Jhduer, Jesús Lázaro, Eduardo Gil, Raquel Bailón, Ana Mincholé, Pablo Laguna, Bert Arnrich, Cornelia Kappeler-setz, Johannes Schumm, Gerhard Tröster, Hoda Eydgahi, Kevin L. Lin, Kanti Jain, Yili Yow Chyi Liu, Shyue Bin Shu Wei Chang, A Thesis, Submitted In, Fulfilment Of, T H E Requirements, F O R The, Degree Of, Mario Gonzalez, Fabrice Axisa, Frederick Bossuyt, Yung-Yu Hsu, Bart Vandevelde, Jan Vanfleteren, Yousuf Jawahar, Mario Gonzalez, Fabrice Axisa, Mathieu Vanden Bulcke, Dominique Brosteaux, Bart Vandevelde, Jan Vanfleteren, Sebastian Feese, Bert Arnrich, Gerhard Tr, Bertolt Meyer, Klaus Jonas, J.a. Healey, R.W. Rosalind W. Picard, Tuba Yilmaz, Robert Foster, Yang Hao, Mile End Road, Lizawati Salahuddin, Desok Kim, Renate Püllen, Jaehyo Jung Yup Kim, Kwang Eun Lee, Seungwoo Han, Nano-mechanics Team, Devin Barnett Mccombie, K. Terada, Y. Suzuki, H. Hasegawa, S. Sone, A. Ming, M. Ishikawa, M. Shimojo, Rabindra N. Das, Frank D. Egitto, Bill Wilson, Mark D. Poliks, Voya R. Markovich, Direct Calculation, Minimum Set, Inertial Parameters, Serial Robots, Gurpreet Singh Dhillon, Kenneth W Horch, Jakob Engel, Vladlen Koltun, Daniel Cremers, E Blzzl, Neville Hogan, S Glszter, D Obeid, S Sadek, G Zaharia, G El Zein, Kaptalia Monitoring, Tion Kit, Cognitive Sciences, Dominik R Bach, Jean Daunizeau, Nadine Kuelzow, Karl J Friston, Raymond J Dolan, William A Phillips, Wolf Singer, D Therefore, Ò Ø Ø Ó Ò Ò Ô Ú Øý, Ç Øóöõù Óòøöóðð Ð Ø Û, Ø Øö, Ì Ù Ö Ö Òø, Ö Ó Û Ò Ö Ö Òø, Ö Ó Ó Ø Û Ø Óö, Ð Ö Ð Ý Ü Ø Ð Ð Ô Ó Ø Óò, Ø Ó Ýò, Ñ Ð Ð Ý Ñóú, Ó Ðó, Mini Card, Pursuing Masters, Ecole Polytechnique, Federale De Lausanne, Luzheng Bi, Xin An Fan, Yili Yow Chyi Liu, John L. Andreassi, Quartier Préfontaine, Dick Mehdi, Goksel Gunlu, Panagiotis Artemiadis, Jörn Vogel, Claudio Castellini, Patrick Van Der Smagt, Panagiotis C Petrantonakis, Leontios J Hadjileontiadis, Kyunghee H Kim, S W Bang, Sookwan R Kim, Emotion Recognition, Physiological Signals, Human-machine Communication, Hatice Gunes, Bjorn Schuller, Maja Pantic, Roddy Cowie, Jia Jia, Shen Zhang, Fanbo Meng, Yongxin Wang, Lianhong Cai, Michela Balconi, Adriana Bortolotti, Ludovica Gonzaga, Ellen Douglas-Cowie, Nick Campbell, Roddy Cowie, Peter Roach, Naomi Sussman, Aaron Ben-ze, Remy Zimmermann, Alan Bourke, Nguyen The Anh, Fabien Mass, Alan Bourke, Fabien Mass, Nguyen The Anh, Childreng Hospital, T. Scott Saponas, Desney S. Tan, Deirdre Dan Morris, Ravin Balakrishnan, Jim Turner, James a. Landay, Daniel L Ashbrook, MS Erden, A Billard, Electronics Engineering, Hayato Fukushima, Haruki Kawanaka, Md Shoaib Bhuiyan, Koji Oguri, Eun-Hwan Shin, Hao-yu Wu, Michael Rubinstein, Eugene Shih, William Freeman, John Guttag, Frédo Durand, William Freeman, Reza Boostani, Mohammad Hassan Moradi, U. Maurer, a. Rowe, a. Smailagic, D.P. Siewiorek, Enc Diff, Davide Piovesan, Alberto Pierobon, Paul DiZio, James R Lackner, Mentor Nestor Lopez, B Prathyusha, T Sreekanth Rao, D Asha, Wifi Sdio, The Evk, Extwifi Spb, A V R One, Sdio Wi-fi, U S B V P C Connect, Windows Hyperterminal, The Http, H D Wifi, Getting Started, Jonathan Govaerts, Wim Christiaens, Erwin Bosman, Jan Vanfleteren, Carey R Merritt, H Troy Nagle, Edward Grant, Senior Student Member, Cristian a Torres, Alvaro a Orozco, Mauricio a Alvarez, Raul Dorobantu, Benedikt Zebhauser, Lennart Nacke, Craig A. Lindley, Mentor Remy Zimmermann, Coocox Coide, Userguide Version, Freescale Semiconductor, Michael R. W. Dawson, Brian Dupuis, Michael Wilson, Ning Lan, Xin He, Weijun Tao, Tao Liu, Rencheng Zheng, Hutian Feng, Generic Dll, Interface Functions, Mathieu Meisser Location, C H Duration, Human Interface Devices, Visual Studio, The Mendeley Support Team, David Allen, Murray Hill Nj, Functional Block Diagram, Swiss Single, S J Lederman, R L Klatzky, R. Wood, C. Walsh, B. Berglund, M. W. Rutland, H. Liu, S. Hirai, Robert F. Shepherd, G. Granata, C. M. Oddo, A. L. Ciancio, C. Cipriani, M. C. Carrozza, W. Jensen, E. Guglielmelli, T. Stieglitz, P. M. Rossini, S. Micera, Kathryn Vowden, Hons Rn, Dpsn Tv, Clinical Nurse, Vascular Surgery, Bradford Royal Infirmary, Peter Vowden, Frcs Consultant, Vascular Surgeon, KUKA, Morgan Quigley, United States International Trade Commission, Rxvlqj Frqwdfwv Ihpdoh, Rxvlqj Frqwdfwv Ihpdoh, Deoh Pdunhu, Eodfn Rq, Lqvxodwhg Fdeoh Srohv, Velodyne, Reginald H Smithwick, Delia H Díaz, O Casas, Ramon Pallas-Areny, Choonghee Lee, Chiyul Yoon, Hyoun-joong Kong, Hong-lae Hee Chan Kim, Youngwook Young-tae Yong-jun Younho Kim, Orion Buske, Chris Neils, Mike Regnier, Ming-zher Poh, Kyunghee H Kim, Andrew D. Goessling, Nicholas C. Swenson, R.W. Rosalind W. Picard, Stefan Kohlbrecher, Johannes Meyer, Thorsten Graber, Karen Petersen, Uwe Klingauf, Oskar Von Stryk, Avago technoligies, Liang Guo, Stephen P DeWeerth, A Novel, Jayakrishnan Unnikrishnan, Martin Vetterli, Alireza Ghasemi, Mentor Remy Zimmermann, Google Chrome Plugins, Mentor Remy Zimmermann, Nestor Lopez, Hrsu Dll, For Mm, Hiroaki Gomi, Mitsuo Kawato, T. Flash, F. Mussa-Ivaldi, Sung-eun Jo, Myoung-soo Min-ki Kim, Myoung-soo Min-ki Kim, Hong-lae Hee Chan Kim, Youngwook Young-tae Yong-jun Younho Kim, H van der Kooij, Michael J Fu, M Cenk Cavuşoğlu, Irina I Stoyanova, Richard J a van Wezel, Wim L C Rutten, Rieko Osu, Hiroaki Gomi (2012) EMOuse : Emotional gaming mouse Supervisors :, Conference proceedings : … Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Conference 10(1)

Ian Stavness, John E. Lloyd, Sidney Fels (2012) Automatic prediction of tongue muscle activations using a finite element model, Journal of Biomechanics 45(16), doi:10.1016/j.jbiomech.2012.08.031

John E. Lloyd, Ian Stavness, Sidney Fels (2012) ArtiSynth: A Fast Interactive Biomechanical Modeling Toolkit Combining Multibody and Finite Element Simulation, Studies in Mechanobiology, Tissue Engineering and Biomaterials 11, doi:10.1007/8415_2012_126

Bryan Gick, Naomi Francis, Chenhao Chiu, Ian Stavness, Sidney Fels (2012) Producing whole speech events: differential facial stiffness across the labial stops, The Journal of the Acoustical Society of America 131(4), doi:10.1121/1.4708527

Vincent Luboz, Marek Bucki, Ian Stavness, Francis Cannard, Yohan Payan (2012) BIOMECHANICAL MODELING OF THE FOOT TO STUDY AND PREVENT THE FORMATION OF ULCERS, Journal of Biomechanics 45, doi:10.1016/s0021-9290(12)70193-8

Yue Gao, Regan L. Mandryk (2012) The acute cognitive benefits of casual exergame play, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2207676.2208323

David Mould, Regan L. Mandryk, Hua Li (2012) Emotional response and visual attention to non-photorealistic images, Computers and Graphics (Pergamon), doi:10.1016/j.cag.2012.03.039

Gregor McEwan, Carl Gutwin, Regan L. Mandryk, Lennart Nacke (2012) “I’m just here to play games”: Social dynamics and sociality in an online game site, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/2145204.2145289

Brett Taylor, Regan L. Mandryk (2012) Creating and interpreting abstract visualizations of emotion, Proceedings – Graphics Interface

Diane Watson, Regan L. Mandryk (2012) Modeling musical mood from audio features and listening context on an in-situ data set, Proceedings of the 13th International Society for Music Information Retrieval Conference, ISMIR 2012

Rita Orji, Regan L. Mandryk, Julita Vassileva (2012) Towards a data-driven approach to intervention design: A predictive path model of healthy eating determinants, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), doi:10.1007/978-3-642-31037-9_18

Kathrin M. Gerling, Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk (2012) Full-body motion-based game interaction for older adults, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2207676.2208324

Rita Orji, Julita Vassileva, Regan Mandryk (2012) Towards an Effective Health Interventions Design: An Extension of the Health Belief Model, Online Journal of Public Health Informatics, doi:10.5210/ojphi.v4i3.4321

(2011) Acknowledgments, Data Mining: Practical Machine Learning Tools and Techniques, doi:10.1016/b978-0-12-374856-0.00022-5

David R. Flatla, Carl Gutwin, Lennart E. Nacke, Scott Bateman, Regan L. Mandryk (2011) Calibration games: Making calibration tasks enjoyable by adding motivating game elements, UIST’11 – Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, doi:10.1145/2047196.2047248

Jeremy Birnholtz, Johnathon Schultz, Matthew Lepage, Carl Gutwin (2011) A framework for supporting joint interpersonal attention in distributed groups, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 6946 LNCS(PART 1), doi:10.1007/978-3-642-23774-4_25

Susanne Tak, Joey Scarr, Carl Gutwin, Andy Cockburn (2011) Supporting window switching with spatially consistent thumbnail zones: Design and evaluation, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 6946 LNCS(PART 1), doi:10.1007/978-3-642-23774-4_27

Scott Bateman, Regan L. Mandryk, Tadeusz Stach, Carl Gutwin (2011) Target assistance for subtly balancing competitive play, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/1978942.1979287

Carl A. Gutwin, Michael Lippold, T. C.Nicholas Graham (2011) Real-time groupware in the browser : Testing the performance of web-based networking, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/1958824.1958850

Joey Scarr, Andy Cockburn, Carl Gutwin, Philip Quinn (2011) Dips and ceilings: Understanding and supporting transitions to expertise in user interfaces, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/1978942.1979348

David R Flatla, Carl Gutwin (2011) Improving Assistive Software for Color Vision Deficiency through Multiple Model Aggregation, CHI 2011 Workshop on Dynamic Accessibility

Adriana S. Vivacqua, Carl Gutwin, Marcos R.S. Borges (2011) Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics): Preface, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 6969 LNCS

David R. Flatla, Carl Gutwin, Lennart E. Nacke, Scott Bateman, Regan L. Mandryk (2011) Calibration games, doi:10.1145/2047196.2047248

Amin Tavassolian, Kevin G. Stanley, Carl Gutwin, Aryan Zohoorian (2011) Time balancing with adaptive time-variant minigames, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 6972 LNCS, doi:10.1007/978-3-642-24500-8_19

Carl Gutwin, Oliver Schneider, Robert Xiao, Stephen Brewster (2011) Chalk sounds, doi:10.1145/1958824.1958838

Carl Gutwin, Oliver Schneider, Robert Xiao, Stephen Brewster (2011) Chalk sounds: The effects of dynamic synthesized audio on workspace awareness in distributed groupware, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/1958824.1958838

Robert Xiao, Miguel A. Nacenta, Regan L. Mandryk, Andy Cockburn, Carl Gutwin (2011) Ubiquitous cursor: A comparison of direct and indirect pointing feedback in multi-display environments, Proceedings – Graphics Interface

David R. Flatla, Carl Gutwin (2011) Improving calibration time and accuracy for situation-specific models of color differentiation, ASSETS’11: Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, doi:10.1145/2049536.2049572

Scott Bateman, Andre Doucette, Robert Xiao, Carl Gutwin, Regan L. Mandryk, Andy Cockburn (2011) Effects of view, input device, and track width on video game driving, Proceedings – Graphics Interface

Yudi Xue, Nathaniel Osgood, Carl Gutwin (2011) SILVERVIZ: Extending SILVER for coordination in distributed collaborative modeling, 29th International Conference of the System Dynamics Society

Aaron Genest, Carl Gutwin (2011) Characterizing Deixis over Surfaces to Improve Remote Embodiments, ECSCW 2011: Proceedings of the 12th European Conference on Computer Supported Cooperative Work, 24-28 September 2011, Aarhus Denmark, doi:10.1007/978-0-85729-913-0_14

Scott S. Bateman, Carl A. Gutwin, Gordon I. McCalla, Ryen W. White (2011) Collective Information Seeking : Supporting Search with Low-Cost Activity Sharing and Collaboration, The Workshop on Human-Computer Interaction in Information Retrieval (HCIR 2011)

Regan L. Mandryk (2011) Playing digital games will make you a better human being, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 6972, doi:10.1007/978-3-642-24500-8_70

Lennart E. Nacke, Michael Kalyn, Calvin Lough, Regan L. Mandryk (2011) Biofeedback game design: Using direct and indirect physiological control to enhance game interaction, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/1978942.1978958

Lennart E. Nacke, Chris Bateman, Regan L. Mandryk (2011) BrainHex: Preliminary results from a neurobiological gamer typology survey, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 6972 LNCS, doi:10.1007/978-3-642-24500-8_31

Clayton Epp, Michael Lippold, Regan L. Mandryk (2011) Identifying emotional states using keystroke dynamics, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/1978942.1979046

Yue Gao, Regan L. Mandryk (2011) GrabApple: The design of a casual exergame, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 6972 LNCS, doi:10.1007/978-3-642-24500-8_5

Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk (2011) Influencing experience: The effects of reading game reviews on player experience, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 6972 LNCS, doi:10.1007/978-3-642-24500-8_10

Stephen H. Fairclough, Kiel Gilleade, Lennart E. Nacke, Regan L. Mandryk (2011) Brain and body interfaces: Designing for meaningful interaction, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/1979742.1979591

Kevin G. Stanley, Ian J. Livingston, Alan Bandurka, Mohammad Hashemian, Regan L. Mandryk (2011) Gemini: A pervasive accumulated context exergame, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 6972 LNCS, doi:10.1007/978-3-642-24500-8_8

Regan L. Mandryk, Calvin Lough (2011) The effects of intended use on target acquisition, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/1978942.1979182

Regan L. Mandryk, David Mould, Hua Li (2011) Evaluation of emotional response to non-photorealistic images, NPAR Symposium on Non-Photorealistic Animation and Rendering, doi:10.1145/2024676.2024678

Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk (2011) The impact of negative game reviews and user comments on player experience, ACM SIGGRAPH 2011 Game Papers, SIGGRAPH’11, doi:10.1145/2037692.2037697

Jason Kurczak, T. C.Nicholas Graham, Claire Joly, Regan L. Mandryk (2011) Hearing is believing: Evaluating ambient audio for location-based games, ACM International Conference Proceeding Series, doi:10.1145/2071423.2071463

Ian Stavness, John E. Lloyd, Yohan Payan, Sidney Fels (2011) Coupled hard-soft tissue simulation with contact and constraints applied to jaw-tongue-hyoid dynamics, International Journal for Numerical Methods in Biomedical Engineering 27(3), doi:10.1002/cnm.1423

Bryan Gick, Ian Stavness, Chenhao Chiu, Sidney Fels (2011) Categorical variation in lip posture is determined by quantal biomechanical-articulatory relations, Canadian Acoustics – Acoustique Canadienne 39(3)

Yichen Tang, Billy Lam, Ian Stavness, Sidney Fels (2011) Kinect-based augmented reality projection with perspective correction, ACM SIGGRAPH 2011 Posters, SIGGRAPH’11, doi:10.1145/2037715.2037804

Ian Stavness, Bryan Gick, Donald Derrick, Sidney Fels (2011) Biomechanical modeling of english/r/variants, 9th International Seminar on Speech Production 2011, ISSP 2011, doi:10.1121/1.3695407

Ian Stavness, John E. Lloyd, Yohan Payan, Sidney Fels (2011) Towards speech articulation simulation with a dynamic coupled face-jaw-tongue model, 9th International Seminar on Speech Production 2011, ISSP 2011

Billy Lam, Yichen Tang, Ian Stavness, Sidney Fels (2011) A 3D cubic puzzle in pCubee, 3DUI 2011 – IEEE Symposium on 3D User Interfaces 2011, Proceedings, doi:10.1109/3DUI.2011.5759242

Scott Bateman, Regan L. Mandryk, Tadeusz Stach, Carl Gutwin (2011) Target assistance for subtly balancing competitive play, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/1978942.1979287

Regan L. Mandryk, David Mould, Hua Li (2011) Evaluation of emotional response to non-photorealistic images, NPAR Symposium on Non-Photorealistic Animation and Rendering, doi:10.1145/2024676.2024678

Lennart Erik Nacke, Michael Kalyn, Calvin Lough, Regan Lee Mandryk (2011) Biofeedback game design, doi:10.1145/1978942.1978958

Lennart E. Nacke, Michael Kalyn, Calvin Lough, Regan L. Mandryk (2011) Biofeedback game design: Using direct and indirect physiological control to enhance game interaction, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/1978942.1978958

Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk (2011) Influencing experience: The effects of reading game reviews on player experience, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), doi:10.1007/978-3-642-24500-8_10

Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk (2011) The impact of negative game reviews and user comments on player experience, ACM SIGGRAPH 2011 Game Papers, SIGGRAPH’11, doi:10.1145/2037692.2037697

Yue Gao, Regan L. Mandryk (2011) GrabApple: The design of a casual exergame, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), doi:10.1007/978-3-642-24500-8_5

Lennart E. Nacke, Chris Bateman, Regan L. Mandryk (2011) BrainHex: Preliminary results from a neurobiological gamer typology survey, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), doi:10.1007/978-3-642-24500-8_31

David R. Flatla, Carl Gutwin, Lennart E. Nacke, Scott Bateman, Regan L. Mandryk (2011) Calibration games: Making calibration tasks enjoyable by adding motivating game elements, UIST’11 – Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, doi:10.1145/2047196.2047248

Regan L. Mandryk, Calvin Lough (2011) The effects of intended use on target acquisition, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/1978942.1979182

Clayton Epp, Michael Lippold, Regan L. Mandryk (2011) Identifying emotional states using keystroke dynamics, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/1978942.1979046

Laurence Brothers, James D Hollan, Jakob Neilsen, Scott Stornetta, Steven P Abney, George W Furnas, Michael L Littman (2010) Proceedings Of The 2010 Acm Conference On Computer Supported Cooperative Work, Cscw 2010, Savannah, Georgia, Usa, February 6-10, 2010, cscw

Scott Bateman, Regan L. Mandryk, Carl Gutwin, Aaron Genest, David McDine, Christopher Brooks (2010) Useful junk? The effects of visual embellishment on comprehension and memorability of charts, Conference on Human Factors in Computing Systems – Proceedings 4, doi:10.1145/1753326.1753716

Kori Inkpen, Carl Gutwin (2010) From the conference co-chairs, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW

David Ahlström, Andy Cockburn, Carl Gutwin, Pourang Irani (2010) Why it’s quick to be square: Modelling new and existing hierarchical menu designs, Conference on Human Factors in Computing Systems – Proceedings 2, doi:10.1145/1753326.1753534

David Ahlström, Andy Cockburn, Carl Gutwin, Pourang Irani (2010) Why it’s quick to be square, doi:10.1145/1753326.1753534

Andy Cockburn, Carl Gutwin (2010) A model of novice and expert navigation performance in constrained-input interfaces, ACM Transactions on Computer-Human Interaction 17(3), doi:10.1145/1806923.1806927

Scott Bateman, Regan L. Mandryk, Carl Gutwin, Aaron Genest, David McDine, Christopher Brooks (2010) Useful junk?, doi:10.1145/1753326.1753716

David R. Flatla, Carl Gutwin (2010) Individual models of color differentiation to improve interpretability of information visualization, Conference on Human Factors in Computing Systems – Proceedings 4, doi:10.1145/1753326.1753715

Lindsay Reynolds, Jeremy Birnholtz, Eli Luxenberg, Carl Gutwin, Maryam Mustafa (2010) Comparing awareness and distraction between desktop and peripheral-vision displays, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/1753846.1754020

Nelson Wong, Carl Gutwin (2010) Where are you pointing? The accuracy of deictic pointing in CVEs, Conference on Human Factors in Computing Systems – Proceedings 2, doi:10.1145/1753326.1753480

Carl Gutwin, T. C.Nicholas Graham, Chris Wolfe, Nelson Wong, Brian De Alwis (2010) Gone but not forgotten: Designing for disconnection in synchronous groupware, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/1718918.1718951

Cheryl Savery, T. C.Nicholas Graham, Carl Gutwin (2010) The human factors of consistency maintenance in multiplayer computer games, Proceedings of the 16th ACM International Conference on Supporting Group Work, GROUP’10, doi:10.1145/1880071.1880103

Jeremy Birnholtz, Lindsay Reynolds, Eli Luxenberg, Carl Gutwin, Maryam Mustafa (2010) Awareness beyond the desktop: Exploring attention and distraction with a projected peripheral-vision display, Proceedings – Graphics Interface

Edward Segel, Jeffrey Heer, Anthony J Blasio, Ann M Bisantz, Scott Bateman, RL Mandryk, Carl Gutwin, Ellen Levy, Jeff Zacks, Barbara Tversky, Diane Schiano, A White Paper, Ben Fry (2010) PBSG : State of The Polar Bear, Proceedings of the SIGCHI conference on Human factors in computing systems common ground – CHI ’96 16(6)

Miguel A. Nacenta, David Pinelle, Carl Gutwin, Regan Mandryk (2010) Individual and Group Support in Tabletop Interaction Techniques, doi:10.1007/978-1-84996-113-4_13

Nelson Wong, Carl Gutwin (2010) Where are you pointing?, doi:10.1145/1753326.1753480

Andre Doucette, Carl Gutwin, Regan L. Mandryk (2010) A comparison of techniques for in-place toolbars, Proceedings – Graphics Interface

Lennart E Nacke, Regan L Mandryk (2010) Designing Affective Games with Physiological Input, Proceedings of Fun and Games BiosPlay Workshop 2010 42(5)

Audrey Girouard, Erin Treacy Solovey, Regan Mandryk, Desney Tan, Lennart Nacke, Robert J.K. Jacob (2010) Brain, body and bytes: Psychophysiological user interaction, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/1753846.1754167

Ian J Livingston, Lennart E Nacke, Regan L Mandryk (2010) Critic-Proofing: Robust Validation Through Data-Mining, Proceedings of Fun and Games 2010

Kevin G. Stanley, Ian Livingston, Alan Bandurka, Robert Kapiszka, Regan L. Mandryk (2010) PiNiZoRo: A GPS-based exercise game for families, Future Play 2010: Research, Play, Share – International Academic Conference on the Future of Game Design and Technology, doi:10.1145/1920778.1920817

Ian J. Livingston, Regan L. Mandryk, Kevin G. Stanley (2010) Critic-proofing: How using critic reviews and game genres can refine heuristic evaluations, Future Play 2010: Research, Play, Share – International Academic Conference on the Future of Game Design and Technology, doi:10.1145/1920778.1920786

Ian Stavness, Alan G. Hannam, John E. Lloyd, Sidney Fels (2010) Predicting muscle patterns for hemimandibulectomy models, Computer Methods in Biomechanics and Biomedical Engineering 13(4), doi:10.1080/10255841003762034

Alan G. Hannam, Ian K. Stavness, John E. Lloyd, S. Sidney Fels, Arthur J. Miller, Donald A. Curtis (2010) A comparison of simulated jaw dynamics in models of segmental mandibular resection versus resection with alloplastic reconstruction, Journal of Prosthetic Dentistry 104(3), doi:10.1016/S0022-3913(10)60120-5

Ian Stavness, Billy Lam, Sidney Fels (2010) pCubee: A perspective-corrected handheld cubic display, Conference on Human Factors in Computing Systems – Proceedings 2, doi:10.1145/1753326.1753535

Ian Stavness, John E. Lloyd, Sidney Fels, Yohan Payan (2010) Dynamic hard-soft tissue models for orofacial biomechanics, ACM SIGGRAPH 2010 Talks, SIGGRAPH ’10, doi:10.1145/1837026.1837037

Lennart E Nacke, Regan L Mandryk (2010) Designing Affective Games with Physiological Input, Proceedings of Fun and Games BiosPlay Workshop 2010

Scott Bateman, Regan L. Mandryk, Carl Gutwin, Aaron Genest, David McDine, Christopher Brooks (2010) Useful junk? The effects of visual embellishment on comprehension and memorability of charts, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/1753326.1753716

Ian J. Livingston, Regan L. Mandryk, Kevin G. Stanley (2010) Critic-proofing: How using critic reviews and game genres can refine heuristic evaluations, Future Play 2010: Research, Play, Share – International Academic Conference on the Future of Game Design and Technology, doi:10.1145/1920778.1920786

Kimberly Tee, Saul Greenberg, Carl Gutwin (2009) Artifact awareness through screen sharing for distributed groups, International Journal of Human Computer Studies 67(9), doi:10.1016/j.ijhcs.2009.04.001

Miguel A. Nacenta, Carl Gutwin, Dzmitry Aliakseyeu, Sriram Subramanian (2009) There and back again: Cross-display object movement in multi-display environments, Human-Computer Interaction 24(1-2), doi:10.1080/07370020902819882

Andy Cockburn, Carl Gutwin (2009) A predictive model of human performance with scrolling and hierarchical lists, Human-Computer Interaction 24(3), doi:10.1080/07370020902990402

Nicole A. Thomas, Dane Stuckel, Carl Gutwin, Lorin J. Elias (2009) Directional collisions during a route-following task, Journal of the International Neuropsychological Society 15(2), doi:10.1017/S1355617709090328

Jason Alexander, Andy Cockburn, Stephen Fitchett, Carl Gutwin, Saul Greenberg (2009) Revisiting read wear: Analysis, design, and evaluation of a footprints scrollbar, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/1518701.1518957

Mark Hancock, Miguel Nacenta, Carl Gutwin, Sheelagh Carpendale (2009) The effects of changing projection geometry on the interpretation of 3D orientation on tabletops, ITS 2009 – The ACM International Conference on Interactive Tabletops and Surfaces, Proceedings, doi:10.1145/1731903.1731934

Jared Cechanowicz, Carl Gutwin (2009) Augmented interactions: A framework for adding expressive power to GUI widgets, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 5726 LNCS(PART 1), doi:10.1007/978-3-642-03655-2_97

Scott Bateman, Regan Mandryk, Carl Gutwin, Robert Xiao (2009) Investigation of Targeting-Assistance Techniques for Distant Pointing with Relative Ray Casting, Technical Report 3-2009, Department of Computer Science, University of Saskatchewan

Susanne Tak, Andy Cockburn, Keith Humm, David Ahlström, Carl Gutwin, Joey Scarr (2009) Improving window switching interfaces, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 5727 LNCS(PART 2), doi:10.1007/978-3-642-03658-3_25

David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gutwin (2009) Usability heuristics for networked multiplayer games, GROUP’09 – Proceedings of the 2009 ACM SIGCHI International Conference on Supporting Group Work, doi:10.1145/1531674.1531700

Nelson Wong, Anthony Tang, Ian Livingston, Carl Gutwin, Regan Mandryk (2009) Character sharing in World of Warcraft, ECSCW 2009 – Proceedings of the 11th European Conference on Computer Supported Cooperative Work, doi:10.1007/978-1-84882-854-4_20

Brian De Alwis, Carl Gutwin, Saul Greenberg (2009) GT/SD: Performance and simplicity in a groupware toolkit, EICS’09 – Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, doi:10.1145/1570433.1570483

Scott Bateman, Carl Gutwin, Nathaniel Osgood, Gordon McCalla (2009) Interactive usability instrumentation, EICS’09 – Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, doi:10.1145/1570433.1570443

Aaron Genest, Carl Gutwin, Adrian Reetz, Regan Mandryk, David Pinelle, Andre Doucette (2009) Looking ahead: A comparison of page preview techniques for goal-directed web navigation, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 5726 LNCS(PART 1), doi:10.1007/978-3-642-03655-2_42

Lennart Nacke, Mike Ambinder, Alessandro Canossa, Regan Mandryk, Tadeusz Stach (2009) Game Metrics and Biometrics : The Future of Player Experience Research, games

David Pinelle, Mutasem Barjawi, Miguel Nacenta, Regan Mandryk (2009) An evaluation of coordination techniques for protecting objects and territories in tabletop groupware, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/1518701.1519025

Billy Lam, Ian Stavness, Ryan Barr, Sidney Fels (2009) Interacting with a personal cubic 3D display, MM’09 – Proceedings of the 2009 ACM Multimedia Conference, with Co-located Workshops and Symposiums, doi:10.1145/1631272.1631467

David Pinelle, Mutasem Barjawi, Miguel Nacenta, Regan Mandryk (2009) An evaluation of coordination techniques for protecting objects and territories in tabletop groupware, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/1518701.1519025

Lennart Nacke, Mike Ambinder, Alessandro Canossa, Regan Mandryk, Tadeusz Stach (2009) Game Metrics and Biometrics : The Future of Player Experience Research, games

David Pinelle, Carl Gutwin (2008) Evaluating teamwork support in tabletop groupware applications using collaboration usability analysis, Personal and Ubiquitous Computing 12(3), doi:10.1007/s00779-007-0145-4

Carl Gutwin, Saul Greenberg, Roger Blum, Jeff Dyck, Kimberly Tee, Gregor McEwan (2008) Supporting informal collaboration in shared-workspace groupware, Journal of Universal Computer Science 14(9), doi:10.3217/jucs-014-09-1411

Florian Block, Michael Haller, Hans Gellersen, Carl Gutwin, Mark Billinghurst (2008) VoodooSketch: Extending interactive surfaces with adaptable interface palettes, TEI’08 – Second International Conference on Tangible and Embedded Interaction – Conference Proceedings, doi:10.1145/1347390.1347404

Sean Gustafson, Patrick Baudisch, Carl Gutwin, Pourang Irani (2008) Wedge: Clutter-free visualization of off-screen locations, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/1357054.1357179

Scott Bateman, Carl Gutwin, Miguel Nacenta (2008) Seeing things in the clouds: The effect of visual features on tag cloud selections, HYPERTEXT’08: Proceedings of the 19th ACM Conference on Hypertext and Hypermedia, HT’08 with Creating’08 and WebScience’08, doi:10.1145/1379092.1379130

Liu Jun, David Pinelle, Carl Gutwin, Sriram Subramanian (2008) Improving digital handoff in shared tabletop workspaces, 2008 IEEE International Workshop on Horizontal Interactive Human Computer System, TABLETOP 2008, doi:10.1109/TABLETOP.2008.4660177

Jeremy P. Birnholtz, Carl Gutwin, Gonzalo Ramos, Mark Watson (2008) OpenMessenger: Gradual initiation of interaction for distributed workgroups, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/1357054.1357313

Dane Stuckel, Carl Gutwin (2008) The effects of local lag on tightly-coupled interaction in distributed groupware, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/1460563.1460635

Florian Block, Carl Gutwin, Michael Haller, Hans Gellersen, Mark Billinghurst (2008) Pen and paper techniques for physical customisation of tabletop interfaces, 2008 IEEE International Workshop on Horizontal Interactive Human Computer System, TABLETOP 2008, doi:10.1109/TABLETOP.2008.4660178

Indratmo, Julita Vassileva, Carl Gutwin (2008) Exploring blog archives with interactive visualization, Proceedings of the Workshop on Advanced Visual Interfaces AVI, doi:10.1145/1385569.1385578

David Pinelle, Miguel Nacenta, Carl Gutwin, Tadeusz Stach (2008) The effects of co-present embodiments on awareness and collaboration in tabletop groupware, Proceedings – Graphics Interface

David Pinelle, Tadeusz Stach, Carl Gutwin (2008) TableTrays: Temporary, reconfigurable work surfaces for tabletop groupware, 2008 IEEE International Workshop on Horizontal Interactive Human Computer System, TABLETOP 2008, doi:10.1109/TABLETOP.2008.4660182

Miguel A. Nacenta, Regan L. Mandryk, Carl Gutwin (2008) Targeting across displayless space, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/1357054.1357178

Regan L. Mandry, Carl Gutwin (2008) Perceptibility and utility of sticky targets, Proceedings – Graphics Interface

Jeremy P. Birnholtz, Carl Gutwin, Gonzalo Ramos, Mark Watson (2008) OpenMessenger, doi:10.1145/1357054.1357313

Philip Quinn, Andy Cockburn, Indratmo, Carl Gutwin (2008) An investigation of dynamic landmarking functions, Proceedings of the Workshop on Advanced Visual Interfaces AVI, doi:10.1145/1385569.1385623

Regan L. Mandryk (2008) 【E9-4】Modeling User Emotion in Interactive Play Environments: A Fuzzy Physiological Approach, Measuring Behavior 2008

Regan L. Mandryk (2008) A physiological approach for continuously modeling user emotion in interactive play environments, Measuring Behavior 2008

Desney S. Tan, Darren Gergle, Regan Mandryk, Kori Inkpen, Melanie Kellar, Kirstie Hawkey, Mary Czerwinski (2008) Using job-shop scheduling tasks for evaluating collocated collaboration, Personal and Ubiquitous Computing 12(3), doi:10.1007/s00779-007-0154-3

N. Sadat Shami, Jeffrey T. Hancock, Christian Peter, Michael Muller, Regan Mandryk (2008) Measuring affect in HCI: Going beyond the individual, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/1358628.1358952

James R. Wallace, Regan L. Mandryk, Kori M. Inkpen (2008) Comparing content and input redirection in MDEs, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/1460563.1460588

Kevin G. Stanley, David Pinelle, Alan Bandurka, David McDine, Regan L. Mandryk (2008) Integrating cumulative context into computer games, ACM Future Play 2008 International Academic Conference on the Future of Game Design and Technology, Future Play: Research, Play, Share, doi:10.1145/1496984.1497036

Regan Mandryk (2008) Physiological measures for game evaluation, Game Usability: Advancing the Player Experience, doi:10.1201/b14580

N. Sadat Shami, Jeffrey T. Hancock, Christian Peter, Michael Muller, Regan Mandryk (2008) Measuring affect in hci, doi:10.1145/1358628.1358952

William L. Hylander, Anne S. McMillan, Ernest W.N. Lam, Makoto Watanabe, Geerling E.J. Langenbach, Ian Stavness, Christopher C. Peck, Sandro Palla (2008) From movement to models: A tribute to professor Alan G. Hannam, Journal of Oral and Facial Pain and Headache 22(4)

Ian Stavness, Alan G. Hannam, John E. Lloyd, Sidney Fels (2008) Towards predicting biomechanical consequences of jaw reconstruction, Proceedings of the 30th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, EMBS’08 – “Personalized Healthcare through Technology”, doi:10.1109/iembs.2008.4650229

Miguel A. Nacenta, Regan L. Mandryk, Carl Gutwin (2008) Targeting across displayless space, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/1357054.1357178

Regan L. Mandryk (2008) A physiological approach for continuously modeling user emotion in interactive play environments, Measuring Behavior 2008

Regan L. Mandryk (2008) 【E9-4】Modeling User Emotion in Interactive Play Environments: A Fuzzy Physiological Approach, Measuring Behavior 2008

James R. Wallace, Regan L. Mandryk, Kori M. Inkpen (2008) Comparing content and input redirection in MDEs, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/1460563.1460588

Regan Mandryk (2008) Physiological measures for game evaluation, Game Usability: Advancing the Player Experience, doi:10.1201/b14580

Liam Bannon, Ina Wagner, Carl Gutwin, Richard Harper, Kjeld Schmidt (2007) From the editors, ECSCW 2007 – Proceedings of the 10th European Conference on Computer Supported Cooperative Work

Andy Cockburn, Carl Gutwin, Saul Greenberg (2007) A predictive model of menu performance, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/1240624.1240723

Miguel A. Nacenta, Satoshi Sakurai, Tokuo Yamaguchi, Yohei Miki, Yuichi Itoh, Yoshifumi Kitamura, Sriram Subramanian, Carl Gutwin (2007) E-conic: A perspective-aware interface for multi-display environments, UIST: Proceedings of the Annual ACM Symposium on User Interface Softaware and Technology, doi:10.1145/1294211.1294260

Jeremy P. Birnholtz, Carl Gutwin, Kirstie Hawkey (2007) Privacy in the open: How attention mediates awareness and privacy in open-plan offices, GROUP’07 – Proceedings of the 2007 International ACM Conference on Supporting Group Work, doi:10.1145/1316624.1316632

Garth Shoemaker, Carl Gutwin (2007) Supporting multi-point interaction in visual workspaces, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/1240624.1240777

Grant Partridge, Mahtab Nezhadasl, Pourang Irani, Carl Gutwin (2007) A comparison of navigation techniques across different types of off-screen navigation tasks, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 4663 LNCS(PART 2), doi:10.1007/978-3-540-74800-7_98

Michael Nunes, Saul Greenberg, Sheelagh Carpendale, Carl Gutwin (2007) What did i miss? Visualizing the past through video traces, ECSCW 2007 – Proceedings of the 10th European Conference on Computer Supported Cooperative Work, doi:10.1007/978-1-84800-031-5_1

Maruthappan Shanmugasundaram, Pourang Irani, Carl Gutwin (2007) Can smooth view transitions facilitate perceptual constancy in node-link diagrams?, Proceedings – Graphics Interface, doi:10.1145/1268517.1268531

Hyun Hoi James Kim, Carl Gutwin, Sriram Subramanian (2007) The magic window: Lessons from a year in the life of a co-present media space, GROUP’07 – Proceedings of the 2007 International ACM Conference on Supporting Group Work, doi:10.1145/1316624.1316640

Tadeusz Stach, Carl Gutwin, David Pinelle, Pourang Irani (2007) Improving recognition and characterization in groupware with rich embodiments, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/1240624.1240627

Jeff Dyck, Carl Gutwin, T. C.Nicholas Graham, David Pinelle (2007) Beyond the LAN: Techniques from network games for improving groupware performance, GROUP’07 – Proceedings of the 2007 International ACM Conference on Supporting Group Work, doi:10.1145/1316624.1316669

Pourang Irani, Carl Gutwin, Grant Partridge, Mahtab Nezhadasl (2007) Techniques for interacting with off-screen content, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 4663 LNCS(PART 2), doi:10.1007/978-3-540-74800-7_19

Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, David Pinelle (2007) Beyond the lan, doi:10.1145/1316624.1316669

Hyun Hoi James Kim, Carl Gutwin, Sriram Subramanian (2007) The magic window, doi:10.1145/1316624.1316640

Regan L. Mandryk, M. Stella Atkins (2007) A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies, International Journal of Human Computer Studies 65(4), doi:10.1016/j.ijhcs.2006.11.011

Kristen Dergousoff, Regan L Mandryk (2007) What are PCBS?, Japan Fund for the Global Environment

Regan L. Mandryk, M. Stella Atkins (2007) A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies, International Journal of Human Computer Studies, doi:10.1016/j.ijhcs.2006.11.011

Kristen Dergousoff, Regan L Mandryk (2007) What are PCBS?, Japan Fund for the Global Environment

Stephen Mann, Carl Gutwin (2006) Preface, Proceedings – Graphics Interface 2006

David Pinelle, Carl Gutwin (2006) Loose coupling and healthcare organizations: Deployment strategies for groupware, Computer Supported Cooperative Work 15(5-6), doi:10.1007/s10606-006-9031-2

Kimberly Tee, Saul Greenberg, Carl Gutwin (2006) Providing artifact awareness to a distributed group through screen sharing, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/1180875.1180891

Miguel A. Nacenta, Samer Sallam, Bernard Champoux, Sriram Subramanian, Carl Gutwin (2006) Perspective cursor: Perspective-based interaction for multi-display environments, Conference on Human Factors in Computing Systems – Proceedings 1

Andy Cockburn, Carl Gutwin, Jason Alexander (2006) Faster document navigation with space-filling thumbnails, Conference on Human Factors in Computing Systems – Proceedings 1, doi:10.1145/1124772.1124774

Adrian Reetz, Carl Gutwin, Tadeusz Stach, Miguel Nacenta, Sriram Subramanian (2006) Superflick: A natural and efficient technique for long-distance object placement on digital tables, Proceedings – Graphics Interface 2006

Carrie Gates, Sriram Subramanian, Carl Gutwin (2006) DJs’ perspectives on interaction and awareness in nightclubs, Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS 2006, doi:10.1145/1142405.1142418

Pourang Irani, Carl Gutwin, Xing Dong Yang (2006) Improving selection of off-screen targets with hopping, Conference on Human Factors in Computing Systems – Proceedings 1, doi:10.1145/1124772.1124818

Jun Liu, David Pinelle, Samer Sallam, Sriram Subramanian, Carl Gutwin (2006) TNT: Improved rotation and translation on digital tables, Proceedings – Graphics Interface 2006

Dzmitry Aliakseyeu, Miguel A. Nacenta, Sriram Subramanian, Carl Gutwin (2006) Bubble radar: Efficient pen-based interaction, Proceedings of the Workshop on Advanced Visual Interfaces 2006, doi:10.1145/1133265.1133271

Dzmitry Aliakseyeu, Sriram Subramanian, Andrés Lucero, Carl Gutwin (2006) Interacting with piles of artifacts on digital tables, Proceedings of the Workshop on Advanced Visual Interfaces 2006, doi:10.1145/1133265.1133298

Carl Gutwin, Andy Cockburn (2006) Improving list revisitation with ListMaps, Proceedings of the Workshop on Advanced Visual Interfaces 2006, doi:10.1145/1133265.1133347

Carl Gutwin, Christopher Fedak, Mark Watson, Jeff Dyck, Tim Bell (2006) Improving network efficiency in real-time groupware with general message compression, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/1180875.1180894

Stephen. Mann, Carl. Gutwin, Canadian Human-Computer Communications Society. (2006) Graphics Interface 2006 : proceedings : Québec, Québec, Canada, June 7-9, 2006, Proceedings of Graphics Interface 2006

Regan L. Mandryk, Kori M. Inkpen, Thomas W. Calvert (2006) Using psychophysiological techniques to measure user experience with entertainment technologies, Behaviour and Information Technology 25(2), doi:10.1080/01449290500331156

J. Karen Parker, Regan L. Mandryk, Kori M. Inkpen (2006) Integrating point and touch for interaction with digital tabletop displays, IEEE Computer Graphics and Applications 26(5), doi:10.1109/MCG.2006.110

Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen (2006) A continuous and objective evaluation of emotional experience with interactive play environments, Conference on Human Factors in Computing Systems – Proceedings 2, doi:10.1145/1124772.1124926

Vicki Ha, Kori M. Inkpen, Regan L. Mandryk, Tara Whalen (2006) Direct intentions: The effects of input devices on collaboration around a tabletop display, Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems, TABLETOP’06 2006, doi:10.1109/TABLETOP.2006.10

Regan L Mandryk, Kori M Inkpen, Thomas W Calvert (2006) User Perceptions` of Email Privacy, Behavior And Information Technology 25(2)

Malcolm E. Rodgers, Regan L. Mandryk, Kori M. Inkpen (2006) Smart sticky widgets: Pseudo-haptic enhancements for multi-monitor displays, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 4073 LNCS, doi:10.1007/11795018_18

Ian Stavness, Florian Vogt, Sidney Fels (2006) Cubee: A cubic 3D display for physics-based interaction, ACM SIGGRAPH 2006: Sketches, SIGGRAPH ’06, doi:10.1145/1179849.1180055

Ian Stavness, Alan G. Hannam, John E. Lloyd, Sidney Fels (2006) An integrated dynamic jaw and laryngeal model constructed from CT data, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 4072 LNCS, doi:10.1007/11790273_19

Sidney Fels, John E. Lloyd, Kees Van Den Doel, Florian Vogt, Ian Stavness, Eric Vatikiotis-Bateson (2006) Developing physically-based, dynamic vocal tract models using ArtiSynth, ISSP 2006 – Proceedings of the 7th International Seminar on Speech Production

Ian Stavness, Florian Vogt, Sidney Fels (2006) Cubee: Thinking inside the box, ACM SIGGRAPH 2006: Emerging Technologies, doi:10.1145/1179133.1179139

Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen (2006) A continuous and objective evaluation of emotional experience with interactive play environments, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/1124772.1124926

Vicki Ha, Kori M. Inkpen, Regan L. Mandryk, Tara Whalen (2006) Direct intentions: The effects of input devices on collaboration around a tabletop display, Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems, TABLETOP’06, doi:10.1109/TABLETOP.2006.10

Regan L. Mandryk, Kori M. Inkpen, Thomas W. Calvert (2006) Using psychophysiological techniques to measure user experience with entertainment technologies, Behaviour and Information Technology, doi:10.1080/01449290500331156

Sonia Chiasson, Carl Gutwin (2005) Design Principles for Children’s Technology, Technical Report HCI-TR-05-02

Carl Gutwin, Saul Greenberg (2005) The importance of awareness for team cognition in distributed collaboration., Team cognition: Understanding the factors that drive process and performance., doi:10.1037/10690-009

Carl Gutwin (2005) Book Review: Public and Situated Displays: Social and Interactional Aspects of Shared Display Technologies, Kenton O’Hara, Mark Perry, Elizabeth Churchill and Daniel Russell (eds.), The Kluwer International Series on Computer Supported Cooperative Work, 2003, 456 pp. ISBN 1-4020-1677-8, Computer Supported Cooperative Work (CSCW) 14(3), doi:10.1007/s10606-005-1901-5

Miguel A. Nacenta, Dzmitry Aliakseyeu, Sriram Subramanian, Carl Gutwin (2005) A comparison of techniques for multi-display reaching, CHI 2005: Technology, Safety, Community: Conference Proceedings – Conference on Human Factors in Computing Systems, doi:10.1145/1054972.1055024

Sriram Subramanian, Carl Gutwin, Miguel Nacenta Sanchez, Chris Power, Jun Liu (2005) Haptic and Tactile Feedback in Directed Movements, Proceedings of GOTHI05 Guidelines On Tactile and Haptic Interactions

David Pinelle, Carl Gutwin (2005) A collaborative document repository for home care teams., AMIA … Annual Symposium proceedings / AMIA Symposium. AMIA Symposium

Carl Gutwin, Kevin Schneider, David Paquette, Reagan Penner (2005) Supporting group awareness in distributed software development, Lecture Notes in Computer Science 3425, doi:10.1007/11431879_25

Sonja Chiasson, Carl Gutwin (2005) Interaction Lab | Design Principles for Children’s Software, Technical Report HCI-TR-05-02

Laurie Sykes Tottenham, Deborah M. Saucier, Lorin J. Elias, Carl Gutwin (2005) Men are more accurate than women in aiming at targets in both near space and extrapersonal space, Perceptual and Motor Skills 101(1), doi:10.2466/pms.101.1.3-12

Sonia Chiasson, Carl Gutwin (2005) Testing the media equation with children, CHI 2005: Technology, Safety, Community: Conference Proceedings – Conference on Human Factors in Computing Systems, doi:10.1145/1054972.1055089

David Pinelle, Carl Gutwin (2005) A groupware design framework for loosely coupled workgroups, ECSCW 2005 – Proceedings of the 9th European Conference on Computer-Supported Cooperative Work, doi:10.1007/1-4020-4023-7_4

Amy Skopik, Carl Gutwin (2005) Improving revisitation in fisheye views with visit wear, CHI 2005: Technology, Safety, Community: Conference Proceedings – Conference on Human Factors in Computing Systems, doi:10.1145/1054972.1055079

Carl Gutwin (2005) The Effects of Network Delays on Group Work in Real-Time Groupware, ECSCW 2001, doi:10.1007/0-306-48019-0_16

Stephen E. Levy, Carl Gutwin (2005) Improving understanding of website privacy policies with fine-grained policy anchors, doi:10.1145/1060745.1060816

Scott Davis, Carl Gutwin (2005) Using relationship to control disclosure in awareness servers, Proceedings – Graphics Interface

Carsten Magerkurth, Adrian David Cheok, Regan Mandryk, Trond Nilsen (2005) Pervasive games: bringing computer entertainment back to the real world, Computers in Entertainment 3(3), doi:10.1145/1077246.1077257

Kori Inkpen, Kirstie Hawkey, Melanie Kellar, Regan Mandryk, Karen Parker, Derek Reilly, Stacey Scott, Tara Whalen (2005) Exploring Display Factors that Influence Co-Located Collaboration: Angle, Size, Number, and User Arrangement, Proceedings of HCI international 2005

Carsten Magerkurth, Adrian David Cheok, Regan L. Mandryk, Trond Nilsen (2005) Pervasive games, Computers in Entertainment 3(3), doi:10.1145/1077246.1077257

J. Karen Parker, Regan L. Mandryk, Michael N. Nunes, Kori M. Inkpen (2005) TractorBeam selection aids: Improving target acquisition for pointing input on tabletop displays, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 3585 LNCS, doi:10.1007/11555261_10

Karen Parker, Regan L. Mandryk, Kori M. Inkpen (2005) TractorBeam: Seamless integration of local and remote pointing for tabletop displays, Proceedings – Graphics Interface

Regan L. Mandryk, Malcolm E. Rodgers, Kori M. Inkpen (2005) Sticky widgets: Pseudo-haptic widget enhancements for multi-monitor displays, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/1056808.1056981

Ian Stavness, Jennifer Gluck, Leah Vilhan, Sidney Fels (2005) The MUSICtable: A map-based ubiquitous system for social interaction with a digital music collection, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 3711 LNCS, doi:10.1007/11558651_29

Karen Parker, Regan L. Mandryk, Kori M. Inkpen (2005) TractorBeam: Seamless integration of local and remote pointing for tabletop displays, Proceedings – Graphics Interface

Kori Inkpen, Kirstie Hawkey, Melanie Kellar, Regan Mandryk, Karen Parker, Derek Reilly, Stacey Scott, Tara Whalen (2005) Exploring Display Factors that Influence Co-Located Collaboration: Angle, Size, Number, and User Arrangement, Proceedings of HCI international

Carsten Magerkurth, Adrian David Cheok, Regan Mandryk, Trond Nilsen (2005) Pervasive games: bringing computer entertainment back to the real world, Computers in Entertainment, doi:10.1145/1077246.1077257

Carsten Magerkurth, Adrian David Cheok, Regan L. Mandryk, Trond Nilsen (2005) Pervasive games, Computers in Entertainment, doi:10.1145/1077246.1077257

Carl Gutwin, Chris Fedak (2004) Interacting with big interfaces on small screens: A comparison of fisheye, zoom, and panning techniques, Proceedings – Graphics Interface

Patrick Baudisch, Carl Gutwin (2004) Multiblending: Displaying overlapping windows simultaneously without the drawbacks of alpha blending, Conference on Human Factors in Computing Systems – Proceedings

Carl Gutwin, Steve Benford, Jeff Dyck, Mike Fraser, Ivan Vaghi, Chris Greenhalgh (2004) Revealing delay in collaborative environments, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/985692.985756

Jason Hill, Carl Gutwin (2004) The MAUI toolkit: Groupware widgets for group awareness, Computer Supported Cooperative Work 13(5-6), doi:10.1007/s10606-004-5063-7

Carl Gutwin, Chris Fedak (2004) A comparison of fisheye lenses for interactive layout tasks, Proceedings – Graphics Interface

David Mould, Carl Gutwin (2004) The effects of feedback on targeting with multiple moving targets, Proceedings – Graphics Interface

Jeff Dyck, Carl Gutwin, Sriram Subramanian, Christopher Fedak (2004) High-performance telepointers, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/1031607.1031636

David Pinelle, Carl Gutwin (2004) Designing CSCW Applications to Support Loose Coupling in Organizations and Groups, Science

Elke Achtert, Hans-Peter Kriegel, Erich Schubert, Arthur Zimek, Jens Kr, Peter Kipfer, Polina Kondratieva, N C Holmes, G R Gathers, I Introduction, Mei Po Kwan, Nadezhda T Doncheva, Yassen Assenov, Francisco S Domingues, Mario Albrecht, Indratmo, Julita Vassileva, Carl Gutwin, Series Editors, M Derthick, J Kolojejchick, Steven F Roth, Justin Talbot, Bongshin Lee, Ashish Kapoor, Desney S Tan, Martin Schulz, F. Reck, W. Bertelheimer, T. Ertl, Ben B.a Shneiderman, C.b Catherine Plaisant, B.W.c Hesse, Alexander Rind, Taowei David Wang, Wolfgang Aigner, Silvia Miksch, Krist Wongsuphasawat, C.b Catherine Plaisant, Ben B.a Shneiderman, Quang Vinh Nguyen, Mao Lin Huang, Yingcai Wu, Furu Wei, Shixia Liu, Norman Au, John Stasko, Carsten Görg, Zhicheng Liu, Kanupriya Singhal, J.S.; Kang Yi Y.A.; Stasko J.T.; Jacko, J.A., Malte Zoeckler, Detlev Stalling, Hans-Christian Hege, Soon Tee Teoh, Kwan-Liu Ma, S. Felix Wu, Xiaoliang Zhao, Shixia Liu, Weiwei Cui, Yingcai Wu, Mengchen Liu, Harri Siirtola, Martin J Eppler, Naveen K. Krishnaprasad, Venkatram Vishwanath, Shalini Venkataraman, Arun G. Rao, Luc Renambot, Jason Leigh, Andrew E. Johnson, Brian Davis, Christopher D Shaw, James A Hall, David S Ebert, D Aaron Roberts, Michel A. Westenberg, Jos B T M Roerdink, Michael H F Wilkinson, Jean-daniel Fekete, C.b Catherine Plaisant, Jean-daniel Fekete, C.b Catherine Plaisant, Interactive Information, Jean-daniel Fekete, C.b Catherine Plaisant, A. Krüger, Christian Tietjen, Jana Hintze, Bernhard Preim, Ilka Hertel, G. Strauß, Maria Riveiro, Göran Falkman, Daniel A. Keim, Jeffrey Heer, Stuart K. Card, James A. Landay, Henk Huitema, Robert van Liere, Frank Van Ham, Jarke J. Van Wijk, John V Carlis, Joseph a Konstan, L.a. Mayer, M. Paton, L. Gee, S.V. Gardner, C. Ware, R. Castelló, R. Mili, I. G Tollis, Ma Kwan-Liu, Ragnar Bade, Stefan Schlechtweg, Silvia Miksch, Robert S. Laramee, Daniel Weiskopf, Jürgen Schneider, Helwig Hauser, Dominique Brodbeck, Riccardo Mazza, Denis Lalanne, Brian D Ondov, Nicholas H Bergman, Adam M Phillippy (2004) R-: (2) © 1989, Proceedings of the working conference on Advanced visual interfaces – AVI ’08 6(6)

Kori Inkpen, Regan Mandryk (2004) Methodology for evaluating collaboration behaviour in co-located environments, Proceedings of the ACM …

Regan L. Mandryk, Kori M. Inkpen (2004) Physiological indicators for the evaluation of co-located collaborative play, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/1031607.1031625

Regan Lee Mandryk (2004) Using Physiological Indicators as Metrics of Collaboration, CSCW Workshop on Methodologies for Evaluating Collaboration in Co-Located Environments

Regan Lee Mandryk (2004) Objectively evaluating entertainment technology, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/985921.985977

Kori Inkpen, Regan Mandryk (2004) Methodology for evaluating collaboration behaviour in co-located environments, Proceedings of the ACM …

Regan Lee Mandryk (2004) Objectively evaluating entertainment technology, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/985921.985977

Regan L. Mandryk, Kori M. Inkpen (2004) Physiological indicators for the evaluation of co-located collaborative play, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/1031607.1031625

David Pinelle, Carl Gutwin, Saul Greenberg (2003) Task analysis for groupware usability evaluation: Modeling shared-workspace tasks with the mechanics of collaboration, ACM Transactions on Computer-Human Interaction 10(4), doi:10.1145/966930.966932

Laurie Sykes Tottenham, Deborah Saucier, Lorin Elias, Carl Gutwin (2003) Female advantage for spatial location memory in both static and dynamic environments, Brain and Cognition 53(2), doi:10.1016/S0278-2626(03)00149-0

David Pinelle, Carl Gutwin, Saul Greenberg (2003) Task analysis for groupware usability evaluation, ACM Transactions on Computer-Human Interaction 10(4), doi:10.1145/966930.966932

Jeff Dyck, David Pinelle, Barry Brown, Carl Gutwin (2003) Learning from Games: HCI Design Innovations in Entertainment Software, Proceedings – Graphics Interface

David Pinelle, Carl Gutwin (2003) Designing for loose coupling in mobile groups[9] (abstract only), ACM SIGGROUP Bulletin 24(1), doi:10.1145/1027232.1027246

David Pinelle, Carl Gutwin (2003) Awareness-based scheduling in a home care clinical information system., AMIA … Annual Symposium proceedings / AMIA Symposium. AMIA Symposium

Jason Hill, Carl Gutwin (2003) Awareness support in a groupware widget toolkit, Proceedings of the International ACM SIGGROUP Conference on Supporting Group Work, doi:10.1145/958200.958201

David Pinelle, Jeff Dyck, Carl Gutwin (2003) Aligning work practices and mobile technologies: Groupware design for loosely coupled mobile groups, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 2795, doi:10.1007/978-3-540-45233-1_14

Carl Gutwin, Amy Skopik (2003) Fisheye views are good for large steering tasks, Conference on Human Factors in Computing Systems – Proceedings

Jason Hill, Carl Gutwin (2003) Awareness support in a groupware widget toolkit[29] (abstract only), ACM SIGGROUP Bulletin 24(1), doi:10.1145/1027232.1027274

Carl Gutwin, Jeff Dyck, Jennifer Burkitt (2003) Using cursor prediction to smooth telepointer jitter[33] (abstract only), ACM SIGGROUP Bulletin 24(1), doi:10.1145/1027232.1027280

Jason Hill, Carl Gutwin (2003) Awareness support in a groupware widget toolkit, doi:10.1145/958160.958201

Carl Gutwin, Jeff Dyck, Chris Fedak (2003) The Effects of Dynamic Transparency on Targeting Performance, Proceedings – Graphics Interface

Carl Gutwin, Jeff Dyck, Jennifer Burkitt (2003) Using cursor prediction to smooth telepointer jitter, doi:10.1145/958206.958207

Amy Skopik, Carl Gutwin (2003) Finding Things in Fisheyes: Memorability in Distorted Spaces, Proceedings – Graphics Interface

Carl Gutwin, Jeff Dyck, Jennifer Burkitt (2003) Using cursor prediction to smooth telepointer jitter, Proceedings of the International ACM SIGGROUP Conference on Supporting Group Work, doi:10.1145/958160.958207

Stacey D. Scott, Karen D. Grant, Regan L. Mandryk (2003) System Guidelines for Co-located, Collaborative Work on a Tabletop Display, ECSCW 2003, doi:10.1007/978-94-010-0068-0_9

Stacey D. Scott, Karen D. Grant, Regan L. Mandryk (2003) System Guidelines for Co-located, Collaborative Work on a Tabletop Display, ECSCW 2003, doi:10.1007/978-94-010-0068-0_9

Carl Gutwin, Saul Greenberg (2002) A descriptive framework of workspace awareness for real-time groupware, Computer Supported Cooperative Work 11(3-4), doi:10.1023/A:1021271517844

David Pinelle, Carl Gutwin (2002) Supporting collaboration in multidisciplinary home care teams., Proceedings / AMIA … Annual Symposium. AMIA Symposium

David Pinelle, Carl Gutwin (2002) Groupware walkthrough: Adding context to groupware usability evaluation, Conference on Human Factors in Computing Systems – Proceedings 4(1)

Carl Gutwin, Reagan Penner (2002) Improving interpretation of remote gestures with telepointer traces, doi:10.1145/587083.587086

Carl Gutwin, Reagan Penner (2002) Improving interpretation of remote gestures with telepointer traces, Proceedings of the ACM Conference on Computer Supported Cooperative Work, doi:10.1145/587078.587086

Kevin Baker, Saul Greenberg, Carl Gutwin (2002) Empirical development of a heuristic evaluation methodology for shared workspace groupware, doi:10.1145/587091.587093

CARL GUTWIN, SAUL GREENBERG (2002) A Descriptive Framework of Workspace Awareness for Real-Time Groupware, Computer Supported Cooperative Work 11

Carl Gutwin (2002) Improving focus targeting in interactive fisheye views, Conference on Human Factors in Computing Systems – Proceedings 4(1), doi:10.1145/503376.503424

Carl Gutwin (2002) Traces: Visualizing the immediate past to support group interaction, Proceedings – Graphics Interface

Kevin Baker, Saul Greenberg, Carl Gutwin (2002) Empirical development of a heuristic evaluation methodology for shared workspace groupware, Proceedings of the ACM Conference on Computer Supported Cooperative Work, doi:10.1145/587078.587093

Carl Gutwin (2002) Improving focus targeting in interactive fisheye views, doi:10.1145/503421.503424

Jeff Dyck, Carl Gutwin (2002) Groupspace: A 3D workspace supporting user awareness, Conference on Human Factors in Computing Systems – Proceedings

Jeff Dyck, Carl Gutwin (2002) Groupspace, doi:10.1145/506443.506450

Jeff Dyck, Carl Gutwin (2002) Groupspace, doi:10.1145/506444.506450

Regan L. Mandryk, Diego S. Maranan (2002) Exploring Hybrid Board/Video Games Regan, CHI ’02 extended abstracts on Human factors in computing systems – CHI ’02(January)

Staffan Björk, Jussi Holopainen, Peter Ljungstrand, Regan Mandryk (2002) Special issue on ubiquitous games, Personal and Ubiquitous Computing 6(5-6), doi:10.1007/s007790200040

Regan L. Mandryk, Diego S. Maranan, Kori M. Inkpen (2002) False prophets: Exploring hybrid board/video games, Conference on Human Factors in Computing Systems – Proceedings

Stacey D. Scott, Regan L. Mandryk, Kori M. Inkpen (2002) Understanding children’s interactions in synchronous shared environments, doi:10.3115/1658616.1658664

Stacey D. Scott, Regan L. Mandryk, Kori M. Inkpen (2002) Understanding children’s interactions in synchronous shared environments, doi:10.3115/1658616.1658664

Staffan Björk, Jussi Holopainen, Peter Ljungstrand, Regan Mandryk (2002) Special issue on ubiquitous games, Personal and Ubiquitous Computing, doi:10.1007/s007790200040

Regan L. Mandryk, Diego S. Maranan, Kori M. Inkpen (2002) False prophets: Exploring hybrid board/video games, Conference on Human Factors in Computing Systems – Proceedings

Kevin Baker, Saul Greenberg, Carl Gutwin (2001) Heuristic evaluation of groupware based on the mechanics of collaboration, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 2254, doi:10.1007/3-540-45348-2_14

Michelle Potts Steves, Emile Morse, Carl Gutwin, Saul Greenberg (2001) A comparison of usage evaluation and inspection methods for assessing groupware usability, doi:10.1145/500286.500306

Regan L. Mandryk, Kolri M. Inkpen, Mark Bilezikjian, Scott R. Klemmer, James A. Landay (2001) Supporting children’s collaboration across handheld computers, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/634067.634219

Regan L. Mandryk, Kori M. Inkpen, Mark Bilezikjian, Scott R. Klemmer, James A. Landay (2001) Supporting children’s collaboration across handheld computers, doi:10.1145/634218.634219

Saul Greenberg, Geraldine Fitzpatrick, Carl Gutwin, Simon Kaplan (2000) Adapting the Locales Framework for Heuristic Evaluation of Groupware, Australasian Journal of Information Systems 7(2), doi:10.3127/ajis.v7i2.267

Julie Fraser, Carl Gutwin (2000) The Effects of Feedback on Targeting Performance in Visually Stressed Conditions, Graphics Interface 2000

Carl Gutwin (1999) Traces: Visualizations of Interaction, Technical Report HCI-TR-99-01, Department of Computer Science, University of Saskatchewan

Ian Witten, Gordon Paynter, Eibe Frank, Carl Gutwin, Craig Nevill-Manning (1999) KEA: Practical Automatic Keyphrase Extraction, Proceedings of ACM Conference on Digital Libraries, p. 254-255

Carl Gutwin, Gordon Paynter, Ian Witten, Craig Nevill-Manning, Eibe Frank (1999) Improving browsing in digital libraries with keyphrase indexes, Decision Support Systems 27(1), doi:10.1016/S0167-9236(99)00038-X

Eibe Frank, Gordon Paynter, Ian Witten, Carl Gutwin, Craig Nevill-Manning (1999) Domain-Specific Keyphrase Extraction, Proceedings of Sixteenth International Joint Conference on Artificial Intelligence, p. 668-673

Carl Gutwin, Gordon Paynter, Ian Witten, Craig Nevill-Manning, Eibe Frank (1999) Improving browsing in digital libraries with keyphrase indexes, Decision Support Systems 27(1), doi:10.1016/S0167-9236(99)00038-X

Carl Gutwin, Saul Greenberg (1999) The Effects of Workspace Awareness Support on the Usability of Real-Time Distributed Groupware, ACM Transactions on Computer-Human Interaction 6(3), doi:10.1145/329693.329696

Carl Gutwin (1999) Traces: Visualizations of Interaction, Technical Report HCI-TR-99-01, Department of Computer Science, University of Saskatchewan

Regan L. Mandryk, Christine L. MacKenzie (1999) Superimposing display space on workspace in the context of endoscopic surgery, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/632716.632890

Regan L. Mandryk, Christine L. MacKenzie (1999) Superimposing display space on workspace in the context of endoscopic surgery, doi:10.1145/632884.632890

Donald A. Cox, Jasdeep S. Chugh, Carl Gutwin, Saul Greenberg (1998) The usability of transparent overview layers, doi:10.1145/286498.286777

Rodger McNab, Yong Wang, Ian Witten, Carl Gutwin (1998) Query Time Prediction in a Digital Library, Proceedings of ACM Conference on Research and Development in Information Retrieval, p. 355-356

Saul Greenberg, Carl Gutwin (1998) From Technically Possible to Socially Natural Groupware, Proceedings of the 9th NEC Research Symposium The Humancentric Multimedia Community

Carl Gutwin, Saul Greenberg (1998) Effects of awareness support on groupware usability, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/274644.274713

Carl Gutwin, Saul Greenberg (1998) Design for individuals, design for groups: Tradeoffs between power and workspace awareness, Proceedings of the ACM Conference on Computer Supported Cooperative Work

Carl Gutwin, Saul Greenberg (1998) Effects of awareness support on groupware usability, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/274644.274713

Carl Gutwin, Saul Greenberg (1998) Design for individuals, design for groups: Tradeoffs between power and workspace awareness, Proceedings of the ACM Conference on Computer Supported Cooperative Work

Rodger McNab, Yong Wang, Ian H. Witten, Carl Gutwin (1998) Predicting query times, SIGIR Forum (ACM Special Interest Group on Information Retrieval), doi:10.1145/290941.291045

Carl Gutwin, Saul Greenberg (1998) Effects of awareness support on groupware usability, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/274644.274713

Carl Gutwin, Saul Greenberg (1998) Design for individuals, design for groups, doi:10.1145/289444.289495

Saul Greenberg, Carl Gutwin (1998) From Technically Possible to Socially Natural Groupware, Proceedings of the 9th NEC Research Symposium The Humancentric Multimedia Community

Donald A. Cox, Jasdeep S. Chugh, Carl Gutwin, Saul Greenberg (1998) The usability of transparent overview layers, doi:10.1145/286498.286777

Carl Gutwin (1997) Workspace Awareness in Real-Time Distributed Groupware, Ph.D. Dissertation, Department of Computer Science, University of Calgar

Carl Gutwin, Saul Greenberg (1997) Workspace Awareness, Workshop on Awareness in Collaborative Systems at the ACM Conference on Human Factors in Computing Systems (CHI’97)

Carl Gutwin (1997) Workspace Awareness in Real-Time Distributed Groupware, Ph.D. Dissertation, Department of Computer Science, University of Calgar

Carl Gutwin, Marlene Jones, Patrick Brackett, Kim Massie Adolphe (1996) Bringing ITS to the Marketplace: A Successful Experiment in Minimalist Design, J.UCS The Journal of Universal Computer Science, doi:10.1007/978-3-642-80350-5_17

Carl Gutwin, Saul Greenberg, Mark Roseman (1996) Workspace awareness support with radar views, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/257089.257286

Carl Gutwin, Saul Greenberg, Mark Roseman (1996) Workspace Awareness in Real-Time Distributed Groupware: Framework, Widgets, and Evaluation, People and Computers XI, doi:10.1007/978-1-4471-3588-3_18

Carl Gutwin, Saul Greenberg (1996) Workspace awareness for groupware, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/257089.257284

Saul Greenberg, Carl Gutwin, Andy Cockburn (1996) Using Distortion-Oriented Displays to Support Workspace Awareness, People and Computers XI, doi:10.1007/978-1-4471-3588-3_19

Saul Greenberg, Carl Gutwin (1996) Sharing Fisheye Views in Relaxed-WYSIWIS Groupware Applications, Proceedings of Graphics Interface, p. 28-38

S. Greenberg, C. Gutwin, M. Roseman (1996) Semantic telepointers for groupware, Proceedings – 6th Australian Conference on Computer-Human Interaction, OzCHI 1996, doi:10.1109/OZCHI.1996.559988

Carl Gutwin (1996) Groupware support for workspace awareness (doctoral colloquium), doi:10.1145/240080.240366

Carl Gutwin, Mark Roseman (1996) Usability study of workspace awareness widgets, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/257089.257287

Carl Gutwin, Mark Roseman, Saul Greenberg (1996) Usability study of awareness widgets in a shared workspace groupware system, Proceedings of the ACM Conference on Computer Supported Cooperative Work, doi:10.1145/240080.240298

Carl Gutwin, Saul Greenberg, Mark Roseman (1996) Workspace Awareness in Real-Time Distributed Groupware: Framework, Widgets, and Evaluation, People and Computers XI, doi:10.1007/978-1-4471-3588-3_18

Carl Gutwin, Mark Roseman, Saul Greenberg (1996) Usability study of awareness widgets in a shared workspace groupware system, Proceedings of the ACM Conference on Computer Supported Cooperative Work, doi:10.1145/240080.240298

Carl Gutwin, Saul Greenberg, Mark Roseman (1996) Workspace awareness support with radar views, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/257089.257286

Carl Gutwin, Saul Greenberg, Mark Roseman (1996) Supporting awareness of others in groupware, doi:10.1145/257089.257282

Saul Greenberg, Carl Gutwin, Andy Cockburn (1996) Awareness through fisheye views in relaxed-WYSIWIS groupware, Proceedings – Graphics Interface

Carl Gutwin, Mark Roseman (1996) Usability study of workspace awareness widgets, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/257089.257287

Saul Greenberg, Carl Gutwin, Andy Cockburn (1996) Using Distortion-Oriented Displays to Support Workspace Awareness, People and Computers XI, doi:10.1007/978-1-4471-3588-3_19

Saul Greenberg, Carl Gutwin, Andrew Cockburn (1996) Applying distortion-oriented displays to groupware, doi:10.1145/240080.318419

Carl Gutwin, Saul Greenberg, Mark Roseman (1996) Supporting workspace awareness in groupware (video program) (abstract only), doi:10.1145/240080.318418

Carl Gutwin (1996) Groupware support for workspace awareness (doctoral colloquium), doi:10.1145/240080.240366

Carl Gutwin, Marlene Jones, Patrick Brackett, Kim Massie Adolphe (1996) Bringing ITS to the Marketplace: A Successful Experiment in Minimalist Design, J.UCS The Journal of Universal Computer Science, doi:10.1007/978-3-642-80350-5_17

Carl Gutwin, Marlene Jones, Patrick Brackett, Kim Massie Adolphe (1996) Bringing ITS to the Marketplace: A Successful Experiment in Minimalist Design, J.UCS The Journal of Universal Computer Science, doi:10.1007/978-3-642-80350-5_17

Carl Gutwin, Saul Greenberg, Mark Roseman (1996) Workspace awareness support with radar views, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/257089.257286

Carl Gutwin, Saul Greenberg, Mark Roseman (1996) Workspace Awareness in Real-Time Distributed Groupware: Framework, Widgets, and Evaluation, People and Computers XI, doi:10.1007/978-1-4471-3588-3_18

Carl Gutwin, Saul Greenberg (1996) Workspace awareness for groupware, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/257089.257284

Saul Greenberg, Carl Gutwin, Andy Cockburn (1996) Using Distortion-Oriented Displays to Support Workspace Awareness, People and Computers XI, doi:10.1007/978-1-4471-3588-3_19

Saul Greenberg, Carl Gutwin (1996) Sharing Fisheye Views in Relaxed-WYSIWIS Groupware Applications, Proceedings of Graphics Interface, p. 28-38

S. Greenberg, C. Gutwin, M. Roseman (1996) Semantic telepointers for groupware, Proceedings – 6th Australian Conference on Computer-Human Interaction, OzCHI 1996, doi:10.1109/OZCHI.1996.559988

Carl Gutwin (1996) Groupware support for workspace awareness (doctoral colloquium), doi:10.1145/240080.240366

Carl Gutwin, Mark Roseman (1996) Usability study of workspace awareness widgets, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/257089.257287

Carl Gutwin, Mark Roseman, Saul Greenberg (1996) Usability study of awareness widgets in a shared workspace groupware system, Proceedings of the ACM Conference on Computer Supported Cooperative Work, doi:10.1145/240080.240298

Carl Gutwin, Saul Greenberg (1995) Workspace Awareness in Real-Time Distributed Groupware, Technical Report 95-575-27, Department of Computer Science, University of Calgary

Carl Gutwin, Gwen Stark, Saul Greenberg (1995) Support for workspace awareness in educational groupware, The first international conference on Computer support for collaborative learning – CSCL ’95, p. 147-156, url, doi:10.3115/222020.222126

Carl Gutwin, Saul Greenberg (1995) Support for group awareness in real-time desktop conferences, Proceedings of The Second New Zealand Computer Science Research Students’ Conference 18-21

M McGillivray, Carl Gutwin (1995) Managing Medieval Gigabytes, Proceedings of The Electric Scriptorium Conference on Electronic Approaches to the Imaging, Transcription, Editing, and Analysis of Medieval Manuscript Texts

Carl Gutwin, Saul Greenberg (1995) Support for group awareness in real-time desktop conferences, Proceedings of The Second New Zealand Computer Science Research Students’ Conference 18-21

Carl Gutwin, Gwen Stark, Saul Greenberg (1995) Support for workspace awareness in educational groupware, doi:10.3115/222020.222126

Carl Gutwin, Saul Greenberg (1995) Workspace Awareness in Real-Time Distributed Groupware, Technical Report 95-575-27, Department of Computer Science, University of Calgary

Carl Gutwin, Gwen Stark, Saul Greenberg (1995) Support for workspace awareness in educational groupware, The first international conference on Computer support for collaborative learning – CSCL ’95, p. 147-156, url, doi:10.3115/222020.222126 pdf

Carl Gutwin, Saul Greenberg (1995) Support for group awareness in real-time desktop conferences, Proceedings of The Second New Zealand Computer Science Research Students’ Conference 18-21

M McGillivray, Carl Gutwin (1995) Managing Medieval Gigabytes, Proceedings of The Electric Scriptorium Conference on Electronic Approaches to the Imaging, Transcription, Editing, and Analysis of Medieval Manuscript Texts

 

() dblp: Carl Gutwin, url

Kevin C. Lam, Carl Gutwin, Madison Klarkowski, Andy Cockburn (2021) The Effects of System Interpretation Errors on Learning New Input Mechanisms, p. 1-13, Association for Computing Machinery (ACM), doi:10.1145/3411764.3445366

Alix Goguey, Carl Gutwin, Zhe Chen, Pang Suwanaposee, Andy Cockburn (2021) Interaction Pace and User Preferences, p. 1-14, Association for Computing Machinery (ACM), doi:10.1145/3411764.3445772

Md. Sami Uddin, Carl Gutwin (2021) The Image of the Interface: How People Use Landmarks to Develop Spatial Memory of Commands in Graphical Interfaces, p. 1-17, Association for Computing Machinery (ACM), doi:10.1145/3411764.3445050

Julian Frommel, Cody Phillips, Regan L Mandryk (2021) Gathering Self-Report Data in Games through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information Intimacy, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM

Martin Dechant, Julian Frommel, Regan L Mandryk (2021) Assessing Social Anxiety Through Digital Biomarkers Embedded in a Gaming Task, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM

Nicole A Beres, Julian Frommel, Elizabeth Reid, Regan L Mandryk, Madison Klarkowski (2021) Don’t You Know That You’re Toxic: Normalization of Toxicity in Online Gaming, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM

Dmitry Alexandrovsky, Maximilian Achim Friehs, Jendrik Grittner, Susanne Putze, Max V Birk, Rainer Malaka, Regan L Mandryk (2021) Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM

Matthew K Miller, Martin Johannes Dechant, Regan L Mandryk (2021) Meeting You, Seeing Me: The Role of Social Anxiety, Feedback, and Interface Layout in a Get-to-Know-You Task via Video Chat, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM

Susanne Poeller, Karla Waldenmeier, Nicola Baumann, Regan L Mandryk (2021) Prepare for Trouble and Make It Double: The Power Motive Predicts Pokémon Choices Based on Apparent Strength, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM

() dblp: Carl Gutwin, url

Febi Chajadi (2020) Effects of Visual Distinctiveness on Learning and Retrieval in Icon Toolbars., p. 103-113, doi:10.20380/GI2020.12

Carl Gutwin (2020) Testing the Limits of the Spatial Approach: Comparing Retrieval and Revisitation Performance of Spatial and Paged Data Organizations for Large Item Sets., p. 215-224, doi:10.20380/GI2020.22

Philippe Palanque, Andy Cockburn, Carl Gutwin (2020) A Classification of Faults Covering the Human-Computer Interaction Loop, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 12234 LNCS, p. 434-448, Springer, doi:10.1007/978-3-030-54549-9_29

Venkat Bandi, Chanchal K. Roy, Carl Gutwin (2020) Clone Swarm: A Cloud Based Code-Clone Analysis Tool, IWSC 2020 – Proceedings of the 2020 IEEE 14th International Workshop on Software Clones, p. 52-56, Institute of Electrical and Electronics Engineers Inc., doi:10.1109/IWSC50091.2020.9047642

Aristides Mairena (2020) A Baseline Study of Emphasis Effects in Information Visualization., p. 327-339, doi:10.20380/GI2020.33

Carl Gutwin (2020) Learning Multiple Mappings: an Evaluation of Interference, Transfer, and Retention with Chorded Shortcut Buttons., p. 206-214, doi:10.20380/GI2020.21

Andy Cockburn, Blaine Lewis, Philip Quinn, Carl Gutwin (2020) Framing Effects Influence Interface Feature Decisions, Conference on Human Factors in Computing Systems – Proceedings, p. 1-11, Association for Computing Machinery, doi:10.1145/3313831.3376496

Venkat Bandi (2020) Interactive Exploration of Genomic Conservation., p. 74-83, doi:10.20380/GI2020.09

Andy Cockburn, Pierre Dragicevic, Lonni Besançon, Carl Gutwin (2020) Threats of a replication crisis in empirical computer science, Communications of the ACM 63(8), p. 70-79, Association for Computing Machinery, doi:10.1145/3360311

Natanael Bandeira Romão Tomé, Madison Klarkowski, Carl Gutwin, Cody Phillips, Regan L. Mandryk, Andy Cockburn (2020) Risking Treasure: Testing Loss Aversion in an Adventure Game, CHI PLAY 2020 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play, p. 306-320, Association for Computing Machinery, Inc, doi:10.1145/3410404.3414250

Brandon Piller, Colby Johanson, Cody Phillips, Carl Gutwin, Regan L. Mandryk (2020) Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game, CHI PLAY 2020 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play, p. 294-305, Association for Computing Machinery, Inc, doi:10.1145/3410404.3414225

Mohammad Rakib Hasan, Debajyoti Mondal, Carl Gutwin (2020) Tracing shapes with eyes: Design and evaluation of an eye tracking based approach, ACM International Conference Proceeding Series, p. 19:1-19:4, Association for Computing Machinery, doi:10.1145/3396339.3396390

Raquel Robinson, Katelyn Wiley, Amir Rezaeivahdati, Madison Klarkowski, Regan L. Mandryk (2020) “Let’s Get Physiological, Physiological!”, Proceedings of the Annual Symposium on Computer-Human Interaction in Play, New York, NY, USA: ACM, doi:10.1145/3410404.3414227

Martin Kocur, Martin Johannes Dechant, Michael Lankes, Christian Wolff, Regan Mandryk (2020) Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games, Symposium on Eye Tracking Research and Applications, p. 1-6

Maximilian Achim Friehs, Martin Dechant, Sarah Vedress, Christian Frings, Regan Lee Mandryk (2020) Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments, JMIR serious games 8(3), p. e17810, JMIR Publications Inc., Toronto, Canada

Maximilian Achim Friehs, Martin Dechant, Sarah Vedress, Christian Frings, Regan Lee Mandryk (2020) Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments, JMIR serious games 8(3), p. e17810, JMIR Publications Inc., Toronto, Canada

Natanael Bandeira Romão Tomé, Madison Klarkowski, Carl Gutwin, Cody Phillips, Regan L. Mandryk, Andy Cockburn (2020) Risking Treasure: Testing Loss Aversion in an Adventure Game(November), p. 306-320, doi:10.1145/3410404.3414250

Raquel Robinson, Katelyn Wiley, Amir Rezaeivahdati, Madison Klarkowski, Regan L. Mandryk (2020) “Let’s Get Physiological, Physiological!”, Proceedings of the Annual Symposium on Computer-Human Interaction in Play, New York, NY, USA: ACM, doi:10.1145/3410404.3414227

Aristides Mairena, Carl Gutwin (2020) PlotWorkspace: An Interactive Visual Analytics Tool for Field Phenotyping Data, Poster Abstracts of IEEE VIS 2020 2020

Tobias Drey, Pascal Jansen, Fabian Fischbach, Julian Frommel, Enrico Rukzio (2020) Towards progress assessment for adaptive hints in educational virtual reality games, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3334480.3382789

Pascal Jansen, Fabian Fischbach, Jan Gugenheimer, Evgeny Stemasov, Julian Frommel, Enrico Rukzio (2020) ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays, doi:10.1145/3379337.3415843

Martin Dechant, Susanne Poeller, Colby Johanson, Katelyn Wiley, Regan L. Mandryk (2020) In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs, Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, p. 1-14, url, doi:10.1145/3313831.3376734

Andy Cockburn, Pierre Dragicevic, Lonni Besançon, Carl Gutwin (2020) Threats of a replication crisis in empirical computer science, Communications of the ACM 63(8), doi:10.1145/3360311

Mohammad Rakib Hasan, Debajyoti Mondal, Carl Gutwin (2020) Tracing shapes with eyes, doi:10.1145/3396339.3396390

Austen K. Smith, Kari N. Duerksen, Carl Gutwin, Lorin J. Elias (2020) Lateral biases in aesthetic and spatial location judgments: differences between tasks and native reading directions, Laterality 25(1), doi:10.1080/1357650X.2019.1577433

Andy Cockburn, Blaine Lewis, Philip Quinn, Carl Gutwin (2020) Framing Effects Influence Interface Feature Decisions, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3313831.3376496

Venkat Bandi, Chanchal K. Roy, Carl Gutwin (2020) Clone Swarm: A Cloud Based Code-Clone Analysis Tool, IWSC 2020 – Proceedings of the 2020 IEEE 14th International Workshop on Software Clones, doi:10.1109/IWSC50091.2020.9047642

Febi Chajadi, Md Sami Uddin, Carl Gutwin (2020) Effects of visual distinctiveness on learning and retrieval in icon toolbars, Proceedings – Graphics Interface 2020-May

Mark Claypool, Andy Cockburn, Carl Gutwin (2020) The Impact of Motion and Delay on Selecting Game Targets with a Mouse, ACM Transactions on Multimedia Computing, Communications and Applications 16(2s), doi:10.1145/3390464

Mohammad Rakib Hasan, Debajyoti Mondal, Carl Gutwin (2020) Tracing shapes with eyes: Design and evaluation of an eye tracking based approach, ACM International Conference Proceeding Series, doi:10.1145/3396339.3396390

Philippe Palanque, Andy Cockburn, Carl Gutwin (2020) A Classification of Faults Covering the Human-Computer Interaction Loop, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 12234 LNCS, doi:10.1007/978-3-030-54549-9_29

Aristides Mairena, Martin Dechant, Carl Gutwin, Andy Cockburn (2020) A baseline study of emphasis effects in information visualization, Proceedings – Graphics Interface 2020-May

Carl Gutwin, Carl Hofmeister, David Ledo, Alix Goguey (2020) Learning multiple mappings: An evaluation of interference, transfer, and retention with chorded shortcut buttons, Proceedings – Graphics Interface 2020-May

Venkat Bandi, Carl Gutwin (2020) Interactive exploration of genomic conservation, Proceedings – Graphics Interface 2020-May

Carl Gutwin, Michael Van Der Kamp, Jeremy Storring, Andy Cockburn, Cody Phillips (2020) Testing the limits of the spatial approach: Comparing retrieval and revisitation performance of spatial and paged data organizations for large item sets, Proceedings – Graphics Interface 2020-May

Maximilian Achim Friehs, Martin Dechant, Sarah Vedress, Christian Frings, Regan Lee Mandryk (2020) Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments, JMIR Serious Games 8(3), doi:10.2196/17810

Audrey Girouard, Jon E. Froehlich, Regan L. Mandryk, Mark Hancock (2020) Viewpoint: Organizing Family Support Services at ACM Conferences, Communications of the ACM 63(4), doi:10.1145/3382739

Cale J. Passmore, Regan L. Mandryk (2020) A Taxonomy of Coping Strategies and Discriminatory Stressors in Digital Gaming, Frontiers in Computer Science 2, doi:10.3389/fcomp.2020.00040

Helena Mentis, Regan Mandryk, Allison Druin, Andrew Kun, Shaowen Bardzell (2020) Supporting accessibility at SIGCHI conferences, Interactions 27(3), doi:10.1145/3391774

Helena M. Mentis, Regan Mandryk, Tovi Grossman, Cliff Lampe, Jessica Colnago (2020) CHI 2030: The Future is Wide Open, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3334480.3381065

Max V. Birk, Regan L. Mandryk, Nicola Baumann (2020) Just a click away: Action–state orientation moderates the impact of task interruptions on initiative, Journal of Personality 88(2), doi:10.1111/jopy.12498

Martin Kocur, Martin Johannes Dechant, Michael Lankes, Christian Wolff, Regan Mandryk (2020) Eye caramba: Gaze-based assistance for virtual reality aiming and throwing tasks in games, Eye Tracking Research and Applications Symposium (ETRA), doi:10.1145/3379156.3391841

Katelyn Wiley, Sarah Vedress, Regan L. Mandryk (2020) How Points and Theme Affect Performance and Experience in a Gamified Cognitive Task, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3313831.3376697

Martin Dechant, Susanne Poeller, Colby Johanson, Katelyn Wiley, Regan L. Mandryk (2020) In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3313831.3376734

Regan L. Mandryk, Julian Frommel, Ashley Armstrong, Daniel Johnson (2020) How Passion for Playing World of Warcraft Predicts In-Game Social Capital, Loneliness, and Wellbeing, Frontiers in Psychology 11, doi:10.3389/fpsyg.2020.02165

Susanne Poeller, Nicola Baumann, Regan L. Mandryk (2020) Power Play: How the Need to Empower or Overpower Other Players Predicts Preferences in League of Legends, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3313831.3376193

Raquel Breejon Robinson, Elizabeth Reid, James Collin Fey, Ansgar E. Depping, Katherine Isbister, Regan L. Mandryk (2020) Designing and Evaluating ‘In the Same Boat’, A Game of Embodied Synchronization for Enhancing Social Play, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3313831.3376433

Julian Frommel, Valentin Sagl, Ansgar E. Depping, Colby Johanson, Matthew K. Miller, Regan L. Mandryk (2020) Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3313831.3376446

Samantha N. Stahlke, Pejman Mirza-Babaei, Kathrin Gerling, Z. O. Toups, Daniel Johnson, Regan L. Mandryk (2020) Games and play SIG: Shaping the next decade of games & HCI research, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3334480.3381063

Jordan Ubbens, Mikolaj Cieslak, Przemyslaw Prusinkiewicz, Isobel Parkin, Jana Ebersbach, Ian Stavness (2020) Latent Space Phenotyping: Automatic Image-Based Phenotyping for Treatment Studies, Plant Phenomics 2020, doi:10.34133/2020/5801869

Shubhra Aich, Masaki Yamazaki, Yasuhiro Taniguchi, Ian Stavness (2020) Multi-Scale Weight Sharing Network for Image Recognition, Pattern Recognition Letters 131, doi:10.1016/j.patrec.2020.01.011

Qian Zhou, Fan Wu, Sidney Fels, Ian Stavness (2020) Closer Object Looks Smaller, doi:10.1145/3313831.3376601

Amir H. Abdi, Benedikt Sagl, Venkata P. Srungarapu, Ian Stavness, Eitan Prisman, Purang Abolmaesumi, Sidney Fels (2020) Characterizing Motor Control of Mastication With Soft Actor-Critic, Frontiers in Human Neuroscience 14, doi:10.3389/fnhum.2020.00188

John Lloyd, Francois Roewer-Despres, Ian Stavness (2020) Muscle Path Wrapping on Arbitrary Surfaces, IEEE Transactions on Biomedical Engineering, doi:10.1109/tbme.2020.3009922

Qian Zhou, Fan Wu, Sidney Fels, Ian Stavness (2020) Closer Object Looks Smaller: Investigating the Duality of Size Perception in a Spherical Fish Tank VR Display, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3313831.3376601

Bryan Gick, Connor Mayer, Chenhao Chiu, Erik Widing, François Roewer-Després, Sidney Fels, Ian Stavness (2020) Quantal biomechanical effects in speech postures of the lips, Journal of Neurophysiology 124(3), doi:10.1152/jn.00676.2019

Kellie Vella, Madison Klarkowski, Selen Turkay, Daniel Johnson (2020) Making friends in online games: gender differences and designing for greater social connectedness, Behaviour and Information Technology 39(8), doi:10.1080/0144929X.2019.1625442

Mitchell McEwan, Cody Phillips, Peta Wyeth, Daniel Johnson (2020) Puppy island: Theory-driven design of a serious game for young children with cystic fibrosis, Proceedings of the Interaction Design and Children Conference, IDC 2020, doi:10.1145/3392063.3394435

Martin Dechant, Susanne Poeller, Colby Johanson, Katelyn Wiley, Regan L. Mandryk (2020) In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs, Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, p. 1-14, url, doi:10.1145/3313831.3376734

() dblp: Carl Gutwin, url

Aristides Mairena, Carl Gutwin, Andy Cockburn (2019) Peripheral notifications in large displays: Effects of feature combination and task interference, Conference on Human Factors in Computing Systems – Proceedings, p. 640, Association for Computing Machinery, doi:10.1145/3290605.3300870

A. Cockburn, D. Masson, C. Gutwin, P. Palanque, A. Goguey, M. Yung, C. Gris, C. Trask (2019) Design and evaluation of braced touch for touchscreen input stabilisation, International Journal of Human Computer Studies 122, p. 21-37, Academic Press, doi:10.1016/j.ijhcs.2018.08.005

Michael Long, Carl Gutwin (2019) Effects of local latency on game pointing devices and game pointing tasks, Conference on Human Factors in Computing Systems – Proceedings, p. 208, Association for Computing Machinery, doi:10.1145/3290605.3300438

Julian Petford, Iain Carson, Miguel A. Nacenta, Carl Gutwin (2019) A comparison of guiding techniques for out-of-view objects in full-coverage displays, Conference on Human Factors in Computing Systems – Proceedings, p. 58, Association for Computing Machinery, doi:10.1145/3290605.3300288

Colby Johanson, Carl Gutwin, Jason T. Bowey, Regan L. Mandryk (2019) Press pause when you play: Comparing spaced practice intervals for skill development in games, CHI PLAY 2019 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play, p. 169-184, Association for Computing Machinery, Inc, doi:10.1145/3311350.3347195

Mark Claypool, Andy Cockburn, Carl Gutwin (2019) Game input with delay: Moving target selection parameters, Proceedings of the 10th ACM Multimedia Systems Conference, MMSys 2019, p. 25-35, Association for Computing Machinery, Inc, doi:10.1145/3304109.3306232

Alix Goguey, Sylvain Malacria, Andy Cockburn, Carl Gutwin (2019) Reducing error aversion to support novice-to-expert transitions with Fasttap, IHM 2019 – Actes de la 31e Conference Francophone sur l’Interaction Homme-Machine, p. 1:1-1:10, Association for Computing Machinery, Inc, doi:10.1145/3366550.3372247

Philippe Palanque, Andy Cockburn, Léopold Désert-Legendre, Carl Gutwin, Yannick Deleris (2019) Brace touch: A dependable, turbulence-tolerant, multi-touch interaction technique for interactive cockpits, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 11698 LNCS, p. 53-68, Springer Verlag, doi:10.1007/978-3-030-26601-1_4

Andy Cockburn, Carl Gutwin (2019) Anchoring effects and troublesome asymmetric transfer in subjective ratings, Conference on Human Factors in Computing Systems – Proceedings, p. 362, Association for Computing Machinery, doi:10.1145/3290605.3300592

Carl Gutwin, Michael van der Kamp, Md. Sami Uddin, Kevin Stanley, Ian Stavness, Sally Vail (2019) Improving Early Navigation in Time-Lapse Video with Spread-Frame Loading, p. 1-12, Association for Computing Machinery (ACM), doi:10.1145/3290605.3300785

Dylan Fafard, Ian Stavness, Martin Dechant, Regan Mandryk, Qian Zhou, Sidney Fels (2019) Ftvr in vr: Evaluation of 3d perception with a simulated volumetric fish-tank virtual reality display, Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, p. 1-12

Greg Hallihan, Jeff K. Caird, Ian Blanchard, Katelyn Wiley, Jessica Martel, Matt Wilkins, Brent Thorkelson, Mike Plato, Gerald Lazarenko (2019) The evaluation of an ambulance rear compartment using patient simulation: Issues of safety and efficiency during the delivery of patient care, Applied Ergonomics 81, doi:10.1016/j.apergo.2019.06.003

Katja Rogers, Jana Funke, Julian Frommel, Sven Stamm, Michael Weber (2019) Exploring Interaction Fidelity in Virtual Reality, doi:10.1145/3290605.3300644

Ida Damen, Andrea Bravo, Anouk Harde, Regina Bernhaupt, Maximilian Brehm, John McClelland, Julian Frommel (2019) MirrorMe: Increasing prosocial behaviour in public transport, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3290607.3312961

Julian Frommel, Dietmar Puschmann, Katja Rogers, Michael Weber (2019) Take back control: Effects of player influence on procedural level generation, CHI PLAY 2019 – Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3341215.3356288

Katja Rogers, Jana Funke, Julian Frommel, Sven Stamm, Michael Weber (2019) Exploring interaction fidelity in virtual reality: Object manipulation and whole-body movements, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3290605.3300644

Carl Gutwin (2019) A conversation with CHCCS 2019 Achievement Award recipient Dr. Carl Gutwin, Proceedings – Graphics Interface 2019-May

Colby Johanson, Carl Gutwin, Jason T. Bowey, Regan L. Mandryk (2019) Press Pause when you Play, doi:10.1145/3311350.3347195

Julian Petford, Iain Carson, Miguel A. Nacenta, Carl Gutwin (2019) A comparison of guiding techniques for out-of-view objects in full-coverage displays, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3290605.3300288

Aristides Mairena, Carl Gutwin, Andy Cockburn (2019) Peripheral notifications in large displays: Effects of feature combination and task interference, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3290605.3300870

Andy Cockburn, Carl Gutwin (2019) Anchoring effects and troublesome asymmetric transfer in subjective ratings, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3290605.3300592

Michael Long, Carl Gutwin (2019) Effects of local latency on game pointing devices and game pointing tasks, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3290605.3300438

Carl Gutwin, Michael van der Kamp, Md. Sami Uddin, Kevin Stanley, Ian Stavness, Sally Vail (2019) Improving Early Navigation in Time-Lapse Video with Spread-Frame Loading, doi:10.1145/3290605.3300785

Mark Claypool, Andy Cockburn, Carl Gutwin (2019) Game input with delay: Moving target selection parameters, Proceedings of the 10th ACM Multimedia Systems Conference, MMSys 2019, doi:10.1145/3304109.3306232

Colby Johanson, Carl Gutwin, Jason T. Bowey, Regan L. Mandryk (2019) Press pause when you play: Comparing spaced practice intervals for skill development in games, CHI PLAY 2019 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3311350.3347195

Alix Goguey, Sylvain Malacria, Andy Cockburn, Carl Gutwin (2019) Reducing error aversion to support novice-to-expert transitions with Fasttap, IHM 2019 – Actes de la 31e Conference Francophone sur l’Interaction Homme-Machine, doi:10.1145/3366550.3372247

Philippe Palanque, Andy Cockburn, Léopold Désert-Legendre, Carl Gutwin, Yannick Deleris (2019) Brace touch: A dependable, turbulence-tolerant, multi-touch interaction technique for interactive cockpits, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 11698 LNCS, doi:10.1007/978-3-030-26601-1_4

Mark Claypool, Andy Cockburn, Carl Gutwin (2019) Game input with delay, doi:10.1145/3304109.3306232

Max Birk, Greg Wadley, Vero Vanden Abeele, Regan Mandryk, John Torous (2019) Video games for mental health, Interactions 26(4), doi:10.1145/3328483

Dylan Fafard, Ian Stavness, Martin Dechant, Regan Mandryk, Qian Zhou, Sidney Fels (2019) FTVR in VR, doi:10.1145/3290605.3300763

Audrey Girouard, Jon E. Froehlich, Regan Mandryk, Mark Hancock (2019) Organizing family support services at ACM conferences, arXiv

Jason T Bowey, Maximilian A Friehs, Regan L Mandryk (2019) Red or blue pill, doi:10.1145/3337722.3337734

Raquel Breejon Robinson, Elizabeth Reid, Ansgar E. Depping, Regan Mandryk, James Collin Fey (2019) ‘In the same boat’, a game of mirroring emotions for enhancing social play, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3290607.3313268

Dylan Fafard, Ian Stavness, Martin Dechant, Regan Mandryk, Qian Zhou, Sidney Fels (2019) FTVR in VR: Evaluating 3D performance with a simulated volumetric fish-tank virtual reality display, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3290605.3300763

Max Valentin Birk, Regan Lee Mandryk (2019) Improving the efficacy of cognitive training for digital mental health interventions through avatar customization: Crowdsourced quasi-experimental study, Journal of Medical Internet Research 21(1), doi:10.2196/10133

Dmitry Alexandrovsky, Maximilian Achim Friehs, Max V. Birk, Rowan K. Yates, Regan L. Mandryk (2019) Game dynamics that support snacking, not feasting, CHI PLAY 2019 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3311350.3347151

Jason T. Bowey, Maximilian A. Friehs, Regan L. Mandryk (2019) Red or blue pill: Fostering identification and transportation through dialogue choices in RPGs, ACM International Conference Proceeding Series, doi:10.1145/3337722.3337734

Regan Lee Mandryk, Max Valentin Birk (2019) The potential of game-based digital biomarkers for modeling mental health, Journal of Medical Internet Research 21(4), doi:10.2196/13485

Regan Lee Mandryk, Max Valentin Birk (2019) Game-based Digital Biomarkers for Modeling Mental Health: A Scoping Review (Preprint), JMIR Mental Health

Sidney Fels, Ian Stavness (2019) Special issue on biomechanical and Parametric Modelling of Human Anatomy (PMHA-2016), Computer Methods in Biomechanics and Biomedical Engineering: Imaging and Visualization 7(4), doi:10.1080/21681163.2019.1608309

Bryan Gick, Murray Schellenberg, Ian Stavness, Ryan C. Taylor (2019) Articulatory phonetics, The Routledge Handbook of Phonetics, doi:10.4324/9780429056253-6

Peter Anderson, Sidney Fels, Ian Stavness, William G. Pearson, Bryan Gick (2019) Intravelar and extravelar portions of soft palate muscles in velic constrictions: A three-dimensional modeling study, Journal of Speech, Language, and Hearing Research 62(4), doi:10.1044/2018_JSLHR-S-17-0247

Benedikt Sagl, Martina Schmid-Schwap, Eva Piehslinger, Michael Kundi, Ian Stavness (2019) A Dynamic Jaw Model With a Finite-Element Temporomandibular Joint, Frontiers in Physiology 10, doi:10.3389/fphys.2019.01156

Benedikt Sagl, Clark R. Dickerson, Ian Stavness (2019) Fast forward-dynamics tracking simulation: Application to upper limb and shoulder modeling, IEEE Transactions on Biomedical Engineering 66(2), doi:10.1109/TBME.2018.2838020

Qian Zhou, Georg Hagemann, Dylan Fafard, Ian Stavness, Sidney Fels (2019) An Evaluation of Depth and Size Perception on a Spherical Fish Tank Virtual Reality Display, IEEE Transactions on Visualization and Computer Graphics 25(5), doi:10.1109/TVCG.2019.2898742

Najeeb Khan, Ian Stavness (2019) Sparseout: Controlling Sparsity in Deep Networks, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 11489 LNAI, doi:10.1007/978-3-030-18305-9_24

Benedikt Sagl, Martina Schmid-Schwap, Eva Piehslinger, Claudia Kronnerwetter, Michael Kundi, Siegfried Trattnig, Ian Stavness (2019) In vivo prediction of temporomandibular joint disc thickness and position changes for different jaw positions, Journal of Anatomy 234(5), doi:10.1111/joa.12951

Georg Hagemann, Qian Zhou, Ian Stavness, Sidney Fels (2019) Investigating spherical fish tank virtual reality displays for establishing realistic eye-contact, 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 – Proceedings, doi:10.1109/VR.2019.8797905

Sara Mardanisamani, Farhad Maleki, Sara Hosseinzadeh Kassani, Sajith Rajapaksa, Hema Duddu, Menglu Wang, Steve Shirtliffe, Seungbum Ryu, Anique Josuttes, Ti Zhang, Sally Vail, Curtis Pozniak, Isobel Parkin, Ian Stavness, Mark Eramian (2019) Crop lodging prediction from UAV-acquired images of wheat and canola using a DCNN augmented with handcrafted texture features, IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops 2019-June, doi:10.1109/CVPRW.2019.00322

John E. Lloyd, Antonio Sánchez, Erik Widing, Ian Stavness, Sidney Fels, Siamak Niroomandi, Antoine Perrier, Yohan Payan, Pascal Perrier (2019) New techniques for combined FEM-Multibody anatomical simulation, Lecture Notes in Computational Vision and Biomechanics 999, doi:10.1007/978-3-030-23073-9_6

Nico Higgs, Blanche Leyeza, Jordan Ubbens, Josh Kocur, William Van Der Kamp, Theron Cory, Christina Eynck, Sally Vail, Mark Eramian, Ian Stavness (2019) ProTractor: A lightweight ground imaging and analysis system for early-season field phenotyping, IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops 2019-June, doi:10.1109/CVPRW.2019.00319

Qian Zhou, Fan Wu, Ian Stavness, Sidney Fels (2019) Match the cube: Investigation of the head-coupled input with a spherical fish tank virtual reality display, 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 – Proceedings, doi:10.1109/VR.2019.8798362

Masoomeh Aslahishahri, Tuhin Paul, Kevin G. Stanley, Steve Shirtliffe, Sally Vail, Ian Stavness (2019) KL-Divergence as a Proxy for Plant Growth, 2019 IEEE 10th Annual Information Technology, Electronics and Mobile Communication Conference, IEMCON 2019, doi:10.1109/IEMCON.2019.8936253

Kellie Vella, Daniel Johnson, Vanessa Wan Sze Cheng, Tracey Davenport, Jo Mitchell, Madison Klarkowski, Cody Phillips (2019) A Sense of Belonging: Pokémon GO and Social Connectedness, Games and Culture 14(6), doi:10.1177/1555412017719973

Regan Lee Mandryk, Max Valentin Birk (2019) The potential of game-based digital biomarkers for modeling mental health, Journal of Medical Internet Research, doi:10.2196/13485

Kellie Vella, Daniel Johnson, Vanessa Wan Sze Cheng, Tracey Davenport, Jo Mitchell, Madison Klarkowski, Cody Phillips (2019) A Sense of Belonging: Pokémon GO and Social Connectedness, Games and Culture, doi:10.1177/1555412017719973

Max Valentin Birk, Regan Lee Mandryk (2019) Improving the efficacy of cognitive training for digital mental health interventions through avatar customization: Crowdsourced quasi-experimental study, Journal of Medical Internet Research, doi:10.2196/10133

Kellie Vella, Daniel Johnson, Vanessa Wan Sze Cheng, Tracey Davenport, Jo Mitchell, Madison Klarkowski, Cody Phillips (2019) A Sense of Belonging: Pokémon GO and Social Connectedness, Games and Culture, doi:10.1177/1555412017719973

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Alix Goguey, Géry Casiez, Daniel Vogel, Carl Gutwin (2018) Characterizing finger pitch and roll orientation during Atomic touch actions, Conference on Human Factors in Computing Systems – Proceedings 2018-April, p. 589, Association for Computing Machinery, doi:10.1145/3173574.3174163

Jason Wuertz, Sultan A. Alharthi, William A. Hamilton, Scott Bateman, Carl Gutwin, Anthony Tang, Zachary O. Toups, Jessica Hammer (2018) A design framework for awareness cues in distributed multiplayer games, Conference on Human Factors in Computing Systems – Proceedings 2018-April, p. 243, Association for Computing Machinery, doi:10.1145/3173574.3173817

Varun Gaur, M. D. Sami Uddin, Carl Gutwin (2018) Multiplexing spatial memory: Increasing the capacity of Fasttap menus with multiple tabs, MobileHCI 2018 – Beyond Mobile: The Next 20 Years – 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, Conference Proceedings, p. 22:1-22:13, Association for Computing Machinery, Inc, doi:10.1145/3229434.3229482

Julian Petford, Miguel A. Nacenta, Carl Gutwin (2018) Pointing all around you: Selection performance of mouse and ray-cast pointing in full-coverage displays, Conference on Human Factors in Computing Systems – Proceedings 2018-April, p. 533, Association for Computing Machinery, doi:10.1145/3173574.3174107

Alix Goguey, Sylvain Malacria, Carl Gutwin (2018) Improving discoverability and expert performance in force-sensitive text selection for touch devices with mode gauges, Conference on Human Factors in Computing Systems – Proceedings 2018-April, p. 477, Association for Computing Machinery, doi:10.1145/3173574.3174051

Michael Long, Carl Gutwin (2018) Characterizing and modeling the effects of local latency on game performance and experience, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, p. 299-313, Association for Computing Machinery, Inc, doi:10.1145/3242671.3242678

Alix Goguey, Andy Cockburn, Géry Casiez, Carl Gutwin (2018) Storyboard-based empirical modeling of touch interface performance, Conference on Human Factors in Computing Systems – Proceedings 2018-April, Association for Computing Machinery, doi:10.1145/3170427.3186479

Andy Cockburn, Dion Woolley, Kien Tran Pham Thai, Don Clucas, Simon Hoermann, Carl Gutwin (2018) Reducing the attentional demands of in-vehicle touchscreens with stencil overlays, Proceedings – 10th International ACM Conference on Automotive User Interfaces and Interactive Vehicular Applications, AutomotiveUI 2018, p. 33-42, Association for Computing Machinery, Inc, doi:10.1145/3239060.3239061

Ehsan Sotoodeh Mollashahi, Md Sami Uddin, Carl Gutwin (2018) Two-level artificial-landmark scrollbars to improve revisitation in long documents, Proceedings of the Workshop on Advanced Visual Interfaces AVI, p. 85:1-85:2, Association for Computing Machinery, doi:10.1145/3206505.3206588

Ehsan Sotoodeh Mollashahi, Md Sami Uddin, Carl Gutwin (2018) Improving revisitation in long documents with two-level artificial-landmark scrollbars, Proceedings of the Workshop on Advanced Visual Interfaces AVI, p. 30:1-30:9, Association for Computing Machinery, doi:10.1145/3206505.3206554

Alix Goguey, Géry Casiez, Andy Cockburn, Carl Gutwin (2018) Storyboard-based empirical modelling of touch interface performance, Conference on Human Factors in Computing Systems – Proceedings 2018-April, p. 445, Association for Computing Machinery, doi:10.1145/3173574.3174019

Andy Cockburn, Carl Gutwin, Alan Dix (2018) HARK no more: On the preregistration of chi experiments, Conference on Human Factors in Computing Systems – Proceedings 2018-April, p. 141, Association for Computing Machinery, doi:10.1145/3173574.3173715

Michael Lankes, Joshua Newn, Bernhard Maurer, Eduardo Velloso, Martin Dechant, Hans Gellersen (2018) EyePlay revisited: Past, present and future challenges for eye-based interaction in games, Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, p. 689-693

Martin Dechant, Ian Stavness, Aristides Mairena, Regan L Mandryk (2018) Empirical evaluation of hybrid gaze-controller selection techniques in a gaming context, Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, p. 73-85

Jeff K. Caird, Sarah M. Simmons, Katelyn Wiley, Kate A. Johnston, William J. Horrey (2018) Does Talking on a Cell Phone, With a Passenger, or Dialing Affect Driving Performance? An Updated Systematic Review and Meta-Analysis of Experimental Studies, Human Factors: The Journal of the Human Factors and Ergonomics Society 60(1), doi:10.1177/0018720817748145

M.E. O’Connell, A. Scerbe, K. Wiley, B. Gould, J. Carter, C. Bourassa, D. Morgan, K. Jacklin, W. Warry (2018) Anticipated needs and worries about maintaining independence of rural/remote older adults: Opportunities for technology development in the context of the double digital divide, Gerontechnology 17(3), doi:10.4017/gt.2018.17.3.001.00

Justin H. Baers, Katelyn Wiley, J. M. Davies, Jeff K. Caird, Greg Hallihan, John Conly (2018) A Health System’s Preparedness for the “Next Ebola”, Ergonomics in Design: The Quarterly of Human Factors Applications 26(1), doi:10.1177/1064804617744694

Michael Rietzler, Florian Geiselhart, Julian Frommel, Enrico Rukzio (2018) Conveying the perception of kinesthetic feedback in virtual reality using state-of-the-art hardware, Conference on Human Factors in Computing Systems – Proceedings 2018-April, doi:10.1145/3173574.3174034

Jan Gugenheimer, Evgeny Stemasov, Julian Frommel, Enrico Hukzio (2018) A Demonstration of ShareVR: Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users, 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 – Proceedings, doi:10.1109/VR.2018.8446551

Katja Rogers, Mark Colley, David Lehr, Julian Frommel, Marcel Walch, Lennart E. Nacke, Michael Weber (2018) KickAR: Exploring game balancing through boosts and handicaps in augmented reality table football, Conference on Human Factors in Computing Systems – Proceedings 2018-April, doi:10.1145/3173574.3173740

Julian Frommel, Claudia Schrader, Michael Weber (2018) Towards Emotion-based Adaptive Games: Emotion recognition via input and performance features, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242672

Thomas Dreja, Michael Rietzler, Teresa Hirzle, Jan Gugenheimer, Julian Frommel, Enrico Rukzio (2018) A demonstration of VRSpinning: Exploring the design space of a 1D rotation platform to increase the perception of self-motion in VR, UIST 2018 Adjunct – Adjunct Publication of the 31st Annual ACM Symposium on User Interface Software and Technology, doi:10.1145/3266037.3271645

Julian Frommel, Fabian Fischbach, Katja Rogers, Michael Weber (2018) Emotion-based Dynamic Difficulty Adjustment Using Parameterized Difficulty and Self-Reports of Emotion, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242682

Michael Rietzler, Julian Frommel, Teresa Hirzle, Thomas Dreja, Jan Gugenheimer, Enrico Rukzio (2018) VRSpinning: Exploring the design space of a 1D rotation platform to increase the perception of self-motion in VR, DIS 2018 – Proceedings of the 2018 Designing Interactive Systems Conference, doi:10.1145/3196709.3196755

Birgit Lugrin, Julian Frommel, Elisabeth André (2018) Combining a data-driven and a theory-based approach to generate culture-dependent behaviours for virtual characters, Intelligent Systems Reference Library 134, doi:10.1007/978-3-319-67024-9_6

Julian Frommel, Claudia Schrader, Michael Weber (2018) Towards Emotion-based Adaptive Games, doi:10.1145/3242671.3242672

Andy Cockburn, Carl Gutwin, Alan Dix (2018) HARK No More, doi:10.1145/3173574.3173715

Andy Cockburn, Carl Gutwin, Alan Dix (2018) HARK no more: On the preregistration of chi experiments, Conference on Human Factors in Computing Systems – Proceedings 2018-April, doi:10.1145/3173574.3173715

Alix Goguey, Géry Casiez, Daniel Vogel, Carl Gutwin (2018) Characterizing finger pitch and roll orientation during Atomic touch actions, Conference on Human Factors in Computing Systems – Proceedings 2018-April, doi:10.1145/3173574.3174163

Jason Wuertz, Sultan A. Alharthi, William A. Hamilton, Scott Bateman, Carl Gutwin, Anthony Tang, Zachary O. Toups, Jessica Hammer (2018) A design framework for awareness cues in distributed multiplayer games, Conference on Human Factors in Computing Systems – Proceedings 2018-April, doi:10.1145/3173574.3173817

Alix Goguey, Sylvain Malacria, Carl Gutwin (2018) Improving discoverability and expert performance in force-sensitive text selection for touch devices with mode gauges, Conference on Human Factors in Computing Systems – Proceedings 2018-April, doi:10.1145/3173574.3174051

Alix Goguey, Andy Cockburn, Géry Casiez, Carl Gutwin (2018) Storyboard-based empirical modeling of touch interface performance, Conference on Human Factors in Computing Systems – Proceedings 2018-April, doi:10.1145/3170427.3186479

Julian Petford, Miguel A. Nacenta, Carl Gutwin (2018) Pointing all around you: Selection performance of mouse and ray-cast pointing in full-coverage displays, Conference on Human Factors in Computing Systems – Proceedings 2018-April, doi:10.1145/3173574.3174107

Andy Cockburn, Dion Woolley, Kien Tran Pham Thai, Don Clucas, Simon Hoermann, Carl Gutwin (2018) Reducing the attentional demands of in-vehicle touchscreens with stencil overlays, Proceedings – 10th International ACM Conference on Automotive User Interfaces and Interactive Vehicular Applications, AutomotiveUI 2018, doi:10.1145/3239060.3239061

Alix Goguey, Géry Casiez, Andy Cockburn, Carl Gutwin (2018) Storyboard-based empirical modelling of touch interface performance, Conference on Human Factors in Computing Systems – Proceedings 2018-April, doi:10.1145/3173574.3174019

Michael Long, Carl Gutwin (2018) Characterizing and modeling the effects of local latency on game performance and experience, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242678

Varun Gaur, Md. Sami Uddin, Carl Gutwin (2018) Multiplexing spatial memory, doi:10.1145/3229434.3229482

Varun Gaur, M. D. Sami Uddin, Carl Gutwin (2018) Multiplexing spatial memory: Increasing the capacity of Fasttap menus with multiple tabs, MobileHCI 2018 – Beyond Mobile: The Next 20 Years – 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, Conference Proceedings, doi:10.1145/3229434.3229482

Ehsan Sotoodeh Mollashahi, Md Sami Uddin, Carl Gutwin (2018) Improving revisitation in long documents with two-level artificial-landmark scrollbars, Proceedings of the Workshop on Advanced Visual Interfaces AVI, doi:10.1145/3206505.3206554

Ehsan Sotoodeh Mollashahi, Md Sami Uddin, Carl Gutwin (2018) Two-level artificial-landmark scrollbars to improve revisitation in long documents, Proceedings of the Workshop on Advanced Visual Interfaces AVI, doi:10.1145/3206505.3206588

Regan Mandryk, Mark Hancock (2018) CHI 2018 Paper Chairs, Committee Members, & Reviewers, Conference on Human Factors in Computing Systems – Proceedings 2018-April

Cale J. Passmore, Max V. Birk, Regan L. Mandryk (2018) The Privilege of Immersion, doi:10.1145/3173574.3173957

Ansgar E. Depping, Colby Johanson, Regan L. Mandryk (2018) Designing for Friendship, doi:10.1145/3242671.3242702

Cale J. Passmore, Regan Mandryk (2018) An About Face, doi:10.1145/3242671.3242711

Cale J. Passmore, Regan L. Mandryk, Sarah Schoemann, Daniel Gardner, Cayley MacArthur, Mark Hancock, Mahli Ann Butt, Josh Tanenbaum (2018) Gaming with the subaltern: Workshop on diversity and inclusion in games, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, doi:10.1145/3270316.3271552

Max V. Birk, Regan L. Mandryk (2018) Combating attrition in digital self-improvement programs using avatar customization, Conference on Human Factors in Computing Systems – Proceedings 2018-April, doi:10.1145/3173574.3174234

Cale J. Passmore, Max V. Birk, Regan L. Mandryk (2018) The privilege of immersion: Racial and ethnic experiences, perceptions, and beliefs in digital gaming, Conference on Human Factors in Computing Systems – Proceedings 2018-April, doi:10.1145/3173574.3173957

Andrew J. Roebuck, Aurora J.B. Dubnyk, David Cochran, Regan L. Mandryk, John G. Howland, Victoria Harms (2018) Competitive action video game players display rightward error bias during on-line video game play, Laterality 23(5), doi:10.1080/1357650X.2017.1374965

Susanne Poeller, Max V. Birk, Nicola Baumann, Regan L. Mandryk (2018) Let me be implicit: Using motive disposition theory to predict and explain behaviour in digital games, Conference on Human Factors in Computing Systems – Proceedings 2018-April, doi:10.1145/3173574.3173764

Susanne Poeller, Max V. Birk, Nicola Baumann, Regan L. Mandryk (2018) Let Me Be Implicit, doi:10.1145/3173574.3173764

Ansgar E. Depping, Colby Johanson, Regan L. Mandryk (2018) Designing for friendship: Modeling properties of play, in-game social capital, and psychological well-being, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242702

Cale J. Passmore, Regan L. Mandryk (2018) An about face: Diverse self-representation in games, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3270316.3271552

Kathrin Gerling, Conor Linehan, Regan Mandryk (2018) Involving players with special needs in Games User Research, Games User Research, doi:10.1093/oso/9780198794844.003.0027

Martin Dechant, Ian Stavness, Aristides Mairena, Regan L. Mandryk (2018) Empirical evaluation of hybrid gaze-controller selection techniques in a gaming context, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242699

Connor Mayer, Ian Stavness, Bryan Gick (2018) A biomechanical model for infant speech and aerodigestive movements, Canadian Acoustics – Acoustique Canadienne 46(4), doi:10.1121/1.5068576

Jordan R. Ubbens, Ian Stavness (2018) Corrigendum: Deep Plant Phenomics: A Deep Learning Platform for Complex Plant Phenotyping Tasks, Frontiers in Plant Science 8, doi:10.3389/fpls.2017.02245

Jordan Ubbens, Mikolaj Cieslak, Przemyslaw Prusinkiewicz, Ian Stavness (2018) The use of plant models in deep learning: An application to leaf counting in rosette plants, Plant Methods 14(1), doi:10.1186/s13007-018-0273-z

Jonathan De Vries, Ian Stavness, Sid Fels, Bryan Gick (2018) Speech-like movements emerge from simulated perioral muscle activation space without neural control, Canadian Acoustics – Acoustique Canadienne 46(4), doi:10.1121/1.5068324

Shubhra Aich, William Van Der Kamp, Ian Stavness (2018) Semantic binary segmentation using convolutional networks without decoders, IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops 2018-June, doi:10.1109/CVPRW.2018.00032

Sidney Fels, Ian Stavness (2018) Special issue on Biomechanical and Parametric Modeling of Human Anatomy (PMHA-2015), Computer Methods in Biomechanics and Biomedical Engineering: Imaging and Visualization 6(5), doi:10.1080/21681163.2018.1443026

Najeeb Khan, Jawad Shah, Ian Stavness (2018) Bridgeout: Stochastic Bridge Regularization for Deep Neural Networks, IEEE Access 6, doi:10.1109/ACCESS.2018.2863606

Masoud Malakoutian, John Street, Hans Joachim Wilke, Ian Stavness, Sidney Fels, Thomas Oxland (2018) A musculoskeletal model of the lumbar spine using ArtiSynth–development and validation, Computer Methods in Biomechanics and Biomedical Engineering: Imaging and Visualization 6(5), doi:10.1080/21681163.2016.1187087

Mohammad Shabani, Ian Stavness (2018) Simulating the effect of muscle stiffness and co-contraction on postural stability, Computer Methods in Biomechanics and Biomedical Engineering: Imaging and Visualization 6(5), doi:10.1080/21681163.2017.1332530

Shubhra Aich, Anique Josuttes, Ilya Ovsyannikov, Keegan Strueby, Imran Ahmed, Hema Sudhakar Duddu, Curtis Pozniak, Steve Shirtliffe, Ian Stavness (2018) DeepWheat: Estimating Phenotypic Traits from Crop Images with Deep Learning, Proceedings – 2018 IEEE Winter Conference on Applications of Computer Vision, WACV 2018 2018-January, doi:10.1109/WACV.2018.00042

Francois Roewer-Despres, Najeeb Khan, Ian Stavness (2018) Towards Finite-Element Simulation Using Deep Learning, 15th International Symposium on Computer Methods in Biomechanics and Biomedical Engineering

Amir H. Abdi, Alan G. Hannam, Ian K. Stavness, Sidney Fels (2018) Minimizing fiducial localization error using sphere-based registration in jaw tracking, Journal of Biomechanics 68, doi:10.1016/j.jbiomech.2017.12.016

Dylan Brodie Fafard, Georg Hagemann, Qian Zhou, Sidney Fels, Chris Chamberlain, Ian Stavness (2018) Design and implementation of a multi-person fish-tank virtual reality display, Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST, doi:10.1145/3281505.3281540

Merijn Eskes, Alfons J.M. Balm, Maarten J.A. van Alphen, Ludi E. Smeele, Ian Stavness, Ferdinand van der Heijden (2018) Simulation of facial expressions using person-specific sEMG signals controlling a biomechanical face model, International Journal of Computer Assisted Radiology and Surgery 13(1), doi:10.1007/s11548-017-1659-5

Georg Hagemann, Qian Zhou, Ian Stavness, Oky Dicky Ardiansyah Prima, Sidney S. Fels (2018) Here’s looking at you: A Spherical FTVR Display for Realistic Eye-Contact, ISS 2018 – Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, doi:10.1145/3279778.3281456

Qian Zhou, Georg Hagemann, Sidney Fels, Dylan Fafard, Andrew Wagemakers, Chris Chamberlain, Ian Stavness (2018) Coglobe, doi:10.1145/3214907.3214914

Qian Zhou, Georg Hagemann, Sidney Fels, Dylan Fafard, Andrew Wagemakers, Chris Chamberlain, Ian Stavness (2018) CoGlobe – a co-located multi-person FTVR experience, ACM SIGGRAPH 2018 Emerging Technologies, SIGGRAPH 2018, doi:10.1145/3214907.3214914

Danny Huang, Ian Stavness (2018) Simulation of emergent rippling on growing thin-shells, ACM SIGGRAPH 2018 Posters, SIGGRAPH 2018, doi:10.1145/3230744.3230790

Rahat Yasir, Mark Eramian, Ian Stavness, Steve Shirtliffe, Hema Duddu (2018) Data-driven multispectral image registration, Proceedings – 2018 15th Conference on Computer and Robot Vision, CRV 2018, doi:10.1109/CRV.2018.00040

Daniel Johnson, Madison Klarkowski, Kellie Vella, Cody Phillips, Mitchell McEwan, Christopher N. Watling (2018) Greater rewards in videogames lead to more presence, enjoyment and effort, Computers in Human Behavior 87, doi:10.1016/j.chb.2018.05.025

Aidan D’Souza, Bernd Ploderer, Madison Klarkowski, Peta Wyeth (2018) Augmenting Co-Located Social Play with Biofeedback, doi:10.1145/3242671.3242679

April Tyack, Peta Wyeth, Madison Klarkowski (2018) Video game selection procedures for experimental research, Conference on Human Factors in Computing Systems – Proceedings 2018-April, doi:10.1145/3173574.3173760

Kellie Vella, Nikki Peever, Madison Klarkowski, Bernd Ploderer, Jo Mitchell, Daniel Johnson (2018) Using applied games to engage mHealth users: A case study of MinDMax, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242686

Cody Phillips, Daniel Johnson, Madison Klarkowski, Melanie White, Leanne Hides (2018) The impact of rewards and trait reward responsiveness on player motivation, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242713

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody Phillips, Simon Smith (2018) Don’t sweat the small stuff: The effect of challenge-skill manipulation on electrodermal activity, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242714

Aidan D’Souza, Bernd Ploderer, Madison Klarkowski, Peta Wyeth (2018) Augmenting co-located social play with biofeedback: An interactional approach, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242679

Susanne Poeller, Max V. Birk, Nicola Baumann, Regan L. Mandryk (2018) Let me be implicit: Using motive disposition theory to predict and explain behaviour in digital games, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3173574.3173764

Max V. Birk, Regan L. Mandryk (2018) Combating attrition in digital self-improvement programs using avatar customization, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3173574.3174234

Cale J. Passmore, Max V. Birk, Regan L. Mandryk (2018) The privilege of immersion: Racial and ethnic experiences, perceptions, and beliefs in digital gaming, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3173574.3173957

Cody Phillips, Daniel Johnson, Madison Klarkowski, Melanie White, Leanne Hides (2018) The impact of rewards and trait reward responsiveness on player motivation, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242713

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody Phillips, Simon Smith (2018) Don’t sweat the small stuff: The effect of challenge-skill manipulation on electrodermal activity, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242714

Daniel Johnson, Madison Klarkowski, Kellie Vella, Cody Phillips, Mitchell McEwan, Christopher N. Watling (2018) Greater rewards in videogames lead to more presence, enjoyment and effort, Computers in Human Behavior, doi:10.1016/j.chb.2018.05.025

Daniel Johnson, Madison Klarkowski, Kellie Vella, Cody Phillips, Mitchell McEwan, Christopher N. Watling (2018) Greater rewards in videogames lead to more presence, enjoyment and effort, Computers in Human Behavior, doi:10.1016/j.chb.2018.05.025

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody Phillips, Simon Smith (2018) Don’t sweat the small stuff: The effect of challenge-skill manipulation on electrodermal activity, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242714

Cody Phillips, Daniel Johnson, Madison Klarkowski, Melanie White, Leanne Hides (2018) The impact of rewards and trait reward responsiveness on player motivation, CHI PLAY 2018 – Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242713

() dblp: Carl Gutwin, url

Carl Gutwin, Scott Bateman, Gaurav Arora, Ashley Coveney (2017) Looking away and catching up: Dealing with brief attentional disconnection in synchronous groupware, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, p. 2221-2235, Association for Computing Machinery, doi:10.1145/2998181.2998226

Carl Gutwin (2017) Collaboration and Technology 10391, Carl Gutwin, Sergio F. Ochoa, Julita Vassileva, Tomoo Inoue (ed.), Cham: Springer International Publishing, url, doi:10.1007/978-3-319-63874-4

Md Sami Uddin, Carl Gutwin, Alix Goguey (2017) Using artificial landmarks to improve revisitation performance and spatial learning in linear control widgets, SUI 2017 – Proceedings of the 2017 Symposium on Spatial User Interaction, p. 48-57, Association for Computing Machinery, Inc, doi:10.1145/3131277.3132184

Carl Gutwin, Andy Cockburn, Nickolas Gough (2017) A field experiment of spatially-stable overviews for document navigation, Conference on Human Factors in Computing Systems – Proceedings 2017-May, p. 5905-5916, Association for Computing Machinery, doi:10.1145/3025453.3025905

Andy Cockburn, Carl Gutwin, Philippe Palanque, Yannick Deleris, Catherine Trask, Ashley Coveney, Marcus Yung, Karon MacLean (2017) Turbulent touch: Touchscreen input for cockpit displays, Conference on Human Factors in Computing Systems – Proceedings 2017-May, p. 6742-6753, Association for Computing Machinery, doi:10.1145/3025453.3025584

Carl Gutwin, Andy Cockburn, Ashley Coveney (2017) Peripheral popout: The influence of visual angle and stimulus intensity on popout effects, Conference on Human Factors in Computing Systems – Proceedings 2017-May, p. 208-219, Association for Computing Machinery, doi:10.1145/3025453.3025984

Gregor McEwan, Carl Gutwin (2017) A Case Study of How a Reduction in Explicit Leadership Changed an Online Game Community, Computer Supported Cooperative Work: CSCW: An International Journal 26(4-6), p. 873-925, Springer Netherlands, doi:10.1007/s10606-017-9282-0

Jeff Dyck, David Pinelle, Carl Gutwin (2017) Making interface customizations work: Lessons from a successful tailoring community, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 10391 LNCS, p. 229-243, Springer Verlag, doi:10.1007/978-3-319-63874-4_17

Md Sami Uddin, Carl Gutwin, Alix Goguey (2017) Artificial landmarks augmented linear control widgets to improve spatial learning and revisitation performance, SUI 2017 – Proceedings of the 2017 Symposium on Spatial User Interaction, p. 153, Association for Computing Machinery, Inc, doi:10.1145/3131277.3134367

Benjamin Lafreniere, Carl Gutwin, Andy Cockburn (2017) Investigating the post-training persistence of expert interaction techniques, ACM Transactions on Computer-Human Interaction 24(4), p. 29:1-29:46, Association for Computing Machinery, doi:10.1145/3119928

Andy Cockburn, Philip Quinn, Carl Gutwin (2017) The effects of interaction sequencing on user experience and preference, International Journal of Human Computer Studies 108, p. 89-104, Academic Press, doi:10.1016/j.ijhcs.2017.07.005

Colby Johanson, Carl Gutwin, Regan L. Mandryk (2017) The effects of navigation assistance on spatial learning and performance in a 3D game, CHI PLAY 2017 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play, p. 341-353, Association for Computing Machinery, Inc, doi:10.1145/3116595.3116602

Md Sami Uddin, Carl Gutwin, Andy Cockburn (2017) The effects of artificial landmarks on learning and performance in spatial-memory interfaces, Conference on Human Factors in Computing Systems – Proceedings 2017-May, p. 3843-3855, Association for Computing Machinery, doi:10.1145/3025453.3025497

Martin Dechant, Sabine Trimpl, Christian Wolff, Andreas Mühlberger, Youssef Shiban (2017) Potential of virtual reality as a diagnostic tool for social anxiety: a pilot study, Computers in Human Behavior 76, p. 128-134, Elsevier

Katelyn Wiley (2017) Tackling the Application Gap: Architecture Students’ Experiences of a Research Component in a Design Studio Classd, url

Katelyn Wiley, JM Davies (2017) Getting ahead of harm before it happens: A guide about proactive analyses for improving surgical care safety. , url

Jan Gugenheimer, Evgeny Stemasov, Julian Frommel, Enrico Rukzio (2017) ShareVR: Enabling co-located experiences for virtual reality between HMD and Non-HMD users, Conference on Human Factors in Computing Systems – Proceedings 2017-May, doi:10.1145/3025453.3025683

Valentin Riemer, Julian Frommel, Georg Layher, Heiko Neumann, Claudia Schrader (2017) Identifying features of bodily expression as indicators of emotional experience during multimedia learning, Frontiers in Psychology 8(JUL), doi:10.3389/fpsyg.2017.01303

Marcel Walch, Julian Frommel, Katja Rogers, Felix Schüssel, Philipp Hock, David Dobbelstein, Michael Weber (2017) Evaluating VR driving simulation from a player experience perspective, Conference on Human Factors in Computing Systems – Proceedings Part F127655, doi:10.1145/3027063.3053202

Julian Frommel, Sven Sonntag, Michael Weber (2017) Effects of controller-based locomotion on player experience in a virtual reality exploration game, ACM International Conference Proceeding Series Part F130151, doi:10.1145/3102071.3102082

Claudia Schrader, Julia Brich, Julian Frommel, Valentin Riemer, Katja Rogers (2017) Rising to the challenge: An emotion-driven approach toward adaptive serious games, Serious Games and Edutainment Applications: Volume II, doi:10.1007/978-3-319-51645-5_1

Julian Frommel, Kim Fahlbusch, Julia Brich, Michael Weber (2017) The effects of context-sensitive tutorials in virtual reality games, CHI PLAY 2017 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3116595.3116610

Julian Frommel, Enrico Rukzio, Jan Gugenheimer, Michael Weber, David Klein (2017) CanTouchThis: Examining the effect of physical contact in a mobile multiplayer game, Conference on Human Factors in Computing Systems – Proceedings Part F127655, doi:10.1145/3027063.3053087

Julia Brich, Katja Rogers, Julian Frommel, Martin Weidhaas, Adrian Brückner, Sarah Mirabile, Tamara Dorn, Valentin Riemer, Claudia Schrader, Michael Weber (2017) LiverDefense: how to employ a tower defense game as a customisable research tool, Visual Computer 33(4), doi:10.1007/s00371-016-1314-0

Carl Gutwin, Sergio F. Ochoa, Julita Vassileva, Tomoo Inoue (2017) Preface, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 10391 LNCS

Carl Gutwin, Scott Bateman, Gaurav Arora, Ashley Coveney (2017) Looking Away and Catching Up, doi:10.1145/2998181.2998226

Benjamin Lafreniere, Carl Gutwin, Andy Cockburn (2017) Investigating the post-training persistence of expert interaction techniques, ACM Transactions on Computer-Human Interaction 24(4), doi:10.1145/3119928

Andy Cockburn, Philip Quinn, Carl Gutwin (2017) The effects of interaction sequencing on user experience and preference, International Journal of Human Computer Studies 108, doi:10.1016/j.ijhcs.2017.07.005

Md Sami Uddin, Carl Gutwin, Andy Cockburn (2017) The effects of artificial landmarks on learning and performance in spatial-memory interfaces, Conference on Human Factors in Computing Systems – Proceedings 2017-May, doi:10.1145/3025453.3025497

Carl Gutwin, Andy Cockburn, Ashley Coveney (2017) Peripheral Popout, doi:10.1145/3025453.3025984

Carl Gutwin, Andy Cockburn, Ashley Coveney (2017) Peripheral popout: The influence of visual angle and stimulus intensity on popout effects, Conference on Human Factors in Computing Systems – Proceedings 2017-May, doi:10.1145/3025453.3025984

Colby Johanson, Carl Gutwin, Regan L. Mandryk (2017) The effects of navigation assistance on spatial learning and performance in a 3D game, CHI PLAY 2017 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3116595.3116602

Andy Cockburn, Carl Gutwin, Philippe Palanque, Yannick Deleris, Catherine Trask, Ashley Coveney, Marcus Yung, Karon MacLean (2017) Turbulent touch: Touchscreen input for cockpit displays, Conference on Human Factors in Computing Systems – Proceedings 2017-May, doi:10.1145/3025453.3025584

Carl Gutwin, Andy Cockburn, Nickolas Gough (2017) A field experiment of spatially-stable overviews for document navigation, Conference on Human Factors in Computing Systems – Proceedings 2017-May, doi:10.1145/3025453.3025905

Carl Gutwin, Scott Bateman, Gaurav Arora, Ashley Coveney (2017) Looking away and catching up: Dealing with brief attentional disconnection in synchronous groupware, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/2998181.2998226

Gregor McEwan, Carl Gutwin (2017) A Case Study of How a Reduction in Explicit Leadership Changed an Online Game Community, Computer Supported Cooperative Work: CSCW: An International Journal 26(4-6), doi:10.1007/s10606-017-9282-0

Md Sami Uddin, Carl Gutwin, Alix Goguey (2017) Artificial landmarks augmented linear control widgets to improve spatial learning and revisitation performance, SUI 2017 – Proceedings of the 2017 Symposium on Spatial User Interaction, doi:10.1145/3131277.3134367

Md Sami Uddin, Carl Gutwin, Alix Goguey (2017) Using artificial landmarks to improve revisitation performance and spatial learning in linear control widgets, SUI 2017 – Proceedings of the 2017 Symposium on Spatial User Interaction, doi:10.1145/3131277.3132184

Andy Cockburn, Carl Gutwin, Philippe Palanque, Yannick Deleris, Catherine Trask, Ashley Coveney, Marcus Yung, Karon MacLean (2017) Turbulent Touch, doi:10.1145/3025453.3025584

Jeff Dyck, David Pinelle, Carl Gutwin (2017) Making interface customizations work: Lessons from a successful tailoring community, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 10391 LNCS, doi:10.1007/978-3-319-63874-4_17

Jason T. Bowey, Ansgar E. Depping, Regan L. Mandryk (2017) Don’t Talk Dirty to Me, doi:10.1145/3025453.3025563

Rita Orji, Regan L. Mandryk, Julita Vassileva (2017) Improving the efficacy of games for change using personalization models, ACM Transactions on Computer-Human Interaction 24(5), doi:10.1145/3119929

Ansgar E. Depping, Regan L. Mandryk (2017) Why is this happening to me? How player attribution can broaden our understanding of player experience, Conference on Human Factors in Computing Systems – Proceedings 2017-May, doi:10.1145/3025453.3025648

Cale J. Passmore, Rowan Yates, Max V. Birk, Regan L. Mandryk (2017) Racial diversity in indie games: Patterns, challenges, and opportunities, CHI PLAY 2017 Extended Abstracts – Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3130859.3131438

Ansgar E. Depping, Regan L. Mandryk (2017) Cooperation and interdependence: How multiplayer games increase social closeness, CHI PLAY 2017 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3116595.3116639

Jason T. Bowey, Regan L. Mandryk (2017) Those are not the Stories you are Looking For, doi:10.1145/3116595.3116636

Jason T. Bowey, Ansgar E. Depping, Regan L. Mandryk (2017) Don’t talk dirty to me: How sexist beliefs affect experience in sexist games, Conference on Human Factors in Computing Systems – Proceedings 2017-May, doi:10.1145/3025453.3025563

Matthew K. Miller, Regan L. Mandryk, Max V. Birk, Ansgar E. Depping, Tushita Patel (2017) Through the looking glass: Effects of feedback on self-awareness and conversation during video chat, Conference on Human Factors in Computing Systems – Proceedings 2017-May, doi:10.1145/3025453.3025548

Regan L. Mandryk, Max V. Birk, Adam Lobel, Marieke Van Rooij, Isabela Granic, Vero Vanden Abeele (2017) Games for the assessment and treatment of mental health, CHI PLAY 2017 Extended Abstracts – Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3130859.3131445

Max V. Birk, Maximillian A. Friehs, Regan L. Mandryk (2017) Age-based preferences and player experience: A crowdsourced cross-sectional study, CHI PLAY 2017 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3116595.3116608

Jason T. Bowey, Regan L. Mandryk (2017) Those are not the stories you are looking for: Using text prototypes to evaluate game narratives early, CHI PLAY 2017 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3116595.3116636

Regan Lee Mandryk, Max Valentin Birk (2017) Toward game-based digital mental health interventions: Player habits and preferences, Journal of Medical Internet Research 19(4), doi:10.2196/jmir.6906

Regan L. Mandryk, Kori M. Inkpen, Thomas W. Calvert, Yingfang Zhang, Yi Pan, Junren Zhou, Ahmed Elgammal, Bingchen Liu, Mohamed Elhoseiny, Marian Mazzone, Danielle Sauer, Yee-Hong Yi-Hsuan Yang, Hua Peng, Changle Zhou, Huosheng Hu, Fei Chao, Jing Li, Tetsuro Kitahara, Sarah Taylor, Tae-hoon Taehwan Kim, Yisong Yue, Moshe Mahler, James Krahe, Anastasio Garcia Rodriguez, Jessica Hodgins, Iain Matthews, Kia Ng, Joanne Armitage, Alex Mclean, Michael Betancourt, Ramona Behravan, Hai X Pham, Samuel Cheung, Vladimir Pavlovic, Tony Bergstrom, Karrie Karahalios, John C Hart, Elaine Chew, Alexandre R J Francois, Thomas Terkildsen, Guido Makransky, Georgios N Yannakakis, Hector P Martinez, Maurizio Garbarino, Nuno N Correia, Ferda Ofli, Engin Erzin, Yücel Yemez, A Murat Tekalp, Georgios N Yannakakis, Julian Togelius, Tae Jong Choi, Chang Wook Ahn, Robert Bridson, Jim Houriham, Marcus Nordenstam, I Michael Revina, W R Sam Emmanuel, Carlos Brito, Patrik N Juslin, Filip Visnjic, Benj Edwards, Gabriel Dias Cantareira, Luis Gustavo Nonato, Fernando V Paulovich, Carolina Cruz-Neira, Daniel J Sandin, Thomas A DeFanti, Robert V Kenyon, John C Hart, Miller Puckette, others, Tae-hoon Taehwan Kim, Sang Il Park, Sung Yong Shin, Nick Collins, Julio D’Escriván, Marcel Zentner, Didier Grandjean, Klaus R Scherer, Fred Collopy, Jules Bloomenthal, Nimish J Oliapuram, Subodh Kumar, Jack Ox, Sören Pirk, Till Niese, Torsten Hädrich, Bedrich Benes, Oliver Deussen, Takaaki Shiratori, Atsushi Nakazawa, Katsushi Ikeuchi, Joel Lehman, Kenneth O Stanley, Marc Cardle, Loic Barthe, Stephen Brooks, Peter Robinson, Lennart E Nacke, Hongying Meng, Nadia Bianchi-Berthouze, Yangdong Deng, Jinkuang Cheng, John P Cosmas, Ryan Geiss, Kostas Giannakis, Eli Shlizerman, Lucio Dery, Hayden Schoen, Ira Kemelmacher-Shlizerman, William Moritz, Jos Stam, Ilias Bergstrom, Oliver Deussen, Bernd Lintermann, Marc Cardle, Stephen Brooks, Z Bar-Joseph, Peter Robinson, Adobe Systems, Bill Alves, Donglim Kim, Phi Van Ho, Younghwan Lim, others, Adriano Manfrè, Ignazio Infantino, Filippo Vella, Salvatore Gaglio, Alan Graves, Chris Hand, Andrew Hugill, Jakub Wejchert, David Haumann, Guangyu Xia, Junyun Tay, Roger B Dannenberg, Manuela Veloso, Athan Billias, John Whitney, Adam Matthew Wood-Gaines, Meinard Muller, Robyn Taylor, Daniel Torres, Pierre Boulanger, Andy O’Meara, Patricia Daukantas, Agnese Augello, Emanuele Cipolla, Ignazio Infantino, Adriano Manfre, Giovanni Pilato, Filippo Vella, Byeong-jun Han, Seungmin Rho, Roger B Dannenberg, Eenjun Hwang, Federica Patti, Yee-Hong Yi-Hsuan Yang, Homer H Chen, Randy Jones, Ben Nevile, José Luis Caivano, Tatsumi Sakaguchi, Jun Ohya, J B Mitroo, Nancy Herman, Norman I Badler, Adam Runions, Brendan Lane, Przemyslaw Prusinkiewicz, Daniel Torres, Pierre Boulanger, Adriano Manfré, Agnese Augello, Giovanni Pilato, Filippo Vella, Ignazio Infantino (2017) SoundSpectrum News – G-Force concert visuals, updates, shows, Computer Music Journal 19(3)

Jordan R. Ubbens, Ian Stavness (2017) Deep plant phenomics: A deep learning platform for complex plant phenotyping tasks, Frontiers in Plant Science 8, doi:10.3389/fpls.2017.01190

Sidney Fels, Ian Stavness (2017) Special issue on biomechanical and parametric modelling of human anatomy (PMHA-2014), Computer Methods in Biomechanics and Biomedical Engineering: Imaging and Visualization 5(6), doi:10.1080/21681163.2015.1123119

Dipankar Choudhury, Martin Vrbka, Azuddin Bin Mamat, Ian Stavness, Chanchal K. Roy, Rajshree Mootanah, Ivan Krupka (2017) The impact of surface and geometry on coefficient of friction of artificial hip joints, Journal of the Mechanical Behavior of Biomedical Materials 72, doi:10.1016/j.jmbbm.2017.05.011

Connor Mayer, Francois Roewer-Despres, Ian Stavness, Bryan Gick (2017) Do innate stereotypies serve as a basis for swallowing and learned speech movements?, The Behavioral and brain sciences 40, doi:10.1017/S0140525X16001928

Negar Mohaghegh Harandi, Ian Stavness, Jonghye Woo, Maureen Stone, Rafeef Abugharbieh, Sidney Fels (2017) Subject-specific biomechanical modelling of the oropharynx: towards speech production, Computer Methods in Biomechanics and Biomedical Engineering: Imaging and Visualization 5(6), doi:10.1080/21681163.2015.1033756

Merijn Eskes, Alfons J.M. Balm, Maarten J.A. Van Alphen, Ludi E. Smeele, Ian Stavness, Ferdinand Van Der Heijden (2017) SEMG-assisted inverse modelling of 3D lip movement: A feasibility study towards person-specific modelling, Scientific Reports 7(1), doi:10.1038/s41598-017-17790-4

Omar Zarifi, Ian Stavness (2017) Muscle wrapping on arbitrary meshes with the heat method, Computer Methods in Biomechanics and Biomedical Engineering 20(2), doi:10.1080/10255842.2016.1205043

Ian Stavness, Erik Widing, Francois Roewer-Despres, Bryan Gick (2017) Computer simulation of the vocal tract in speech production, The Journal of the Acoustical Society of America 141(5), doi:10.1121/1.4987885

Bryan Gick, Blake Allen, François Roewer-Després, Ian Stavness (2017) Speaking tongues are actively braced, Journal of Speech, Language, and Hearing Research 60(3), doi:10.1044/2016_JSLHR-S-15-0141

Shubhra Aich, Ian Stavness (2017) Leaf counting with deep convolutional and deconvolutional networks, Proceedings – 2017 IEEE International Conference on Computer Vision Workshops, ICCVW 2017 2018-January, doi:10.1109/ICCVW.2017.244

Rajkiran Natarajan, Ian Stavness, William Pearson (2017) Semi-automatic tracking of hyolaryngeal coordinates in videofluoroscopic swallowing studies, Computer Methods in Biomechanics and Biomedical Engineering: Imaging and Visualization 5(6), doi:10.1080/21681163.2015.1046190

Andrew John Wagemakers, Dylan Brodie Fafard, Ian Stavness (2017) Interactive visual calibration of volumetric head-tracked 3D displays, Conference on Human Factors in Computing Systems – Proceedings 2017-May, doi:10.1145/3025453.3025685

Qian Zhou, Gregor Miller, Kai Wu, Ian Stavness, Sidney Fels (2017) Analysis and practical minimization of registration error in a spherical fish tank virtual reality system, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 10114 LNCS, doi:10.1007/978-3-319-54190-7_32

Peter Anderson, Sidney Fels, Negar M. Harandi, Andrew Ho, Scott Moisik, C. Antonio Sánchez, Ian Stavness, Keyi Tang (2017) FRANK: A Hybrid 3D Biomechanical Model of the Head and Neck, Biomechanics of Living Organs: Hyperelastic Constitutive Laws for Finite Element Modeling, doi:10.1016/B978-0-12-804009-6.00020-1

Dylan Fafard, Andrew Wagemakers, Ian Stavness, Qian Zhou, Gregor Miller, Sidney S. Fels (2017) Calibration methods for effective fish tank VR in multi-screen displays, Conference on Human Factors in Computing Systems – Proceedings Part F127655, doi:10.1145/3027063.3052963

Qian Zhou, Kai Wu, Gregor Miller, Ian Stavness, Sidney Fels (2017) 3DPS: An auto-calibrated three-dimensional perspective-corrected spherical display, Proceedings – IEEE Virtual Reality, doi:10.1109/VR.2017.7892376

Clayton Adam, Davide Ambrosi, Peter Anderson, Stéphane Avril, Thiranja P. Babarenda Gamage, Pierre Badel, Chiara Bellini, Silvia S. Blemker, Mohamed Bader Boubaker, Peter H.M. Bovendeerd, Marek Bucki, Begonã Calvo, Francis Cannard, Matthieu Chabanas, Grégory Chagnon, Simon Chatelin, Hadrien Courtecuisse, Nicolas Curt, Christian J. Cyron, Tammo Delhaas, Hervé Delingette, Elena S. Di Martino, Raphaël Dumas, Olivier Dupuis, Denis Favier, Sidney Fels, Behrooz Fereidoonnezhad, Gérard Finet, Cormac Flynn, Fanny Frauziols, Jean-François Ganghoffer, Alberto Garcia, Thomas C. Gasser, Ahmed M. Gharib, Paul Glass, Hans Gregersen, Negar M. Harandi, Nicolas Hermant, Belén Hernández-Gascón, Andrew Ho, Gerhard A. Holzapfel, Jay D. Humphrey, Yoann Lafon, Sébastien Laporte, Donghua Liao, Vincent Luboz, Mauro Malvè, Stéphanie Marchesseau, Jean-Louis Martiel, Scott Moisik, Jérôme Molimard, Fanny Morin, Martyn P. Nash, Laurent Navarro, Mohammad Ali Nazari, Poul M.F. Nielsen, Jacques Ohayon, Cees W.J. Oomens, Yohan Payan, Estefanía Peña, Pascal Perrier, Antoine Perrier, Gerrit W.M. Peters, Roderic I. Pettigrew, Dominique P. Pioletti, Marieke Pluijmert, Lalao Rakotomanana, Pierre-Yves Rohan, Philippe Rouch, C. Antonio Sánchez, Wafa Skalli, Ian Stavness, Julien Stelletta, Keyi Tang, Maxim Van den Abbeele, Marc van Vijven, Arne Vogel, Nicolas Vuillerme, John S. Wilson, Saami K. Yazdani, Florence Zara, Jingbo Zhao (2017) Contributors, Biomechanics of Living Organs, doi:10.1016/b978-0-12-804009-6.09991-0

Nicole Peever, Kellie Vella, Daniel Johnson, Bernd Ploderer, Madison Klarkowski, Jo Mitchell (2017) Understanding initial experiences with mindmax, an mhealth app that draws on shared interests in sports and video games, ACM International Conference Proceeding Series, doi:10.1145/3152771.3156152

Rita Orji, Regan L. Mandryk, Julita Vassileva (2017) Improving the efficacy of games for change using personalization models, ACM Transactions on Computer-Human Interaction, doi:10.1145/3119929

Max V. Birk, Maximillian A. Friehs, Regan L. Mandryk (2017) Age-based preferences and player experience: A crowdsourced cross-sectional study, CHI PLAY 2017 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3116595.3116608

Ansgar E. Depping, Regan L. Mandryk (2017) Why is this happening to me? How player attribution can broaden our understanding of player experience, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3025453.3025648

Jason T. Bowey, Ansgar E. Depping, Regan L. Mandryk (2017) Don’t talk dirty to me: How sexist beliefs affect experience in sexist games, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/3025453.3025563

Ansgar E. Depping, Regan L. Mandryk (2017) Cooperation and interdependence: How multiplayer games increase social closeness, CHI PLAY 2017 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3116595.3116639

Colby Johanson, Carl Gutwin, Regan L. Mandryk (2017) The effects of navigation assistance on spatial learning and performance in a 3D game, CHI PLAY 2017 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3116595.3116602

Regan Lee Mandryk, Max Valentin Birk (2017) Toward game-based digital mental health interventions: Player habits and preferences, Journal of Medical Internet Research, doi:10.2196/jmir.6906

Jason T. Bowey, Regan L. Mandryk (2017) Those are not the stories you are looking for: Using text prototypes to evaluate game narratives early, CHI PLAY 2017 – Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3116595.3116636

() dblp: Carl Gutwin, url

Miguel A. Nacenta, Mark Hancock, Carl Gutwin, Sheelagh Carpendale (2016) The effects of changing projection geometry on perception of 3D objects on and around tabletops, ACM Transactions on Computer-Human Interaction 23(2), p. 11:1-11:54, Association for Computing Machinery, doi:10.1145/2845081

Md Sami Uddin, Carl Gutwin (2016) Rapid command selection on multi-touch tablets with single-handed HandMark menus, Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces: Nature Meets Interactive Surfaces, ISS 2016, p. 205-214, Association for Computing Machinery, Inc, doi:10.1145/2992154.2992172

Benjamin Lafreniere, Carl Gutwin, Andy Cockburn, Tovi Grossman (2016) Faster command selection on touchscreen watches, Conference on Human Factors in Computing Systems – Proceedings, p. 4663-4674, Association for Computing Machinery, doi:10.1145/2858036.2858166

() dblp: Carl Gutwin, url

Md Sami Uddin, Carl Gutwin (2016) Single-handed HandMark menus: Rapid command selection on tablets, Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces: Nature Meets Interactive Surfaces, ISS 2016, p. 453-456, Association for Computing Machinery, Inc, doi:10.1145/2992154.2996871

Scott Bateman, Carl Gutwin (2016) (The lack of) privacy concerns with sharing web activity at work and the implications for collaborative search, CHIIR 2016 – Proceedings of the 2016 ACM Conference on Human Information Interaction and Retrieval, p. 43-52, Association for Computing Machinery, Inc, doi:10.1145/2854946.2854977

Gregor McEwan, Carl Gutwin (2016) Chess as a conversation: Artefact-based communication in online competitive board games, Proceedings of the International ACM SIGGROUP Conference on Supporting Group Work 13-16-November-2016, p. 21-30, Association for Computing Machinery, doi:10.1145/2957276.2957314

Katherine Schramm, Carl Gutwin, Andy Cockburn (2016) Supporting transitions to expertise in hidden toolbars, Conference on Human Factors in Computing Systems – Proceedings, p. 4687-4698, Association for Computing Machinery, doi:10.1145/2858036.2858412

K. Wm Hall, C. Perin, P. G. Kusalik, C. Gutwin, S. Carpendale (2016) Formalizing Emphasis in Information Visualization, Computer Graphics Forum 35(3), p. 717-737, Blackwell Publishing Ltd, doi:10.1111/cgf.12936

Julian Petford, Miguel A. Nacenta, Carl Gutwin, Joseph Eremondi, Cody Ede (2016) The ASPECTA toolkit: Affordable full coverage displays, PerDis 2016 – Proceedings of the 5th ACM International Symposium on Pervasive Displays, p. 87-105, Association for Computing Machinery, Inc, doi:10.1145/2914920.2915006

Carl Gutwin, Christianne Rooke, Andy Cockburn, Regan L. Mandryk, Benjamin Lafreniere (2016) Peak-end effects on player experience in casual games, Conference on Human Factors in Computing Systems – Proceedings, p. 5608-5619, Association for Computing Machinery, doi:10.1145/2858036.2858419

Chengzhao Li (2016) All Across the Circle: Using Auto-Ordering to Improve Object Transfer between Mobile Devices., p. 49-56, doi:10.20380/GI2016.07

Carl Gutwin, Mutasem Barjawi, David Pinelle (2016) The emergence of high-speed interaction and coordination in a (formerly) turn-based groupware game, Proceedings of the International ACM SIGGROUP Conference on Supporting Group Work 13-16-November-2016, p. 277-286, Association for Computing Machinery, doi:10.1145/2957276.2957315

Md Sami Uddin, Carl Gutwin, Benjamin Lafreniere (2016) HandMark menus: Rapid Command selection and large command sets on multi-touch displays, Conference on Human Factors in Computing Systems – Proceedings, p. 5836-5848, Association for Computing Machinery, doi:10.1145/2858036.2858211

Saul Greenberg, Carl Gutwin (2016) Implications of We-Awareness to the Design of Distributed Groupware Tools, Computer Supported Cooperative Work: CSCW: An International Journal 25(4-5), p. 279-293, Springer Netherlands, doi:10.1007/s10606-016-9244-y

Ansgar E. Depping, Regan L. Mandryk, Chengzhao Li, Carl Gutwin, Rodrigo Vicencio-Moreira (2016) How disclosing skill assistance affects play experience in a multiplayer first-person shooter game, Conference on Human Factors in Computing Systems – Proceedings, p. 3462-3472, Association for Computing Machinery, doi:10.1145/2858036.2858156

Katelyn Wiley, JM Davies (2016) Prospective/Proactive Analysis: A Review of Published Frameworks, Models, Tools & Techniques

Julian Frommel, Katja Rogers, Thomas Dreja, Julian Winterfeldt, Christian Hunger, Maximilian Bär, Michael Weber (2016) 2084 – Safe New World: Designing ubiquitous interactions, CHI PLAY 2016 – Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2967934.2968087

Birgit Lugrin, Julian Frommel, Elisabeth André (2016) Modeling and Evaluating a Bayesian Network of Culture-Dependent Behaviors, Proceedings – 2015 International Conference on Culture and Computing, Culture and Computing 2015, doi:10.1109/Culture.and.Computing.2015.30

Saul Greenberg, Carl Gutwin (2016) Implications of We-Awareness to the Design of Distributed Groupware Tools, Computer Supported Cooperative Work: CSCW: An International Journal 25(4-5), doi:10.1007/s10606-016-9244-y

Miguel A. Nacenta, Mark Hancock, Carl Gutwin, Sheelagh Carpendale (2016) The effects of changing projection geometry on perception of 3D objects on and around tabletops, ACM Transactions on Computer-Human Interaction 23(2), doi:10.1145/2845081

Carl Gutwin, Christianne Rooke, Andy Cockburn, Regan L. Mandryk, Benjamin Lafreniere (2016) Peak-end effects on player experience in casual games, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858419

Carl Gutwin, Rodrigo Vicencio-Moreira, Regan L. Mandryk (2016) Does Helping Hurt?, doi:10.1145/2967934.2968101

Benjamin Lafreniere, Carl Gutwin, Andy Cockburn, Tovi Grossman (2016) Faster command selection on touchscreen watches, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858166

Ansgar E. Depping, Regan L. Mandryk, Chengzhao Li, Carl Gutwin, Rodrigo Vicencio-Moreira (2016) How disclosing skill assistance affects play experience in a multiplayer first-person shooter game, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858156

Md Sami Uddin, Carl Gutwin, Benjamin Lafreniere (2016) HandMark menus: Rapid Command selection and large command sets on multi-touch displays, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858211

Katherine Schramm, Carl Gutwin, Andy Cockburn (2016) Supporting transitions to expertise in hidden toolbars, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858412

Md. Sami Uddin, Carl Gutwin, Benjamin Lafreniere (2016) HandMark Menus, doi:10.1145/2858036.2858211

Carl Gutwin, Rodrigo Vicencio-Moreira, Regan L. Mandryk (2016) Does helping hurt? Aiming assistance and skill development in a first-person shooter game, CHI PLAY 2016 – Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2967934.2968101

Julian Petford, Miguel A. Nacenta, Carl Gutwin, Joseph Eremondi, Cody Ede (2016) The ASPECTA toolkit: Affordable full coverage displays, PerDis 2016 – Proceedings of the 5th ACM International Symposium on Pervasive Displays, doi:10.1145/2914920.2915006

Md Sami Uddin, Carl Gutwin (2016) Rapid command selection on multi-touch tablets with single-handed HandMark menus, Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces: Nature Meets Interactive Surfaces, ISS 2016, doi:10.1145/2992154.2992172

Scott Bateman, Carl Gutwin (2016) (The lack of) privacy concerns with sharing web activity at work and the implications for collaborative search, CHIIR 2016 – Proceedings of the 2016 ACM Conference on Human Information Interaction and Retrieval, doi:10.1145/2854946.2854977

Chengzhao Li, Carl Gutwin, Kevin G. Stanley, Miguel Nacenta (2016) All across the circle: Using auto-ordering to improve object transfer between mobile devices, Proceedings – Graphics Interface

Gregor McEwan, Carl Gutwin (2016) Chess as a conversation: Artefact-based communication in online competitive board games, Proceedings of the International ACM SIGGROUP Conference on Supporting Group Work 13-16-November-2016, doi:10.1145/2957276.2957314

Gregor McEwan, Carl Gutwin (2016) Chess as a Conversation, doi:10.1145/2957276.2957314

Carl Gutwin, Mutasem Barjawi, David Pinelle (2016) The emergence of high-speed interaction and coordination in a (formerly) turn-based groupware game, Proceedings of the International ACM SIGGROUP Conference on Supporting Group Work 13-16-November-2016, doi:10.1145/2957276.2957315

Regan L. Mandryk, Lennart E. Nacke (2016) Chapter 6 Biometrics in Gaming and Entertainment Technologies, Biometrics in a Data Driven World, doi:10.1201/9781315317083-7

Anna Cox, Regan Mandryk, Zach Toups, Paul Cairns (2016) CHI PLAY 2016 chairs’ welcome, CHI PLAY 2016 – Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play

Max V. Birk, Cheralyn Atkins, Jason T. Bowey, Regan L. Mandryk (2016) Fostering intrinsic motivation through avatar identification in digital games, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858062

Thomas Muender, Matthew K. Miller, Max V. Birk, Regan L. Mandryk (2016) Extracting heart rate from videos of online participants, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858064

Lennart E. Nacke, Anna Cox, Regan L. Mandryk, Paul Cairns (2016) SIGCHI Games, doi:10.1145/2851581.2886438

Max V. Birk, Benjamin Buttlar, Jason T. Bowey, Susanne Poeller, Shelby C. Thomson, Nicola Baumann, Regan L. Mandryk (2016) The effects of social exclusion on play experience and hostile cognitions in digital games, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858061

Max V. Birk, Regan L. Mandryk, Cheralyn Atkins (2016) The motivational push of games: The interplay of intrinsic motivation and external rewards in games for training, CHI PLAY 2016 – Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2967934.2968091

Colby Johanson, Regan L. Mandryk (2016) Scaffolding player location awareness through audio cues in first-person shooters, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858172

Anke V. Reinschluessel, Regan L. Mandryk (2016) Using positive or negative reinforcement in Neurofeedback games for training self-regulation, CHI PLAY 2016 – Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2967934.2968085

Ansgar E. Depping, Regan L. Mandryk, Colby Johanson, Jason T. Bowey, Shelby C. Thomson (2016) Trust me: Social games are better than social icebreakers at building trust, CHI PLAY 2016 – Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2967934.2968097

Lennart E. Nacke, Anna Cox, Regan L. Mandryk, Paul Cairns (2016) SIGCHI games: The scope of games and PLAY research at CHI, Conference on Human Factors in Computing Systems – Proceedings 07-12-May-2016, doi:10.1145/2851581.2886438

Jan D. Smeddinck, Regan L. Mandryk, Max V. Birk, Kathrin M. Gerling, Dietrich Barsilowski, Rainer Malaka (2016) How to Present Game Difficulty Choices?, doi:10.1145/2858036.2858574

Jan D. Smeddinck, Regan L. Mandryk, Max V. Birk, Kathrin M. Gerling, Dietrich Barsilowski, Rainer Malaka (2016) How to present game difficulty choices? Exploring the impact on player experience, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858574

Matthew K. Miller, Regan L. Mandryk (2016) Differentiating in-game frustration from at-game frustration using touch pressure, Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces: Nature Meets Interactive Surfaces, ISS 2016, doi:10.1145/2992154.2992185

Max V Birk, Regan L Mandryk (2016) The Benefits of Digital Games for the Assessment and Treatment of Mental Health, CHI 2016 Computing and Mental Health Workshop

Peter Anderson, Sidney Fels, Ian Stavness, Bryan Gick (2016) Intrinsic and extrinsic portions of soft palate muscles in velopharyngeal and oropharyngeal constriction: A 3D modeling study, Canadian Acoustics – Acoustique Canadienne 44(4)

Connor Mayer, François Roewer-Despres, Ian Stavness, Bryan Gick (2016) Does swallowing bootstrap speech learning?, Canadian Acoustics – Acoustique Canadienne 44(3)

Dipankar Choudhury, Jürgen M. Lackner, Lukasz Major, Takehiro Morita, Yoshinori Sawae, Azuddin Bin Mamat, Ian Stavness, Chanchal K. Roy, Ivan Krupka (2016) Improved wear resistance of functional diamond like carbon coated Ti–6Al–4V alloys in an edge loading conditions, Journal of the Mechanical Behavior of Biomedical Materials 59, doi:10.1016/j.jmbbm.2016.04.004

Ian Stavness, Francois Roewer-Despres, Bryan Gick (2016) Probabilistic simulation for analysis of quantal biomechanical-acoustic relations, The Journal of the Acoustical Society of America 140(4), doi:10.1121/1.4969752

Bryan Gick, Chenhao Chiu, Francois Roewer-Despres, Murray Schellenberg, Ian Stavness (2016) Articulatory setting as global coarticulation: Simulation, acoustics, and perception, The Journal of the Acoustical Society of America 140(4), doi:10.1121/1.4970164

Masoud Malakoutian, John Street, Hans Joachim Wilke, Ian Stavness, Marcel Dvorak, Sidney Fels, Thomas Oxland (2016) Role of muscle damage on loading at the level adjacent to a lumbar spine fusion: a biomechanical analysis, European Spine Journal 25(9), doi:10.1007/s00586-016-4686-y

Andreas Scholz, Michael Sherman, Ian Stavness, Scott Delp, Andrés Kecskeméthy (2016) A fast multi-obstacle muscle wrapping method using natural geodesic variations, Multibody System Dynamics 36(2), doi:10.1007/s11044-015-9451-1

Saeed Dabbaghchian, Marc Arnela, Olov Engwall, Oriol Guasch, Ian Stavness, Pierre Badin (2016) Using a biomechanical model and articulatory data for the numerical production of vowels, Proceedings of the Annual Conference of the International Speech Communication Association, INTERSPEECH 08-12-September-2016, doi:10.21437/Interspeech.2016-1500

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Mitchell McEwan, Cody Phillips, Simon Smith (2016) Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858563

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody Phillips, Simon Smith (2016) Psychophysiology of challenge in play: EDA and self-reported arousal, Conference on Human Factors in Computing Systems – Proceedings 07-12-May-2016, doi:10.1145/2851581.2892485

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody Phillips, Simon Smith (2016) Psychophysiology of Challenge in Play, doi:10.1145/2851581.2892485

Kellie Vella, Madison Klarkowski, Daniel Johnson, Leanne Hides, Peta Wyeth (2016) The Social Context of Video Game Play, doi:10.1145/2901790.2901823

Kellie Vella, Madison Klarkowski, Daniel Johnson, Leanne Hides, Peta Wyeth (2016) The social context of video game play: Challenges and strategies, DIS 2016 – Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse, doi:10.1145/2901790.2901823

Anke V. Reinschluessel, Regan L. Mandryk (2016) Using positive or negative reinforcement in Neurofeedback games for training self-regulation, CHI PLAY 2016 – Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2967934.2968085

Florian Floyd Mueller, Rohit Ashok Khot, Kathrin Gerling, Regan Mandryk (2016) Exertion games, Foundations and Trends in Human-Computer Interaction, doi:10.1561/1100000041

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Mitchell McEwan, Cody Phillips, Simon Smith (2016) Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858563

Zachary Fitz-Walter, Cody Phillips, Marigo Raftopoulos, Sarah Kristin Thiel (2016) Designing gameful and ethical experiences, DIS 2016 Companion – Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse, doi:10.1145/2908805.2913023

Matthew K. Miller, Regan L. Mandryk (2016) Differentiating in-game frustration from at-game frustration using touch pressure, Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces: Nature Meets Interactive Surfaces, ISS 2016, doi:10.1145/2992154.2992185

Max V. Birk, Cheralyn Atkins, Jason T. Bowey, Regan L. Mandryk (2016) Fostering intrinsic motivation through avatar identification in digital games, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858062

Colby Johanson, Regan L. Mandryk (2016) Scaffolding player location awareness through audio cues in first-person shooters, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858172

Carl Gutwin, Christianne Rooke, Andy Cockburn, Regan L. Mandryk, Benjamin Lafreniere (2016) Peak-end effects on player experience in casual games, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858419

Max V. Birk, Regan L. Mandryk, Cheralyn Atkins (2016) The motivational push of games: The interplay of intrinsic motivation and external rewards in games for training, CHI PLAY 2016 – Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2967934.2968091

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody Phillips, Simon Smith (2016) Psychophysiology of Challenge in Play, doi:10.1145/2851581.2892485

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody Phillips, Simon Smith (2016) Psychophysiology of challenge in play: EDA and self-reported arousal, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2851581.2892485

Max V Birk, Regan L Mandryk (2016) The Benefits of Digital Games for the Assessment and Treatment of Mental Health, CHI 2016 Computing and Mental Health Workshop

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody Phillips, Simon Smith (2016) Psychophysiology of challenge in play: EDA and self-reported arousal, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2851581.2892485

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Mitchell McEwan, Cody Phillips, Simon Smith (2016) Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2858036.2858563

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody Phillips, Simon Smith (2016) Psychophysiology of Challenge in Play, doi:10.1145/2851581.2892485

Zachary Fitz-Walter, Cody Phillips, Marigo Raftopoulos, Sarah Kristin Thiel (2016) Designing gameful and ethical experiences, DIS 2016 Companion – Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse, doi:10.1145/2908805.2913023

() dblp: Carl Gutwin, url

Joey Scarr, Carl Gutwin, Andy Cockburn, Andrea Bunt (2015) StencilMaps and EphemeralMaps: Spatially stable interfaces that highlight command subsets, Behaviour and Information Technology 34(11), p. 1092-1106, Taylor and Francis Ltd., doi:10.1080/0144929X.2015.1046927

Zenja Ivkovic, Ian Stavness, Carl Gutwin, Steve Sutcliffe (2015) Quantifying and mitigating the negative effects of local latencies on aiming in 3D shooter games, Conference on Human Factors in Computing Systems – Proceedings 2015-April, p. 135-144, Association for Computing Machinery, doi:10.1145/2702123.2702432

Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin (2015) Balancing multiplayer first-person shooter games using aiming assistance, Conference Proceedings – 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014, p. 1-8, Institute of Electrical and Electronics Engineers Inc., doi:10.1109/GEM.2014.7048086

Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin (2015) Now you can compete with anyone: Balancing players of different skill levels in a first-person shooter game, Conference on Human Factors in Computing Systems – Proceedings 2015-April, p. 2255-2264, Association for Computing Machinery, doi:10.1145/2702123.2702242

Mike Sheinin, Carl Gutwin (2015) Jelly polo: True sport-like competition using small-scale exertion, Conference on Human Factors in Computing Systems – Proceedings 18, p. 85-88, Association for Computing Machinery, doi:10.1145/2702613.2728658

Andy Cockburn, Philip Quinn, Carl Gutwin (2015) Examining the peak-end effects of subjective experience, Conference on Human Factors in Computing Systems – Proceedings 2015-April, p. 357-366, Association for Computing Machinery, doi:10.1145/2702123.2702139

Md Sami Uddin, Varun Gaur, Carl Gutwin, Chanchal K. Roy (2015) On the comprehension of code clone visualizations: A controlled study using eye tracking, 2015 IEEE 15th International Working Conference on Source Code Analysis and Manipulation, SCAM 2015 – Proceedings, p. 161-170, Institute of Electrical and Electronics Engineers Inc., doi:10.1109/SCAM.2015.7335412

David Pinelle, Carl Gutwin (2015) The effects of view portals on performance and awareness in Co-located tabletop groupware, CSCW 2015 – Proceedings of the 2015 ACM International Conference on Computer-Supported Cooperative Work and Social Computing, p. 195-206, Association for Computing Machinery, Inc, doi:10.1145/2675133.2675196

Mike Sheinin, Carl Gutwin (2015) Quantifying individual differences, skill development, and fatigue effects in small-scale exertion interfaces, CHI PLAY 2015 – Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, p. 57-66, Association for Computing Machinery, Inc, doi:10.1145/2793107.2793129

Greg Hallihan, Jan Davies, Justin Baers, Katelyn Wiley, Jaime Kaufman, John Conly, Jeff K. Caird (2015) Potential Health Care Worker Contamination from Ebola Virus Disease during Personal Protective Equipment Removal and Disposal, Proceedings of the Human Factors and Ergonomics Society Annual Meeting 59(1), doi:10.1177/1541931215591118

Gregory Hallihan, Justin Baers, Katelyn Wiley, Jan Davies, Jaime Kaufman, John Conly, Jeff Caird (2015) Human Factors Evaluation to Identify Systems Factors to Improve Safety During Donning and Doffing Personal Protective Equipment (PPE) in Ebola Virus Disease Management Scenarios, Open Forum Infectious Diseases 2(suppl_1), doi:10.1093/ofid/ofv133.952

Julian Frommel, Katja Rogers, Julia Brich, Daniel Besserer, Leonard Bradatsch, Isabel Ortinau, Ramona Schabenberger, Valentin Riemer, Claudia Schrader, Michael Weber (2015) Integrated questionnaires: Maintaining presence in game environments for self-reported data acquisition, CHI PLAY 2015 – Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2793107.2793130

Julia Brich, Julian Frommel, Katja Rogers, Adrian Brückner, Martin Weidhaas, Tamara Dorn, Sarah Mirabile, Valentin Riemer, Claudia Schrader, Michael Weber (2015) Liverdefense: An educational tower defense game as an evaluation platform, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 9090, doi:10.1007/978-3-319-19126-3_17

Katja Rogers, Julian Frommel, Larissa Breier, Sinan Celik, Harry Kramer, Stefan Kreidel, Julia Brich, Valentin Riemer, Claudia Schrader (2015) Mobile Augmented Reality as an Orientation Aid: A Scavenger Hunt Prototype, Proceedings – 2015 International Conference on Intelligent Environments, IE 2015, doi:10.1109/IE.2015.37

Julia Brich, Katja Rogers, Julian Frommel, Martin Weidhaas, Adrian Bruckner, Sarah Mirabile, Tamara Dorn, Valentin Riemer, Claudia Schrader, Michael Weber (2015) LiverDefense: Using a Tower Defense Game as a Customisable Research Tool, VS-Games 2015 – 7th International Conference on Games and Virtual Worlds for Serious Applications, doi:10.1109/VS-GAMES.2015.7295779

Andy Cockburn, Philip Quinn, Carl Gutwin (2015) Examining the peak-end effects of subjective experience, Conference on Human Factors in Computing Systems – Proceedings 2015-April, doi:10.1145/2702123.2702139

Zenja Ivkovic, Ian Stavness, Carl Gutwin, Steve Sutcliffe (2015) Quantifying and mitigating the negative effects of local latencies on aiming in 3D shooter games, Conference on Human Factors in Computing Systems – Proceedings 2015-April, doi:10.1145/2702123.2702432

Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin (2015) Now you can compete with anyone: Balancing players of different skill levels in a first-person shooter game, Conference on Human Factors in Computing Systems – Proceedings 2015-April, doi:10.1145/2702123.2702242

Briana Brownell, Jared Cechanowicz, Carl Gutwin (2015) Gamification of survey research: Empirical results from gamifying a conjoint experiment, Gamification in Education and Business, doi:10.1007/978-3-319-10208-5_29

Joey Scarr, Carl Gutwin, Andy Cockburn, Andrea Bunt (2015) StencilMaps and EphemeralMaps: Spatially stable interfaces that highlight command subsets, Behaviour and Information Technology 34(11), doi:10.1080/0144929X.2015.1046927

Mike Sheinin, Carl Gutwin (2015) Quantifying individual differences, skill development, and fatigue effects in small-scale exertion interfaces, CHI PLAY 2015 – Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2793107.2793129

David Pinelle, Carl Gutwin (2015) The effects of view portals on performance and awareness in Co-located tabletop groupware, CSCW 2015 – Proceedings of the 2015 ACM International Conference on Computer-Supported Cooperative Work and Social Computing, doi:10.1145/2675133.2675196

Mike Sheinin, Carl Gutwin (2015) Jelly Polo, doi:10.1145/2702613.2728658

Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin (2015) Now You Can Compete With Anyone, doi:10.1145/2702123.2702242

Md Sami Uddin, Varun Gaur, Carl Gutwin, Chanchal K. Roy (2015) On the comprehension of code clone visualizations: A controlled study using eye tracking, 2015 IEEE 15th International Working Conference on Source Code Analysis and Manipulation, SCAM 2015 – Proceedings, doi:10.1109/SCAM.2015.7335412

Mike Sheinin, Carl Gutwin (2015) Jelly polo: True sport-like competition using small-scale exertion, Conference on Human Factors in Computing Systems – Proceedings 18, doi:10.1145/2702613.2728658

Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin (2015) Balancing multiplayer first-person shooter games using aiming assistance, Conference Proceedings – 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014, doi:10.1109/GEM.2014.7048086

Carl Gutwin, Andy Cockburn, Benjamin Lafreniere (2015) Testing the rehearsal hypothesis with two FastTap interfaces, Proceedings – Graphics Interface 2015-June

Andre Doucette, Carl Gutwin, Regan Mandryk (2015) Effects of arm embodiment on implicit coordination, co-presence, and awareness in mixed-focus distributed tabletop tasks, Proceedings – Graphics Interface 2015-June

Emily Brown, Paul Cairns, J. Fereday, E. Muir-Cochrane, Qualitative Researchers, Tamara Munzner, Gareth R. White, Pejman Mirza-babaei, Graham McAllister, Judith Good, Yvonne Rogers, Helen Sharp, Jenny Preece, Pejman Mirza-babaei, Lennart E. Nacke, Geraldine Ann Fitzpatrick, Gareth R. White, Graham McAllister, Nick Collins, Erin Cherry, Celine Latulipe, Gifford K. Cheung, Thomas Zimmermann, Nachiappan Nagappan, Joy Kim, Mira Dontcheva, Wilmot Li, Michael S. Bernstein, Daniela Steinsapir, Melodie Vidal, Remi Bismuth, Andreas Bulling, Hans Gellersen, Karin Slegers, Pieter Duysburgh, Peter O’Donovan, Aseem Agarwala, Aaron Hertzmann, Nan Cao, Yu-Ru Lin, Liangyue Li, Hanghang Tong, Jonathan Hook, Rachel Clarke, John McCarthy, Kate Anderson, Jane Dudman, Peter Wright, Jian Zhao, Zhicheng Liu, Mira Dontcheva, Aaron Hertzmann, Alan Wilson, Ioanna Iacovides, Anna L. Cox, Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin, Chat Wacharamanotham, Krishna Subramanian, Sarah Theres Völkel, Jan Borchers, Casper Harteveld, Steven C. Sutherland, Jin Ha Lee, Sungsoo (Ray) Hong, Hyerim Cho, Yea-Seul Kim, Dennis L. Kappen, Lennart E. Nacke, Kathrin M. Gerling, Lia E. Tsotsos, Boriana Koleva, Peter Tolmie, Pat Brundell, Steve Benford, Stefan Rennick Egglestone, C H I Play, Marion Boberg, Evangelos Karapanos, Jussi Holopainen, Andrés Lucero, Randy J Pagulayan, Kevin Keeker, Dennis Wixon, Ramon L Romero, Thomas Fuller (2015) Statsplorer: Guiding Novices in Statistical Analysis ChatWacharamanotham, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems – CHI ’15 Vienna, Au(6)

Regan L. Mandryk, Kathrin M. Gerling (2015) Discouraging sedentary behaviors using interactive play, Interactions 22(3), doi:10.1145/2744707

Max V. Birk, Regan L. Mandryk, Jason Bowey, Benjamin Buttlar (2015) The Effects of Adding Premise and Backstory to Psychological Tasks, Conference on Human Factors in Computing Systems – Proceedings

Regan L. Mandryk, Daniel Johnson (2015) Message from the papers chairs, CHI PLAY 2015 – Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play

Max V. Birk, Ioanna Iacovides, Daniel Johnson, Regan L. Mandryk (2015) The false dichotomy between positive and negative affect in game play, CHI PLAY 2015 – Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2793107.2810258

Kathrin M. Gerling, Regan L. Mandryk, Matthew Miller, Michael R. Kalyn, Max Birk, Jan D. Smeddinck (2015) Designing wheelchair-based movement games, ACM Transactions on Accessible Computing 6(2), doi:10.1145/2724729

Max V. Birk, Regan L. Mandryk (2015) How Person-Centric Traits Moderate the Influence of Needs Satisfaction on Player Engagement with Games, CHI’15 Workshop “Crossing Domains: Diverse Perspectives on Players”

Jason T. Bowey, Max V. Birk, Regan L. Mandryk (2015) Manipulating leaderboards to induce player experience, CHI PLAY 2015 – Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2793107.2793138

Kathrin M. Gerling, Regan L. Mandryk, Conor Linehan (2015) Long-term use of motion-based video games in care home settings, Conference on Human Factors in Computing Systems – Proceedings 2015-April, doi:10.1145/2702123.2702125

Rita Orji, Regan L. Mandryk, Julita Vassileva (2015) Gender, age, and responsiveness to cialdini’s persuasion strategies, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 9072, doi:10.1007/978-3-319-20306-5_14

Kristen Dergousoff, Regan L. Mandryk (2015) Mobile gamification for crowdsourcing data collection: Leveraging the freemium model, Conference on Human Factors in Computing Systems – Proceedings 2015-April, doi:10.1145/2702123.2702296

Kristen Dergousoff, Regan L Mandryk (2015) Mobile Gamification for Experiment Data Collection : Leveraging the Freemium Model, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2015)

Max V. Birk, Regan L. Mandryk, Matthew K. Miller, Kathrin M. Gerling (2015) How self-esteem shapes our interactions with play technologies, CHI PLAY 2015 – Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2793107.2793111

Max V. Birk, Dereck Toker, Regan L. Mandryk, Cristina Conati (2015) Modeling motivation in a social network game using player-centric traits and personality traits, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 9146, doi:10.1007/978-3-319-20267-9_2

Farjana Z. Eishita, Kevin G. Stanley, Regan Mandryk (2015) Iterative design of an augmented reality game and level-editing tool for use in the classroom, Conference Proceedings – 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014, doi:10.1109/GEM.2014.7048093

Faham Negini, Regan L. Mandryk, Kevin G. Stanley (2015) Using affective state to adapt characters, NPCs, and the environment in a first-person shooter game, Conference Proceedings – 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014, doi:10.1109/GEM.2014.7048094

Max V. Birk, Christoph Lürig, Regan L. Mandryk (2015) A metric for automatically flagging problem levels in games from prototype walkthrough data, ACADEMICMINDTREK 2015 – Proceedings of the 19th International Academic Mindtrek Conference, doi:10.1145/2818187.2818281

Kevin G. Stanley, Farjana Z. Eishita, Eva Anderson, Regan Mandryk (2015) Gemini redux: Understanding player perception of accumulated context, Conference Proceedings – 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014, doi:10.1109/GEM.2014.7048100

Donald Derrick, Ian Stavness, Bryan Gick (2015) Three speech sounds, one motor action: Evidence for speech-motor disparity from English flap production, The Journal of the Acoustical Society of America 137(3), doi:10.1121/1.4906831

Cormac Flynn, Ian Stavness, John Lloyd, Sidney Fels (2015) A finite element model of the face including an orthotropic skin model under in vivo tension, Computer Methods in Biomechanics and Biomedical Engineering 18(6), doi:10.1080/10255842.2013.820720

Peter Anderson, Negar M. Harandi, Scott Moisik, Ian Stavness, Sidney Fels (2015) A comprehensive 3D biomechanically-driven vocal tract model including inverse dynamics for speech research, Proceedings of the Annual Conference of the International Speech Communication Association, INTERSPEECH 2015-January

Cody Phillips, Daniel Johnson, Peta Wyeth, Leanne Hides, Madison Klarkowski (2015) Redefining videogame reward types, OzCHI 2015: Being Human – Conference Proceedings, doi:10.1145/2838739.2838782

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Simon Smith, Cody Phillips (2015) Operationalising and measuring flow in video games, OzCHI 2015: Being Human – Conference Proceedings, doi:10.1145/2838739.2838826

Daniel Johnson, Peta Wyeth, Madison Clark, Christopher Watling (2015) Cooperative game play with avatars and agents: Differences in brain activity and the experience of play, Conference on Human Factors in Computing Systems – Proceedings 2015-April, doi:10.1145/2702123.2702468

Kristen Dergousoff, Regan L. Mandryk (2015) Mobile gamification for crowdsourcing data collection: Leveraging the freemium model, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2702123.2702296

Kristen Dergousoff, Regan L. Mandryk (2015) Mobile Gamification for Crowdsourcing Data Collection, doi:10.1145/2702123.2702296

Max V. Birk, Dereck Toker, Regan L. Mandryk, Cristina Conati (2015) Modeling motivation in a social network game using player-centric traits and personality traits, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), doi:10.1007/978-3-319-20267-9_2

Kathrin M. Gerling, Regan L. Mandryk, Conor Linehan (2015) Long-term use of motion-based video games in care home settings, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2702123.2702125

Cody Phillips, Daniel Johnson, Peta Wyeth, Leanne Hides, Madison Klarkowski (2015) Redefining videogame reward types, OzCHI 2015: Being Human – Conference Proceedings, doi:10.1145/2838739.2838782

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Simon Smith, Cody Phillips (2015) Operationalising and measuring flow in video games, OzCHI 2015: Being Human – Conference Proceedings, doi:10.1145/2838739.2838826

Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin (2015) Now you can compete with anyone: Balancing players of different skill levels in a first-person shooter game, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2702123.2702242

Rita Orji, Regan L. Mandryk, Julita Vassileva (2015) Gender, age, and responsiveness to cialdini’s persuasion strategies, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), doi:10.1007/978-3-319-20306-5_14

Jason T. Bowey, Max V. Birk, Regan L. Mandryk (2015) Manipulating leaderboards to induce player experience, CHI PLAY 2015 – Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2793107.2793138

Max V. Birk, Ioanna Iacovides, Daniel Johnson, Regan L. Mandryk (2015) The false dichotomy between positive and negative affect in game play, CHI PLAY 2015 – Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2793107.2810258

Kristen Dergousoff, Regan L Mandryk (2015) Mobile Gamification for Experiment Data Collection : Leveraging the Freemium Model, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2015)

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Simon Smith, Cody Phillips (2015) Operationalising and measuring flow in video games, OzCHI 2015: Being Human – Conference Proceedings, doi:10.1145/2838739.2838826

Cody Phillips, Daniel Johnson, Peta Wyeth, Leanne Hides, Madison Klarkowski (2015) Redefining videogame reward types, OzCHI 2015: Being Human – Conference Proceedings, doi:10.1145/2838739.2838782

() dblp: Carl Gutwin, url

Stephen Fitchett, Andy Cockburn, Carl Gutwin (2014) Finder highlights: Field evaluation and design of an augmented file browser, Conference on Human Factors in Computing Systems – Proceedings, p. 3685-3694, Association for Computing Machinery, doi:10.1145/2556288.2557014

Mike Sheinin, Carl Gutwin (2014) Jelly polo: Increasing richness and competition in sports games using small-scale exertion, CHI PLAY 2014 – Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play, p. 367-370, Association for Computing Machinery, Inc, doi:10.1145/2658537.2662981

Adrian Reetz, Carl Gutwin (2014) Making big gestures: Effects of gesture size on observability and identification for co-located group awareness, Conference on Human Factors in Computing Systems – Proceedings, p. 4087-4096, Association for Computing Machinery, doi:10.1145/2556288.2557219

Nelson Wong, Carl Gutwin (2014) Support for deictic pointing in cves: Still fragmented after all these years?, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, p. 1377-1387, Association for Computing Machinery, doi:10.1145/2531602.2531691

Amin Tavassolian, Kevin G. Stanley, Carl Gutwin (2014) The effect of temporal adaptation granularity and game genre on the time-balancing abilities of adaptive time-varying minigames, Entertainment Computing 5(1), p. 43-54, Elsevier B.V., doi:10.1016/j.entcom.2013.06.003

Christophe Bortolaso, Matthew Oskamp, Greg Phillips, Carl Gutwin, T. C. Nicholas Graham (2014) The effectof view techniqueson collaboration and awareness in tabletop map-based tasks, ITS 2014 – Proceedings of the 2014 ACM International Conference on Interactive Tabletops and Surfaces, p. 79-88, Association for Computing Machinery, Inc, doi:10.1145/2669485.2669504

Jared Cechanowicz, Carl Gutwin, Scott Bateman, Regan L. Mandryk, Ian Stavness (2014) Improving player balancing in racing games, CHI PLAY 2014 – Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play, p. 47-56, Association for Computing Machinery, Inc, doi:10.1145/2658537.2658701

Rodrigo Vicencio-Moriera, Regan L. Mandryk, Carl Gutwin, Scott Bateman (2014) The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games, Conference on Human Factors in Computing Systems – Proceedings, p. 937-946, Association for Computing Machinery, doi:10.1145/2556288.2557308

Mike Sheinin, Carl Gutwin (2014) Exertion in the small: Improving differentiation and expressiveness in sports games with physical controls, Conference on Human Factors in Computing Systems – Proceedings, p. 1845-1854, Association for Computing Machinery, doi:10.1145/2556288.2557385

Chery Savery, T. C.Nicholas Graham, Carl Gutwin, Michelle Brown (2014) The effects of consistency maintenance methods on player experience and performance in networked games, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, p. 1344-1355, Association for Computing Machinery, doi:10.1145/2531602.2531616

Ian J. Livingston, Carl Gutwin, Regan L. Mandryk, Max Birk (2014) How Players value their characters in world of warcraft, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, p. 1333-1343, Association for Computing Machinery, doi:10.1145/2531602.2531661

Christopher Brooks, Graham Erickson, Jim Greer, Carl Gutwin (2014) Modelling and quantifying the behaviours of students in lecture capture environments, Computers and Education 75, p. 282-292, Elsevier Ltd, doi:10.1016/j.compedu.2014.03.002

Carl Gutwin, Andy Cockburn, Joey Scarr, Sylvain Malacria, Scott Olson (2014) Faster command selection on tablets with FastTap, Conference on Human Factors in Computing Systems – Proceedings, p. 2617-2626, Association for Computing Machinery, doi:10.1145/2556288.2557136

Andy Cockburn, Carl Gutwin, Joey Scarr, Sylvain Malacria (2014) Supporting novice to expert transitions in user interfaces, ACM Computing Surveys 47(2), p. 31:1-31:36, Association for Computing Machinery, doi:10.1145/2659796

Joey Scarr, Andy Cockburn, Carl Gutwin, Andrea Bunt, Jared Cechanowicz (2014) The usability of CommandMaps in realistic tasks, Conference on Human Factors in Computing Systems – Proceedings, p. 2241-2250, Association for Computing Machinery, doi:10.1145/2556288.2556976

Birgit Endrass, Julian Frommel, Elisabeth André (2014) A hybrid approach to model a Bayesian network of culture-specific behavior, 13th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2014 2

Christopher Brooks, Graham Erickson, Jim Greer, Carl Gutwin (2014) Modelling and quantifying the behaviours of students in lecture capture environments, Computers and Education 75, doi:10.1016/j.compedu.2014.03.002

Andy Cockburn, Carl Gutwin, Joey Scarr, Sylvain Malacria (2014) Supporting novice to expert transitions in user interfaces, ACM Computing Surveys 47(2), doi:10.1145/2659796

Stephen Fitchett, Andy Cockburn, Carl Gutwin (2014) Finder highlights, doi:10.1145/2556288.2557014

Carl Gutwin, Andy Cockburn, Joey Scarr, Sylvain Malacria, Scott Olson (2014) Faster command selection on tablets with FastTap, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2556288.2557136

Christopher Brooks, Jim Greer, Carl Gutwin (2014) The data-assisted approach to building intelligent technology-enhanced learning environments, Learning Analytics: From Research to Practice, doi:10.1007/978-1-4614-3305-7_7

Rodrigo Vicencio-Moriera, Regan L. Mandryk, Carl Gutwin, Scott Bateman (2014) The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2556288.2557308

Joey Scarr, Andy Cockburn, Carl Gutwin, Andrea Bunt, Jared Cechanowicz (2014) The usability of CommandMaps in realistic tasks, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2556288.2556976

Ian J. Livingston, Carl Gutwin, Regan L. Mandryk, Max Birk (2014) How Players value their characters in world of warcraft, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/2531602.2531661

Jared Cechanowicz, Carl Gutwin, Scott Bateman, Regan L. Mandryk, Ian Stavness (2014) Improving player balancing in racing games, CHI PLAY 2014 – Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2658537.2658701

Chery Savery, T. C.Nicholas Graham, Carl Gutwin, Michelle Brown (2014) The effects of consistency maintenance methods on player experience and performance in networked games, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/2531602.2531616

Amin Tavassolian, Kevin G. Stanley, Carl Gutwin (2014) The effect of temporal adaptation granularity and game genre on the time-balancing abilities of adaptive time-varying minigames, Entertainment Computing 5(1), doi:10.1016/j.entcom.2013.06.003

B. Joyce Davison, Michael Szafron, Carl Gutwin, Kishore Visvanathan (2014) Une intervention en ligne de soutien à la décision pour faciliter la communication patient-médecin en lien avec le traitement du cancer de la prostate, Canadian Oncology Nursing Journal 24(4), doi:10.5737/1181912×244248255

Christophe Bortolaso, Matthew Oskamp, Greg Phillips, Carl Gutwin, T. C. Nicholas Graham (2014) The effectof view techniqueson collaboration and awareness in tabletop map-based tasks, ITS 2014 – Proceedings of the 2014 ACM International Conference on Interactive Tabletops and Surfaces, doi:10.1145/2669485.2669504

Adrian Reetz, Carl Gutwin (2014) Making big gestures: Effects of gesture size on observability and identification for co-located group awareness, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2556288.2557219

Mike Sheinin, Carl Gutwin (2014) Exertion in the small: Improving differentiation and expressiveness in sports games with physical controls, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2556288.2557385

Nelson Wong, Carl Gutwin (2014) Support for deictic pointing in cves: Still fragmented after all these years?, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/2531602.2531691

Stephen Fitchett, Andy Cockburn, Carl Gutwin (2014) Finder highlights: Field evaluation and design of an augmented file browser, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2556288.2557014

Mike Sheinin, Carl Gutwin (2014) Jelly polo: Increasing richness and competition in sports games using small-scale exertion, CHI PLAY 2014 – Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2658537.2662981

B. Joyce Davison, Michael Szafron, Carl Gutwin, Kishore Visvanathan (2014) Using a web-based decision support intervention to facilitate patient-physician communication at prostate cancer treatment discussions, Canadian Oncology Nursing Journal 24(4), doi:10.5737/1181912×244241247

Lennart E. Nacke, Chris Bateman, Regan L. Mandryk (2014) BrainHex: A neurobiological gamer typology survey, Entertainment Computing 5(1), doi:10.1016/j.entcom.2013.06.002

Rita Orji, Julita Vassileva, Regan L. Mandryk (2014) Modeling the efficacy of persuasive strategies for different gamer types in serious games for health, User Modeling and User-Adapted Interaction 24(5), doi:10.1007/s11257-014-9149-8

Kathrin M. Gerling, Regan L. Mandryk, Max Birk, Matthew Miller, Rita Orji (2014) The effects of embodied persuasive games on player attitudes toward people using wheelchairs, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2556288.2556962

Rita Orji, Regan L. Mandryk (2014) Developing culturally relevant design guidelines for encouraging healthy eating behavior, International Journal of Human Computer Studies 72(2), doi:10.1016/j.ijhcs.2013.08.012

Kathrin M. Gerling, Matthew Miller, Regan L. Mandryk, Max Birk, Jan Smeddinck (2014) Effects of skill balancing for physical abilities on player performance, experience and self-esteemin exergames, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2556288.2556963

Diane Watson, Deltcho Valtchanov, Mark Hancock, Regan Mandryk (2014) Designing a gameful system to support the collection, curation, exploration, and sharing of sports memorabilia, CHI PLAY 2014 – Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2658537.2661322

Regan L. Mandryk, Kathrin M. Gerling, Kevin G. Stanley (2014) Designing Games to Discourage Sedentary Behaviour, doi:10.1007/978-981-4560-96-2_12

Yue Gao, Kathrin M. Gerling, Regan L. Mandryk, Kevin G. Stanley (2014) Decreasing sedentary behaviours in pre-adolescents using casual exergames at school, CHI PLAY 2014 – Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2658537.2658693

Kathrin Gerling, Regan Mandryk (2014) Custom-designed motion-based games for older adults: A review of literature in human-computer interaction, Gerontechnology 12(2), doi:10.4017/gt.2013.12.2.001.00

Shane Bergsma, Regan L. Mandryk, Gordon McCalla (2014) Learning to measure influence in a scientific social network, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 8436 LNAI, doi:10.1007/978-3-319-06483-3_4

Xiyu Wu, Jianwu Dang, Ian Stavness (2014) Iterative method to estimate muscle activation with a physiological articulatory model, Acoustical Science and Technology 35(4), doi:10.1250/ast.35.201

Bryan Gick, Peter Anderson, Hui Chen, Chenhao Chiu, Ho Beom Kwon, Ian Stavness, Ling Tsou, Sidney Fels (2014) Speech function of the oropharyngeal isthmus: a modelling study, Computer Methods in Biomechanics and Biomedical Engineering: Imaging and Visualization 2(4), doi:10.1080/21681163.2013.851627

Ian Stavness (2014) Muscle-driven tentacle animation, SIGGRAPH Asia 2014 Posters, SIGGRAPH ASIA 2014, doi:10.1145/2668975.2669007

Yichen Tang, Ian Stavness, Sidney S. Fels (2014) The new pCubee, doi:10.1145/2559206.2574835

Yichen Tang, Ian Stavness, Sidney Fels (2014) The new pCubee: Multi-touch perspective-corrected cubic display, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2559206.2574835

Ian Stavness, C. Antonio Sánchez, John Lloyd, Andrew Ho, Johnty Wang, Sidney Fels, Danny Huang (2014) Unified skinning of rigid and deformable models for anatomical simulations, SIGGRAPH Asia 2014 Technical Briefs, SA 2014, doi:10.1145/2669024.2669031

Ian Stavness, Mohammad Ali Nazari, Cormac Flynn, Pascal Perrier, Yohan Payan, John E. Lloyd, Sidney Fels (2014) Coupled biomechanical modeling of the face, jaw, skull, tongue, and hyoid bone, 3D Multiscale Physiological Human 9781447162759, doi:10.1007/978-1-4471-6275-9_11

Andreas Scholz, Ian Stavness, Michael Sherman, Scott Delp, Andrés Kecskeméthy (2014) Improved muscle wrapping algorithms using explicit path-error Jacobians, Mechanisms and Machine Science 15, doi:10.1007/978-94-007-7214-4_44

Regan L. Mandryk, Kathrin M. Gerling, Kevin G. Stanley (2014) Designing Games to Discourage Sedentary Behaviour, doi:10.1007/978-981-4560-96-2_12

Kathrin M. Gerling, Matthew Miller, Regan L. Mandryk, Max Birk, Jan Smeddinck (2014) Effects of skill balancing for physical abilities on player performance, experience and self-esteemin exergames, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2556288.2556963

Kathrin Gerling, Regan Mandryk (2014) Custom-designed motion-based games for older adults: A review of literature in human-computer interaction, Gerontechnology, doi:10.4017/gt.2013.12.2.001.00

Kathrin M. Gerling, Regan L. Mandryk, Max Birk, Matthew Miller, Rita Orji (2014) The effects of embodied persuasive games on player attitudes toward people using wheelchairs, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2556288.2556962

Rita Orji, Julita Vassileva, Regan L. Mandryk (2014) Modeling the efficacy of persuasive strategies for different gamer types in serious games for health, User Modeling and User-Adapted Interaction, doi:10.1007/s11257-014-9149-8

Ian J. Livingston, Carl Gutwin, Regan L. Mandryk, Max Birk (2014) How Players value their characters in world of warcraft, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/2531602.2531661

Rodrigo Vicencio-Moriera, Regan L. Mandryk, Carl Gutwin, Scott Bateman (2014) The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2556288.2557308

Lennart E. Nacke, Chris Bateman, Regan L. Mandryk (2014) BrainHex: A neurobiological gamer typology survey, Entertainment Computing, doi:10.1016/j.entcom.2013.06.002

Rita Orji, Regan L. Mandryk (2014) Developing culturally relevant design guidelines for encouraging healthy eating behavior, International Journal of Human Computer Studies, doi:10.1016/j.ijhcs.2013.08.012

() dblp: Carl Gutwin, url

Andre Doucette, Carl Gutwin, Regan Mandryk, Miguel Nacenta, Sunny Sharma (2013) Sometimes when we touch: How arm embodiments change reaching and coordination on digital tables, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, p. 193-202, doi:10.1145/2441776.2441799

Katharina Reinecke, David R. Flatla, Erin Solovey, Carl Gutwin, Krzysztof Z. Gajos, Jeffrey Heer (2013) Many People, Many Eyes: Aggregating Influences of Visual Perception on User Interface Design, Conference on Human Factors in Computing Systems – Proceedings 2013-April, p. 3299-3302, Association for Computing Machinery, doi:10.1145/2468356.2479671

Aaron Genest, Carl Gutwin, Anthony Tang, Michael Kalyn, Zenja Ivkovic (2013) KinectArms: A toolkit for capturing and displaying arm embodiments in distributed tabletop groupware, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, p. 157-166, doi:10.1145/2441776.2441796

Stephen Fitchett, Andy Cockburn, Carl Gutwin (2013) Improving navigation-based file retrieval, Conference on Human Factors in Computing Systems – Proceedings, p. 2329-2338, doi:10.1145/2470654.2481323

David R. Flatla, Katharina Reinecke, Carl Gutwin, Krzysztof Z. Gajos (2013) SPRWeb: Preserving subjective responses to website colour schemes through automatic recolouring, Conference on Human Factors in Computing Systems – Proceedings, p. 2069-2078, doi:10.1145/2470654.2481283

Steven W.T. Sutcliffe, Zenja Ivkovic, David R. Flatla, Andriy Pavlovych, Ian Stavness, Carl Gutwin (2013) Improving digital object handoff using the space above the table, Conference on Human Factors in Computing Systems – Proceedings, p. 735-744, doi:10.1145/2470654.2470758

Sylvain Malacria, Gilles Bailly, Joel Harrison, Andy Cockburn, Carl Gutwin (2013) Promoting hotkey use through rehearsal with ExposeHK, Conference on Human Factors in Computing Systems – Proceedings, p. 573-582, doi:10.1145/2470654.2470735

Andre Doucette, Regan L. Mandryk, Carl Gutwin, Miguel Nacenta, Andriy Pavlovych (2013) The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments, Conference on Human Factors in Computing Systems – Proceedings, p. 1891-1900, doi:10.1145/2470654.2466250

Joey Scarr, Andy Cockburn, Carl Gutwin, Sylvain Malacria (2013) Testing the robustness and performance of spatially consistent interfaces, Conference on Human Factors in Computing Systems – Proceedings, p. 3139-3148, doi:10.1145/2470654.2466430

David R. Flatla, Katharina Reinecke, Carl Gutwin, Krzysztof Z. Gajos (2013) SPRWEB, p. 2805, Association for Computing Machinery (ACM), doi:10.1145/2468356.2479521

Martin Dechant, Markus Heckner, Christian Wolff (2013) Den Schrecken im Blick: Eye Tracking und Survival Horror-Spiele, Mensch & Computer 2013-Workshopband, Oldenbourg Verlag

Jared Cechanowicz, Carl Gutwin, Briana Brownell, Larry Goodfellow (2013) Effects of gamification on participation and data quality in a real-world market research domain, ACM International Conference Proceeding Series, doi:10.1145/2583008.2583016

David B. Nicholas, Carl Gutwin, Barbara Paterson (2013) Examining Preferences for Website Support to Parents of Adolescents With Diabetes, Social Work in Health Care 52(9), doi:10.1080/00981389.2013.827144

Sylvain Malacria, Joey Scarr, Andy Cockburn, Carl Gutwin, Tovi Grossman (2013) Skillometers: Reflective widgets that motivate and help users to improve performance, UIST 2013 – Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, doi:10.1145/2501988.2501996

David R. Flatla, Katharina Reinecke, Carl Gutwin, Krzysztof Z. Gajos (2013) SPRWeb, doi:10.1145/2470654.2481283

Katharina Reinecke, David R. Flatla, Erin Solovey, Carl Gutwin, Krzysztof Z. Gajos, Jeffrey Heer (2013) Many people, many eyes, doi:10.1145/2468356.2479671

Aaron Genest, Carl Gutwin, Anthony Tang, Michael Kalyn, Zenja Ivkovic (2013) KinectArms: A toolkit for capturing and displaying arm embodiments in distributed tabletop groupware, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/2441776.2441796

Katharina Reinecke, David R. Flatla, Erin Solovey, Carl Gutwin, Krzysztof Z. Gajos, Jeffrey Heer (2013) Many People, Many Eyes: Aggregating Influences of Visual Perception on User Interface Design, Conference on Human Factors in Computing Systems – Proceedings 2013-April, doi:10.1145/2468356.2479671

Stephen Fitchett, Andy Cockburn, Carl Gutwin (2013) Improving navigation-based file retrieval, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2470654.2481323

Andre Doucette, Regan L. Mandryk, Carl Gutwin, Miguel Nacenta, Andriy Pavlovych (2013) The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2470654.2466250

Sylvain Malacria, Gilles Bailly, Joel Harrison, Andy Cockburn, Carl Gutwin (2013) Promoting hotkey use through rehearsal with ExposeHK, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2470654.2470735

David R. Flatla, Katharina Reinecke, Carl Gutwin, Krzysztof Z. Gajos (2013) SPRWeb: Preserving subjective responses to website colour schemes through automatic recolouring, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2470654.2481283

Andre Doucette, Carl Gutwin, Regan Mandryk, Miguel Nacenta, Sunny Sharma (2013) Sometimes when we touch: How arm embodiments change reaching and coordination on digital tables, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/2441776.2441799

Joey Scarr, Andy Cockburn, Carl Gutwin, Sylvain Malacria (2013) Testing the robustness and performance of spatially consistent interfaces, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2470654.2466430

Scott Bateman, Carl Gutwin, Gordon McCalla (2013) Social navigation for loosely-coupled information seeking in tightly-knit groups using webwear, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/2441776.2441885

Scott Bateman, Regan L. Mandryk, Carl Gutwin, Robert Xiao (2013) Analysis and comparison of target assistance techniques for relative ray-cast pointing, International Journal of Human Computer Studies 71(5), doi:10.1016/j.ijhcs.2012.12.006

Steven W.T. Sutcliffe, Zenja Ivkovic, David R. Flatla, Andriy Pavlovych, Ian Stavness, Carl Gutwin (2013) Improving digital object handoff using the space above the table, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2470654.2470758

Mayank Bawa, Tyson Condie, Prasanna Ganesan, Wei Dong, Charikar Moses, Kai Li, Mohammad Norouzi, Ali Punjani, David J. Fleet, James H. Collier, Arun S. Konagurthu, Lars Backstrom, Jeff Johnson, Matthijs Douze, Ron Boschma, Ilias Diakonikolas, Gautam Kamath, Daniel M. Kane, Jerry Li, Ankur Moitra, Alistair Stewart, Scott Bateman, Regan L Mandryk, Carl Gutwin, Aaron Genest, David Mcdine, Christopher Brooks, Yan Ming Zhang, Kaizhu Huang, Guanggang Geng, Cheng Lin Liu, Jingdong Jianfeng Wang, Jingdong Jianfeng Wang, Nenghai Yu, Shipeng Li, David Bihanic, Peter N. Yianilos, Rachit Agarwal, Anurag Khandelwal, Ion Stoica, Nivan Ferreira, Danyel Fisher, Microsoft Research-xcg, Kai-Min Chung, Michael Mitzenmacher, Salil Vadhan, William Webber, Alistair Moffat, Justin Zobel (2013) Departamento de COMPUTACIÓN, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 28(1)

Diane Watson, Mark Hancock, Regan L. Mandryk (2013) Gamifying behaviour that leads to learning, ACM International Conference Proceeding Series, doi:10.1145/2583008.2583021

Brett Taylor, Max Birk, Regan L. Mandryk, Zenja Ivkovic (2013) Posture Training with Real-time Visual Feedback, Conference on Human Factors in Computing Systems – Proceedings 2013-April, doi:10.1145/2468356.2479629

Rita Orji, Julita Vassileva, Regan L. Mandryk (2013) LunchTime: A slow-casual game for long-term dietary behavior change, Personal and Ubiquitous Computing 17(6), doi:10.1007/s00779-012-0590-6

Rita Orji, Regan L. Mandryk, Julita Vassileva, Kathrin M. Gerling (2013) Tailoring persuasive health games to gamer type, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2470654.2481341

Diane Watson, Regan L. Mandryk, Kevin G. Stanley (2013) The design and evaluation of a classroom exergame, ACM International Conference Proceeding Series, doi:10.1145/2583008.2583013

Max Birk, Regan L. Mandryk (2013) Control your game-self: Effects of controller type on enjoyment, motivation, and personality in game, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2470654.2470752

Kathrin M. Gerling, Michael R. Kalyn, Regan L. Mandryk (2013) KINECTWheels: Wheelchair-Accessible Motion-Based Game Interaction, Conference on Human Factors in Computing Systems – Proceedings 2013-April, doi:10.1145/2468356.2479634

Kathrin M. Gerling, Regan L. Mandryk, Michael R. Kalyn (2013) Wheelchair-based game design for older adults, Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2013, doi:10.1145/2513383.2513436

Kathrin M. Gerling, Max Birk, Regan L. Mandryk, Andre Doucette (2013) The effects of graphical fidelity on player experience, Proceedings of the 17th International Academic MindTrek Conference: “Making Sense of Converging Media”, MindTrek 2013, doi:10.1145/2523429.2523473

Regan L. Mandryk, Shane Dielschneider, Michael R. Kalyn, Christopher P. Bertram, Michael Gaetz, Andre Doucette, Brett A. Taylor, Alison Pritchard Orr, Kathy Keiver (2013) Games as neurofeedback training for children with FASD, ACM International Conference Proceeding Series, doi:10.1145/2485760.2485762

Kathrin M. Gerling, Kristen K. Dergousoff, Regan L. Mandryk (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults, Proceedings – Graphics Interface

Diane Watson, Mark Hancock, Regan L. Mandryk, Max Birk (2013) Deconstructing the touch experience, ITS 2013 – Proceedings of the 2013 ACM International Conference on Interactive Tabletops and Surfaces, doi:10.1145/2512349.2512819

Rita O. Orji, Julita Vassileva, Regan L. Mandryk (2013) Modeling gender differences in healthy eating determinants for persuasive intervention design, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 7822 LNCS, doi:10.1007/978-3-642-37157-8_20

Kathrin M. Gerling, Michael R. Kalyn, Regan L. Mandryk (2013) KINECTWheels: Wheelchair-Accessible Motion-Based Game Interaction, Conference on Human Factors in Computing Systems – Proceedings 2013-April, doi:10.1145/2468356.2479609

Kathrin M. Gerling, Michael R. Kalyn, Regan L. Mandryk (2013) KINECT wheels , doi:10.1145/2468356.2479609

Regan L Mandryk, Shane Dielschneider, Michael R Kalyn, Christopher P Bertram, Andre Doucette, Brett A Taylor, Alison Pritchard Orr, Kathy Keiver (2013) Games as Neurofeedback Training for Kids with FASD, Interaction Design and Children

Bryan Gick, Ian Stavness (2013) Modularizing speech, Frontiers in Psychology 4(DEC), doi:10.3389/fpsyg.2013.00977

Bryan Gick, Blake Allen, Ian Stavness, Ian Wilson (2013) Speaking tongues are always braced, The Journal of the Acoustical Society of America 134(5), doi:10.1121/1.4831431

Bryan Gick, Ian Stavness (2013) Coarticulation in a whole event model of speech production, The Journal of the Acoustical Society of America 133(5), doi:10.1121/1.4806530

Ian Stavness, Mohammad Ali Nazari, Pascal Perrier, Didier Demolin, Yohan Payan (2013) A biomechanical modeling study of the effects of the orbicularis oris muscle and jaw posture on lip shape, Journal of Speech, Language, and Hearing Research 56(3), doi:10.1044/1092-4388(2012/12-0200)

Bryan Gick, Ian Stavness, Chenhao Chiu (2013) Coarticulation in a whole event model of speech production, Proceedings of Meetings on Acoustics 19, doi:10.1121/1.4799482

Kathrin M. Gerling, Regan L. Mandryk, Michael R. Kalyn (2013) Wheelchair-based game design for older adults, Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2013, doi:10.1145/2513383.2513436

Cody Phillips, Daniel Johnson, Peta Wyeth (2013) Videogame reward types, ACM International Conference Proceeding Series, doi:10.1145/2583008.2583025

Brett Taylor, Max Birk, Regan L. Mandryk, Zenja Ivkovic (2013) Posture Training with Real-time Visual Feedback, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2468356.2479629

Max Birk, Regan L. Mandryk (2013) Control your game-self, doi:10.1145/2470654.2470752

Kathrin M. Gerling, Michael R. Kalyn, Regan L. Mandryk (2013) KINECTWheels: Wheelchair-Accessible Motion-Based Game Interaction, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2468356.2479634

Diane Watson, Mark Hancock, Regan L. Mandryk, Max Birk (2013) Deconstructing the touch experience, ITS 2013 – Proceedings of the 2013 ACM International Conference on Interactive Tabletops and Surfaces, doi:10.1145/2512349.2512819

Kathrin M. Gerling, Kristen K. Dergousoff, Regan L. Mandryk (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults, Proceedings – Graphics Interface

Scott Bateman, Regan L. Mandryk, Carl Gutwin, Robert Xiao (2013) Analysis and comparison of target assistance techniques for relative ray-cast pointing, International Journal of Human Computer Studies, doi:10.1016/j.ijhcs.2012.12.006

Max Birk, Regan L. Mandryk (2013) Control your game-self: Effects of controller type on enjoyment, motivation, and personality in game, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2470654.2470752

Andre Doucette, Carl Gutwin, Regan Mandryk, Miguel Nacenta, Sunny Sharma (2013) Sometimes when we touch: How arm embodiments change reaching and coordination on digital tables, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/2441776.2441799

Rita O. Orji, Julita Vassileva, Regan L. Mandryk (2013) Modeling gender differences in healthy eating determinants for persuasive intervention design, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), doi:10.1007/978-3-642-37157-8_20

Diane Watson, Mark Hancock, Regan L. Mandryk (2013) Gamifying behaviour that leads to learning, ACM International Conference Proceeding Series, doi:10.1145/2583008.2583021

Diane Watson, Regan L. Mandryk, Kevin G. Stanley (2013) The design and evaluation of a classroom exergame, ACM International Conference Proceeding Series, doi:10.1145/2583008.2583013

Rita Orji, Regan L. Mandryk, Julita Vassileva, Kathrin M. Gerling (2013) Tailoring persuasive health games to gamer type, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2470654.2481341

Kathrin M. Gerling, Max Birk, Regan L. Mandryk, Andre Doucette (2013) The effects of graphical fidelity on player experience, Proceedings of the 17th International Academic MindTrek Conference: “Making Sense of Converging Media”, MindTrek 2013, doi:10.1145/2523429.2523473

Rita Orji, Julita Vassileva, Regan L. Mandryk (2013) LunchTime: A slow-casual game for long-term dietary behavior change, Personal and Ubiquitous Computing, doi:10.1007/s00779-012-0590-6

Cody Phillips, Daniel Johnson, Peta Wyeth (2013) Videogame reward types, ACM International Conference Proceeding Series, doi:10.1145/2583008.2583025

() dblp: Carl Gutwin, url

Joey Scarr, Andy Cockburn, Carl Gutwin (2012) Supporting and exploiting spatial memory in user interfaces, Foundations and Trends in Human-Computer Interaction 6(1), p. 1-84, doi:10.1561/1100000046

G McEwan, Carl Gutwin, RL Mandryk, Lennart Nacke (2012) Analysing Social Metrics in an Online Game Site, Grand 2012

Joey Scarr, Andy Cockburn, Carl Gutwin (2012) Supporting and exploiting spatial memory in user interfaces, Foundations and Trends in Human-Computer Interaction 6(1), doi:10.1561/1100000046

Joey Scarr, Andy Cockburn, Carl Gutwin, Andrea Bunt (2012) Improving command selection with CommandMaps, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2207676.2207713

Nicole A. Thomas, Oliver Schneider, Carl Gutwin, Lorin J. Elias (2012) Dorsal stream contributions to perceptual asymmetries, Journal of the International Neuropsychological Society 18(2), doi:10.1017/S1355617711001585

Christopher A. Brooks, Jim Greer, Carl Gutwin (2012) Using an instructional expert to mediate the locus of control in adaptive e-learning systems, ACM International Conference Proceeding Series, doi:10.1145/2330601.2330626

Andy Cockburn, Philip Quinn, Carl Gutwin, Stephen Fitchett (2012) Improving scrolling devices with document-length-dependent gain, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2207676.2207714

Gunnar Stevens, Sebastian Draxler, Tobias Schwartz, Carl Gutwin, Saul Greenberg, Tracy Ross, Valerie a. Mitchell, Andrew J. May, Paul Dourish, Victoria Bellotti, Sebastian Draxler, Gunnar Stevens, Martin Stein, Alexander Boden, David Randall, Philip Merikle (2012) Appropriation: A work practice perspective to provisioning, Beitrag zum Application Provisioning Symposium der Eclipse Summit Europe 2007 22(November)

Gregor McEwan, Carl Gutwin, Regan L. Mandryk, Lennart Nacke (2012) “I’m just here to play games”: Social dynamics and sociality in an online game site, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/2145204.2145289

Philip Quinn, Andy Cockburn, Géry Casiez, Nicolas Roussel, Carl Gutwin (2012) Exposing and understanding scrolling transfer functions, UIST’12 – Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, doi:10.1145/2380116.2380161

David R. Flatla, Carl Gutwin (2012) So that?s what you see!” building understanding withpersonalized simulations of colour vision deficiency, ASSETS’12 – Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, doi:10.1145/2384916.2384946

Aaron Genest, Carl Gutwin (2012) Evaluating the effectiveness of height visualizations for improving gestural communication at distributed tabletops, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/2145204.2145285

David R. Flatla, Carl Gutwin (2012) Situation-specific models of color differentiation, ACM Transactions on Accessible Computing 4(3), doi:10.1145/2399193.2399197

David R. Flatla, Carl Gutwin (2012) SSMRecolor: Improving recoloring tools with situation-specific models of color differentiation, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2207676.2208388

Banani Roy, Nicholas Graham, Carl Gutwin (2012) DiscoTech: A plug-in toolkit to improve handling of disconnection and reconnection in real-time groupware, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/2145204.2145397

Ariyan Zohoorian, Kevin G. Stanley, Carl Gutwin, Amin Tavassolian (2012) PLATO: A coordination framework for designers of multi-player real-time digital games, Foundations of Digital Games 2012, FDG 2012 – Conference Program, doi:10.1145/2282338.2282368

Andriy Pavlovych, Carl Gutwin (2012) Assessing target acquisition and tracking performance for complex moving targets in the presence of latency and jitter, Proceedings – Graphics Interface

Nelson Wong, Carl Gutwin (2012) Controlling an avatar’s pointing gestures in desktop collaborative virtual environments, GROUP’12 – Proceedings of the ACM 2012 International Conference on Support Group Work, doi:10.1145/2389176.2389180

Jeff Dyck, Carl Gutwin, Dwight Makaroff (2012) Adaptive forward error correction for real-time groupware, GROUP’12 – Proceedings of the ACM 2012 International Conference on Support Group Work, doi:10.1145/2389176.2389196

David R. Flatla, Carl Gutwin (2012) “So that’s what you see”, doi:10.1145/2384916.2384946

Henry Rimminen, Juha Lindström, Matti Linnavuo, Raimo Sepponen, A Dissertation, General Description, Ambient Assisted Living, Thomas Guthrie Zimmerman, Joshua Reynolds Smith, Joseph A. Joe Joseph a. Paradiso, David Allport, Neil Gershenfeld, Cuong Pham, Thomas Ploetz, Patrick Oliver, Yukang Guo, Mike Hazas, Jong-bum Woo, Fully Integrated, Single Chip, Uart Controller, Active Power Management, George Demiris, Marilyn J Rantz, Myra A Aud, Karen D Marek, Harry W Tyrer, Marjorie Skubic, Ali A Hussam, Weiguo Feng, Rui Liu, Ming Zhu, Zach Shelby, Carsten Bormann, Cypress, The Design, Ulman Lindenberger, Martin Lövdén, Michael Schellenbach, Shu-chen Chen Li, Antonio Krüger, Tomas Brezmes, Juan-Luis Gorricho, Josep Cotrina, Florian Kirchbuchner, C. J. Harland, T. D. Clark, R. J. Prance, Doc No Rev B, Champion Court, San Jose, Capsense Express Controller, Ingrid Mulder, Andreas Braun, Sebastian Zander-walz, Stefan Krepp, Silvia Rus, Reiner Wichert, Fraunhofer Igd, Technische Universität Darmstadt, Assisted Home, Wireless Embedded Internet, and Chih-Jen Lin Chih-Wei Hsu, Chih-Chung Chang, Philipp Teske, Thomas Auckenthaler, H. Ishii, B. Ullmer, Gabe a. Cohn, Sidhant Gupta, Tien-Jui Tienjui Tracy Tien-jui Lee, Daniel Morris, Joshua Reynolds Smith, M.S. Matthew S Reynolds, Desney S. Tan, Shwetak N. S.N. Patel, Internet Privacy Concerns, Jun Rekimoto, Zach Shelby, Carsten Bormann, Michael Isard, Andrew Blake, Veljo Otsason, Alex Varshavsky, Anthony Lamarca, Eyal De Lara, Christopher John O Brien, Raphael Wimmer, Lee Middleton, Alex A. Buss, Alex Bazin, Mark S. Nixon, Gabe a. Cohn, Daniel Morris, Shwetak N. S.N. Patel, Desney S. Tan, A Hermann, James R. Melcher, Solutions Manual, Raghavendiran Srinivasan, Chao Chen, Diane J Cook, Patrick P. Mercier, Anantha P. Chandrakasan, Joshua Reynolds Smith, Axel Steinhage, Christl Lauterbach, Lorcan Walsh, Eddie Moloney, Seán McLoone, Sebastian Ries, Leonardo A Martucci, Statistical Quality Design, Tobias Alexander Große-Puppendahl, Alexander Marinc, Andreas Braun, Micah Alpern, Katie Minardo, Chris Harrison, Munehiko Sato, Ivan Poupyrev, Mihail Popescu, Yun Yang Yi Li, Marjorie Skubic, Marilyn J Rantz, A Hermann, James R. Melcher, Solutions Manual, Quebec H a Canada, Alanson P. Sample, Daniel J. Yeager, Joshua Reynolds Smith, Jack Goldsmith, Daryl Levinson, Source Harvard, Law Review, No May, Jingyuan Cheng, Oliver Amft, Gernot Bahle, Paul Lukowicz, Esa Kuronen, Susan McKeever, Proximity Sensing, White Paper, By Bryce Osoinach, Applications Engineer, T. Ficker, M D Buhmann, Simon J. Leigh, Robert J. Bradley, Christopher P. Purssell, Duncan R. Billson, David A. Hutchins, User-controlled Button Scan Rate, Emile Aarts, Alejandro Alanis, Trang Thai, Gerald Dejean, Ran Gilad-backrach, Dimitrios Lymberopoulos, Touchscreen Touchsensing Solutions, Paul Lukowicz, Holger Junker, Mathias Staeger, T. Von Büren, Gerhard Tröster, Michael Isard, Andrew Blake, Masaaki Fukumoto, Yoshinobu Tonomura, Doc No Rev B, Champion Court, San Jose, Jaehyun Jungong Jefferson Y. Han, Max Mühlhäuser, Iryna Gurevych, Ling Bao, Stephen S Intille, Oliver Amft, Mathias St, Paul Lukowicz, Gerhard Tr, Tobias Grosse-Puppendahl, Eugen Berlin, Marko Borazio, Shwetak N. S.N. Patel, Thomas Robertson, Julie A Kientz, M.S. Matthew S Reynolds, Gregory D Abowd, Fachgebiet G Kommunikationstechnik, Peter Georgieff, Chunyi Chuan-Xhyuan Peng, Guobin Shen, Yongguang Zhang, Peter Georgieff, Roy Want, Andy Hopper, Veronica Falcao, Jonathan Gibbons, Veronica Falcão, Jonathan Gibbons, Veronica Falcao, Jonathan Gibbons, M. Turjo, BT Smith, JM Boyle, Sidhant Gupta, M.S. Matthew S Reynolds, Shwetak N. S.N. Patel, General Description, Niloofar Dezfuli, Jochen Huber, Simon Olberding, Max Mühlhäuser, Hermann a. Haus, James R. Melcher, Mohammad-Reza Tazari, Dieter W Fellner, Christoph Helmberg, Hermann a. Haus, James R. Melcher, Jie Yang, Simon Sidhom, Gayathri Chandrasekaran, Trang Thuy Tam Vu, Hui Hongbo Liu, Nicolae Cecan, Yiqiang Yingying Chen, Marco Gruteser, Richard P Martin, Thomas Guthrie Zimmerman, Joshua Reynolds Smith, Joseph A. Joe Joseph a. Paradiso, David Allport, Neil Gershenfeld, M.S. Matthew S Reynolds, Alexandra Mazalek, Glorianna Davenport, Abdul Hafiizh, Shigeki Obote, Kenichi Kagoshima, Tobias Grosse-Puppendahl, Xavier Dellangnol, Christian Hatzfeld, Biying Fu, Mario Kupnik, Arjan Kuijper, Matthias R. Hastall, James Scott, Marco Gruteser, Claudia Mies, Tobias Grosse-Puppendahl, Sebastian Herber, Raphael Wimmer, Frank Englert, Sebastian Beck, Julian von Wilmsdorff, Reiner Wichert, Arjan Kuijper, Jun Kato, Daisuke Sakamoto, Takeo Igarashi, Mathieu Le Goc, Stuart Taylor, Shahram Izadi, Cem Keskin, Florian Kirchbuchner, Tobias Grosse-Puppendahl, Matthias R. Hastall, Martin Distler, Collaborative Approach, Technology Convergence, Martino Lombardi, Augusto Pieracci, Paolo Santinelli, Roberto Vezzani, Rita Cucchiara, M Ogata, Y Sugiura, H Osawa, M Imai, I Ntellectual P Roperty, A Ntitrust, Hermann a. Haus, James R. Melcher, Pedro Lopes, Ricardo Jota, Joaquim a. Jorge, Cypress Semiconductor Corporation, Marco Gruteser, Dirk Grunwald, Esben Warming Pedersen, Kasper Hornbæk, Adrian Farrel, Martin Spengler, Statistical Quality Design, Fachgebiet G Kommunikationstechnik, Aino Ahtinen, Document No Rev E, Champion Court, San Jose, Jaehyun Jungong Jefferson Y. Han, Hwangryol Ryu, Manfred Huber, Zachary Kabelac, Dina Katabi, Robert C Miller, Binh Nguyen, Zihui Ge, Jacobus Van Der Merwe, He Yan, Mike Wu, Ravin Balakrishnan, Henry Rimminen, Raimo Sepponen, R Sodhi, Poupyrev, M Glisson, a Israr, Larry K. Baxter, Axel Steinhage, Christl Lauterbach, Henry Rimminen, Multiple Access, N. Karlsson, Hiroyuki Manabe, Masaaki Fukumoto, Kentaro Takemura, Akihiro Ito, Jun Takamatsu, Tsukasa Ogasawara, A Hermann, James R. Melcher, Solutions Manual, Shumpei Yamakawa, Takuya Nojima, Koji Yatani, Khai N Truong, Kurt Partridge, Zach Shelby, Carsten Bormann, P C Usb, M Sergio, N Manaresi, M Tartagni, R Guerrieri, Wimmer, Boring, Noise Immunity, Joseph A. Joe Joseph a. Paradiso, Craig Abler, Kai-yuh Kaijen Hsiao, M.S. Matthew S Reynolds, Neil Hall, G Serban, A Tarta, G S Moldovan, Chris Harrison, Julia Schwarz, Scott E. Hudson, External Clock Input, Source Current, Andrew J T Campbell, M J Borrie, G F Spears, S L Jackson, J S Brown, J L Fitzgerald, Rung-Huei Rong-Hao Liang, Kai-Yin Cheng, Liwei Chan, Chunyi Chuan-Xhyuan Peng, Mike Y. Chen, Rung-Huei Rong-Hao Liang, De-Nian Yang, Bing-Yu Chen, Henry Rimminen, Raimo Sepponen, Fatemeh Aezinia, Yifan Wang, Behraad Bahreyni, Saisakul Chernbumroong, Anthony S Atkins, Hongnian Yu, Fachgebiet G Kommunikationstechnik, Device Feature, A Hermann, James R. Melcher, Solutions Manual, L.R. Rabiner, Hermann a. Haus, James R. Melcher, Marta Marrón Romera, Miguel Angel, Sotelo Vázquez, Ricardo Gutierrez Osuna, Pedro Lopes, Ricardo Jota, Joaquim a. Jorge, Albrecht Schmidt, Alireza Sahami Shirazi, Kristof van Laerhoven, H.J. Keller, Joseph A. Joe Joseph a. Paradiso, Che King Leo, Nisha Checka, Kai-yuh Kaijen Hsiao, Yi Zhan, Tadahiro Kuroda, Michael Isard, J. MacCormick, Multiple Access, Eugen Berlin, Jie Jun Liu, Kristof van Laerhoven, Bernt Schiele, Doc No Rev A, Champion Court, San Jose, Technology Guide, Hermann a. Haus, James R. Melcher, User Interaction Introduction, Human-computer Interaction, Yoshiki Takeoka, Takashi Miyaki, Jun Rekimoto, W. Buxton, B. Myers, Steven W.T. Sutcliffe, Zenja Ivkovic, David R. Flatla, Andriy Pavlovych, Ian Stavness, Carl Gutwin, J Davis, Christophe Jacquet, Ahmed Alaeldin Mohamed, Marie Mateos, Bruno Jean-bart, Pierre Bretault, Indrawati Schnepp, J. Vermaak, a. Doucet, P. Perez, Jingyuan Cheng, David Bannach, Paul Lukowicz, Sauli Kivikunnas, Esko Strömmer, Marko Korkalainen, Tapio Heikkilä, Jaeseon Jeongsu Lee, Na Young Kim, Sunjun Sujin Kim, Joonhyuk Kang, Youngok Kim, H P Rajani, Srimannarayan Kulkarni, Klaus Changsun Youm, June Ahn, Jeongho Jin Kyung H Kim, Eunseok Lee, Peter S Maybeck, Plessey Semiconductors Ltd, Plessey Semiconductors, Signale Übertragungssysteme, Kai-Yin Cheng, Rung-Huei Rong-Hao Liang, Bing-Yu Chen, Rung-Huei Laing, Sy-Yen Kuo, Mark Fiala, Jannik Hammel Nielsen, Chin Heng Lim, Yahong Wan, Boon Poh Ng, Chong Meng Samson See, DIN, Raquel Catalina Vaquero, Rodolfo Morales López, D. Reid, Tien-Jui Tienjui Tracy Tien-jui Lee, Alex Mihailidis, Jodi Forlizzi, Carl DiSalvo, John Zimmerman, Bilge Mutlu, Amy Hurst, Pedro Melgarejo, Xinyu Xiaohan Xu Zhang, Parameswaran Ramanathan, David Chu, Keisuke Hachisuka, Azusa Nakata, Teruhito Takeda, Yusuke Terauchi, Kenji Shiba, Ken Sasaki, Hiroshi Hosaka, Kiyoshi Itao, Liwei Chan, Stefanie Müller, Anne Roudaut, Patrick Baudisch, Kian Peen Yeo, Suranga Nanayakkara, Shanaka Ransiri, Sushmita Mitra, Senior Student Member, Tinku Acharya, Senior Student Member, Raphael Wimmer, Paul Holleis, Matthias Kranz, Albrecht Schmidt, Duck Gun Park, Tin Kyung Kim, Sung Tin Bong, Jung Hwan Hwang, Chang Hee Hyung, Sung Weon Kang, Mike Jude, D Ph, Michel Beaudouin-Lafon, Janet C Read, Frank Althoff, Gregor Mcglaun, Manfred Lang, Gerhard Rigoll, Raphael Wimmert, Matthias Kranz, Sebastian Boringt, Albrecht Schmidt, Ivan Poupyrev, Philipp Schoessler, Jonas Loh, Munehiko Sato, Thierry Chateau, Yann Goyat, Laurent Trassoudaine, Gabe a. Cohn, Sidhant Gupta, Tien-Jui Tienjui Tracy Tien-jui Lee, Daniel Morris, Joshua Reynolds Smith, M.S. Matthew S Reynolds, Desney S. Tan, Shwetak N. S.N. Patel, Heinrich Schmitzberger, Minh Quan Duong, Yoshihiro Kawahara, Tohru Asami, V L Vassilevsky, Signale Übertragungssysteme, S B Rinderle, R Bobrik, M U Reichert, T Bauer, Skin Care, Forum Basf, Sotiris B. Kotsiantis, Gordon Kurtenbach, George Fitzmaurice, Thomas Baudel, Bill Buxton, Martin Kaltenbrunner, Till Bovermann, Ross Bencina, Enrico Costanza, The Internet, World Wide Web, The Internet, M. Martinson, M. Minkler, Enrico Lehmann, Christine Kühnel, Tilo Westermann, Fabian Hemmert, Sven Kratz, Alexander Müller, Sebastian Möller, Sungjae Hwang, Andrea Bianchi, Kwang-yun Wong, Andreas Pfitzmann, Marit Köhntopp, K Mismap, Shahrzad Naghibzadeh, Ashish Pandharipande, David Caicedo, Geert Leus, Christian Coff, Martin Majewski, Andreas Braun, Alexander Marinc, Arjan Kuijper, Ivan Poupyrev, Zhiquan Yeo, Joshua D. Griffin, Scott E. Hudson, Nafiseh Seyed Mazloum, Paul Dietz, Darren Leigh, Systemen Spektren, Zeitsignale Bandpass-signale, Systeme Darstellung, Bandpass-signalen Darstellung, Bandpass-systemen Antwort, Bandpass- Signal Abtastung, Stephan Schlögl, Markus Garschall, Manfred Tscheligi, Christian Holz, Patrick Baudisch, Miguel Sousa, Axel Techmer, Axel Steinhage, Christl Lauterbach, Paul Lukowicz, Kentaro Takemura, Akihiro Ito, Jun Takamatsu, Tsukasa Ogasawara, Miika Valtonen, Timo Vuorela, Lasse Kaila, Jukka Vanhala, Adam Williams, Deepak Ganesan, Allen Hanson, A Hermann, James R. Melcher, Solutions Manual, T H E Lorentz, L A W In, Free Space, M S Arulampalam, S Maskell, N Gordon, T Clapp, Hermann a. Haus, James R. Melcher, Joseph A. Joe Joseph a. Paradiso, Neil Gershenfeld, J. Vermaak, a. Doucet, P. Perez, Heidrun Mollenkopf, Michael Doh, Raphael Wimmer, Matthias Kranz, Albrecht Schmidt, Sebastian Boring, Carl A. Pickering, Keith J. Burnham, Michael J. Richardson, A Dhital, P Closas, C Fernandez-Prades, Thomas C. Erren, Paul Cullen, Michael Erren, Philip E. Bourne, Richard Beckwith, Cypress Semiconductor Corporation, Pablo Antón, Antonio Muñoz, Antonio Maña, Holger Storf, Thomas Kleinberger, Martin Becker, Mario Schmitt, Frank Bomarius, Stephan Prueckner, Upper Saddle River, Cypress Semiconductor Corporation, Joseph A. Joe Joseph a. Paradiso, Mark Feldmeier, Thad E. Starner, Tobias Grosse-Puppendahl, Justus Weiss, Pia Weiss, Sebastian Herber, Hans-jörg Lienert, Kusha Panta, V??tor Filipe, Filipe Fernandes, Hugo Fernandes, Ant??nio Sousa, Hugo Paredes, Jo??o Barroso, Address Resolution Protocol, Thomas Guthrie Zimmerman, Video Presentations, Anne Adams, Andrew Kochera, Audrey Straight, Thomas Guterbock, Ke-Yu Kaifei Chen, Gabe a. Cohn, Sidhant Gupta, Shwetak N. S.N. Patel, D Egusa, E Abe, Jun Rekimoto, Davide Carneiro, Paulo Novais, Ricardo Costa, José Neves, Universidade Minho, P Parette Scherer, M.J., Fachgebiet G Kommunikationstechnik, A Hermann, James R. Melcher, Solutions Manual, Steve Hodges, Nicolas Villar, Nicholas Chen, Tushar Chugh, Jie Qi, Diana Nowacka, Yoshihiro Kawahara, J.P.B. Rubio, C. Zhou, F.S. Hern?ndez, Joseph A. Joe Joseph a. Paradiso, Greg Welch, Gary Bishop, Bryce Kellogg, Vamsi Talla, Shyamnath Gollakota, Munehiko Sato, Ivan Poupyrev, Chris Harrison, Sebastian Osswald, Alexander Meschtscherjakov, David Wilfinger, Manfred Tscheligi, Shinji Goma, Andreas Braun, Pascal Hamisu, Nishkam Ravi, Nikhil Dandekar, Preetham Mysore, Ml Littman, General Description, Einstein Lubrin, Einstein Lawrence, Karla Felix Navarro, Zheng Sun, Aveek Purohit, Ke-Yu Kaifei Chen, Shijia Pan, Trevor Pering, Pei Zhang, Random Processes, Nic Hollinworth, Iván Núñez Prieto, Communications Of, T H E Acm, Hui Hongbo Liu, Anon, Sergi Jordà, Günter Geiger, Marcos Alonso, Martin Kaltenbrunner, Erwin Aitenbichler, Max Mühlhäuser, Cabrera. M., C Rodr\’iguez, Hal Philipp, Edin Terzic, Jenny Terzic, Romesh Nagarajah, Muhammad Alamgir, Hermann a. Haus, James R. Melcher, Gabe a. Cohn, Erich P Stuntebeck, Jagdish Pandey, Brian Otis, Gregory D Abowd, Shwetak N. S.N. Patel, M.S. Matthew S Reynolds, Alexandra Mazalek, Glorianna Davenport, Technology Ag, Argelsrieder Feld, Ident Technology Ag, Hedvig Sidenbladh, Stress Analysis, Dirk Schnelle-walka, Erwin Aitenbichler, Max Mühlhäuser, Andreas Braun, Praveen Chundi, Christian Muller, Hyosun Han-jong Kim, Dieter W Fellner, Doc No Rev A, Champion Court, San Jose, Jaehyun Jungong Jefferson Y. Han, Ling Shao, Dong Xu, Jamie Shotton, Andreas Braun, Henning Heggen, Reiner Wichert, Multiple Access, Stephen P Tarzia, Robert P Dick, Peter a Dinda, S T Perrault, Lecolinet, J Eagan, Y Guiard, Paul McCormack, Alper Yilmaz, Omar Javed, Mubarak Shah, Yi Zhao, Joshua Reynolds Smith, Nan-wei Gong, Steve Hodges, Joseph A. Joe Joseph a. Paradiso, Doris Hausen, Bettina Conradi, Alina Hang, Fabiant Hennecke, Sven Kratz, Sebastian Löhmann, Hendrik Richter, Andreas Butz, Heinrich Hussmann, Jingyuan Cheng, Oliver Amft, Paul Lukowicz, Kamil Sh Zigangirov, Kurt Partridge, Bradley Dahlquist, Alireza Veiseh, Annie Cain, Ann Foreman, Joseph Goldberg, Gaetano Borriello, Alanson P. Sample, Daniel J. Yeager, Pauline S. Powledge, Alexander V. Mamishev, Joshua Reynolds Smith, Ionut Constandache, Sharad Agarwal, Ivan Tashev, Romit Roy Choudhury, Hong Z. Tan, Lynne A. Slivovsky, Alex Pentland, Nathan Newbury ., Barry R. Holstein, Mike Hazas, Andy Ward, C. J. Harland, T. D. Clark, R. J. Prance, Qifan Pu, Siyu Jiang, Shyamnath Gollakota, Seungyon Claire Lee, Bohao Li, Thad E. Starner, Adiyan Mujibiya, Jun Rekimoto, Sidhant Gupta, Daniel Morris, Shwetak N. S.N. Patel, Desney S. Tan, Hardware Configurable, Matrix Capsense, Matrix Host, Interface Communication, Noise Immunity, Advanced Features, Buzzer Signal Output, Koichi Kurita, Yusaku Fujii, Kazuhito Shimada, Sebastian Thrun, Dieter Fox, Wolfram Burgard, Frank Dellaert, Zach Shelby, Carsten Bormann, N Noury, A Fleury, P Rumeau, A K Bourke, G O Laighin, V Rialle, J E Lundy, Thomas Christaller, Fraunhofer Iais, Sankt Augustin, Em Jakobs, K Lehnen, M Ziefle, a T M Lan, a T M Lan, Best-effort Vc, Best-effort Vc, Tobias Grosse-Puppendahl, Sebastian Beck, Daniel Wilbers, Steeven Zeiß, Julian von Wilmsdorff, Arjan Kuijper, Jürgen Steimle, Mohammadreza Khalilbeigi, Max Mühlhäuser, James D Hollan, Michelle Annett, Tovi Grossman, Daniel Wigdor, George Fitzmaurice, Gaetano Borriello, Alan Liu, Tony Offer, Christopher Palistrant, Richard Sharp, External Clock Input, Source Current, Boning Benniu Zhang, Yiqiang Yingying Chen, Yueliang Qian, Xiangdong Wang, A Hermann, James R. Melcher, Solutions Manual, Hermann a. Haus, James R. Melcher, M Minami, Y Fukuju, K Hirasawa, S Yokoyama, Thomas Kleinberger, Martin Becker, Eric Ras, Andreas Holzinger, Paul Müller, Kevin Chetty, Graeme E. Smith, Karl Woodbridge, Fabrice Labeau, Erwin Aitenbichler, Max Mühlhäuser, Jamie A. Ward, Paul Lukowicz, Gerhard Tröster, Thad E. Starner, David McGookin, Euan Robertson, S.a. Brewster, Hermann a. Haus, James R. Melcher, James Fogarty, Carolyn Au, Scott E. Hudson, Caroline Rougier, Jean Meunier, Alain St-Arnaud, Jacqueline Rousseau, Nguyen Duc Anh, Doc No Rev C, Champion Court, San Jose, T.S. Barger, D.E. Brown, Majd Alwan, C Kreucher, M Morelande, K Kastella, A Hero, Publisher Taylor, A Kourtis, C H Mantakas, V Zacharopoulos, Javier Nicolas Sanchez, Adam Milstein, Evan Tang Williamson, Betreuer Daniel Keysers, Hermann a. Haus, James R. Melcher, Oliver Amft, Mathias St, Paul Lukowicz, Gerhard Tr, Frank Weichert, Daniel Bachmann, Bartholomäus Rudak, Denis Fisseler, Naomi Cocks, Gary Morgan, Sotaro Kita, Ginger Myles, Adrian Friday, Nigel Davies, Jaeseon Jeongsu Lee, Kyoung Shin Park, Minsoo Hahn, Marc Simon Wegmüller, Zach Shelby, Carsten Bormann, I Introduction, Florian Kirchbuchner, Tobias Grosse-Puppendahl, Matthias R. Hastall, Martin Distler, Arjan Kuijper, Suggested Readings, Fraser Anderson, Walter F Bischof, Vítor Duarte Teixeira, Carlos Galinho Pires, Fernando Miguel Pinto, Makoto Ono, Buntarou Shizuki, Jiro Tanaka, Elektrotechnische Grundlagen, Joshua Reynolds Smith, Neil Gershenfeld, Stephen A Stephan A Benton, Raphael Wimmer, Matthias Kranz, Sebastian Boring, Albrecht Schmidt, A Hermann, James R. Melcher, Solutions Manual, Andrea Corradini, Hannu Kukka, Heidi Oja, Vassilis Kostakos, Jorge Goncalves, Timo Ojala, Hao Hao-hao, Saul Greenberg, Chester Fitchett, Joachim Loge, B Y Akira Watanabe, Kimihisa Takeda, Erwin Aitenbichler, Max Mühlhäuser, S Meyer, E Schulze, S Wurm, Sozialwissenschaftlichen Teilprojekts, Article I N Press, Kai Kunze, Paul Lukowicz, Yasir Salih, Non-linear Dynamic Models If, By Susan Pratt, Erich P Stuntebeck, Thomas Robertson, M.S. Matthew S Reynolds, Gregory D Abowd, David Kim, Otmar Hilliges, Shahram Izadi, Alex Butler, Jiawen Chen, Iason Oikonomidis, Patrick Olivier, Chris Harrison, Scott E. Hudson, Kerem Altun, Billur Barshan, Andreas Braun, Dieter W Fellner, Andrew D Wilson, Simon Olberding, Nan-wei Gong, John Tiab, Joseph A. Joe Joseph a. Paradiso, Jürgen Steimle, Amruta Phadtare, Anu Bahmani, Anand Shah, Ricardo Pietrobon, General Description, Betreuer Christoph Söllner, Roman Trapickin, Making U S B Universal, Raphael Wimmer, General Description, Jingyuan Cheng, Oliver Amft, Paul Lukowicz, Marc Langheinrich, Alex Edgcomb, Frank Vahid, Thomas Schlegl, Hubert Zangl, Valkyrie Savage, Xinyu Xiaohan Xu Zhang, Computer Sciences, Pascal Hamisu, Fraunhofer-institut Graphische, Datenverarbeitung Igd, Parisa Rashidi, Alex Mihailidis, Trang Thuy Tam Vu, Akifumi Sokan, Hironori Nakajo, Kaori Fujinami, Jaakko Suutala, Pekka Siirtola, Tuomo Alasalmi, Ari Pitkänen, Juha Röning, Lucie Laflamme, Melanie Frances Larizza, Ingrid Zukerman, Fabian Bohnert, Lucy Busija, Sharon Ann Bentley, R Andrew Russell, Gwyneth Rees, Sumi Helal, Bryon Winkler, Chin-hui Choonhwa Lee, Youssef Kaddoura, Lisa Ran, Carlos Giraldo, Sree Kuchibhotla, William Mann, E Rehmi Post, M.S. Matthew S Reynolds, Matthew Gray, Joseph A. Joe Joseph a. Paradiso, Neil Gershenfeld, Adiyan Mujibiya, Jiseong Gu, Seongkook Heo, Jaehyun Jungong Jefferson Y. Han, Sunjun Sujin Kim, Geehyuk Lee, General Description, A Hermann, James R. Melcher, Electromagnetic Fields, A Hermann, James R. Melcher, Electromagnetic Fields, Johan Schubert, Hedvig Sidenbladh, Digital Signal Processors, Digital Filters, Digital Filters, Digital Filters, The Texas Instruments, Teaching Cd-rom, Fourier Transform, Finite Impulse Response, Tobias Schreck, Dieter W Fellner, Daniel Keim, Michael Isard, Andrew Blake, Ricardo Jota, Albert Ng, Paul Dietz, Daniel Wigdor, Mustafa Emre Karagozler, Ivan Poupyrev, Gary K Fedder, Yuri Suzuki, Gabe a. Cohn, Daniel Morris, Shwetak N. S.N. Patel, Desney S. Tan, Jingyuan Cheng, Oliver Amft, Gernot Bahle, Paul Lukowicz, David Holman, Roel Vertegaal, Canada Kl, Charles Sutton, Andrew Mccallum, Cati Boulanger, Adam Boulanger, Lilian De Greef, Andy Kearney, Kiley Sobel, Russell Transue, Z Sweedyk, Paul Dietz, Steven Bathiche, Ahas Advanced Capsense, Smartsense Auto-tuning, Patented Csd, E M C Auto-tuning, Powerful Harvard-architecture, K B Flash, Psoc Designer, Gpios Versatile, Document No Rev E, Champion Court, San Jose, Xingyan Li, Kejun Wang, Wei Wang, Yun Yang Yi Li, Jose A Cantoral-ceballos, Nurgiyatna Nurgiyatna, Paul Wright, John Vaughan, Christine Brown-wilson, Patricia Scully, Krikor B Ozanyan, Senior Student Member, Joseph A. Joe Joseph a. Paradiso, Eric Hu, Anouk Middelweerd, Danielle M Van Der Laan, Maartje M Van Stralen, Julia S Mollee, Mirjam Stuij, Saskia J Velde, Johannes Brug, Shumpei Yamakawa, Takuya Nojima, Géry Casiez, Nicolas Roussel, Daniel Vogel, A Hermann, James R. Melcher, Electromagnetic Fields, A Hermann, James R. Melcher, Electromagnetic Fields, General Description, Automotive Solutions, Product Brochure, Automotive Solutions, Product Selector, Cypress Usb, Solutions Product, Peripheral Controller, Product Overview, Plugplay U S B Connectivity, Uart Interface, Product Overview, Proc Ui, Product Overview, Wirelessusb Low, Power Cyrf, Product Overview, West Bridge, Peripheral Controllers, Product Overview, U S B Solutions, Product Selector, R F Product, Selector Guide, Product Brochure, Capsense Cypress Capacitive, Touchscreen Touchsensing Solutions, Product Selector, Capacitive Touch, Sensing Solutions, Capsense Product Overview, Capsense Express, Matrix Keypad, Solutions Product, Capsense Express, Auto-tuning Technology Product Overview, Getting Started, Capsense Design Guide, Capsense Introducing, Capsense Cypress Capacitive, Touch Sensing, Technology Video, Implementing Proximity, Controller Video, Implementing Water, Tolerance Buttons, Quietzone Controller Video, Ahas Advanced Capsense, Design Guide, Capsense Design Guide, Capsense Design Guide, Systemen Spektren, Zeitsignale Bandpass-signale, Systeme Darstellung, Bandpass-signalen Darstellung, Bandpass-systemen Antwort, Bandpass- Signal Abtastung, Carlos Galinho Pires, Fernando Miguel Pinto, Vítor Duarte Teixeira, João Freitas, Miguel Sales Dias, From Amp, Erwin Aitenbichler, Max Mühlhäuser, Andreas Braun, Sienko Stephen Thomas, Fadel Adib, Zachary Kabelac, Dina Katabi, Robert C Miller, Implementation Nsdi, Zachary Kabelac, Dina Katabi, Robert C Miller, Weiwei Jiang, Denzil Ferreira, Jani Ylioja, Jorge Goncalves, Vassilis Kostakos, Erwin Aitenbichler, Max Mühlhäuser, Esben Warming Pedersen, Kasper Hornbæk, Keio Universitv, Matthew Hirsch, Douglas Lanman, Henry Holtzman, José Coelho, Tiago Guerreiro, Carlos Duarte, Joshua Reynolds Smith, Tom White, Christopher Dodge, Joseph A. Joe Joseph a. Paradiso, Neil Gershenfeld, David Allport, A Hermann, James R. Melcher, Electromagnetic Fields, A Hermann, James R. Melcher, Electromagnetic Fields, Frank M L Van Der Goes, C Gerard, Fachgebiet G Kommunikationstechnik, Andreas Braun, Reiner Wichert, Arjan Kuijper, Dieter W Fellner, Albrecht Schmidt, Alan Bränzel, Christian Holz, Daniel Hoffmann, Dominik Schmidt, Marius Knaust, Patrick Lühne, René Meusel, Stephan Richter, Patrick Baudisch, L Basiricò, P Cosseddu, A Scidà, B Fraboni, G G Malliaras, A Bonfiglio, Lisa Mcelligott, Michelle Dillon, Krispin Leydon, Bruce Richardson, Mikael Fernström, Joseph A. Joe Joseph a. Paradiso, Corinna Cortes, Vladimir Vapnik, Marta Marrón, Juan C García, Miguel A Sotelo, David Fernández, Daniel Pizarro, Ben Shneiderman, Erwin Aitenbichler, Max Mühlhäuser, Mihail Popescu, Senior Student Member, Yun Yang Yi Li, Marjorie Skubic, Marilyn J Rantz, Ieee Reference, Plqxwh Ylghrv, Lqyroylqj Qrupdo, Krxvhkrog Dfwlylwlhv, Zlwk Xqghujudgxdwh, Q R Q Hqjlqhhulqj, Vwxghqw Sduwlflsdqwv, Zkrp Ihow, Wkdw Wkh, X V H Ri, D Fdphud Iru, L Q Krph, Prqlwrulqj Zdv, Pruh Dssursuldwh, Qxphulfdo Gdwd, Z D V Qrw, Eodfn Edfnjurxqg, Zlwk Zklwh, Grwv Uhsuhvhqwlqj, W K H Vlokrxhwwh, Vpduw Krph, Xinyu Xiaohan Xu Zhang, Goung-bae Kim, Ying Xia, Hae-young Bae, Alessandro Valli, Michelle N Kwasny, Wireless Embedded Internet, Boning Benniu Zhang, Junqian Zhang, Kaihong Zhang, Zhixiang Zhou, Oliver Amft, Holger Junker, Gerhard Tr, Dean Street, Abertay Dundee, Bell Street, Nicolai Hoyningen-huene, Michael Beetz, J Hurdling Financial, Alman Filtering, O F Sensor, Todd O Connor, Esther B Koller-meier, Frank Ade, Hong Lu, Wei Pan, Nicholas D Lane, Tanzeem Choudhury, Andrew J T Campbell, Vom Fachbereich Informatik, Dipl Fh, Ali Asghar, Nazari Shirehjini, Alois Ferscha, Johannes Kepler, Universität Linz, A S Elons, Menna Ahmed, Hwaidaa Shedid, M F Tolba, Paramvir Bahl, Venkata N Padmanabhan, Vom Fachbereich Informatik, M Sc Andreas Braun, Haiying Hua Wang, General Description, Duck Gun Park, Jeongho Jin Kyung H Kim, Jin Bong Sung, Enrique Spinelli, Marcelo Haberman, Pablo García, Uwe Pliquett, Markus Schönfeldt, Andreas Barthel, Explaining Electroreception, Document No Rev G, Champion Court, San Jose, Kirk Woolford, Anne Adams, Chung-lin Huang, Wen-yi Huang, Cliff Randell, Henk Muller, D Wilson, Joshua Reynolds Smith, Chris Salthouse, Neil Gershenfeld, Chris Harrison, Lin Yunsong, William Buller, Brian Wilson, A Theremin, Andreas Savvides, Chih-chieh Han, Mani B Strivastava, Ð Ó Ø Ó Ò Ò Ø Ò Öóùø Ñ Ò Ý Ú Ö Ò Ú Öóòñ Ò, Ò Ø Øóö, Á Ò Ñ Òý, Ù Ø Ð Ó Ø Óò, Ö Ø Ø Ø Û Ö Ø Ö Û Ò Ø Ð Ý Óò, Ó Ø Ø Ò Ø Ð Ý Ø Ñ Ô Ö Ñ Ø Ö Ñó, Ó Ò Ø Û Ö Óö, Ø Ö Ð Ó Ø Ó Ò Ù Ò, Ð Ø Ý Ò Ô Ö Ó Ö Ñ Ò Ö Øù, Ð Ô Ô Ð Ø Óò, Ò Ñ Ö Ø Øøð, Ð Æ Ø Û Óö, Ö Ø Ø Ø Û Ö Ø Ö Û Ò Ø Ð Ý Óò, Ð Ó Ø Ó Ò Ò Ø Ò Öóùø Ñ Ò Ý Ú Ö Ò Ú Öóòñ Ò, M Jordan, J Kleinberg, Arthur N Popper, Sushmita Mitra, Senior Student Member, Tinku Acharya, Senior Student Member, William W Jones, D Ph, Keith R Jones, Hotaka Takizawa, Shotaro Yamaguchi, Mayumi Aoyagi, Nobuo Ezaki, Shinji Mizuno, Programmer Guide, Maja Stikic, Nancy Edwards, D Ph, Viljo Hentinen, Pasi P Laiho, Risto M Arkilahti, Frank Dellaert, Raphael Wimmer, Patrick Baudisch, General Description, Sangwon Choi, Jaehyun Jungong Jefferson Y. 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Melcher, Electromagnetic Fields, Alexander De Luca, Emanuel Von Zezschwitz, Ngo Dieu, Huong Nguyen, Max-emanuel Maurer, Elisa Rubegni, Marcello Paolo Scipioni, Marc Langheinrich, Carl D Hopkins, Alastair J Walker, Ulman Lindenberger, Michael Schellenbach, Shu-chen Chen Li, James S Albert, William G R Crampton, Miika Valtonen, Lineare Modulationsverfahren, Yun Yang Yi Li, Impulsformen Bandbegrenzter Zeitbegrenzter Impuls, Rechteckimpuls Zeitbegrenzter Impuls, Impulsformen Bandbegrenzter Zeitbegrenzter Impuls, Impuls Bandbegrenzte Impulse, Impulse Gau, Impuls Zeit-bandbreite-produkt, Carl D Hopkins, The Kalman, Samer S Saab, Zahi S Nakad, Ling Bao, Stephen S Intille, Thomas Schl, Benjamin Poppinga, Niels Henze, Susanne Boll, Fachgebiet G Kommunikationstechnik, Betreuer Christian, Hatzfeld Emk, Große-puppendahl Fraunhofer Igd, A Hermann, James R. 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Anagnostou, Eric Kabisch, Amanda Williams, Paul Dourish, Iris A Junglas, Norman A Johnson, Douglas J Steel, D Chon Abraham, Paul Mac Loughlin, Sam Joseph, Maria Uther, Pieter Jorissen, Maarten Wijnants, Wim Lamotte, Martin Jonsson, Magnus Mattsson, Brett Jones, David Forysth, Brian P Bailey, Giuliano Maciocci, Andrew Jones, Magnus Lang, Graham Fyffe, Xueming Yu, Jay Busch, Ian Mcdowall, Mark Bolas, Paul Debevec, Hyungeun Jo, Sungjae Hwang, Li Jin, Zhigang Wen, Hans-Christian Jetter, Florian Geyer, Harald Reiterer, Raimund Dachselt, Gerhard Fischer, Rainer Groh, Michael Haller, Thomas Herrmann, Myounghoon Jeon, Andreas Riener, Jonathan Schuett, Brendan Bruce N Walker, Pamela Jennings, Antonio J Jara, Pablo Lopez, David Fernandez, Jose F Castillo, Miguel A Zamora, Antonio F Skarmeta, Jacek Jankowski, Snady Ressler, Kristian Sons, Yvonne Jung, Johannes Behr, Philipp Slusallek, Sebastian Ryszard Kruk, Stefan Decker, Jean-Paul Jamont, Michel Occello, Alejandro Jaimes, Nicu Sebe, Daniel Gatica-Perez, Elliot Jaffe, Aviva Dayan, Amnon Dekel, Bertrand Planes, Rami Ajaj, Margot Jacobs, Linda Worbin, Audrey Girouard, Michael Horn, Jamie Zigelbaum, Sara Isola, Jerry Alan Fails, Sylvia Irawati, Scott A Green, Andreas Duenser, Heedong Ko, Barry Ip, Martin Capey, James Imber, Marco Volino, Jean-Yves Guillemaut, Simon Fenney, Adrian Hilton, Sei Ikeda, Zeeshan Asghar, Jaakko Hyry, Petri Pulli, Antti Pitkanen, Hirokazu Kato, Hannes Haumann, Carman Ruthenbeck, Tobias Klug, Ebba Thora Hvannberg, Gyda Halldórsdóttir, Jan Rudinsky, Hans-Peter Hutter, Thomas Müggler, Udo Jung, David Hutchison, John C Mitchell, Christophe Hurter, Rémi Lesbordes, Jean-Luc Vinot, Stéphane Conversy, Paul Edouard, Vincent Gaits, Hasna Nadfaoui, Jérome Pailler, Seth Hunter, Jeevan Kalanithi, David Merrill, Pham Phuoc Hung, Tuan-Anh Bui, Mauricio Alejandro Gómez Morales, Mui Van Nguyen, Eui-Nam Huh, Erik Geelhoed, Pan Hui, Michal Piórkowski, Tristan Henderson, Jon Crowcroft, Gonzalo Huerta-Canepa, Dongman 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Grosch, Tobias Eble, Stefan Mueller, Samuel Greengard, J Geoffrey Chase, XiaoQi Chen, Jamey Graham, Jorge Moraleda, Jonathan J Hull, Timothee Bailloeul, Xu Liu, Andrea Mariotti, Joachim Goßmann, Marcus Specht, Steven C “Flash” Gordon, Spyridon V Gogouvitis, George Kousiouris, Kleopatra Konstanteli, Theodoros Polychniatis, Andreas Menychtas, Dimosthenis Kyriazis, Theodora Varvarigou, Gernot Goebbels, Martin Göbel, Eitan Glinert, Thomas Gläser, Jens Franke, Götz Wintergerst, Ron Jagodzinski, Athula Ginige, Marco Romano, Monica Sebillo, Giuliana Vitiello, Passquale di Giovanni, Stephen W Gilroy, Marc Cavazza, Remi Chaignon, Daniel Gillette, Justine Cassell, Rana el Kaliouby, Dorothy Strickland, Patrice (Tamar) Weiss, Zann Gill, Holger Giese, Ekkart Kindler, Florian Klein, Robert Wagner, Johannes Ghiletiuc, Markus Färber, Beat Brüderlin, Anna Lisa Gentile, Vitaveska Lanfranchi, Suvodeep Mazumdar, Fabio Ciravegna, Hans W Gellersen, Carl Fischer, Dominique Guinard, Roswitha Gostner, Gerd 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Carmen Santoro, Sophie Tahmassebi, Marília Felismino, Ricardo Luiz, Marta Castela, Pedro Marques, Wolfgang Felger, Lennart E Fahlen, R Bowen Loftin, Michael R Macedonia, Gurminder Singh, S Kicha Ganapathy, Jaron Lanier, Golan Levin, Duffie White, Gopal Pingali, P Fechteler, A Hilsmann, P Eisert, S V Broeck, C Stevens, J Wall, M Sanna, D A Mauro, F Kuijk, R Mekuria, P Cesar, D Monaghan, N E O’Connor, Petros Daras, Dimitrios S Alexiadis, T Zahariadis, Aurélie Favre-Brun, Livio de Luca, Véronique Caye, Haakon Faste, Nir Rachmel, Russell Essary, Evan Sheehan, Jonny Farringdon, Vanessa Oni, Jill Fantauzzacoffin, Linda Candy, Ayoka Chenzira, Ernest Edmonds, David England, Thecla Schiphorst, Atau Tanaka, Jennica Falk, Staffan Björk, Andreas Ernst, Anton Papst, Tobias Ruf, Jens-uwe Garbas, Eva Eriksson, Thomas Riisgaard Hansen, Andreas Lykke-Olesen, Bruno Emond, Kate Ehrlich, Austin Henderson, Jochen Ehnes, Koichi Hirota, Liz Edwards, Graham Dean, Louise Mullagh, Gordon Blair, Darren Edge, Elly Searle, Kevin Chiu, Jing Zhao, Daphne Economou, Damianos Gavalas, Michael Kenteris, George E Tsekouras, Florian Echtler, Simon Nestler, Andreas Dippon, Maximilian Häussler, Klinker Gudrun, Dena Eber, Brian Betz, Tobey Crockett, D Dutoit, E Guthmuller, I Miro-Panades, Benoît Mansoux, Dominique L Scapin, Guillaume Masserey, Joël Viala, Adam Drozd, Nick Tandavanitj, Matthew Michael Wright, Alan Chamberlain, George Drettakis, Mauro Dragone, Thomas Holz, Gregory M P O’Hare, Manish Mehta, Michael Mateas, Ellie Harmon, Christopher Oezbek, René Doursat, Mihaela Ulieru, Suyang Dong, Vineet R Kamat, Gavin Doherty, John Sharry, Magnus Bang, Mariano Alcañiz, Rosa Baños, Stephen DiVerdi, Richard Schreyer, Paul Dietz, Ramesh Raskar, Shane Booth, Jeroen van Baar, Kent Wittenburg, Brian Knep, Oscar Díaz, Cristóbal Arellano, Gorka Puente, Marissa Diaz, Isaac Rudomin, Subhankar Dhar, Upkar Varshney, Gerardine Desanctis, Lu Jiang, Sebastian Denef, Leonardo Ramirez, Tobias Dyrks, Tobias Schwartz, Alexandre Demeure, Gaëlle Calvary, Aljosha Demeulemeester, Katriina Kilpi, Shirley A Elprama, Sammy Lievens, Charles-Frederik Hollemeersch, An Jacobs, Peter Lambert, Rik Van de Walle, Boris Debackere, David A Shamma, Elizabeth F Churchill, Raffaele de Amicis, Giuseppe Conti, Michele Fiorentino, Brian de Alwis, Wilhelm Dangelmaier, Matthias Fischer, Daniel Huber, Christoph Laroque, Tim Süß, Chi Tai Dang, Elisabeth André, Rossana Damiano, Cristina Gena, Vincenzo Lombardo, Fabrizio Nunnari, Areti Damala, Pierre Cubaud, Anne Bationo, Pascal Houlier, Isabelle Marchal, Peter Dalsgaard, Andrew Cunningham, Ben Close, Peter Hutterer, Stefania Cuccurullo, Rita Francese, Sharefa Murad, Ignazio Passero, Maurizio Tucci, Murray Crease, Céline Coutrix, Daniel Cotting, Enrico Costanza, Samuel A Inverso, Elan Pavlov, Rebecca Allen, Carlos J Costa, Manuela Aparício, J A Corrales, F A Candelas, F Torres, Volker Coors, Karen Collins, Kamen Kanev, Bill Kapralos, Philip R Cohen, David R McGee, Dane Coffey, 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Alexanderson, Konrad Tollmar, Samar Al Moubayed, Jens Edlund, Jonas Beskow, A Agostini, S Albolino, R Boselli, G De Michelis, F De Paoli, R Dondi, Anne Adams, Elizabeth Fitzgerald, Gary Priestnall, Elizabeth D Mynatt, Shadi Abou-Zahra, Johan Aberg (2012) NotPhDSurveyPaper, Personal and Ubiquitous Computing 1

Kathrin M Gerling, Ian J Livingston, Lennart E Nacke, Regan L Mandryk (2012) Motion-Based Game Design for Older Adults, Gerontologist

Kathrin M. Gerling, Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk (2012) Full-body motion-based game interaction for older adults, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2207676.2208324

Yue Gao, Regan L. Mandryk (2012) The acute cognitive benefits of casual exergame play, Conference on Human Factors in Computing Systems – Proceedings, doi:10.1145/2207676.2208323

Diane Watson, Regan L. Mandryk (2012) Modeling musical mood from audio features and listening context on an in-situ data set, Proceedings of the 13th International Society for Music Information Retrieval Conference, ISMIR 2012

Mohammad Hashemian, Dylan Knowles, Jonathan Calver, Weicheng Qian, Michael C. Bullock, Scott Bell, Regan L. Mandryk, Nathaniel D. Osgood, Kevin G. Stanley (2012) iEpi: An end to end solution for collecting, conditioning and utilizing epidemiologically relevant data, Proceedings of the International Symposium on Mobile Ad Hoc Networking and Computing (MobiHoc), doi:10.1145/2248341.2248345

Regan L. Mandryk, Michael Kalyn, Yichen Dang, Andre Doucette, Brett Taylor, Shane Dielschneider (2012) Turning off-the-shelf games into biofeedback games, ASSETS’12 – Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, doi:10.1145/2384916.2384952

Rita Orji, Julita Vassileva, Regan Mandryk (2012) Towards an Effective Health Interventions Design: An Extension of the Health Belief Model, Online Journal of Public Health Informatics 4(3), doi:10.5210/ojphi.v4i3.4321

David Mould, Regan L. Mandryk, Hua Li (2012) Emotional response and visual attention to non-photorealistic images, Computers and Graphics (Pergamon) 36(6), doi:10.1016/j.cag.2012.03.039

Brett Taylor, Regan L. Mandryk (2012) Creating and interpreting abstract visualizations of emotion, Proceedings – Graphics Interface

Rita Orji, Regan L. Mandryk, Julita Vassileva (2012) Towards a data-driven approach to intervention design: A predictive path model of healthy eating determinants, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 7284 LNCS, doi:10.1007/978-3-642-31037-9_18

Diane Watson, Regan L. Mandryk (2012) An in-situ study of real-life listening context, Proceedings of the 9th Sound and Music Computing Conference, SMC 2012

David E Culler, Paul (Usa) Wade, Five Chaptef, F A E Fh, L K E Leg, M E H Mh, F A E Je, M E H K Gei, E. Kviesis-Kipge, J. Zaharans, O. Rubenis, a. Grabovskis, Ethical Hacking, C C Palmer, Ethical Hacking, N-channel Trench Mosfet, Samples Tps, V V Tps, D So, Working Voltage, Working Current, Thomas Christy, Zhenli Lu, Aneesh Chauhan, Filipe Silva, Luis Seabra Lopes, James A. Russell, Yali Zheng, Billy Leung, Stanley Sy, Yuan-Ting Yuanting Yuan-ting Zhang, Carmen C Y Poon, Ryan Aylward, Joseph a. Paradiso, G. Lu, F. Yang, J. A. Taylor, J. F. Stein, L. Roselli, F. Alimenti, M. Comez, V. Palazzari, F. Placentino, N. Porzi, a. Scarponi, Christina Strohrmann, Mirco Rossi, Bert Arnrich, Gerhard Tr, B Lohman, Olga Boric-Lubecke, Victor M Lubecke, P W Ong, M M Sondhi, James a.C. Patterson, Douglas C. McIlwraith, Guang-Zhong Yang, Regan L. Mandryk, M. Stella Atkins, Jason M. O’Kane, Jason M. O. Kane, Huichan Zhao, Jonathan Jalving, Rukang Huang, Ross Knepper, Andy Ruina, Robert F. Shepherd, RM Murray, Z Li, SS Sastry, Ming-zher Poh, Daniel Mcduff, R.W. Rosalind W. Picard, Chenggang Yu, Zhenqiu Liu, Thomas McKenna, Andrew T Reisner, Jaques Reifman, Etienne Burdet, Rieko Osu, David W D.W. Franklin, T. Yoshioka, Theodore E Milner, Mitsuo Kawato, Farid Mobasser, Keyvan Hashtrudi-Zaad, Amy Droitcour, Victor M Lubecke, Jenshan Lin, Olga Boric-Lubecke, Masoud Roham, Enrique Saldivar, Srinivas Raghavan, Mark Zurcher, Jonathan Mack, Mehran Mehregany, Senior Student Member, Rasoul Yousefi, Senior Student Member, Mehrdad Nourani, Senior Student Member, Sarah Ostadabbas, Anastasios I. Mourikis, Stergios I. Roumeliotis, Duk Shin, Jaehyo Jung Yup Kim, Yasuharu Koike, Xiao Hu, Wendy M Murray, Eric J Perreault, Ming Hui Chang, Han Pang Huang, Shyue Bin Shu Wei Chang, M. Raghu Ram, K. Venu Madhav, E. Hari Krishna, Nagarjuna Reddy Komalla, K. Ashoka Reddy, Kunsoo Shin, Youngwook Young-tae Yong-jun Younho Kim, Sanggon Bae, Kunkook Park, Sookwan R Kim, Lawrence Barr, Heidi Howarth, Stephen Popkin, Robert J Carroll, Isaac P. Clements, Youngwook Young-tae Yong-jun Younho Kim, Dinal Andreasen, Ravi V. Bellamkonda, Xu Li, Qimin Xu, Sune Bro Duun, Rasmus G. Haahr, Karen Birkelund, Erik V. Thomsen, David Tedaldi, Alberto Pretto, Emanuele Menegatti, Mark Looney, Ryan Libby, Bruce Carter, Yanzhe Yu-Chi Wu, Wei-Hong Hsu, Chao-shu Chang, Wen-Ching Yu, Wen-Liang Huang, Meng-Jen Chen, M J P Van Bussel, J B A M Arends, F Massé, A Serteyn, J Penders, P A M Griep, María Viqueira Villarejo, Begoña García Zapirain, Amaia Méndez Zorrilla, Alexandros Pantelopoulos, Nikolaos G N.G. Bourbakis, David Sander, Didier Grandjean, Klaus R. Scherer, H.H. Asada, O. Khatib, Joseph a. Paradiso, Thesis Supervisor, Deb Roy, Ming-zher Poh, Senior Student Member, Nicholas C. Swenson, R.W. Rosalind W. Picard, Citable Link, Ming-zher Poh, Senior Student Member, Nicholas C. Swenson, R.W. Rosalind W. Picard, Eric S Winokur, Senior Student Member, David Da He, G Charles, A Head Ballistocardiogram Bcg, Charles G Sodini, Felix K Assah, Ulf Ekelund, So