THE INTERACTION LAB
We research computer-supported cooperation, next-generation interfaces, digital games, esports, affective computing, and information visualization.
Games
Research
Investigating and evaluating digital game play experiences and phenomena.
Affective Computing
Exploring and building systems that interact with user emotional states.
Information Visualization
Advancing the display of complex data for the benefit of human interpretation.
Next-Generation Interfaces
Driving innovations in interfaces that change how we interact with digital systems.
Our Lab
The Interaction Lab is a research collective in the Department of Computer Science at the University of Saskatchewan, Canada.
Media Inquiries
For general media inquiries, you can reach the University at:
Visit Us
The Interaction Lab
Department of Computer Science
Room 373, Thorvaldson Bldg
University of Saskatchewan
110 Science Place
Saskatoon, SK, S7N 5C9
Recent Publications
Kevin C. Lam, Carl Gutwin, Madison Klarkowski, Andy Cockburn (2021) The Effects of System Interpretation Errors on Learning New Input Mechanisms, p. 1-13, Association for Computing Machinery (ACM), doi:10.1145/3411764.3445366
Alix Goguey, Carl Gutwin, Zhe Chen, Pang Suwanaposee, Andy Cockburn (2021) Interaction Pace and User Preferences, p. 1-14, Association for Computing Machinery (ACM), doi:10.1145/3411764.3445772
Md. Sami Uddin, Carl Gutwin (2021) The Image of the Interface: How People Use Landmarks to Develop Spatial Memory of Commands in Graphical Interfaces, p. 1-17, Association for Computing Machinery (ACM), doi:10.1145/3411764.3445050
Julian Frommel, Cody Phillips, Regan L Mandryk (2021) Gathering Self-Report Data in Games through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information Intimacy, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM
Martin Dechant, Julian Frommel, Regan L Mandryk (2021) Assessing Social Anxiety Through Digital Biomarkers Embedded in a Gaming Task, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM
Nicole A Beres, Julian Frommel, Elizabeth Reid, Regan L Mandryk, Madison Klarkowski (2021) Don’t You Know That You’re Toxic: Normalization of Toxicity in Online Gaming, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM
Dmitry Alexandrovsky, Maximilian Achim Friehs, Jendrik Grittner, Susanne Putze, Max V Birk, Rainer Malaka, Regan L Mandryk (2021) Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM
Matthew K Miller, Martin Johannes Dechant, Regan L Mandryk (2021) Meeting You, Seeing Me: The Role of Social Anxiety, Feedback, and Interface Layout in a Get-to-Know-You Task via Video Chat, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM
Susanne Poeller, Karla Waldenmeier, Nicola Baumann, Regan L Mandryk (2021) Prepare for Trouble and Make It Double: The Power Motive Predicts Pokémon Choices Based on Apparent Strength, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM
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