Dr. Madison Klarkowski is an early career games researcher. She specialises in the evaluation of player experiences, psychophysiological assessment, and the exploration of games as facilitators for wellbeing and social connectedness. In her Ph.D research, Madison developed and evaluated a methodology for the psychophysiological assessment of challenge in the context of digital play.
Since arriving at the University of Saskatchewan in 2019, Madison has been building a program of research on esports—in supporting, deconstructing, and understanding expert play, as well as investigating the connections and communities that emerge in esports contexts.
Madison Klarkowski, Assistant Professor
Department of Computer Science
University of Saskatchewan
110 Science Place, Saskatoon, SK, S7N 5C9
Tel: +1 306 966 8940
Email: madison@cs.usask.ca
(2021) The Effects of System Interpretation Errors on Learning New Input Mechanisms, p. 1-13, Association for Computing Machinery (ACM), doi:10.1145/3411764.3445366
(2021) Don’t You Know That You’re Toxic: Normalization of Toxicity in Online Gaming, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM
(2020) Risking Treasure: Testing Loss Aversion in an Adventure Game, CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, p. 306-320, Association for Computing Machinery, Inc, doi:10.1145/3410404.3414250
(2020) "Let's Get Physiological, Physiological!", Proceedings of the Annual Symposium on Computer-Human Interaction in Play, New York, NY, USA: ACM, doi:10.1145/3410404.3414227
(2020) Risking Treasure: Testing Loss Aversion in an Adventure Game(November), p. 306-320, doi:10.1145/3410404.3414250
(2020) "Let's Get Physiological, Physiological!", Proceedings of the Annual Symposium on Computer-Human Interaction in Play, New York, NY, USA: ACM, doi:10.1145/3410404.3414227
(2020) Making friends in online games: gender differences and designing for greater social connectedness, Behaviour and Information Technology 39(8), doi:10.1080/0144929X.2019.1625442
(2019) A Sense of Belonging: Pokémon GO and Social Connectedness, Games and Culture 14(6), doi:10.1177/1555412017719973
(2019) A Sense of Belonging: Pokémon GO and Social Connectedness, Games and Culture, doi:10.1177/1555412017719973
(2019) A Sense of Belonging: Pokémon GO and Social Connectedness, Games and Culture, doi:10.1177/1555412017719973
(2018) Greater rewards in videogames lead to more presence, enjoyment and effort, Computers in Human Behavior 87, doi:10.1016/j.chb.2018.05.025
(2018) Augmenting Co-Located Social Play with Biofeedback, doi:10.1145/3242671.3242679
(2018) Video game selection procedures for experimental research, Conference on Human Factors in Computing Systems - Proceedings 2018-April, doi:10.1145/3173574.3173760
(2018) Using applied games to engage mHealth users: A case study of MinDMax, CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242686
(2018) The impact of rewards and trait reward responsiveness on player motivation, CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242713
(2018) Don’t sweat the small stuff: The effect of challenge-skill manipulation on electrodermal activity, CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242714
(2018) Augmenting co-located social play with biofeedback: An interactional approach, CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242679
(2018) The impact of rewards and trait reward responsiveness on player motivation, CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242713
(2018) Don’t sweat the small stuff: The effect of challenge-skill manipulation on electrodermal activity, CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242714
(2018) Greater rewards in videogames lead to more presence, enjoyment and effort, Computers in Human Behavior, doi:10.1016/j.chb.2018.05.025
(2018) Greater rewards in videogames lead to more presence, enjoyment and effort, Computers in Human Behavior, doi:10.1016/j.chb.2018.05.025
(2018) Don’t sweat the small stuff: The effect of challenge-skill manipulation on electrodermal activity, CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242714
(2018) The impact of rewards and trait reward responsiveness on player motivation, CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242713
(2017) Understanding initial experiences with mindmax, an mhealth app that draws on shared interests in sports and video games, ACM International Conference Proceeding Series, doi:10.1145/3152771.3156152
(2016) Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2858036.2858563
(2016) Psychophysiology of challenge in play: EDA and self-reported arousal, Conference on Human Factors in Computing Systems - Proceedings 07-12-May-2016, doi:10.1145/2851581.2892485
(2016) Psychophysiology of Challenge in Play, doi:10.1145/2851581.2892485
(2016) The Social Context of Video Game Play, doi:10.1145/2901790.2901823
(2016) The social context of video game play: Challenges and strategies, DIS 2016 - Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse, doi:10.1145/2901790.2901823
(2016) Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2858036.2858563
(2016) Psychophysiology of Challenge in Play, doi:10.1145/2851581.2892485
(2016) Psychophysiology of challenge in play: EDA and self-reported arousal, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2851581.2892485
(2016) Psychophysiology of challenge in play: EDA and self-reported arousal, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2851581.2892485
(2016) Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2858036.2858563
(2016) Psychophysiology of Challenge in Play, doi:10.1145/2851581.2892485
(2015) Redefining videogame reward types, OzCHI 2015: Being Human - Conference Proceedings, doi:10.1145/2838739.2838782
(2015) Operationalising and measuring flow in video games, OzCHI 2015: Being Human - Conference Proceedings, doi:10.1145/2838739.2838826
(2015) Redefining videogame reward types, OzCHI 2015: Being Human - Conference Proceedings, doi:10.1145/2838739.2838782
(2015) Operationalising and measuring flow in video games, OzCHI 2015: Being Human - Conference Proceedings, doi:10.1145/2838739.2838826
(2015) Operationalising and measuring flow in video games, OzCHI 2015: Being Human - Conference Proceedings, doi:10.1145/2838739.2838826
(2015) Redefining videogame reward types, OzCHI 2015: Being Human - Conference Proceedings, doi:10.1145/2838739.2838782
(2015) Cooperative game play with avatars and agents: Differences in brain activity and the experience of play, Conference on Human Factors in Computing Systems - Proceedings 2015-April, doi:10.1145/2702123.2702468