Brandon joined the HCI lab in 2019 after finishing his B.A & Sc in Interactive Systems Design at the University of Saskatchewan, supervised by Regan Mandryk and Cody Phillips. His research focuses on how breaks in video games can affect player performance and experience. Brandon graduated in 2021.
(2020) Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game, CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, p. 294-305, Association for Computing Machinery, Inc, doi:10.1145/3410404.3414225