Dr. Cody Phillips researches the motivational pull of games. In his Ph.D. research, Cody developed and evaluated a typology of video game rewards.
Since arriving at the University of Saskatchewan in 2019, Cody has been building a program of research exploring the benefits of commercial video games.
Cody Phillips, Special Lecturer
Department of Computer Science
University of Saskatchewan
110 Science Place, Saskatoon, SK, S7N 5C9
Tel: +1 306 966 8940
Email: cody.phillips@usask.ca
(2021) Gathering Self-Report Data in Games through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information Intimacy, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM
(2020) Risking Treasure: Testing Loss Aversion in an Adventure Game, CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, p. 306-320, Association for Computing Machinery, Inc, doi:10.1145/3410404.3414250
(2020) Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game, CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, p. 294-305, Association for Computing Machinery, Inc, doi:10.1145/3410404.3414225
(2020) Risking Treasure: Testing Loss Aversion in an Adventure Game(November), p. 306-320, doi:10.1145/3410404.3414250 pdf
(2020) Testing the limits of the spatial approach: Comparing retrieval and revisitation performance of spatial and paged data organizations for large item sets, Proceedings - Graphics Interface 2020-May
(2020) Puppy island: Theory-driven design of a serious game for young children with cystic fibrosis, Proceedings of the Interaction Design and Children Conference, IDC 2020, doi:10.1145/3392063.3394435
(2019) A Sense of Belonging: Pokémon GO and Social Connectedness, Games and Culture 14(6), doi:10.1177/1555412017719973
(2019) A Sense of Belonging: Pokémon GO and Social Connectedness, Games and Culture, doi:10.1177/1555412017719973
(2019) A Sense of Belonging: Pokémon GO and Social Connectedness, Games and Culture, doi:10.1177/1555412017719973
(2018) Greater rewards in videogames lead to more presence, enjoyment and effort, Computers in Human Behavior 87, doi:10.1016/j.chb.2018.05.025
(2018) The impact of rewards and trait reward responsiveness on player motivation, CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242713
(2018) Don’t sweat the small stuff: The effect of challenge-skill manipulation on electrodermal activity, CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242714
(2018) The impact of rewards and trait reward responsiveness on player motivation, CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242713
(2018) Don’t sweat the small stuff: The effect of challenge-skill manipulation on electrodermal activity, CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242714
(2018) Greater rewards in videogames lead to more presence, enjoyment and effort, Computers in Human Behavior, doi:10.1016/j.chb.2018.05.025
(2018) Greater rewards in videogames lead to more presence, enjoyment and effort, Computers in Human Behavior, doi:10.1016/j.chb.2018.05.025
(2018) Don’t sweat the small stuff: The effect of challenge-skill manipulation on electrodermal activity, CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242714
(2018) The impact of rewards and trait reward responsiveness on player motivation, CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242713
(2016) Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2858036.2858563
(2016) Psychophysiology of challenge in play: EDA and self-reported arousal, Conference on Human Factors in Computing Systems - Proceedings 07-12-May-2016, doi:10.1145/2851581.2892485
(2016) Psychophysiology of Challenge in Play, doi:10.1145/2851581.2892485
(2016) Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2858036.2858563
(2016) Designing gameful and ethical experiences, DIS 2016 Companion - Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse, doi:10.1145/2908805.2913023
(2016) Psychophysiology of Challenge in Play, doi:10.1145/2851581.2892485
(2016) Psychophysiology of challenge in play: EDA and self-reported arousal, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2851581.2892485
(2016) Psychophysiology of challenge in play: EDA and self-reported arousal, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2851581.2892485
(2016) Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2858036.2858563
(2016) Psychophysiology of Challenge in Play, doi:10.1145/2851581.2892485
(2016) Designing gameful and ethical experiences, DIS 2016 Companion - Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse, doi:10.1145/2908805.2913023
(2015) Redefining videogame reward types, OzCHI 2015: Being Human - Conference Proceedings, doi:10.1145/2838739.2838782
(2015) Operationalising and measuring flow in video games, OzCHI 2015: Being Human - Conference Proceedings, doi:10.1145/2838739.2838826
(2015) Redefining videogame reward types, OzCHI 2015: Being Human - Conference Proceedings, doi:10.1145/2838739.2838782
(2015) Operationalising and measuring flow in video games, OzCHI 2015: Being Human - Conference Proceedings, doi:10.1145/2838739.2838826
(2015) Operationalising and measuring flow in video games, OzCHI 2015: Being Human - Conference Proceedings, doi:10.1145/2838739.2838826
(2015) Redefining videogame reward types, OzCHI 2015: Being Human - Conference Proceedings, doi:10.1145/2838739.2838782
(2013) Videogame reward types, ACM International Conference Proceeding Series, doi:10.1145/2583008.2583025
(2013) Videogame reward types, ACM International Conference Proceeding Series, doi:10.1145/2583008.2583025