Colby’s research goal is to help you be a better gamer. That is, he explores how psychomotor skills develop within games. He also developed and maintains the “Bride of Frankensystem” framework that many members of the lab use to run their experiments online. He is working on completing his Ph.D. and is co-supervised by Carl Gutwin and Regan Mandryk.
Colby joined the interaction lab in 2014 as a M.Sc. student under the supervision of Regan Mandryk, and completed his degree in 2016. His thesis was titled “ Scaffolding Novices to Leverage Auditory Awareness Cues in First-Person Shooters”. Before joining the lab, he completed a B.Sc. at the University of the Fraser Valley.
You can learn more about Colby’s past work at his portfolio.
(2020) Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game, CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, p. 294-305, Association for Computing Machinery, Inc, doi:10.1145/3410404.3414225
(2020) In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs, Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, p. 1-14, url, doi:10.1145/3313831.3376734
(2020) In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/3313831.3376734
(2020) Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/3313831.3376446
(2020) In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs, Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, p. 1-14, url, doi:10.1145/3313831.3376734
(2019) Press pause when you play: Comparing spaced practice intervals for skill development in games, CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, p. 169-184, Association for Computing Machinery, Inc, doi:10.1145/3311350.3347195
(2019) Press Pause when you Play, doi:10.1145/3311350.3347195
(2019) Press pause when you play: Comparing spaced practice intervals for skill development in games, CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3311350.3347195
(2018) Designing for Friendship, doi:10.1145/3242671.3242702
(2018) Designing for friendship: Modeling properties of play, in-game social capital, and psychological well-being, CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242702
(2017) The effects of navigation assistance on spatial learning and performance in a 3D game, CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, p. 341-353, Association for Computing Machinery, Inc, doi:10.1145/3116595.3116602
(2017) The effects of navigation assistance on spatial learning and performance in a 3D game, CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3116595.3116602
(2017) The effects of navigation assistance on spatial learning and performance in a 3D game, CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3116595.3116602
(2016) Scaffolding player location awareness through audio cues in first-person shooters, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2858036.2858172
(2016) Trust me: Social games are better than social icebreakers at building trust, CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2967934.2968097
(2016) Scaffolding player location awareness through audio cues in first-person shooters, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2858036.2858172