Jason’s main research area focuses on the relationship between Player and Protagonist in games. He has studied a wide range of topics including using games to manipulate experience, narrative prototyping, understanding how sexist content effects player experience, and understanding the mechanisms of dialogue choices in games.
Jason is currently an instructor at the Recording Arts Institute of Saskatoon, teaching a Game Art and Design program.
(2015) The Effects of Adding Premise and Backstory to Psychological Tasks, Conference on Human Factors in Computing Systems - Proceedings
(2019) Press pause when you play: Comparing spaced practice intervals for skill development in games, CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, p. 169-184, Association for Computing Machinery, Inc, doi:10.1145/3311350.3347195
(2019) Press Pause when you Play, doi:10.1145/3311350.3347195
(2019) Press pause when you play: Comparing spaced practice intervals for skill development in games, CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3311350.3347195
(2019) Red or blue pill: Fostering identification and transportation through dialogue choices in RPGs, ACM International Conference Proceeding Series, doi:10.1145/3337722.3337734
(2017) Don't Talk Dirty to Me, doi:10.1145/3025453.3025563
(2017) Those are not the Stories you are Looking For, doi:10.1145/3116595.3116636
(2017) Don't talk dirty to me: How sexist beliefs affect experience in sexist games, Conference on Human Factors in Computing Systems - Proceedings 2017-May, doi:10.1145/3025453.3025563
(2017) Those are not the stories you are looking for: Using text prototypes to evaluate game narratives early, CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3116595.3116636
(2017) Don't talk dirty to me: How sexist beliefs affect experience in sexist games, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/3025453.3025563
(2017) Those are not the stories you are looking for: Using text prototypes to evaluate game narratives early, CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3116595.3116636
(2016) Fostering intrinsic motivation through avatar identification in digital games, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2858036.2858062
(2016) The effects of social exclusion on play experience and hostile cognitions in digital games, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2858036.2858061
(2016) Trust me: Social games are better than social icebreakers at building trust, CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2967934.2968097
(2016) Fostering intrinsic motivation through avatar identification in digital games, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2858036.2858062
(2015) Manipulating leaderboards to induce player experience, CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2793107.2793138
(2015) Manipulating leaderboards to induce player experience, CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2793107.2793138