Madison Klarkowski

Position: Assistant Professor

Dr. Madison Klarkowski is an early career games researcher. She specialises in the evaluation of player experiences, psychophysiological assessment, and the exploration of games as facilitators for wellbeing and social connectedness. In her Ph.D research, Madison developed and evaluated a methodology for the psychophysiological assessment of challenge in the context of digital play.

Since arriving at the University of Saskatchewan in 2019, Madison has been building a program of research on esports—in supporting, deconstructing, and understanding expert play, as well as investigating the connections and communities that emerge in esports contexts.

Contact

Madison Klarkowski, Assistant Professor
Department of Computer Science
University of Saskatchewan
110 Science Place, Saskatoon, SK, S7N 5C9
Tel: +1 306 966 8940
Email: madison@cs.usask.ca

Publications

Kevin C. Lam, Carl Gutwin, Madison Klarkowski, Andy Cockburn (2021) The Effects of System Interpretation Errors on Learning New Input Mechanisms, p. 1-13, Association for Computing Machinery (ACM), doi:10.1145/3411764.3445366

Nicole A Beres, Julian Frommel, Elizabeth Reid, Regan L Mandryk, Madison Klarkowski (2021) Don’t You Know That You’re Toxic: Normalization of Toxicity in Online Gaming, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM

Natanael Bandeira Romão Tomé, Madison Klarkowski, Carl Gutwin, Cody Phillips, Regan L. Mandryk, Andy Cockburn (2020) Risking Treasure: Testing Loss Aversion in an Adventure Game, CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, p. 306-320, Association for Computing Machinery, Inc, doi:10.1145/3410404.3414250

Raquel Robinson, Katelyn Wiley, Amir Rezaeivahdati, Madison Klarkowski, Regan L. Mandryk (2020) "Let's Get Physiological, Physiological!", Proceedings of the Annual Symposium on Computer-Human Interaction in Play, New York, NY, USA: ACM, doi:10.1145/3410404.3414227

Natanael Bandeira Romão Tomé, Madison Klarkowski, Carl Gutwin, Cody Phillips, Regan L. Mandryk, Andy Cockburn (2020) Risking Treasure: Testing Loss Aversion in an Adventure Game(November), p. 306-320, doi:10.1145/3410404.3414250

Raquel Robinson, Katelyn Wiley, Amir Rezaeivahdati, Madison Klarkowski, Regan L. Mandryk (2020) "Let's Get Physiological, Physiological!", Proceedings of the Annual Symposium on Computer-Human Interaction in Play, New York, NY, USA: ACM, doi:10.1145/3410404.3414227

Kellie Vella, Madison Klarkowski, Selen Turkay, Daniel Johnson (2020) Making friends in online games: gender differences and designing for greater social connectedness, Behaviour and Information Technology 39(8), doi:10.1080/0144929X.2019.1625442

Kellie Vella, Daniel Johnson, Vanessa Wan Sze Cheng, Tracey Davenport, Jo Mitchell, Madison Klarkowski, Cody Phillips (2019) A Sense of Belonging: Pokémon GO and Social Connectedness, Games and Culture 14(6), doi:10.1177/1555412017719973

Kellie Vella, Daniel Johnson, Vanessa Wan Sze Cheng, Tracey Davenport, Jo Mitchell, Madison Klarkowski, Cody Phillips (2019) A Sense of Belonging: Pokémon GO and Social Connectedness, Games and Culture, doi:10.1177/1555412017719973

Kellie Vella, Daniel Johnson, Vanessa Wan Sze Cheng, Tracey Davenport, Jo Mitchell, Madison Klarkowski, Cody Phillips (2019) A Sense of Belonging: Pokémon GO and Social Connectedness, Games and Culture, doi:10.1177/1555412017719973

Daniel Johnson, Madison Klarkowski, Kellie Vella, Cody Phillips, Mitchell McEwan, Christopher N. Watling (2018) Greater rewards in videogames lead to more presence, enjoyment and effort, Computers in Human Behavior 87, doi:10.1016/j.chb.2018.05.025

Aidan D'Souza, Bernd Ploderer, Madison Klarkowski, Peta Wyeth (2018) Augmenting Co-Located Social Play with Biofeedback, doi:10.1145/3242671.3242679

April Tyack, Peta Wyeth, Madison Klarkowski (2018) Video game selection procedures for experimental research, Conference on Human Factors in Computing Systems - Proceedings 2018-April, doi:10.1145/3173574.3173760

Kellie Vella, Nikki Peever, Madison Klarkowski, Bernd Ploderer, Jo Mitchell, Daniel Johnson (2018) Using applied games to engage mHealth users: A case study of MinDMax, CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242686

Cody Phillips, Daniel Johnson, Madison Klarkowski, Melanie White, Leanne Hides (2018) The impact of rewards and trait reward responsiveness on player motivation, CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242713

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody Phillips, Simon Smith (2018) Don’t sweat the small stuff: The effect of challenge-skill manipulation on electrodermal activity, CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242714

Aidan D'Souza, Bernd Ploderer, Madison Klarkowski, Peta Wyeth (2018) Augmenting co-located social play with biofeedback: An interactional approach, CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242679

Cody Phillips, Daniel Johnson, Madison Klarkowski, Melanie White, Leanne Hides (2018) The impact of rewards and trait reward responsiveness on player motivation, CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242713

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody Phillips, Simon Smith (2018) Don’t sweat the small stuff: The effect of challenge-skill manipulation on electrodermal activity, CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242714

Daniel Johnson, Madison Klarkowski, Kellie Vella, Cody Phillips, Mitchell McEwan, Christopher N. Watling (2018) Greater rewards in videogames lead to more presence, enjoyment and effort, Computers in Human Behavior, doi:10.1016/j.chb.2018.05.025

Daniel Johnson, Madison Klarkowski, Kellie Vella, Cody Phillips, Mitchell McEwan, Christopher N. Watling (2018) Greater rewards in videogames lead to more presence, enjoyment and effort, Computers in Human Behavior, doi:10.1016/j.chb.2018.05.025

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody Phillips, Simon Smith (2018) Don’t sweat the small stuff: The effect of challenge-skill manipulation on electrodermal activity, CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242714

Cody Phillips, Daniel Johnson, Madison Klarkowski, Melanie White, Leanne Hides (2018) The impact of rewards and trait reward responsiveness on player motivation, CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242713

Nicole Peever, Kellie Vella, Daniel Johnson, Bernd Ploderer, Madison Klarkowski, Jo Mitchell (2017) Understanding initial experiences with mindmax, an mhealth app that draws on shared interests in sports and video games, ACM International Conference Proceeding Series, doi:10.1145/3152771.3156152

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Mitchell McEwan, Cody Phillips, Simon Smith (2016) Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2858036.2858563

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody Phillips, Simon Smith (2016) Psychophysiology of challenge in play: EDA and self-reported arousal, Conference on Human Factors in Computing Systems - Proceedings 07-12-May-2016, doi:10.1145/2851581.2892485

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody Phillips, Simon Smith (2016) Psychophysiology of Challenge in Play, doi:10.1145/2851581.2892485

Kellie Vella, Madison Klarkowski, Daniel Johnson, Leanne Hides, Peta Wyeth (2016) The Social Context of Video Game Play, doi:10.1145/2901790.2901823

Kellie Vella, Madison Klarkowski, Daniel Johnson, Leanne Hides, Peta Wyeth (2016) The social context of video game play: Challenges and strategies, DIS 2016 - Proceedings of the 2016 ACM Conference on Designing Interactive Systems: Fuse, doi:10.1145/2901790.2901823

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Mitchell McEwan, Cody Phillips, Simon Smith (2016) Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2858036.2858563

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody Phillips, Simon Smith (2016) Psychophysiology of Challenge in Play, doi:10.1145/2851581.2892485

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody Phillips, Simon Smith (2016) Psychophysiology of challenge in play: EDA and self-reported arousal, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2851581.2892485

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody Phillips, Simon Smith (2016) Psychophysiology of challenge in play: EDA and self-reported arousal, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2851581.2892485

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Mitchell McEwan, Cody Phillips, Simon Smith (2016) Operationalising and evaluating sub-optimal and optimal play experiences through challenge-skill manipulation, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2858036.2858563

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody Phillips, Simon Smith (2016) Psychophysiology of Challenge in Play, doi:10.1145/2851581.2892485

Cody Phillips, Daniel Johnson, Peta Wyeth, Leanne Hides, Madison Klarkowski (2015) Redefining videogame reward types, OzCHI 2015: Being Human - Conference Proceedings, doi:10.1145/2838739.2838782

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Simon Smith, Cody Phillips (2015) Operationalising and measuring flow in video games, OzCHI 2015: Being Human - Conference Proceedings, doi:10.1145/2838739.2838826

Cody Phillips, Daniel Johnson, Peta Wyeth, Leanne Hides, Madison Klarkowski (2015) Redefining videogame reward types, OzCHI 2015: Being Human - Conference Proceedings, doi:10.1145/2838739.2838782

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Simon Smith, Cody Phillips (2015) Operationalising and measuring flow in video games, OzCHI 2015: Being Human - Conference Proceedings, doi:10.1145/2838739.2838826

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Simon Smith, Cody Phillips (2015) Operationalising and measuring flow in video games, OzCHI 2015: Being Human - Conference Proceedings, doi:10.1145/2838739.2838826

Cody Phillips, Daniel Johnson, Peta Wyeth, Leanne Hides, Madison Klarkowski (2015) Redefining videogame reward types, OzCHI 2015: Being Human - Conference Proceedings, doi:10.1145/2838739.2838782

Daniel Johnson, Peta Wyeth, Madison Clark, Christopher Watling (2015) Cooperative game play with avatars and agents: Differences in brain activity and the experience of play, Conference on Human Factors in Computing Systems - Proceedings 2015-April, doi:10.1145/2702123.2702468