Dr. Martin Deschant focuses his research on how digital games and immersive media can be used within the context of mental health. One major focus in this work is social anxiety, where he investigates how digital media can help affected individuals to assess the severity of their anxiety as well as how digital media, especially digital games, may help individuals to overcome their own anxiety. These insights can help to further understand the complex interplay of mental health and (in)- game preferences and activities, as well as further help designers to develop more elaborated tools for the assessment and intervention of mental health issues.
Besides that, he also investigates how novel interaction technologies, such as eye tracking, can increase the enjoyment of digital games as well as a tool for the assessment of mental health.
After finishing his Master of Science in Media Informatics at the University of Regensburg he worked as a user experience designer for SensoMotoric Instruments GmbH (bought by Apple in 2017) and Tobii as well as lecturer (University of Regensburg, Ludwig Maximilian University of Munich).
He joined the lab 2017 as a PhD Student and works with Prof. Dr. Regan Mandryk.
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