I’m a PhD candidate working to understand and improve video chat as a tool to form and maintain relationships.
My current interests include understanding how video chat makes us feel (e.g., anxious or self-focused) and behave (e.g., sharing personal information). I also study how tools for coviewing media can support video chat users in spending time together.
I enjoy development as part of the research process; my development interests are mainly web-centric. Some of the technologies I’ve been using most are Typescript, React, Firebase, Node, and WebRTC.
Other experience:
(2015) Designing wheelchair-based movement games, ACM Transactions on Accessible Computing 6(2), doi:10.1145/2724729
(2014) The effects of embodied persuasive games on player attitudes toward people using wheelchairs, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2556288.2556962
(2014) Effects of skill balancing for physical abilities on player performance, experience and self-esteemin exergames, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2556288.2556963
(2014) Effects of skill balancing for physical abilities on player performance, experience and self-esteemin exergames, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2556288.2556963
(2014) The effects of embodied persuasive games on player attitudes toward people using wheelchairs, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2556288.2556962
(2020) Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/3313831.3376446
(2017) Through the looking glass: Effects of feedback on self-awareness and conversation during video chat, Conference on Human Factors in Computing Systems - Proceedings 2017-May, doi:10.1145/3025453.3025548
(2016) Extracting heart rate from videos of online participants, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2858036.2858064
(2016) Differentiating in-game frustration from at-game frustration using touch pressure, Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces: Nature Meets Interactive Surfaces, ISS 2016, doi:10.1145/2992154.2992185
(2016) Differentiating in-game frustration from at-game frustration using touch pressure, Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces: Nature Meets Interactive Surfaces, ISS 2016, doi:10.1145/2992154.2992185
(2015) How self-esteem shapes our interactions with play technologies, CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2793107.2793111