Matthew Miller

Position: PhD Student

I’m a PhD candidate working to understand and improve video chat as a tool to form and maintain relationships.

My current interests include understanding how video chat makes us feel (e.g., anxious or self-focused) and behave (e.g., sharing personal information). I also study how tools for coviewing media can support video chat users in spending time together.

I enjoy development as part of the research process; my development interests are mainly web-centric. Some of the technologies I’ve been using most are Typescript, React, Firebase, Node, and WebRTC.

Other experience:

  • Worked for two summers as a research intern at Microsoft Research, studying novel interfaces for scaling text and audio communication to large audiences in live streams
  • Worked with as an instructor with the U of S, teaching courses on HCI, implementation of graphical interfaces, and computer organization/architecture
  • Worked as an undergraduate research assistant, doing development for research projects including Kinect applications for people who use wheelchairs, exertion games, and mobile games
Publications

Kathrin M. Gerling, Regan L. Mandryk, Matthew Miller, Michael R. Kalyn, Max Birk, Jan D. Smeddinck (2015) Designing wheelchair-based movement games, ACM Transactions on Accessible Computing 6(2), doi:10.1145/2724729

Kathrin M. Gerling, Regan L. Mandryk, Max Birk, Matthew Miller, Rita Orji (2014) The effects of embodied persuasive games on player attitudes toward people using wheelchairs, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2556288.2556962

Kathrin M. Gerling, Matthew Miller, Regan L. Mandryk, Max Birk, Jan Smeddinck (2014) Effects of skill balancing for physical abilities on player performance, experience and self-esteemin exergames, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2556288.2556963

Kathrin M. Gerling, Matthew Miller, Regan L. Mandryk, Max Birk, Jan Smeddinck (2014) Effects of skill balancing for physical abilities on player performance, experience and self-esteemin exergames, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2556288.2556963

Kathrin M. Gerling, Regan L. Mandryk, Max Birk, Matthew Miller, Rita Orji (2014) The effects of embodied persuasive games on player attitudes toward people using wheelchairs, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2556288.2556962

Julian Frommel, Valentin Sagl, Ansgar E. Depping, Colby Johanson, Matthew K. Miller, Regan L. Mandryk (2020) Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/3313831.3376446

Matthew K. Miller, Regan L. Mandryk, Max V. Birk, Ansgar E. Depping, Tushita Patel (2017) Through the looking glass: Effects of feedback on self-awareness and conversation during video chat, Conference on Human Factors in Computing Systems - Proceedings 2017-May, doi:10.1145/3025453.3025548

Thomas Muender, Matthew K. Miller, Max V. Birk, Regan L. Mandryk (2016) Extracting heart rate from videos of online participants, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2858036.2858064

Matthew K. Miller, Regan L. Mandryk (2016) Differentiating in-game frustration from at-game frustration using touch pressure, Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces: Nature Meets Interactive Surfaces, ISS 2016, doi:10.1145/2992154.2992185

Matthew K. Miller, Regan L. Mandryk (2016) Differentiating in-game frustration from at-game frustration using touch pressure, Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces: Nature Meets Interactive Surfaces, ISS 2016, doi:10.1145/2992154.2992185

Max V. Birk, Regan L. Mandryk, Matthew K. Miller, Kathrin M. Gerling (2015) How self-esteem shapes our interactions with play technologies, CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2793107.2793111