headshot of Regan Mandryk

Regan Mandryk

Position: Professor

Dr. Regan Mandryk pioneered the area of affective physiological evaluation for computer games in her Ph.D. research with support from Electronic Arts. With over 200 publications that have been cited over 10000 times (including one of Google Scholar’s 10 classic papers in HCI from 2006), she continues to investigate novel ways of understanding players and their experiences, but also develops and evaluates games for health and wellbeing, and games that foster interpersonal relationships.

Regan has been the invited keynote speaker at several international game conferences, led Games research in the Canadian GRAND Network, organizes international conferences including the inaugural CHI PLAY, the inaugural CHI Games Subcommittee, and CHI 2018, and leads the first ever Canadian graduate training program on games user research (SWaGUR.ca) with $2.5 million of support from NSERC. She was inducted into the Royal Society of Canada’s College of New Scholars, Artists and Scientists in 2014, received the University of Saskatchewan New Researcher Award in 2015, the Canadian Association for Computer Science’s Outstanding Young Canadian Computer Science Researcher Prize in 2016, and the prestigious E.W.R. Steacie Fellowship in 2018.

Download a copy of her CV . For publications prior to arriving at the UofS (before 2007), please check out her google scholar page at: https://goo.gl/PPifWA.

Contact

Regan Mandryk, Professor
Department of Computer Science
University of Saskatchewan
110 Science Place, Saskatoon, SK, S7N 5C9
Tel: +1 306 966 4888
Fax: +1 306 966 4884

Publications

Julian Frommel, Cody Phillips, Regan L Mandryk (2021) Gathering Self-Report Data in Games through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information Intimacy, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM

Martin Dechant, Julian Frommel, Regan L Mandryk (2021) Assessing Social Anxiety Through Digital Biomarkers Embedded in a Gaming Task, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM

Nicole A Beres, Julian Frommel, Elizabeth Reid, Regan L Mandryk, Madison Klarkowski (2021) Don’t You Know That You’re Toxic: Normalization of Toxicity in Online Gaming, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM

Dmitry Alexandrovsky, Maximilian Achim Friehs, Jendrik Grittner, Susanne Putze, Max V Birk, Rainer Malaka, Regan L Mandryk (2021) Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM

Matthew K Miller, Martin Johannes Dechant, Regan L Mandryk (2021) Meeting You, Seeing Me: The Role of Social Anxiety, Feedback, and Interface Layout in a Get-to-Know-You Task via Video Chat, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM

Susanne Poeller, Karla Waldenmeier, Nicola Baumann, Regan L Mandryk (2021) Prepare for Trouble and Make It Double: The Power Motive Predicts Pokémon Choices Based on Apparent Strength, Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Virtual: ACM

Natanael Bandeira Romão Tomé, Madison Klarkowski, Carl Gutwin, Cody Phillips, Regan L. Mandryk, Andy Cockburn (2020) Risking Treasure: Testing Loss Aversion in an Adventure Game, CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, p. 306-320, Association for Computing Machinery, Inc, doi:10.1145/3410404.3414250

Brandon Piller, Colby Johanson, Cody Phillips, Carl Gutwin, Regan L. Mandryk (2020) Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game, CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, p. 294-305, Association for Computing Machinery, Inc, doi:10.1145/3410404.3414225

Raquel Robinson, Katelyn Wiley, Amir Rezaeivahdati, Madison Klarkowski, Regan L. Mandryk (2020) "Let's Get Physiological, Physiological!", Proceedings of the Annual Symposium on Computer-Human Interaction in Play, New York, NY, USA: ACM, doi:10.1145/3410404.3414227

Martin Kocur, Martin Johannes Dechant, Michael Lankes, Christian Wolff, Regan Mandryk (2020) Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games, Symposium on Eye Tracking Research and Applications, p. 1-6

Maximilian Achim Friehs, Martin Dechant, Sarah Vedress, Christian Frings, Regan Lee Mandryk (2020) Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments, JMIR serious games 8(3), p. e17810, JMIR Publications Inc., Toronto, Canada

Maximilian Achim Friehs, Martin Dechant, Sarah Vedress, Christian Frings, Regan Lee Mandryk (2020) Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments, JMIR serious games 8(3), p. e17810, JMIR Publications Inc., Toronto, Canada

Natanael Bandeira Romão Tomé, Madison Klarkowski, Carl Gutwin, Cody Phillips, Regan L. Mandryk, Andy Cockburn (2020) Risking Treasure: Testing Loss Aversion in an Adventure Game(November), p. 306-320, doi:10.1145/3410404.3414250

Raquel Robinson, Katelyn Wiley, Amir Rezaeivahdati, Madison Klarkowski, Regan L. Mandryk (2020) "Let's Get Physiological, Physiological!", Proceedings of the Annual Symposium on Computer-Human Interaction in Play, New York, NY, USA: ACM, doi:10.1145/3410404.3414227

Martin Dechant, Susanne Poeller, Colby Johanson, Katelyn Wiley, Regan L. Mandryk (2020) In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs, Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, p. 1-14, url, doi:10.1145/3313831.3376734

Maximilian Achim Friehs, Martin Dechant, Sarah Vedress, Christian Frings, Regan Lee Mandryk (2020) Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments, JMIR Serious Games 8(3), doi:10.2196/17810

Audrey Girouard, Jon E. Froehlich, Regan L. Mandryk, Mark Hancock (2020) Viewpoint: Organizing Family Support Services at ACM Conferences, Communications of the ACM 63(4), doi:10.1145/3382739

Cale J. Passmore, Regan L. Mandryk (2020) A Taxonomy of Coping Strategies and Discriminatory Stressors in Digital Gaming, Frontiers in Computer Science 2, doi:10.3389/fcomp.2020.00040

Helena Mentis, Regan Mandryk, Allison Druin, Andrew Kun, Shaowen Bardzell (2020) Supporting accessibility at SIGCHI conferences, Interactions 27(3), doi:10.1145/3391774

Helena M. Mentis, Regan Mandryk, Tovi Grossman, Cliff Lampe, Jessica Colnago (2020) CHI 2030: The Future is Wide Open, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/3334480.3381065

Max V. Birk, Regan L. Mandryk, Nicola Baumann (2020) Just a click away: Action–state orientation moderates the impact of task interruptions on initiative, Journal of Personality 88(2), doi:10.1111/jopy.12498

Martin Kocur, Martin Johannes Dechant, Michael Lankes, Christian Wolff, Regan Mandryk (2020) Eye caramba: Gaze-based assistance for virtual reality aiming and throwing tasks in games, Eye Tracking Research and Applications Symposium (ETRA), doi:10.1145/3379156.3391841

Katelyn Wiley, Sarah Vedress, Regan L. Mandryk (2020) How Points and Theme Affect Performance and Experience in a Gamified Cognitive Task, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/3313831.3376697

Martin Dechant, Susanne Poeller, Colby Johanson, Katelyn Wiley, Regan L. Mandryk (2020) In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/3313831.3376734

Regan L. Mandryk, Julian Frommel, Ashley Armstrong, Daniel Johnson (2020) How Passion for Playing World of Warcraft Predicts In-Game Social Capital, Loneliness, and Wellbeing, Frontiers in Psychology 11, doi:10.3389/fpsyg.2020.02165

Susanne Poeller, Nicola Baumann, Regan L. Mandryk (2020) Power Play: How the Need to Empower or Overpower Other Players Predicts Preferences in League of Legends, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/3313831.3376193

Raquel Breejon Robinson, Elizabeth Reid, James Collin Fey, Ansgar E. Depping, Katherine Isbister, Regan L. Mandryk (2020) Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/3313831.3376433

Julian Frommel, Valentin Sagl, Ansgar E. Depping, Colby Johanson, Matthew K. Miller, Regan L. Mandryk (2020) Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/3313831.3376446

Samantha N. Stahlke, Pejman Mirza-Babaei, Kathrin Gerling, Z. O. Toups, Daniel Johnson, Regan L. Mandryk (2020) Games and play SIG: Shaping the next decade of games & HCI research, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/3334480.3381063

Martin Dechant, Susanne Poeller, Colby Johanson, Katelyn Wiley, Regan L. Mandryk (2020) In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs, Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, p. 1-14, url, doi:10.1145/3313831.3376734

Colby Johanson, Carl Gutwin, Jason T. Bowey, Regan L. Mandryk (2019) Press pause when you play: Comparing spaced practice intervals for skill development in games, CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, p. 169-184, Association for Computing Machinery, Inc, doi:10.1145/3311350.3347195

Dylan Fafard, Ian Stavness, Martin Dechant, Regan Mandryk, Qian Zhou, Sidney Fels (2019) Ftvr in vr: Evaluation of 3d perception with a simulated volumetric fish-tank virtual reality display, Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, p. 1-12

Colby Johanson, Carl Gutwin, Jason T. Bowey, Regan L. Mandryk (2019) Press Pause when you Play, doi:10.1145/3311350.3347195

Colby Johanson, Carl Gutwin, Jason T. Bowey, Regan L. Mandryk (2019) Press pause when you play: Comparing spaced practice intervals for skill development in games, CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3311350.3347195

Max Birk, Greg Wadley, Vero Vanden Abeele, Regan Mandryk, John Torous (2019) Video games for mental health, Interactions 26(4), doi:10.1145/3328483

Dylan Fafard, Ian Stavness, Martin Dechant, Regan Mandryk, Qian Zhou, Sidney Fels (2019) FTVR in VR, doi:10.1145/3290605.3300763

Audrey Girouard, Jon E. Froehlich, Regan Mandryk, Mark Hancock (2019) Organizing family support services at ACM conferences, arXiv

Jason T Bowey, Maximilian A Friehs, Regan L Mandryk (2019) Red or blue pill, doi:10.1145/3337722.3337734

Raquel Breejon Robinson, Elizabeth Reid, Ansgar E. Depping, Regan Mandryk, James Collin Fey (2019) 'In the same boat', a game of mirroring emotions for enhancing social play, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/3290607.3313268

Dylan Fafard, Ian Stavness, Martin Dechant, Regan Mandryk, Qian Zhou, Sidney Fels (2019) FTVR in VR: Evaluating 3D performance with a simulated volumetric fish-tank virtual reality display, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/3290605.3300763

Max Valentin Birk, Regan Lee Mandryk (2019) Improving the efficacy of cognitive training for digital mental health interventions through avatar customization: Crowdsourced quasi-experimental study, Journal of Medical Internet Research 21(1), doi:10.2196/10133

Dmitry Alexandrovsky, Maximilian Achim Friehs, Max V. Birk, Rowan K. Yates, Regan L. Mandryk (2019) Game dynamics that support snacking, not feasting, CHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3311350.3347151

Jason T. Bowey, Maximilian A. Friehs, Regan L. Mandryk (2019) Red or blue pill: Fostering identification and transportation through dialogue choices in RPGs, ACM International Conference Proceeding Series, doi:10.1145/3337722.3337734

Regan Lee Mandryk, Max Valentin Birk (2019) The potential of game-based digital biomarkers for modeling mental health, Journal of Medical Internet Research 21(4), doi:10.2196/13485

Regan Lee Mandryk, Max Valentin Birk (2019) Game-based Digital Biomarkers for Modeling Mental Health: A Scoping Review (Preprint), JMIR Mental Health

Regan Lee Mandryk, Max Valentin Birk (2019) The potential of game-based digital biomarkers for modeling mental health, Journal of Medical Internet Research, doi:10.2196/13485

Max Valentin Birk, Regan Lee Mandryk (2019) Improving the efficacy of cognitive training for digital mental health interventions through avatar customization: Crowdsourced quasi-experimental study, Journal of Medical Internet Research, doi:10.2196/10133

Martin Dechant, Ian Stavness, Aristides Mairena, Regan L Mandryk (2018) Empirical evaluation of hybrid gaze-controller selection techniques in a gaming context, Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, p. 73-85

Regan Mandryk, Mark Hancock (2018) CHI 2018 Paper Chairs, Committee Members, & Reviewers, Conference on Human Factors in Computing Systems - Proceedings 2018-April

Cale J. Passmore, Max V. Birk, Regan L. Mandryk (2018) The Privilege of Immersion, doi:10.1145/3173574.3173957

Ansgar E. Depping, Colby Johanson, Regan L. Mandryk (2018) Designing for Friendship, doi:10.1145/3242671.3242702

Cale J. Passmore, Regan Mandryk (2018) An About Face, doi:10.1145/3242671.3242711

Cale J. Passmore, Regan L. Mandryk, Sarah Schoemann, Daniel Gardner, Cayley MacArthur, Mark Hancock, Mahli Ann Butt, Josh Tanenbaum (2018) Gaming with the subaltern: Workshop on diversity and inclusion in games, CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, doi:10.1145/3270316.3271552

Max V. Birk, Regan L. Mandryk (2018) Combating attrition in digital self-improvement programs using avatar customization, Conference on Human Factors in Computing Systems - Proceedings 2018-April, doi:10.1145/3173574.3174234

Cale J. Passmore, Max V. Birk, Regan L. Mandryk (2018) The privilege of immersion: Racial and ethnic experiences, perceptions, and beliefs in digital gaming, Conference on Human Factors in Computing Systems - Proceedings 2018-April, doi:10.1145/3173574.3173957

Andrew J. Roebuck, Aurora J.B. Dubnyk, David Cochran, Regan L. Mandryk, John G. Howland, Victoria Harms (2018) Competitive action video game players display rightward error bias during on-line video game play, Laterality 23(5), doi:10.1080/1357650X.2017.1374965

Susanne Poeller, Max V. Birk, Nicola Baumann, Regan L. Mandryk (2018) Let me be implicit: Using motive disposition theory to predict and explain behaviour in digital games, Conference on Human Factors in Computing Systems - Proceedings 2018-April, doi:10.1145/3173574.3173764

Susanne Poeller, Max V. Birk, Nicola Baumann, Regan L. Mandryk (2018) Let Me Be Implicit, doi:10.1145/3173574.3173764

Ansgar E. Depping, Colby Johanson, Regan L. Mandryk (2018) Designing for friendship: Modeling properties of play, in-game social capital, and psychological well-being, CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242702

Cale J. Passmore, Regan L. Mandryk (2018) An about face: Diverse self-representation in games, CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3270316.3271552

Kathrin Gerling, Conor Linehan, Regan Mandryk (2018) Involving players with special needs in Games User Research, Games User Research, doi:10.1093/oso/9780198794844.003.0027

Martin Dechant, Ian Stavness, Aristides Mairena, Regan L. Mandryk (2018) Empirical evaluation of hybrid gaze-controller selection techniques in a gaming context, CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3242671.3242699

Susanne Poeller, Max V. Birk, Nicola Baumann, Regan L. Mandryk (2018) Let me be implicit: Using motive disposition theory to predict and explain behaviour in digital games, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/3173574.3173764

Max V. Birk, Regan L. Mandryk (2018) Combating attrition in digital self-improvement programs using avatar customization, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/3173574.3174234

Cale J. Passmore, Max V. Birk, Regan L. Mandryk (2018) The privilege of immersion: Racial and ethnic experiences, perceptions, and beliefs in digital gaming, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/3173574.3173957

Colby Johanson, Carl Gutwin, Regan L. Mandryk (2017) The effects of navigation assistance on spatial learning and performance in a 3D game, CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, p. 341-353, Association for Computing Machinery, Inc, doi:10.1145/3116595.3116602

Colby Johanson, Carl Gutwin, Regan L. Mandryk (2017) The effects of navigation assistance on spatial learning and performance in a 3D game, CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3116595.3116602

Jason T. Bowey, Ansgar E. Depping, Regan L. Mandryk (2017) Don't Talk Dirty to Me, doi:10.1145/3025453.3025563

Rita Orji, Regan L. Mandryk, Julita Vassileva (2017) Improving the efficacy of games for change using personalization models, ACM Transactions on Computer-Human Interaction 24(5), doi:10.1145/3119929

Ansgar E. Depping, Regan L. Mandryk (2017) Why is this happening to me? How player attribution can broaden our understanding of player experience, Conference on Human Factors in Computing Systems - Proceedings 2017-May, doi:10.1145/3025453.3025648

Cale J. Passmore, Rowan Yates, Max V. Birk, Regan L. Mandryk (2017) Racial diversity in indie games: Patterns, challenges, and opportunities, CHI PLAY 2017 Extended Abstracts - Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3130859.3131438

Ansgar E. Depping, Regan L. Mandryk (2017) Cooperation and interdependence: How multiplayer games increase social closeness, CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3116595.3116639

Jason T. Bowey, Regan L. Mandryk (2017) Those are not the Stories you are Looking For, doi:10.1145/3116595.3116636

Jason T. Bowey, Ansgar E. Depping, Regan L. Mandryk (2017) Don't talk dirty to me: How sexist beliefs affect experience in sexist games, Conference on Human Factors in Computing Systems - Proceedings 2017-May, doi:10.1145/3025453.3025563

Matthew K. Miller, Regan L. Mandryk, Max V. Birk, Ansgar E. Depping, Tushita Patel (2017) Through the looking glass: Effects of feedback on self-awareness and conversation during video chat, Conference on Human Factors in Computing Systems - Proceedings 2017-May, doi:10.1145/3025453.3025548

Regan L. Mandryk, Max V. Birk, Adam Lobel, Marieke Van Rooij, Isabela Granic, Vero Vanden Abeele (2017) Games for the assessment and treatment of mental health, CHI PLAY 2017 Extended Abstracts - Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3130859.3131445

Max V. Birk, Maximillian A. Friehs, Regan L. Mandryk (2017) Age-based preferences and player experience: A crowdsourced cross-sectional study, CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3116595.3116608

Jason T. Bowey, Regan L. Mandryk (2017) Those are not the stories you are looking for: Using text prototypes to evaluate game narratives early, CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3116595.3116636

Regan Lee Mandryk, Max Valentin Birk (2017) Toward game-based digital mental health interventions: Player habits and preferences, Journal of Medical Internet Research 19(4), doi:10.2196/jmir.6906

Regan L. Mandryk, Kori M. Inkpen, Thomas W. Calvert, Yingfang Zhang, Yi Pan, Junren Zhou, Ahmed Elgammal, Bingchen Liu, Mohamed Elhoseiny, Marian Mazzone, Danielle Sauer, Yee-Hong Yi-Hsuan Yang, Hua Peng, Changle Zhou, Huosheng Hu, Fei Chao, Jing Li, Tetsuro Kitahara, Sarah Taylor, Tae-hoon Taehwan Kim, Yisong Yue, Moshe Mahler, James Krahe, Anastasio Garcia Rodriguez, Jessica Hodgins, Iain Matthews, Kia Ng, Joanne Armitage, Alex Mclean, Michael Betancourt, Ramona Behravan, Hai X Pham, Samuel Cheung, Vladimir Pavlovic, Tony Bergstrom, Karrie Karahalios, John C Hart, Elaine Chew, Alexandre R J Francois, Thomas Terkildsen, Guido Makransky, Georgios N Yannakakis, Hector P Martinez, Maurizio Garbarino, Nuno N Correia, Ferda Ofli, Engin Erzin, Yücel Yemez, A Murat Tekalp, Georgios N Yannakakis, Julian Togelius, Tae Jong Choi, Chang Wook Ahn, Robert Bridson, Jim Houriham, Marcus Nordenstam, I Michael Revina, W R Sam Emmanuel, Carlos Brito, Patrik N Juslin, Filip Visnjic, Benj Edwards, Gabriel Dias Cantareira, Luis Gustavo Nonato, Fernando V Paulovich, Carolina Cruz-Neira, Daniel J Sandin, Thomas A DeFanti, Robert V Kenyon, John C Hart, Miller Puckette, others, Tae-hoon Taehwan Kim, Sang Il Park, Sung Yong Shin, Nick Collins, Julio D'Escriván, Marcel Zentner, Didier Grandjean, Klaus R Scherer, Fred Collopy, Jules Bloomenthal, Nimish J Oliapuram, Subodh Kumar, Jack Ox, Sören Pirk, Till Niese, Torsten Hädrich, Bedrich Benes, Oliver Deussen, Takaaki Shiratori, Atsushi Nakazawa, Katsushi Ikeuchi, Joel Lehman, Kenneth O Stanley, Marc Cardle, Loic Barthe, Stephen Brooks, Peter Robinson, Lennart E Nacke, Hongying Meng, Nadia Bianchi-Berthouze, Yangdong Deng, Jinkuang Cheng, John P Cosmas, Ryan Geiss, Kostas Giannakis, Eli Shlizerman, Lucio Dery, Hayden Schoen, Ira Kemelmacher-Shlizerman, William Moritz, Jos Stam, Ilias Bergstrom, Oliver Deussen, Bernd Lintermann, Marc Cardle, Stephen Brooks, Z Bar-Joseph, Peter Robinson, Adobe Systems, Bill Alves, Donglim Kim, Phi Van Ho, Younghwan Lim, others, Adriano Manfrè, Ignazio Infantino, Filippo Vella, Salvatore Gaglio, Alan Graves, Chris Hand, Andrew Hugill, Jakub Wejchert, David Haumann, Guangyu Xia, Junyun Tay, Roger B Dannenberg, Manuela Veloso, Athan Billias, John Whitney, Adam Matthew Wood-Gaines, Meinard Muller, Robyn Taylor, Daniel Torres, Pierre Boulanger, Andy O’Meara, Patricia Daukantas, Agnese Augello, Emanuele Cipolla, Ignazio Infantino, Adriano Manfre, Giovanni Pilato, Filippo Vella, Byeong-jun Han, Seungmin Rho, Roger B Dannenberg, Eenjun Hwang, Federica Patti, Yee-Hong Yi-Hsuan Yang, Homer H Chen, Randy Jones, Ben Nevile, José Luis Caivano, Tatsumi Sakaguchi, Jun Ohya, J B Mitroo, Nancy Herman, Norman I Badler, Adam Runions, Brendan Lane, Przemyslaw Prusinkiewicz, Daniel Torres, Pierre Boulanger, Adriano Manfré, Agnese Augello, Giovanni Pilato, Filippo Vella, Ignazio Infantino (2017) SoundSpectrum News - G-Force concert visuals, updates, shows, Computer Music Journal 19(3)

Rita Orji, Regan L. Mandryk, Julita Vassileva (2017) Improving the efficacy of games for change using personalization models, ACM Transactions on Computer-Human Interaction, doi:10.1145/3119929

Max V. Birk, Maximillian A. Friehs, Regan L. Mandryk (2017) Age-based preferences and player experience: A crowdsourced cross-sectional study, CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3116595.3116608

Ansgar E. Depping, Regan L. Mandryk (2017) Why is this happening to me? How player attribution can broaden our understanding of player experience, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/3025453.3025648

Jason T. Bowey, Ansgar E. Depping, Regan L. Mandryk (2017) Don't talk dirty to me: How sexist beliefs affect experience in sexist games, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/3025453.3025563

Ansgar E. Depping, Regan L. Mandryk (2017) Cooperation and interdependence: How multiplayer games increase social closeness, CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3116595.3116639

Colby Johanson, Carl Gutwin, Regan L. Mandryk (2017) The effects of navigation assistance on spatial learning and performance in a 3D game, CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3116595.3116602

Regan Lee Mandryk, Max Valentin Birk (2017) Toward game-based digital mental health interventions: Player habits and preferences, Journal of Medical Internet Research, doi:10.2196/jmir.6906

Jason T. Bowey, Regan L. Mandryk (2017) Those are not the stories you are looking for: Using text prototypes to evaluate game narratives early, CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/3116595.3116636

Carl Gutwin, Christianne Rooke, Andy Cockburn, Regan L. Mandryk, Benjamin Lafreniere (2016) Peak-end effects on player experience in casual games, Conference on Human Factors in Computing Systems - Proceedings, p. 5608-5619, Association for Computing Machinery, doi:10.1145/2858036.2858419

Ansgar E. Depping, Regan L. Mandryk, Chengzhao Li, Carl Gutwin, Rodrigo Vicencio-Moreira (2016) How disclosing skill assistance affects play experience in a multiplayer first-person shooter game, Conference on Human Factors in Computing Systems - Proceedings, p. 3462-3472, Association for Computing Machinery, doi:10.1145/2858036.2858156

Carl Gutwin, Christianne Rooke, Andy Cockburn, Regan L. Mandryk, Benjamin Lafreniere (2016) Peak-end effects on player experience in casual games, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2858036.2858419

Carl Gutwin, Rodrigo Vicencio-Moreira, Regan L. Mandryk (2016) Does Helping Hurt?, doi:10.1145/2967934.2968101

Ansgar E. Depping, Regan L. Mandryk, Chengzhao Li, Carl Gutwin, Rodrigo Vicencio-Moreira (2016) How disclosing skill assistance affects play experience in a multiplayer first-person shooter game, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2858036.2858156

Carl Gutwin, Rodrigo Vicencio-Moreira, Regan L. Mandryk (2016) Does helping hurt? Aiming assistance and skill development in a first-person shooter game, CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2967934.2968101

Regan L. Mandryk, Lennart E. Nacke (2016) Chapter 6 Biometrics in Gaming and Entertainment Technologies, Biometrics in a Data Driven World, doi:10.1201/9781315317083-7

Anna Cox, Regan Mandryk, Zach Toups, Paul Cairns (2016) CHI PLAY 2016 chairs' welcome, CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play

Max V. Birk, Cheralyn Atkins, Jason T. Bowey, Regan L. Mandryk (2016) Fostering intrinsic motivation through avatar identification in digital games, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2858036.2858062

Thomas Muender, Matthew K. Miller, Max V. Birk, Regan L. Mandryk (2016) Extracting heart rate from videos of online participants, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2858036.2858064

Lennart E. Nacke, Anna Cox, Regan L. Mandryk, Paul Cairns (2016) SIGCHI Games, doi:10.1145/2851581.2886438

Max V. Birk, Benjamin Buttlar, Jason T. Bowey, Susanne Poeller, Shelby C. Thomson, Nicola Baumann, Regan L. Mandryk (2016) The effects of social exclusion on play experience and hostile cognitions in digital games, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2858036.2858061

Max V. Birk, Regan L. Mandryk, Cheralyn Atkins (2016) The motivational push of games: The interplay of intrinsic motivation and external rewards in games for training, CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2967934.2968091

Colby Johanson, Regan L. Mandryk (2016) Scaffolding player location awareness through audio cues in first-person shooters, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2858036.2858172

Anke V. Reinschluessel, Regan L. Mandryk (2016) Using positive or negative reinforcement in Neurofeedback games for training self-regulation, CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2967934.2968085

Ansgar E. Depping, Regan L. Mandryk, Colby Johanson, Jason T. Bowey, Shelby C. Thomson (2016) Trust me: Social games are better than social icebreakers at building trust, CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2967934.2968097

Lennart E. Nacke, Anna Cox, Regan L. Mandryk, Paul Cairns (2016) SIGCHI games: The scope of games and PLAY research at CHI, Conference on Human Factors in Computing Systems - Proceedings 07-12-May-2016, doi:10.1145/2851581.2886438

Jan D. Smeddinck, Regan L. Mandryk, Max V. Birk, Kathrin M. Gerling, Dietrich Barsilowski, Rainer Malaka (2016) How to Present Game Difficulty Choices?, doi:10.1145/2858036.2858574

Jan D. Smeddinck, Regan L. Mandryk, Max V. Birk, Kathrin M. Gerling, Dietrich Barsilowski, Rainer Malaka (2016) How to present game difficulty choices? Exploring the impact on player experience, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2858036.2858574

Matthew K. Miller, Regan L. Mandryk (2016) Differentiating in-game frustration from at-game frustration using touch pressure, Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces: Nature Meets Interactive Surfaces, ISS 2016, doi:10.1145/2992154.2992185

Max V Birk, Regan L Mandryk (2016) The Benefits of Digital Games for the Assessment and Treatment of Mental Health, CHI 2016 Computing and Mental Health Workshop

Anke V. Reinschluessel, Regan L. Mandryk (2016) Using positive or negative reinforcement in Neurofeedback games for training self-regulation, CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2967934.2968085

Florian Floyd Mueller, Rohit Ashok Khot, Kathrin Gerling, Regan Mandryk (2016) Exertion games, Foundations and Trends in Human-Computer Interaction, doi:10.1561/1100000041

Matthew K. Miller, Regan L. Mandryk (2016) Differentiating in-game frustration from at-game frustration using touch pressure, Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces: Nature Meets Interactive Surfaces, ISS 2016, doi:10.1145/2992154.2992185

Max V. Birk, Cheralyn Atkins, Jason T. Bowey, Regan L. Mandryk (2016) Fostering intrinsic motivation through avatar identification in digital games, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2858036.2858062

Colby Johanson, Regan L. Mandryk (2016) Scaffolding player location awareness through audio cues in first-person shooters, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2858036.2858172

Carl Gutwin, Christianne Rooke, Andy Cockburn, Regan L. Mandryk, Benjamin Lafreniere (2016) Peak-end effects on player experience in casual games, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2858036.2858419

Max V. Birk, Regan L. Mandryk, Cheralyn Atkins (2016) The motivational push of games: The interplay of intrinsic motivation and external rewards in games for training, CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2967934.2968091

Max V Birk, Regan L Mandryk (2016) The Benefits of Digital Games for the Assessment and Treatment of Mental Health, CHI 2016 Computing and Mental Health Workshop

Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin (2015) Balancing multiplayer first-person shooter games using aiming assistance, Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014, p. 1-8, Institute of Electrical and Electronics Engineers Inc., doi:10.1109/GEM.2014.7048086

Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin (2015) Now you can compete with anyone: Balancing players of different skill levels in a first-person shooter game, Conference on Human Factors in Computing Systems - Proceedings 2015-April, p. 2255-2264, Association for Computing Machinery, doi:10.1145/2702123.2702242

Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin (2015) Now you can compete with anyone: Balancing players of different skill levels in a first-person shooter game, Conference on Human Factors in Computing Systems - Proceedings 2015-April, doi:10.1145/2702123.2702242

Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin (2015) Now You Can Compete With Anyone, doi:10.1145/2702123.2702242

Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin (2015) Balancing multiplayer first-person shooter games using aiming assistance, Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014, doi:10.1109/GEM.2014.7048086

Andre Doucette, Carl Gutwin, Regan Mandryk (2015) Effects of arm embodiment on implicit coordination, co-presence, and awareness in mixed-focus distributed tabletop tasks, Proceedings - Graphics Interface 2015-June

Emily Brown, Paul Cairns, J. Fereday, E. Muir-Cochrane, Qualitative Researchers, Tamara Munzner, Gareth R. White, Pejman Mirza-babaei, Graham McAllister, Judith Good, Yvonne Rogers, Helen Sharp, Jenny Preece, Pejman Mirza-babaei, Lennart E. Nacke, Geraldine Ann Fitzpatrick, Gareth R. White, Graham McAllister, Nick Collins, Erin Cherry, Celine Latulipe, Gifford K. Cheung, Thomas Zimmermann, Nachiappan Nagappan, Joy Kim, Mira Dontcheva, Wilmot Li, Michael S. Bernstein, Daniela Steinsapir, Melodie Vidal, Remi Bismuth, Andreas Bulling, Hans Gellersen, Karin Slegers, Pieter Duysburgh, Peter O'Donovan, Aseem Agarwala, Aaron Hertzmann, Nan Cao, Yu-Ru Lin, Liangyue Li, Hanghang Tong, Jonathan Hook, Rachel Clarke, John McCarthy, Kate Anderson, Jane Dudman, Peter Wright, Jian Zhao, Zhicheng Liu, Mira Dontcheva, Aaron Hertzmann, Alan Wilson, Ioanna Iacovides, Anna L. Cox, Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin, Chat Wacharamanotham, Krishna Subramanian, Sarah Theres Völkel, Jan Borchers, Casper Harteveld, Steven C. Sutherland, Jin Ha Lee, Sungsoo (Ray) Hong, Hyerim Cho, Yea-Seul Kim, Dennis L. Kappen, Lennart E. Nacke, Kathrin M. Gerling, Lia E. Tsotsos, Boriana Koleva, Peter Tolmie, Pat Brundell, Steve Benford, Stefan Rennick Egglestone, C H I Play, Marion Boberg, Evangelos Karapanos, Jussi Holopainen, Andrés Lucero, Randy J Pagulayan, Kevin Keeker, Dennis Wixon, Ramon L Romero, Thomas Fuller (2015) Statsplorer: Guiding Novices in Statistical Analysis ChatWacharamanotham, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems - CHI '15 Vienna, Au(6)

Regan L. Mandryk, Kathrin M. Gerling (2015) Discouraging sedentary behaviors using interactive play, Interactions 22(3), doi:10.1145/2744707

Max V. Birk, Regan L. Mandryk, Jason Bowey, Benjamin Buttlar (2015) The Effects of Adding Premise and Backstory to Psychological Tasks, Conference on Human Factors in Computing Systems - Proceedings

Regan L. Mandryk, Daniel Johnson (2015) Message from the papers chairs, CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play

Max V. Birk, Ioanna Iacovides, Daniel Johnson, Regan L. Mandryk (2015) The false dichotomy between positive and negative affect in game play, CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2793107.2810258

Kathrin M. Gerling, Regan L. Mandryk, Matthew Miller, Michael R. Kalyn, Max Birk, Jan D. Smeddinck (2015) Designing wheelchair-based movement games, ACM Transactions on Accessible Computing 6(2), doi:10.1145/2724729

Max V. Birk, Regan L. Mandryk (2015) How Person-Centric Traits Moderate the Influence of Needs Satisfaction on Player Engagement with Games, CHI'15 Workshop "Crossing Domains: Diverse Perspectives on Players"

Jason T. Bowey, Max V. Birk, Regan L. Mandryk (2015) Manipulating leaderboards to induce player experience, CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2793107.2793138

Kathrin M. Gerling, Regan L. Mandryk, Conor Linehan (2015) Long-term use of motion-based video games in care home settings, Conference on Human Factors in Computing Systems - Proceedings 2015-April, doi:10.1145/2702123.2702125

Rita Orji, Regan L. Mandryk, Julita Vassileva (2015) Gender, age, and responsiveness to cialdini’s persuasion strategies, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 9072, doi:10.1007/978-3-319-20306-5_14

Kristen Dergousoff, Regan L. Mandryk (2015) Mobile gamification for crowdsourcing data collection: Leveraging the freemium model, Conference on Human Factors in Computing Systems - Proceedings 2015-April, doi:10.1145/2702123.2702296

Kristen Dergousoff, Regan L Mandryk (2015) Mobile Gamification for Experiment Data Collection : Leveraging the Freemium Model, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2015)

Max V. Birk, Regan L. Mandryk, Matthew K. Miller, Kathrin M. Gerling (2015) How self-esteem shapes our interactions with play technologies, CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2793107.2793111

Max V. Birk, Dereck Toker, Regan L. Mandryk, Cristina Conati (2015) Modeling motivation in a social network game using player-centric traits and personality traits, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 9146, doi:10.1007/978-3-319-20267-9_2

Farjana Z. Eishita, Kevin G. Stanley, Regan Mandryk (2015) Iterative design of an augmented reality game and level-editing tool for use in the classroom, Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014, doi:10.1109/GEM.2014.7048093

Faham Negini, Regan L. Mandryk, Kevin G. Stanley (2015) Using affective state to adapt characters, NPCs, and the environment in a first-person shooter game, Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014, doi:10.1109/GEM.2014.7048094

Max V. Birk, Christoph Lürig, Regan L. Mandryk (2015) A metric for automatically flagging problem levels in games from prototype walkthrough data, ACADEMICMINDTREK 2015 - Proceedings of the 19th International Academic Mindtrek Conference, doi:10.1145/2818187.2818281

Kevin G. Stanley, Farjana Z. Eishita, Eva Anderson, Regan Mandryk (2015) Gemini redux: Understanding player perception of accumulated context, Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014, doi:10.1109/GEM.2014.7048100

Kristen Dergousoff, Regan L. Mandryk (2015) Mobile gamification for crowdsourcing data collection: Leveraging the freemium model, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2702123.2702296

Kristen Dergousoff, Regan L. Mandryk (2015) Mobile Gamification for Crowdsourcing Data Collection, doi:10.1145/2702123.2702296

Max V. Birk, Dereck Toker, Regan L. Mandryk, Cristina Conati (2015) Modeling motivation in a social network game using player-centric traits and personality traits, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), doi:10.1007/978-3-319-20267-9_2

Kathrin M. Gerling, Regan L. Mandryk, Conor Linehan (2015) Long-term use of motion-based video games in care home settings, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2702123.2702125

Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin (2015) Now you can compete with anyone: Balancing players of different skill levels in a first-person shooter game, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2702123.2702242

Rita Orji, Regan L. Mandryk, Julita Vassileva (2015) Gender, age, and responsiveness to cialdini’s persuasion strategies, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), doi:10.1007/978-3-319-20306-5_14

Jason T. Bowey, Max V. Birk, Regan L. Mandryk (2015) Manipulating leaderboards to induce player experience, CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2793107.2793138

Max V. Birk, Ioanna Iacovides, Daniel Johnson, Regan L. Mandryk (2015) The false dichotomy between positive and negative affect in game play, CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2793107.2810258

Kristen Dergousoff, Regan L Mandryk (2015) Mobile Gamification for Experiment Data Collection : Leveraging the Freemium Model, Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2015)

Jared Cechanowicz, Carl Gutwin, Scott Bateman, Regan L. Mandryk, Ian Stavness (2014) Improving player balancing in racing games, CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play, p. 47-56, Association for Computing Machinery, Inc, doi:10.1145/2658537.2658701

Rodrigo Vicencio-Moriera, Regan L. Mandryk, Carl Gutwin, Scott Bateman (2014) The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games, Conference on Human Factors in Computing Systems - Proceedings, p. 937-946, Association for Computing Machinery, doi:10.1145/2556288.2557308

Ian J. Livingston, Carl Gutwin, Regan L. Mandryk, Max Birk (2014) How Players value their characters in world of warcraft, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, p. 1333-1343, Association for Computing Machinery, doi:10.1145/2531602.2531661

Rodrigo Vicencio-Moriera, Regan L. Mandryk, Carl Gutwin, Scott Bateman (2014) The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2556288.2557308

Ian J. Livingston, Carl Gutwin, Regan L. Mandryk, Max Birk (2014) How Players value their characters in world of warcraft, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/2531602.2531661

Jared Cechanowicz, Carl Gutwin, Scott Bateman, Regan L. Mandryk, Ian Stavness (2014) Improving player balancing in racing games, CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2658537.2658701

Lennart E. Nacke, Chris Bateman, Regan L. Mandryk (2014) BrainHex: A neurobiological gamer typology survey, Entertainment Computing 5(1), doi:10.1016/j.entcom.2013.06.002

Rita Orji, Julita Vassileva, Regan L. Mandryk (2014) Modeling the efficacy of persuasive strategies for different gamer types in serious games for health, User Modeling and User-Adapted Interaction 24(5), doi:10.1007/s11257-014-9149-8

Kathrin M. Gerling, Regan L. Mandryk, Max Birk, Matthew Miller, Rita Orji (2014) The effects of embodied persuasive games on player attitudes toward people using wheelchairs, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2556288.2556962

Rita Orji, Regan L. Mandryk (2014) Developing culturally relevant design guidelines for encouraging healthy eating behavior, International Journal of Human Computer Studies 72(2), doi:10.1016/j.ijhcs.2013.08.012

Kathrin M. Gerling, Matthew Miller, Regan L. Mandryk, Max Birk, Jan Smeddinck (2014) Effects of skill balancing for physical abilities on player performance, experience and self-esteemin exergames, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2556288.2556963

Diane Watson, Deltcho Valtchanov, Mark Hancock, Regan Mandryk (2014) Designing a gameful system to support the collection, curation, exploration, and sharing of sports memorabilia, CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2658537.2661322

Regan L. Mandryk, Kathrin M. Gerling, Kevin G. Stanley (2014) Designing Games to Discourage Sedentary Behaviour, doi:10.1007/978-981-4560-96-2_12

Yue Gao, Kathrin M. Gerling, Regan L. Mandryk, Kevin G. Stanley (2014) Decreasing sedentary behaviours in pre-adolescents using casual exergames at school, CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play, doi:10.1145/2658537.2658693

Kathrin Gerling, Regan Mandryk (2014) Custom-designed motion-based games for older adults: A review of literature in human-computer interaction, Gerontechnology 12(2), doi:10.4017/gt.2013.12.2.001.00

Shane Bergsma, Regan L. Mandryk, Gordon McCalla (2014) Learning to measure influence in a scientific social network, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 8436 LNAI, doi:10.1007/978-3-319-06483-3_4

Regan L. Mandryk, Kathrin M. Gerling, Kevin G. Stanley (2014) Designing Games to Discourage Sedentary Behaviour, doi:10.1007/978-981-4560-96-2_12

Kathrin M. Gerling, Matthew Miller, Regan L. Mandryk, Max Birk, Jan Smeddinck (2014) Effects of skill balancing for physical abilities on player performance, experience and self-esteemin exergames, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2556288.2556963

Kathrin Gerling, Regan Mandryk (2014) Custom-designed motion-based games for older adults: A review of literature in human-computer interaction, Gerontechnology, doi:10.4017/gt.2013.12.2.001.00

Kathrin M. Gerling, Regan L. Mandryk, Max Birk, Matthew Miller, Rita Orji (2014) The effects of embodied persuasive games on player attitudes toward people using wheelchairs, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2556288.2556962

Rita Orji, Julita Vassileva, Regan L. Mandryk (2014) Modeling the efficacy of persuasive strategies for different gamer types in serious games for health, User Modeling and User-Adapted Interaction, doi:10.1007/s11257-014-9149-8

Ian J. Livingston, Carl Gutwin, Regan L. Mandryk, Max Birk (2014) How Players value their characters in world of warcraft, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/2531602.2531661

Rodrigo Vicencio-Moriera, Regan L. Mandryk, Carl Gutwin, Scott Bateman (2014) The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2556288.2557308

Lennart E. Nacke, Chris Bateman, Regan L. Mandryk (2014) BrainHex: A neurobiological gamer typology survey, Entertainment Computing, doi:10.1016/j.entcom.2013.06.002

Rita Orji, Regan L. Mandryk (2014) Developing culturally relevant design guidelines for encouraging healthy eating behavior, International Journal of Human Computer Studies, doi:10.1016/j.ijhcs.2013.08.012

Andre Doucette, Carl Gutwin, Regan Mandryk, Miguel Nacenta, Sunny Sharma (2013) Sometimes when we touch: How arm embodiments change reaching and coordination on digital tables, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, p. 193-202, doi:10.1145/2441776.2441799

Andre Doucette, Regan L. Mandryk, Carl Gutwin, Miguel Nacenta, Andriy Pavlovych (2013) The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments, Conference on Human Factors in Computing Systems - Proceedings, p. 1891-1900, doi:10.1145/2470654.2466250

Andre Doucette, Regan L. Mandryk, Carl Gutwin, Miguel Nacenta, Andriy Pavlovych (2013) The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2470654.2466250

Andre Doucette, Carl Gutwin, Regan Mandryk, Miguel Nacenta, Sunny Sharma (2013) Sometimes when we touch: How arm embodiments change reaching and coordination on digital tables, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/2441776.2441799

Scott Bateman, Regan L. Mandryk, Carl Gutwin, Robert Xiao (2013) Analysis and comparison of target assistance techniques for relative ray-cast pointing, International Journal of Human Computer Studies 71(5), doi:10.1016/j.ijhcs.2012.12.006

Mayank Bawa, Tyson Condie, Prasanna Ganesan, Wei Dong, Charikar Moses, Kai Li, Mohammad Norouzi, Ali Punjani, David J. Fleet, James H. Collier, Arun S. Konagurthu, Lars Backstrom, Jeff Johnson, Matthijs Douze, Ron Boschma, Ilias Diakonikolas, Gautam Kamath, Daniel M. Kane, Jerry Li, Ankur Moitra, Alistair Stewart, Scott Bateman, Regan L Mandryk, Carl Gutwin, Aaron Genest, David Mcdine, Christopher Brooks, Yan Ming Zhang, Kaizhu Huang, Guanggang Geng, Cheng Lin Liu, Jingdong Jianfeng Wang, Jingdong Jianfeng Wang, Nenghai Yu, Shipeng Li, David Bihanic, Peter N. Yianilos, Rachit Agarwal, Anurag Khandelwal, Ion Stoica, Nivan Ferreira, Danyel Fisher, Microsoft Research-xcg, Kai-Min Chung, Michael Mitzenmacher, Salil Vadhan, William Webber, Alistair Moffat, Justin Zobel (2013) Departamento de COMPUTACIÓN, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 28(1)

Diane Watson, Mark Hancock, Regan L. Mandryk (2013) Gamifying behaviour that leads to learning, ACM International Conference Proceeding Series, doi:10.1145/2583008.2583021

Brett Taylor, Max Birk, Regan L. Mandryk, Zenja Ivkovic (2013) Posture Training with Real-time Visual Feedback, Conference on Human Factors in Computing Systems - Proceedings 2013-April, doi:10.1145/2468356.2479629

Rita Orji, Julita Vassileva, Regan L. Mandryk (2013) LunchTime: A slow-casual game for long-term dietary behavior change, Personal and Ubiquitous Computing 17(6), doi:10.1007/s00779-012-0590-6

Rita Orji, Regan L. Mandryk, Julita Vassileva, Kathrin M. Gerling (2013) Tailoring persuasive health games to gamer type, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2470654.2481341

Diane Watson, Regan L. Mandryk, Kevin G. Stanley (2013) The design and evaluation of a classroom exergame, ACM International Conference Proceeding Series, doi:10.1145/2583008.2583013

Max Birk, Regan L. Mandryk (2013) Control your game-self: Effects of controller type on enjoyment, motivation, and personality in game, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2470654.2470752

Kathrin M. Gerling, Michael R. Kalyn, Regan L. Mandryk (2013) KINECTWheels: Wheelchair-Accessible Motion-Based Game Interaction, Conference on Human Factors in Computing Systems - Proceedings 2013-April, doi:10.1145/2468356.2479634

Kathrin M. Gerling, Regan L. Mandryk, Michael R. Kalyn (2013) Wheelchair-based game design for older adults, Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2013, doi:10.1145/2513383.2513436

Kathrin M. Gerling, Max Birk, Regan L. Mandryk, Andre Doucette (2013) The effects of graphical fidelity on player experience, Proceedings of the 17th International Academic MindTrek Conference: "Making Sense of Converging Media", MindTrek 2013, doi:10.1145/2523429.2523473

Regan L. Mandryk, Shane Dielschneider, Michael R. Kalyn, Christopher P. Bertram, Michael Gaetz, Andre Doucette, Brett A. Taylor, Alison Pritchard Orr, Kathy Keiver (2013) Games as neurofeedback training for children with FASD, ACM International Conference Proceeding Series, doi:10.1145/2485760.2485762

Kathrin M. Gerling, Kristen K. Dergousoff, Regan L. Mandryk (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults, Proceedings - Graphics Interface

Diane Watson, Mark Hancock, Regan L. Mandryk, Max Birk (2013) Deconstructing the touch experience, ITS 2013 - Proceedings of the 2013 ACM International Conference on Interactive Tabletops and Surfaces, doi:10.1145/2512349.2512819

Rita O. Orji, Julita Vassileva, Regan L. Mandryk (2013) Modeling gender differences in healthy eating determinants for persuasive intervention design, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 7822 LNCS, doi:10.1007/978-3-642-37157-8_20

Kathrin M. Gerling, Michael R. Kalyn, Regan L. Mandryk (2013) KINECTWheels: Wheelchair-Accessible Motion-Based Game Interaction, Conference on Human Factors in Computing Systems - Proceedings 2013-April, doi:10.1145/2468356.2479609

Kathrin M. Gerling, Michael R. Kalyn, Regan L. Mandryk (2013) KINECT wheels , doi:10.1145/2468356.2479609

Regan L Mandryk, Shane Dielschneider, Michael R Kalyn, Christopher P Bertram, Andre Doucette, Brett A Taylor, Alison Pritchard Orr, Kathy Keiver (2013) Games as Neurofeedback Training for Kids with FASD, Interaction Design and Children

Kathrin M. Gerling, Regan L. Mandryk, Michael R. Kalyn (2013) Wheelchair-based game design for older adults, Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2013, doi:10.1145/2513383.2513436

Brett Taylor, Max Birk, Regan L. Mandryk, Zenja Ivkovic (2013) Posture Training with Real-time Visual Feedback, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2468356.2479629

Max Birk, Regan L. Mandryk (2013) Control your game-self, doi:10.1145/2470654.2470752

Kathrin M. Gerling, Michael R. Kalyn, Regan L. Mandryk (2013) KINECTWheels: Wheelchair-Accessible Motion-Based Game Interaction, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2468356.2479634

Diane Watson, Mark Hancock, Regan L. Mandryk, Max Birk (2013) Deconstructing the touch experience, ITS 2013 - Proceedings of the 2013 ACM International Conference on Interactive Tabletops and Surfaces, doi:10.1145/2512349.2512819

Kathrin M. Gerling, Kristen K. Dergousoff, Regan L. Mandryk (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults, Proceedings - Graphics Interface

Scott Bateman, Regan L. Mandryk, Carl Gutwin, Robert Xiao (2013) Analysis and comparison of target assistance techniques for relative ray-cast pointing, International Journal of Human Computer Studies, doi:10.1016/j.ijhcs.2012.12.006

Max Birk, Regan L. Mandryk (2013) Control your game-self: Effects of controller type on enjoyment, motivation, and personality in game, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2470654.2470752

Andre Doucette, Carl Gutwin, Regan Mandryk, Miguel Nacenta, Sunny Sharma (2013) Sometimes when we touch: How arm embodiments change reaching and coordination on digital tables, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/2441776.2441799

Rita O. Orji, Julita Vassileva, Regan L. Mandryk (2013) Modeling gender differences in healthy eating determinants for persuasive intervention design, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), doi:10.1007/978-3-642-37157-8_20

Diane Watson, Mark Hancock, Regan L. Mandryk (2013) Gamifying behaviour that leads to learning, ACM International Conference Proceeding Series, doi:10.1145/2583008.2583021

Diane Watson, Regan L. Mandryk, Kevin G. Stanley (2013) The design and evaluation of a classroom exergame, ACM International Conference Proceeding Series, doi:10.1145/2583008.2583013

Rita Orji, Regan L. Mandryk, Julita Vassileva, Kathrin M. Gerling (2013) Tailoring persuasive health games to gamer type, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2470654.2481341

Kathrin M. Gerling, Max Birk, Regan L. Mandryk, Andre Doucette (2013) The effects of graphical fidelity on player experience, Proceedings of the 17th International Academic MindTrek Conference: "Making Sense of Converging Media", MindTrek 2013, doi:10.1145/2523429.2523473

Rita Orji, Julita Vassileva, Regan L. Mandryk (2013) LunchTime: A slow-casual game for long-term dietary behavior change, Personal and Ubiquitous Computing, doi:10.1007/s00779-012-0590-6

G McEwan, Carl Gutwin, RL Mandryk, Lennart Nacke (2012) Analysing Social Metrics in an Online Game Site, Grand 2012

Gregor McEwan, Carl Gutwin, Regan L. Mandryk, Lennart Nacke (2012) "I'm just here to play games": Social dynamics and sociality in an online game site, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/2145204.2145289

Kathrin M Gerling, Ian J Livingston, Lennart E Nacke, Regan L Mandryk (2012) Motion-Based Game Design for Older Adults, Gerontologist

Kathrin M. Gerling, Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk (2012) Full-body motion-based game interaction for older adults, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2207676.2208324

Yue Gao, Regan L. Mandryk (2012) The acute cognitive benefits of casual exergame play, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2207676.2208323

Diane Watson, Regan L. Mandryk (2012) Modeling musical mood from audio features and listening context on an in-situ data set, Proceedings of the 13th International Society for Music Information Retrieval Conference, ISMIR 2012

Mohammad Hashemian, Dylan Knowles, Jonathan Calver, Weicheng Qian, Michael C. Bullock, Scott Bell, Regan L. Mandryk, Nathaniel D. Osgood, Kevin G. Stanley (2012) iEpi: An end to end solution for collecting, conditioning and utilizing epidemiologically relevant data, Proceedings of the International Symposium on Mobile Ad Hoc Networking and Computing (MobiHoc), doi:10.1145/2248341.2248345

Regan L. Mandryk, Michael Kalyn, Yichen Dang, Andre Doucette, Brett Taylor, Shane Dielschneider (2012) Turning off-the-shelf games into biofeedback games, ASSETS'12 - Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, doi:10.1145/2384916.2384952

Rita Orji, Julita Vassileva, Regan Mandryk (2012) Towards an Effective Health Interventions Design: An Extension of the Health Belief Model, Online Journal of Public Health Informatics 4(3), doi:10.5210/ojphi.v4i3.4321

David Mould, Regan L. Mandryk, Hua Li (2012) Emotional response and visual attention to non-photorealistic images, Computers and Graphics (Pergamon) 36(6), doi:10.1016/j.cag.2012.03.039

Brett Taylor, Regan L. Mandryk (2012) Creating and interpreting abstract visualizations of emotion, Proceedings - Graphics Interface

Rita Orji, Regan L. Mandryk, Julita Vassileva (2012) Towards a data-driven approach to intervention design: A predictive path model of healthy eating determinants, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 7284 LNCS, doi:10.1007/978-3-642-31037-9_18

Diane Watson, Regan L. Mandryk (2012) An in-situ study of real-life listening context, Proceedings of the 9th Sound and Music Computing Conference, SMC 2012

David E Culler, Paul (Usa) Wade, Five Chaptef, F A E Fh, L K E Leg, M E H Mh, F A E Je, M E H K Gei, E. Kviesis-Kipge, J. Zaharans, O. Rubenis, a. Grabovskis, Ethical Hacking, C C Palmer, Ethical Hacking, N-channel Trench Mosfet, Samples Tps, V V Tps, D So, Working Voltage, Working Current, Thomas Christy, Zhenli Lu, Aneesh Chauhan, Filipe Silva, Luis Seabra Lopes, James A. Russell, Yali Zheng, Billy Leung, Stanley Sy, Yuan-Ting Yuanting Yuan-ting Zhang, Carmen C Y Poon, Ryan Aylward, Joseph a. Paradiso, G. Lu, F. Yang, J. A. Taylor, J. F. Stein, L. Roselli, F. Alimenti, M. Comez, V. Palazzari, F. Placentino, N. Porzi, a. Scarponi, Christina Strohrmann, Mirco Rossi, Bert Arnrich, Gerhard Tr, B Lohman, Olga Boric-Lubecke, Victor M Lubecke, P W Ong, M M Sondhi, James a.C. Patterson, Douglas C. McIlwraith, Guang-Zhong Yang, Regan L. Mandryk, M. Stella Atkins, Jason M. O'Kane, Jason M. O. Kane, Huichan Zhao, Jonathan Jalving, Rukang Huang, Ross Knepper, Andy Ruina, Robert F. Shepherd, RM Murray, Z Li, SS Sastry, Ming-zher Poh, Daniel Mcduff, R.W. Rosalind W. Picard, Chenggang Yu, Zhenqiu Liu, Thomas McKenna, Andrew T Reisner, Jaques Reifman, Etienne Burdet, Rieko Osu, David W D.W. Franklin, T. Yoshioka, Theodore E Milner, Mitsuo Kawato, Farid Mobasser, Keyvan Hashtrudi-Zaad, Amy Droitcour, Victor M Lubecke, Jenshan Lin, Olga Boric-Lubecke, Masoud Roham, Enrique Saldivar, Srinivas Raghavan, Mark Zurcher, Jonathan Mack, Mehran Mehregany, Senior Student Member, Rasoul Yousefi, Senior Student Member, Mehrdad Nourani, Senior Student Member, Sarah Ostadabbas, Anastasios I. Mourikis, Stergios I. Roumeliotis, Duk Shin, Jaehyo Jung Yup Kim, Yasuharu Koike, Xiao Hu, Wendy M Murray, Eric J Perreault, Ming Hui Chang, Han Pang Huang, Shyue Bin Shu Wei Chang, M. Raghu Ram, K. Venu Madhav, E. Hari Krishna, Nagarjuna Reddy Komalla, K. Ashoka Reddy, Kunsoo Shin, Youngwook Young-tae Yong-jun Younho Kim, Sanggon Bae, Kunkook Park, Sookwan R Kim, Lawrence Barr, Heidi Howarth, Stephen Popkin, Robert J Carroll, Isaac P. Clements, Youngwook Young-tae Yong-jun Younho Kim, Dinal Andreasen, Ravi V. Bellamkonda, Xu Li, Qimin Xu, Sune Bro Duun, Rasmus G. Haahr, Karen Birkelund, Erik V. Thomsen, David Tedaldi, Alberto Pretto, Emanuele Menegatti, Mark Looney, Ryan Libby, Bruce Carter, Yanzhe Yu-Chi Wu, Wei-Hong Hsu, Chao-shu Chang, Wen-Ching Yu, Wen-Liang Huang, Meng-Jen Chen, M J P Van Bussel, J B A M Arends, F Massé, A Serteyn, J Penders, P A M Griep, María Viqueira Villarejo, Begoña García Zapirain, Amaia Méndez Zorrilla, Alexandros Pantelopoulos, Nikolaos G N.G. Bourbakis, David Sander, Didier Grandjean, Klaus R. Scherer, H.H. Asada, O. Khatib, Joseph a. Paradiso, Thesis Supervisor, Deb Roy, Ming-zher Poh, Senior Student Member, Nicholas C. Swenson, R.W. Rosalind W. Picard, Citable Link, Ming-zher Poh, Senior Student Member, Nicholas C. Swenson, R.W. Rosalind W. Picard, Eric S Winokur, Senior Student Member, David Da He, G Charles, A Head Ballistocardiogram Bcg, Charles G Sodini, Felix K Assah, Ulf Ekelund, Soren Brage, Antony Wright, Jean Claude Mbanya, Nicholas J Wareham, With Active Gateway, Chun-Yen Wang, Kea-Tiong Tang, H Harry Asada, Hong-Hui Jiang, Peter Gibbs, Ian D Loram, Constantinos N Maganaris, Martin Lakie, Lennart Ljung, Svante Gunnarsson, Boreom Lee, Youngwook Kee, Jonghee Han, Won Jin Yi, Neville Hogan, Omar Abdallah and Armin Bolz, Paolo de Leva, Rafael A Calvo, Senior Student Member, Sidney D Mello, Ieee Computer Society, Kiel Gilleade, Alan Dix, Jen Allanson, Berthold Bauml, Gerd Hirzinger, Intel Core, Max Speed, Allwinner Technology Co, All Rights Reserved, Urs Anliker, Jamie a Ward, Paul Lukowicz, Gerhard Tröster, François Dolveck, Michel Baer, Fatou Keita, Eran B Schenker, Fabrizio Catarsi, Luca Coluccini, Andrea Belardinelli, Dror Shklarski, Menachem Alon, Etienne Hirt, Rolf Schmid, Milica Vuskovic, Vitaliy Kolodyazhniy, Sylvia D Kreibig, James J Gross, Walton T Roth, Frank H Wilhelm, David Da He, Eric S Winokur, Charles G Sodini, Yong-sheng Yan, Yuan-Ting Yuanting Yuan-ting Zhang, A Conventional Pulse Oximetry, David G Lloyd, Thor F Besier, H. D. Mittelmann, O. J. Woodman, Neville Hogan, Chulsung Park, Pai H. Chou, Ying Bai, Robert Matthews, Andrew Hibbs, B Jang, United States, Mentor Aidan Kehoe, Chandra Praphulla, El An, Segger Microcontroller Gmbh, Basic Current Measurements, Klaus R. Scherer, Maximum Ratings, Static Electrical Characteristics, Riccardo Scattolini, Joseph Yiu, N F Jones, S Schneeberger, Benoît MARIANI, Programme Doctoral, E N Informatique, Communications E T Information, Laboratoire D E Mesure, E T D Analyse, D E S Mouvements, N Selvaraj, A Jaryal, J Santhosh, K K Deepak, S Anand, Deutsche Messe Ag, Ashish Kapoor, Winslow Burleson, R.W. Rosalind W. Picard, Sylvia D Kreibig, Thu Dec, Tampere University of Technology, Enables Interrupts, Arduino Uno, Nicolas Larsen, Roddy Cowie, Ellen Douglas-Cowie, Cate Cox, Frédéric Crevecoeur, Stephen H Scott, P a Wieringa, R W F Wiertz, E de Weerd, Wim L C Rutten, I Foreword, Mike Ambinder, Neville Hogan, Deirdre Dan Morris, Shirley Coyle, Yanzhe Yu-Chi Wu, King Tong Lau, Gordon Wallace, Dermot Diamond, Motor Control Unit, Voltage Regulator, Additional Features, Bosch, D E Display Enable, By Yu Zhang, g.tec, Brian S Dean, Theodore A Roth, R T K Application, Board Package, Cia Draft, Standard Proposal, Application Profile, Passenger Information, Yue-der Yen-ting Lin, Ya-hsueh Chien, Yue-der Yen-ting Lin, Shih-fan Wang, Ching-che Cheng-lun Tsai, Ching-che Cheng-lun Tsai, A Design Criteria, Mentor Remy Zimmermann, Logitech Engineering, Internship Report, Zijin Yu, Master Mt, Ming-zher Poh, Kyunghee H Kim, Andrew D. Goessling, Nicholas C. Swenson, R.W. Rosalind W. Picard, Product Detail, Rohs Compliant, Cosmopolitan Vdara Hospitality, Westgate Hospitality Suites, Renaissance Hospitality Suites, Venetian Palazzo, Hospitality Suites, Wynn Encore, Hospitality Suites, C M U Graphics, Jean-marc Gauthier Spring, Katherine a Wilkinson, Heidi E Kloefkorn, Shawn Hochman, Soldering Method, Agency Information, Environmental Data, Proposal For, T H E Creation, O F A New, Working Group, Melissa Abellanida, Randy Doug Bish, John Jack Bott, Allyson Ally, Demetriadis Kristin, Elizabeth Ele Eckert, Tim Frigot, Joshua Hoppe, Courtney Kellogg, Christopher Lefever, Jamie Mull, Citable Link, Richard R Fletcher, Sarang Kulkarni, K Yoshida, Kenneth W Horch, Erwin de Vlugt, Alfred C Schouten, Frans C T van der Helm, Jay Friedenberg, Gordon Silverman, Laura Boccanfuso, Eva Juarez Perez, Myra Robinson, Jason M. O. Kane, L Nilsson, T Goscinski, S Kalman, L-G Lindberg, A Johansson, Jihyoung Jong-seok Lee, Kenta Matsumura, Ken-Ichi Yamakoshi, Peter Rolfe, Shinobu Tanaka, Takehiro Yamakoshi, Alex Simpkins, Emanuel Todorov, Dominic Lakatos, Florian Petit, Patrick Van Der Smagt, Proposal Draft, Mohammad Darainy, Farzad Towhidkhah, David J Ostry, Covered Persons, Anders Drachen, Anja Lee Pedersen, Check Samples Tpsb, De Zurich, Mohammad Mahdi Kiaee, Personal E-mail, Material Engineering, Jared B. Bancroft, Gérard Lachapelle, Edward Taub, Israel a. Goldberg, Phyllis Taub, Mohammad Soleymani, Senior Student Member, Jihyoung Jong-seok Lee, Richard Stallman, Roland Pesch, Stan Shebs, Tale Of, T H E Tape, Mentor Aidan Kehoe, Simi Susan Thomas, Viswam Nathan, Chengzhi Zong, Praveen Aroul, Lijoy Philipose, Karthikeyan Soundarapandian, Xiangrong Shi, Roozbeh Jafari, L W K Jhduer, Jesús Lázaro, Eduardo Gil, Raquel Bailón, Ana Mincholé, Pablo Laguna, Bert Arnrich, Cornelia Kappeler-setz, Johannes Schumm, Gerhard Tröster, Hoda Eydgahi, Kevin L. Lin, Kanti Jain, Yili Yow Chyi Liu, Shyue Bin Shu Wei Chang, A Thesis, Submitted In, Fulfilment Of, T H E Requirements, F O R The, Degree Of, Mario Gonzalez, Fabrice Axisa, Frederick Bossuyt, Yung-Yu Hsu, Bart Vandevelde, Jan Vanfleteren, Yousuf Jawahar, Mario Gonzalez, Fabrice Axisa, Mathieu Vanden Bulcke, Dominique Brosteaux, Bart Vandevelde, Jan Vanfleteren, Sebastian Feese, Bert Arnrich, Gerhard Tr, Bertolt Meyer, Klaus Jonas, J.a. Healey, R.W. Rosalind W. Picard, Tuba Yilmaz, Robert Foster, Yang Hao, Mile End Road, Lizawati Salahuddin, Desok Kim, Renate Püllen, Jaehyo Jung Yup Kim, Kwang Eun Lee, Seungwoo Han, Nano-mechanics Team, Devin Barnett Mccombie, K. Terada, Y. Suzuki, H. Hasegawa, S. Sone, A. Ming, M. Ishikawa, M. Shimojo, Rabindra N. Das, Frank D. Egitto, Bill Wilson, Mark D. Poliks, Voya R. Markovich, Direct Calculation, Minimum Set, Inertial Parameters, Serial Robots, Gurpreet Singh Dhillon, Kenneth W Horch, Jakob Engel, Vladlen Koltun, Daniel Cremers, E Blzzl, Neville Hogan, S Glszter, D Obeid, S Sadek, G Zaharia, G El Zein, Kaptalia Monitoring, Tion Kit, Cognitive Sciences, Dominik R Bach, Jean Daunizeau, Nadine Kuelzow, Karl J Friston, Raymond J Dolan, William A Phillips, Wolf Singer, D Therefore, Ò Ø Ø Ó Ò Ò Ô Ú Øý, Ç Øóöõù Óòøöóðð Ð Ø Û, Ø Øö, Ì Ù Ö Ö Òø, Ö Ó Û Ò Ö Ö Òø, Ö Ó Ó Ø Û Ø Óö, Ð Ö Ð Ý Ü Ø Ð Ð Ô Ó Ø Óò, Ø Ó Ýò, Ñ Ð Ð Ý Ñóú, Ó Ðó, Mini Card, Pursuing Masters, Ecole Polytechnique, Federale De Lausanne, Luzheng Bi, Xin An Fan, Yili Yow Chyi Liu, John L. Andreassi, Quartier Préfontaine, Dick Mehdi, Goksel Gunlu, Panagiotis Artemiadis, Jörn Vogel, Claudio Castellini, Patrick Van Der Smagt, Panagiotis C Petrantonakis, Leontios J Hadjileontiadis, Kyunghee H Kim, S W Bang, Sookwan R Kim, Emotion Recognition, Physiological Signals, Human-machine Communication, Hatice Gunes, Bjorn Schuller, Maja Pantic, Roddy Cowie, Jia Jia, Shen Zhang, Fanbo Meng, Yongxin Wang, Lianhong Cai, Michela Balconi, Adriana Bortolotti, Ludovica Gonzaga, Ellen Douglas-Cowie, Nick Campbell, Roddy Cowie, Peter Roach, Naomi Sussman, Aaron Ben-ze, Remy Zimmermann, Alan Bourke, Nguyen The Anh, Fabien Mass, Alan Bourke, Fabien Mass, Nguyen The Anh, Childreng Hospital, T. Scott Saponas, Desney S. Tan, Deirdre Dan Morris, Ravin Balakrishnan, Jim Turner, James a. Landay, Daniel L Ashbrook, MS Erden, A Billard, Electronics Engineering, Hayato Fukushima, Haruki Kawanaka, Md Shoaib Bhuiyan, Koji Oguri, Eun-Hwan Shin, Hao-yu Wu, Michael Rubinstein, Eugene Shih, William Freeman, John Guttag, Frédo Durand, William Freeman, Reza Boostani, Mohammad Hassan Moradi, U. Maurer, a. Rowe, a. Smailagic, D.P. Siewiorek, Enc Diff, Davide Piovesan, Alberto Pierobon, Paul DiZio, James R Lackner, Mentor Nestor Lopez, B Prathyusha, T Sreekanth Rao, D Asha, Wifi Sdio, The Evk, Extwifi Spb, A V R One, Sdio Wi-fi, U S B V P C Connect, Windows Hyperterminal, The Http, H D Wifi, Getting Started, Jonathan Govaerts, Wim Christiaens, Erwin Bosman, Jan Vanfleteren, Carey R Merritt, H Troy Nagle, Edward Grant, Senior Student Member, Cristian a Torres, Alvaro a Orozco, Mauricio a Alvarez, Raul Dorobantu, Benedikt Zebhauser, Lennart Nacke, Craig A. Lindley, Mentor Remy Zimmermann, Coocox Coide, Userguide Version, Freescale Semiconductor, Michael R. W. Dawson, Brian Dupuis, Michael Wilson, Ning Lan, Xin He, Weijun Tao, Tao Liu, Rencheng Zheng, Hutian Feng, Generic Dll, Interface Functions, Mathieu Meisser Location, C H Duration, Human Interface Devices, Visual Studio, The Mendeley Support Team, David Allen, Murray Hill Nj, Functional Block Diagram, Swiss Single, S J Lederman, R L Klatzky, R. Wood, C. Walsh, B. Berglund, M. W. Rutland, H. Liu, S. Hirai, Robert F. Shepherd, G. Granata, C. M. Oddo, A. L. Ciancio, C. Cipriani, M. C. Carrozza, W. Jensen, E. Guglielmelli, T. Stieglitz, P. M. Rossini, S. Micera, Kathryn Vowden, Hons Rn, Dpsn Tv, Clinical Nurse, Vascular Surgery, Bradford Royal Infirmary, Peter Vowden, Frcs Consultant, Vascular Surgeon, KUKA, Morgan Quigley, United States International Trade Commission, Rxvlqj Frqwdfwv Ihpdoh, Rxvlqj Frqwdfwv Ihpdoh, Deoh Pdunhu, Eodfn Rq, Lqvxodwhg Fdeoh Srohv, Velodyne, Reginald H Smithwick, Delia H Díaz, O Casas, Ramon Pallas-Areny, Choonghee Lee, Chiyul Yoon, Hyoun-joong Kong, Hong-lae Hee Chan Kim, Youngwook Young-tae Yong-jun Younho Kim, Orion Buske, Chris Neils, Mike Regnier, Ming-zher Poh, Kyunghee H Kim, Andrew D. Goessling, Nicholas C. Swenson, R.W. Rosalind W. Picard, Stefan Kohlbrecher, Johannes Meyer, Thorsten Graber, Karen Petersen, Uwe Klingauf, Oskar Von Stryk, Avago technoligies, Liang Guo, Stephen P DeWeerth, A Novel, Jayakrishnan Unnikrishnan, Martin Vetterli, Alireza Ghasemi, Mentor Remy Zimmermann, Google Chrome Plugins, Mentor Remy Zimmermann, Nestor Lopez, Hrsu Dll, For Mm, Hiroaki Gomi, Mitsuo Kawato, T. Flash, F. Mussa-Ivaldi, Sung-eun Jo, Myoung-soo Min-ki Kim, Myoung-soo Min-ki Kim, Hong-lae Hee Chan Kim, Youngwook Young-tae Yong-jun Younho Kim, H van der Kooij, Michael J Fu, M Cenk Cavuşoğlu, Irina I Stoyanova, Richard J a van Wezel, Wim L C Rutten, Rieko Osu, Hiroaki Gomi (2012) EMOuse : Emotional gaming mouse Supervisors :, Conference proceedings : ... Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Conference 10(1)

Yue Gao, Regan L. Mandryk (2012) The acute cognitive benefits of casual exergame play, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2207676.2208323

David Mould, Regan L. Mandryk, Hua Li (2012) Emotional response and visual attention to non-photorealistic images, Computers and Graphics (Pergamon), doi:10.1016/j.cag.2012.03.039

Gregor McEwan, Carl Gutwin, Regan L. Mandryk, Lennart Nacke (2012) "I'm just here to play games": Social dynamics and sociality in an online game site, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/2145204.2145289

Brett Taylor, Regan L. Mandryk (2012) Creating and interpreting abstract visualizations of emotion, Proceedings - Graphics Interface

Diane Watson, Regan L. Mandryk (2012) Modeling musical mood from audio features and listening context on an in-situ data set, Proceedings of the 13th International Society for Music Information Retrieval Conference, ISMIR 2012

Rita Orji, Regan L. Mandryk, Julita Vassileva (2012) Towards a data-driven approach to intervention design: A predictive path model of healthy eating determinants, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), doi:10.1007/978-3-642-31037-9_18

Kathrin M. Gerling, Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk (2012) Full-body motion-based game interaction for older adults, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/2207676.2208324

Rita Orji, Julita Vassileva, Regan Mandryk (2012) Towards an Effective Health Interventions Design: An Extension of the Health Belief Model, Online Journal of Public Health Informatics, doi:10.5210/ojphi.v4i3.4321

David R. Flatla, Carl Gutwin, Lennart E. Nacke, Scott Bateman, Regan L. Mandryk (2011) Calibration games: Making calibration tasks enjoyable by adding motivating game elements, UIST'11 - Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, doi:10.1145/2047196.2047248

Scott Bateman, Regan L. Mandryk, Tadeusz Stach, Carl Gutwin (2011) Target assistance for subtly balancing competitive play, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/1978942.1979287

David R. Flatla, Carl Gutwin, Lennart E. Nacke, Scott Bateman, Regan L. Mandryk (2011) Calibration games, doi:10.1145/2047196.2047248

Robert Xiao, Miguel A. Nacenta, Regan L. Mandryk, Andy Cockburn, Carl Gutwin (2011) Ubiquitous cursor: A comparison of direct and indirect pointing feedback in multi-display environments, Proceedings - Graphics Interface

Scott Bateman, Andre Doucette, Robert Xiao, Carl Gutwin, Regan L. Mandryk, Andy Cockburn (2011) Effects of view, input device, and track width on video game driving, Proceedings - Graphics Interface

Regan L. Mandryk (2011) Playing digital games will make you a better human being, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 6972, doi:10.1007/978-3-642-24500-8_70

Lennart E. Nacke, Michael Kalyn, Calvin Lough, Regan L. Mandryk (2011) Biofeedback game design: Using direct and indirect physiological control to enhance game interaction, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/1978942.1978958

Lennart E. Nacke, Chris Bateman, Regan L. Mandryk (2011) BrainHex: Preliminary results from a neurobiological gamer typology survey, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 6972 LNCS, doi:10.1007/978-3-642-24500-8_31

Clayton Epp, Michael Lippold, Regan L. Mandryk (2011) Identifying emotional states using keystroke dynamics, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/1978942.1979046

Yue Gao, Regan L. Mandryk (2011) GrabApple: The design of a casual exergame, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 6972 LNCS, doi:10.1007/978-3-642-24500-8_5

Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk (2011) Influencing experience: The effects of reading game reviews on player experience, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 6972 LNCS, doi:10.1007/978-3-642-24500-8_10

Stephen H. Fairclough, Kiel Gilleade, Lennart E. Nacke, Regan L. Mandryk (2011) Brain and body interfaces: Designing for meaningful interaction, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/1979742.1979591

Kevin G. Stanley, Ian J. Livingston, Alan Bandurka, Mohammad Hashemian, Regan L. Mandryk (2011) Gemini: A pervasive accumulated context exergame, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 6972 LNCS, doi:10.1007/978-3-642-24500-8_8

Regan L. Mandryk, Calvin Lough (2011) The effects of intended use on target acquisition, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/1978942.1979182

Regan L. Mandryk, David Mould, Hua Li (2011) Evaluation of emotional response to non-photorealistic images, NPAR Symposium on Non-Photorealistic Animation and Rendering, doi:10.1145/2024676.2024678

Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk (2011) The impact of negative game reviews and user comments on player experience, ACM SIGGRAPH 2011 Game Papers, SIGGRAPH'11, doi:10.1145/2037692.2037697

Jason Kurczak, T. C.Nicholas Graham, Claire Joly, Regan L. Mandryk (2011) Hearing is believing: Evaluating ambient audio for location-based games, ACM International Conference Proceeding Series, doi:10.1145/2071423.2071463

Scott Bateman, Regan L. Mandryk, Tadeusz Stach, Carl Gutwin (2011) Target assistance for subtly balancing competitive play, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/1978942.1979287

Regan L. Mandryk, David Mould, Hua Li (2011) Evaluation of emotional response to non-photorealistic images, NPAR Symposium on Non-Photorealistic Animation and Rendering, doi:10.1145/2024676.2024678

Lennart Erik Nacke, Michael Kalyn, Calvin Lough, Regan Lee Mandryk (2011) Biofeedback game design, doi:10.1145/1978942.1978958

Lennart E. Nacke, Michael Kalyn, Calvin Lough, Regan L. Mandryk (2011) Biofeedback game design: Using direct and indirect physiological control to enhance game interaction, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/1978942.1978958

Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk (2011) Influencing experience: The effects of reading game reviews on player experience, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), doi:10.1007/978-3-642-24500-8_10

Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk (2011) The impact of negative game reviews and user comments on player experience, ACM SIGGRAPH 2011 Game Papers, SIGGRAPH'11, doi:10.1145/2037692.2037697

Yue Gao, Regan L. Mandryk (2011) GrabApple: The design of a casual exergame, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), doi:10.1007/978-3-642-24500-8_5

Lennart E. Nacke, Chris Bateman, Regan L. Mandryk (2011) BrainHex: Preliminary results from a neurobiological gamer typology survey, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), doi:10.1007/978-3-642-24500-8_31

David R. Flatla, Carl Gutwin, Lennart E. Nacke, Scott Bateman, Regan L. Mandryk (2011) Calibration games: Making calibration tasks enjoyable by adding motivating game elements, UIST'11 - Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, doi:10.1145/2047196.2047248

Regan L. Mandryk, Calvin Lough (2011) The effects of intended use on target acquisition, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/1978942.1979182

Clayton Epp, Michael Lippold, Regan L. Mandryk (2011) Identifying emotional states using keystroke dynamics, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/1978942.1979046

Scott Bateman, Regan L. Mandryk, Carl Gutwin, Aaron Genest, David McDine, Christopher Brooks (2010) Useful junk? The effects of visual embellishment on comprehension and memorability of charts, Conference on Human Factors in Computing Systems - Proceedings 4, doi:10.1145/1753326.1753716

Scott Bateman, Regan L. Mandryk, Carl Gutwin, Aaron Genest, David McDine, Christopher Brooks (2010) Useful junk?, doi:10.1145/1753326.1753716

Edward Segel, Jeffrey Heer, Anthony J Blasio, Ann M Bisantz, Scott Bateman, RL Mandryk, Carl Gutwin, Ellen Levy, Jeff Zacks, Barbara Tversky, Diane Schiano, A White Paper, Ben Fry (2010) PBSG : State of The Polar Bear, Proceedings of the SIGCHI conference on Human factors in computing systems common ground - CHI '96 16(6)

Miguel A. Nacenta, David Pinelle, Carl Gutwin, Regan Mandryk (2010) Individual and Group Support in Tabletop Interaction Techniques, doi:10.1007/978-1-84996-113-4_13

Andre Doucette, Carl Gutwin, Regan L. Mandryk (2010) A comparison of techniques for in-place toolbars, Proceedings - Graphics Interface

Lennart E Nacke, Regan L Mandryk (2010) Designing Affective Games with Physiological Input, Proceedings of Fun and Games BiosPlay Workshop 2010 42(5)

Audrey Girouard, Erin Treacy Solovey, Regan Mandryk, Desney Tan, Lennart Nacke, Robert J.K. Jacob (2010) Brain, body and bytes: Psychophysiological user interaction, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/1753846.1754167

Ian J Livingston, Lennart E Nacke, Regan L Mandryk (2010) Critic-Proofing: Robust Validation Through Data-Mining, Proceedings of Fun and Games 2010

Kevin G. Stanley, Ian Livingston, Alan Bandurka, Robert Kapiszka, Regan L. Mandryk (2010) PiNiZoRo: A GPS-based exercise game for families, Future Play 2010: Research, Play, Share - International Academic Conference on the Future of Game Design and Technology, doi:10.1145/1920778.1920817

Ian J. Livingston, Regan L. Mandryk, Kevin G. Stanley (2010) Critic-proofing: How using critic reviews and game genres can refine heuristic evaluations, Future Play 2010: Research, Play, Share - International Academic Conference on the Future of Game Design and Technology, doi:10.1145/1920778.1920786

Lennart E Nacke, Regan L Mandryk (2010) Designing Affective Games with Physiological Input, Proceedings of Fun and Games BiosPlay Workshop 2010

Scott Bateman, Regan L. Mandryk, Carl Gutwin, Aaron Genest, David McDine, Christopher Brooks (2010) Useful junk? The effects of visual embellishment on comprehension and memorability of charts, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/1753326.1753716

Ian J. Livingston, Regan L. Mandryk, Kevin G. Stanley (2010) Critic-proofing: How using critic reviews and game genres can refine heuristic evaluations, Future Play 2010: Research, Play, Share - International Academic Conference on the Future of Game Design and Technology, doi:10.1145/1920778.1920786

Scott Bateman, Regan Mandryk, Carl Gutwin, Robert Xiao (2009) Investigation of Targeting-Assistance Techniques for Distant Pointing with Relative Ray Casting, Technical Report 3-2009, Department of Computer Science, University of Saskatchewan

Nelson Wong, Anthony Tang, Ian Livingston, Carl Gutwin, Regan Mandryk (2009) Character sharing in World of Warcraft, ECSCW 2009 - Proceedings of the 11th European Conference on Computer Supported Cooperative Work, doi:10.1007/978-1-84882-854-4_20

Aaron Genest, Carl Gutwin, Adrian Reetz, Regan Mandryk, David Pinelle, Andre Doucette (2009) Looking ahead: A comparison of page preview techniques for goal-directed web navigation, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 5726 LNCS(PART 1), doi:10.1007/978-3-642-03655-2_42

Lennart Nacke, Mike Ambinder, Alessandro Canossa, Regan Mandryk, Tadeusz Stach (2009) Game Metrics and Biometrics : The Future of Player Experience Research, games

David Pinelle, Mutasem Barjawi, Miguel Nacenta, Regan Mandryk (2009) An evaluation of coordination techniques for protecting objects and territories in tabletop groupware, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/1518701.1519025

David Pinelle, Mutasem Barjawi, Miguel Nacenta, Regan Mandryk (2009) An evaluation of coordination techniques for protecting objects and territories in tabletop groupware, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/1518701.1519025

Lennart Nacke, Mike Ambinder, Alessandro Canossa, Regan Mandryk, Tadeusz Stach (2009) Game Metrics and Biometrics : The Future of Player Experience Research, games

Miguel A. Nacenta, Regan L. Mandryk, Carl Gutwin (2008) Targeting across displayless space, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/1357054.1357178

Regan L. Mandryk (2008) 【E9-4】Modeling User Emotion in Interactive Play Environments: A Fuzzy Physiological Approach, Measuring Behavior 2008

Regan L. Mandryk (2008) A physiological approach for continuously modeling user emotion in interactive play environments, Measuring Behavior 2008

Desney S. Tan, Darren Gergle, Regan Mandryk, Kori Inkpen, Melanie Kellar, Kirstie Hawkey, Mary Czerwinski (2008) Using job-shop scheduling tasks for evaluating collocated collaboration, Personal and Ubiquitous Computing 12(3), doi:10.1007/s00779-007-0154-3

N. Sadat Shami, Jeffrey T. Hancock, Christian Peter, Michael Muller, Regan Mandryk (2008) Measuring affect in HCI: Going beyond the individual, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/1358628.1358952

James R. Wallace, Regan L. Mandryk, Kori M. Inkpen (2008) Comparing content and input redirection in MDEs, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/1460563.1460588

Kevin G. Stanley, David Pinelle, Alan Bandurka, David McDine, Regan L. Mandryk (2008) Integrating cumulative context into computer games, ACM Future Play 2008 International Academic Conference on the Future of Game Design and Technology, Future Play: Research, Play, Share, doi:10.1145/1496984.1497036

Regan Mandryk (2008) Physiological measures for game evaluation, Game Usability: Advancing the Player Experience, doi:10.1201/b14580

N. Sadat Shami, Jeffrey T. Hancock, Christian Peter, Michael Muller, Regan Mandryk (2008) Measuring affect in hci, doi:10.1145/1358628.1358952

Miguel A. Nacenta, Regan L. Mandryk, Carl Gutwin (2008) Targeting across displayless space, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/1357054.1357178

Regan L. Mandryk (2008) A physiological approach for continuously modeling user emotion in interactive play environments, Measuring Behavior 2008

Regan L. Mandryk (2008) 【E9-4】Modeling User Emotion in Interactive Play Environments: A Fuzzy Physiological Approach, Measuring Behavior 2008

James R. Wallace, Regan L. Mandryk, Kori M. Inkpen (2008) Comparing content and input redirection in MDEs, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/1460563.1460588

Regan Mandryk (2008) Physiological measures for game evaluation, Game Usability: Advancing the Player Experience, doi:10.1201/b14580

Regan L. Mandryk, M. Stella Atkins (2007) A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies, International Journal of Human Computer Studies 65(4), doi:10.1016/j.ijhcs.2006.11.011

Kristen Dergousoff, Regan L Mandryk (2007) What are PCBS?, Japan Fund for the Global Environment

Regan L. Mandryk, M. Stella Atkins (2007) A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies, International Journal of Human Computer Studies, doi:10.1016/j.ijhcs.2006.11.011

Kristen Dergousoff, Regan L Mandryk (2007) What are PCBS?, Japan Fund for the Global Environment

Regan L. Mandryk, Kori M. Inkpen, Thomas W. Calvert (2006) Using psychophysiological techniques to measure user experience with entertainment technologies, Behaviour and Information Technology 25(2), doi:10.1080/01449290500331156

J. Karen Parker, Regan L. Mandryk, Kori M. Inkpen (2006) Integrating point and touch for interaction with digital tabletop displays, IEEE Computer Graphics and Applications 26(5), doi:10.1109/MCG.2006.110

Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen (2006) A continuous and objective evaluation of emotional experience with interactive play environments, Conference on Human Factors in Computing Systems - Proceedings 2, doi:10.1145/1124772.1124926

Vicki Ha, Kori M. Inkpen, Regan L. Mandryk, Tara Whalen (2006) Direct intentions: The effects of input devices on collaboration around a tabletop display, Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems, TABLETOP'06 2006, doi:10.1109/TABLETOP.2006.10

Regan L Mandryk, Kori M Inkpen, Thomas W Calvert (2006) User Perceptions` of Email Privacy, Behavior And Information Technology 25(2)

Malcolm E. Rodgers, Regan L. Mandryk, Kori M. Inkpen (2006) Smart sticky widgets: Pseudo-haptic enhancements for multi-monitor displays, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 4073 LNCS, doi:10.1007/11795018_18

Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen (2006) A continuous and objective evaluation of emotional experience with interactive play environments, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/1124772.1124926

Vicki Ha, Kori M. Inkpen, Regan L. Mandryk, Tara Whalen (2006) Direct intentions: The effects of input devices on collaboration around a tabletop display, Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems, TABLETOP'06, doi:10.1109/TABLETOP.2006.10

Regan L. Mandryk, Kori M. Inkpen, Thomas W. Calvert (2006) Using psychophysiological techniques to measure user experience with entertainment technologies, Behaviour and Information Technology, doi:10.1080/01449290500331156

Carsten Magerkurth, Adrian David Cheok, Regan Mandryk, Trond Nilsen (2005) Pervasive games: bringing computer entertainment back to the real world, Computers in Entertainment 3(3), doi:10.1145/1077246.1077257

Kori Inkpen, Kirstie Hawkey, Melanie Kellar, Regan Mandryk, Karen Parker, Derek Reilly, Stacey Scott, Tara Whalen (2005) Exploring Display Factors that Influence Co-Located Collaboration: Angle, Size, Number, and User Arrangement, Proceedings of HCI international 2005

Carsten Magerkurth, Adrian David Cheok, Regan L. Mandryk, Trond Nilsen (2005) Pervasive games, Computers in Entertainment 3(3), doi:10.1145/1077246.1077257

J. Karen Parker, Regan L. Mandryk, Michael N. Nunes, Kori M. Inkpen (2005) TractorBeam selection aids: Improving target acquisition for pointing input on tabletop displays, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 3585 LNCS, doi:10.1007/11555261_10

Karen Parker, Regan L. Mandryk, Kori M. Inkpen (2005) TractorBeam: Seamless integration of local and remote pointing for tabletop displays, Proceedings - Graphics Interface

Regan L. Mandryk, Malcolm E. Rodgers, Kori M. Inkpen (2005) Sticky widgets: Pseudo-haptic widget enhancements for multi-monitor displays, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/1056808.1056981

Karen Parker, Regan L. Mandryk, Kori M. Inkpen (2005) TractorBeam: Seamless integration of local and remote pointing for tabletop displays, Proceedings - Graphics Interface

Kori Inkpen, Kirstie Hawkey, Melanie Kellar, Regan Mandryk, Karen Parker, Derek Reilly, Stacey Scott, Tara Whalen (2005) Exploring Display Factors that Influence Co-Located Collaboration: Angle, Size, Number, and User Arrangement, Proceedings of HCI international

Carsten Magerkurth, Adrian David Cheok, Regan Mandryk, Trond Nilsen (2005) Pervasive games: bringing computer entertainment back to the real world, Computers in Entertainment, doi:10.1145/1077246.1077257

Carsten Magerkurth, Adrian David Cheok, Regan L. Mandryk, Trond Nilsen (2005) Pervasive games, Computers in Entertainment, doi:10.1145/1077246.1077257

Kori Inkpen, Regan Mandryk (2004) Methodology for evaluating collaboration behaviour in co-located environments, Proceedings of the ACM …

Regan L. Mandryk, Kori M. Inkpen (2004) Physiological indicators for the evaluation of co-located collaborative play, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/1031607.1031625

Regan Lee Mandryk (2004) Using Physiological Indicators as Metrics of Collaboration, CSCW Workshop on Methodologies for Evaluating Collaboration in Co-Located Environments

Regan Lee Mandryk (2004) Objectively evaluating entertainment technology, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/985921.985977

Kori Inkpen, Regan Mandryk (2004) Methodology for evaluating collaboration behaviour in co-located environments, Proceedings of the ACM …

Regan Lee Mandryk (2004) Objectively evaluating entertainment technology, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/985921.985977

Regan L. Mandryk, Kori M. Inkpen (2004) Physiological indicators for the evaluation of co-located collaborative play, Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, doi:10.1145/1031607.1031625

Stacey D. Scott, Karen D. Grant, Regan L. Mandryk (2003) System Guidelines for Co-located, Collaborative Work on a Tabletop Display, ECSCW 2003, doi:10.1007/978-94-010-0068-0_9

Stacey D. Scott, Karen D. Grant, Regan L. Mandryk (2003) System Guidelines for Co-located, Collaborative Work on a Tabletop Display, ECSCW 2003, doi:10.1007/978-94-010-0068-0_9

Regan L. Mandryk, Diego S. Maranan (2002) Exploring Hybrid Board/Video Games Regan, CHI '02 extended abstracts on Human factors in computing systems - CHI '02(January)

Staffan Björk, Jussi Holopainen, Peter Ljungstrand, Regan Mandryk (2002) Special issue on ubiquitous games, Personal and Ubiquitous Computing 6(5-6), doi:10.1007/s007790200040

Regan L. Mandryk, Diego S. Maranan, Kori M. Inkpen (2002) False prophets: Exploring hybrid board/video games, Conference on Human Factors in Computing Systems - Proceedings

Stacey D. Scott, Regan L. Mandryk, Kori M. Inkpen (2002) Understanding children's interactions in synchronous shared environments, doi:10.3115/1658616.1658664

Stacey D. Scott, Regan L. Mandryk, Kori M. Inkpen (2002) Understanding children's interactions in synchronous shared environments, doi:10.3115/1658616.1658664

Staffan Björk, Jussi Holopainen, Peter Ljungstrand, Regan Mandryk (2002) Special issue on ubiquitous games, Personal and Ubiquitous Computing, doi:10.1007/s007790200040

Regan L. Mandryk, Diego S. Maranan, Kori M. Inkpen (2002) False prophets: Exploring hybrid board/video games, Conference on Human Factors in Computing Systems - Proceedings

Regan L. Mandryk, Kolri M. Inkpen, Mark Bilezikjian, Scott R. Klemmer, James A. Landay (2001) Supporting children's collaboration across handheld computers, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/634067.634219

Regan L. Mandryk, Kori M. Inkpen, Mark Bilezikjian, Scott R. Klemmer, James A. Landay (2001) Supporting children's collaboration across handheld computers, doi:10.1145/634218.634219

Regan L. Mandryk, Christine L. MacKenzie (1999) Superimposing display space on workspace in the context of endoscopic surgery, Conference on Human Factors in Computing Systems - Proceedings, doi:10.1145/632716.632890

Regan L. Mandryk, Christine L. MacKenzie (1999) Superimposing display space on workspace in the context of endoscopic surgery, doi:10.1145/632884.632890