Dr. Susanne Poeller focuses on motivation in video games. Specifically, her interest is in researching interindividual differences in motivation: why do some people enjoy playing socially more than others? Why do some people feel a strong need to perform well in games, while others might just wish to relax and have fun when playing? Why do some players place more importance on building a reputation in a multiplayer game environment?
She has a strong interest in understanding and integrating different psychological theories and applying them to the context of both digital games and tabletop-roleplaying games. She frequently works with McClelland’s need theory (motive disposition theory) but also employs flow theory, self-determination theory, approach and avoidance motivation. Other constructs that she has worked with include the big five factor model, different player typologies, attribution theory, action and state orientation as well as personality systems interaction theory.
Beyond theories, she has an interest to research behavioural differences in video games beyond self-report. She further aims to understand and highlight toxicity in video games from different perspectives (e.g., verbal abuse and sexism) with the aim to contribute to finding solutions and creating a welcoming gaming environment for all players.
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