Ashley Armstrong

Ashley joined the Interaction Lab as an M.Sc. student under the supervision of Dr. Regan Mandryk and Dr. Mark Eramian in 2019. Prior to this, she completed her B.Sc. in Computer Science at the University of Saskatchewan in 2019. Her research focuses on how passion and social capital predict player behaviour in MMORPGs.

Rafael Heinze

Rafael started his Master’s in Computer Science (Applied Computing) in 2021, under the supervision of Dr. Regan Mandryk and Dr. Madison Klarkowski. His background is in Neuroscience and Cognition at the Federal University of ABC (UFABC, Brazil), where he investigated learning and emotional regulation using Brain-Computer Interfaces. He loves strategy and puzzle games and believes […]

Maryam Samadi

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Maryam joined the interaction lab in 2021 as a master’s student in Computer Science under the supervision of Dr. Madison Klarkowski. Her research focuses on video game design and how it affects player experience and physiological states. She is interested to work in the video game industry and hope to become a game changer [pun […]

Qihang Liang

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Qihang is an MSc student in the Interdisciplinary Studies program after finishing his B.A. & Sc. in Interactive System Design at the University of Saskatchewan, supervised by Dr. Madison Klarkowski and Professor Lisa Birke from the Art and Art History Department. His research explores the essential role that physiological interaction plays in video game-based artworks […]

Nicole Beres

Nicole is pursuing a M.Sc. in Computer Science (Applied Computing) under the supervision of Dr. Madison Klarkowski. She is passionate about games user research and aspires to transition into the gaming industry. Her goal is to use her knowledge of video games combined with her expertise in research methods to better understand the psychology and […]

Susanne Poeller

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Dr. Susanne Poeller focuses on motivation in video games. Specifically, her interest is in researching interindividual differences in motivation: why do some people enjoy playing socially more than others? Why do some people feel a strong need to perform well in games, while others might just wish to relax and have fun when playing? Why […]

Phaedra Berger

Phaedra is an undergraduate student pursuing a B.Sc. in Psychology and a B.Sc. & B.A. in Interactive Systems Design. She completed an interdisciplinary psychology honours thesis in 2019/2020, co-supervised by Dr. Regan Mandryk and Dr. Ron Borowsky and is now working on a computer science honours thesis. In addition, she’s also spent the summer of […]

Sarah Vedress

Hi, I’m Sarah! I completed my B.A. & Sc in Interactive Systems Design at the University of Saskatchewan and worked as an assistant researcher in the Interaction Lab for 2.5 years. I am now a fresh master’s student, supervised by Regan Mandryk. I’m interested in game design as it relates to mental health. In my […]

Brandon Piller

Brandon joined the HCI lab in 2019 after finishing his B.A & Sc in Interactive Systems Design at the University of Saskatchewan, supervised by Regan Mandryk and Cody Phillips. His research focuses on how breaks in video games can affect player performance and experience. Brandon graduated in 2021. Publications [mendeley type=”groups” id=”0dccfd22-8fe0-3523-a4e9-b03966938db9″ sortby=”year” sortorder=”desc” filter=”author=Brandon […]

Venkat Kiran Bandi

Venkat is a web developer at the HCI lab working with Dr. Carl Gutwin for the plant phenotyping project at P2IRC. His work is centered around building a suite of visualization tools and web interfaces for exploring genomic datasets and he works in collaboration with a diverse team of bioinformaticians, genome researchers and biologists.  Venkat […]